She shakes her finger at Darruk. "Now, don't you take that tone with me." She pushes right past you, straight over to a rack that was rattling not 2 minutes prior, and pulls two bottles. "Say," she nods at both Darruk and Blue Eyes, "are you from the scuffle from those brooms?"
Tone? Oh you must mean my accent. I'm not from here, seems locals don't like how I speak sounds harsh. I'll have to work on it. Earlier I think everyone was involved. I did manage to pull someone back from the ledge.
Can I see if she did anything besides grab bottles, are they normal bottles? Perception 14
Also can I get a read on her intentions and opinion of us? Insight 2
"Aye, I thought I saw you pull someone out - and that bookish fellow you did is a good tipper! Listen," she says as she drops her voice, "Durnan'll have me job if you take or break anything here, but a barmaid's got to be a good judge of character. I'll give you 10 more minutes in here - despite your silly ghost stories" - she casts a sidelong glance at Blue Eyes - "but then you have to be out of here. And I can't promise nobody else will come down here, so be quick, eh?"
Once the barmaid leaves Glory reappears, he had been keeping quiet behind the racks, and says "Darruk you sly dog, your skills in the art of diplomacy have been GREATLY underestimated. Well done. Let's find this 'usual place' if we can." He returns to hunting for anything that might help them find Dalakhur information: perception: 19
The woman gives a final nod, and leaves with her bottles. As soon as she steps out of the room, the rattling and the voice starts up again.
"GET OUT"
One mug after another detaches from a rack on the side wall and flies towards Glory and Darruk. Even the ones that strike you are not enough to do damage, but some do break on impact with the floor.
"Ouuttttttt...." starts up almost immediately, but changes at Blue Eye's words. "Finally, somebody with a brain. So, either you go, or I go. And if I'm the one to go out that door, you will not like us when we return. I'm giving you one last chance."
"Tell me friend, as I seem to be one of those without a brain, what am I missing? We are not enemies yet. Maybe we can work together."Glory goads him more as he seems to be getting an idea of where the voice was coming from but needs more interaction.
While Glory talks Darruk pulls his crossbow and fires a warning shot as close as he can towards the direction he heard the voice from.(hopefully causing no damage to the speaker or cellar contents) attack 19
I don't want to be your enemy, and I'm not...YET. You're coming out now and we're going to talk. That was a statement not a request, I prefer you to come out slow and easy willingly, but if you won't well that's on you.
This post has potentially manipulated dice roll results.
Valafar looks around, his magic keeping the lights nice and bright. With his blasting rod at the ready, he prepares to firebolt if something appears threatening.
Whether by instinct, good fortune, or just skill, you hear the bolt strike home. You hear it, but it disappears with a thunk, and an easily located yelp of pain and anger comes from near the rack. (Roll damage please)
She shakes her finger at Darruk. "Now, don't you take that tone with me." She pushes right past you, straight over to a rack that was rattling not 2 minutes prior, and pulls two bottles. "Say," she nods at both Darruk and Blue Eyes, "are you from the scuffle from those brooms?"
Tone? Oh you must mean my accent. I'm not from here, seems locals don't like how I speak sounds harsh. I'll have to work on it. Earlier I think everyone was involved. I did manage to pull someone back from the ledge.
Can I see if she did anything besides grab bottles, are they normal bottles? Perception 14
Also can I get a read on her intentions and opinion of us? Insight 2
"Aye, I thought I saw you pull someone out - and that bookish fellow you did is a good tipper! Listen," she says as she drops her voice, "Durnan'll have me job if you take or break anything here, but a barmaid's got to be a good judge of character. I'll give you 10 more minutes in here - despite your silly ghost stories" - she casts a sidelong glance at Blue Eyes - "but then you have to be out of here. And I can't promise nobody else will come down here, so be quick, eh?"
Darruk just smiles
Once the barmaid leaves Glory reappears, he had been keeping quiet behind the racks, and says "Darruk you sly dog, your skills in the art of diplomacy have been GREATLY underestimated. Well done. Let's find this 'usual place' if we can." He returns to hunting for anything that might help them find Dalakhur information: perception: 19
Lot's of stuff ...
The woman gives a final nod, and leaves with her bottles. As soon as she steps out of the room, the rattling and the voice starts up again.
"GET OUT"
One mug after another detaches from a rack on the side wall and flies towards Glory and Darruk. Even the ones that strike you are not enough to do damage, but some do break on impact with the floor.
Darruk replies calmly to the voice "No, or not yet at least "
OOC: As an aside, searching here would be investigation, not perception, but for the above I have adjusted on the fly so you do not waste good rolls.
Blue Eyes points to the door and says "She's already gone. You can come out."
I have an intelligence of six, I know what I'm doing.
"Ouuttttttt...." starts up almost immediately, but changes at Blue Eye's words. "Finally, somebody with a brain. So, either you go, or I go. And if I'm the one to go out that door, you will not like us when we return. I'm giving you one last chance."
Also, anybody in cellar can make a perception check
perception: 12
Lot's of stuff ...
Perception 18
==Glory=Elf=Sorcerer==
"Tell me friend, as I seem to be one of those without a brain, what am I missing? We are not enemies yet. Maybe we can work together." Glory goads him more as he seems to be getting an idea of where the voice was coming from but needs more interaction.
Lot's of stuff ...
While Glory talks Darruk pulls his crossbow and fires a warning shot as close as he can towards the direction he heard the voice from.(hopefully causing no damage to the speaker or cellar contents) attack 19
I don't want to be your enemy, and I'm not...YET. You're coming out now and we're going to talk. That was a statement not a request, I prefer you to come out slow and easy willingly, but if you won't well that's on you.
Darruk, keep that first roll, but roll again (disadvantage on the attack).
Valafar looks around, his magic keeping the lights nice and bright. With his blasting rod at the ready, he prepares to firebolt if something appears threatening.
Perception: 16
2nd roll14
Whether by instinct, good fortune, or just skill, you hear the bolt strike home. You hear it, but it disappears with a thunk, and an easily located yelp of pain and anger comes from near the rack. (Roll damage please)
Damage 7