DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
This post has potentially manipulated dice roll results.
Sol -oof
Sol springs up from the grasses and swings wildly while the first kobold shrieks and ducks out of the way. Startled the kobold readies themselves for action.
Initiative:
Kobold 1-2
Nizaren - 20
Adoy - 19 - kobold 3
Kobold 3,4
Traxx - 12 - kobold 9(candle)
Kobold 5,6
Kail - 8 - kobold 7,8
Sky - 4
Kobold 10
Sol - 2
the first two kobolds turn their looks of surprise to grimaces. Rushing forward surrounding Sol and strike out with their daggers.
Kobold one attack : 15 -3
kobold 2 attack: 23 - 3
*Soy takes 6 damage and is surrounded on 2 sides by kobolds. Nizaren and Adoy are up* the dice rolls changed when I added this, using original rolls one crit and one miss.
Adoy sees that he is a good distance from the fight and after stepping out of the chicken coop he uses his wild shape ability to change into a riding horse. He then charges 60ft towards the fight slowing slightly as he passes the group incase one of them can manage to jump on.
*anyone in the barn can not move close enough to go into melee. Using a dash action you still need your movement on the next turn to do so. You’re starting 80-100 feet away from scuffle.
you know something is going down but can’t see who is who from that distance.
Ill allow Nizaren to have used his dash action instead.
Two more kobolds rush up to Sol and swing with their daggers:
k3: Attack: 23 Damage: 6
k4: Attack: 17 Damage: 6
k9: takes a stick out of his sack and lights a wic with the torch. It ignites and he tosses in towards the fight. The fuse is shrinking but has not gone all the way down yet.
Sol is able to brush off one of the strikes grazing his armor but then second kobold strikes true making contact on his left flank. 6 damage.
K5, K6, K7, K8 seeing the lit stick on the ground instead make there way to the other figures making their way into the fight. The rush towards Adoy, Traxx, and Nizaren and scowl.
Assuming Sky is hidden on top of the barn and the kobolds running forwards towards the group put them within 80 ft of her, she’ll attack the kobold in the lead of the group with her short bow.
Attack 19 Damage 7 Sneak Attack 7
After shooting she’ll climb down the barn using her Second Story Work from her past to get down quickly, run the rest of her movement, and using her bonus action to dash towards the kobolds another 30 feet
As the kobolds are running they the first in line K5 is charging ahead with a terrifying look in his eye... then in one swift movement collapses on the ground and slides a couple feet. Motionless on the ground the arrow sticking out of its neck.
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(Well you were the only one in the field with everyone at least 80 feet away..... not the best tactics) depends... the fuse is lit looks like it’s getting quite short. You have the urge to get away.
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Yeah, I go last... So I just have to use my movement to get away
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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Sol will use his surprise round to attack one of the Kobolds with his maul.
Att: 8
Dmg: 6
(Good way to start off....)
Initiative: 2
(These rolls SUCK)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Sol -oof
Sol springs up from the grasses and swings wildly while the first kobold shrieks and ducks out of the way. Startled the kobold readies themselves for action.
Initiative:
Kobold 1-2
Nizaren - 20
Adoy - 19 - kobold 3
Kobold 3,4
Traxx - 12 - kobold 9(candle)
Kobold 5,6
Kail - 8 - kobold 7,8
Sky - 4
Kobold 10
Sol - 2
the first two kobolds turn their looks of surprise to grimaces. Rushing forward surrounding Sol and strike out with their daggers.
Kobold one attack : 15 -3
kobold 2 attack: 23 - 3
*Soy takes 6 damage and is surrounded on 2 sides by kobolds. Nizaren and Adoy are up* the dice rolls changed when I added this, using original rolls one crit and one miss.
Adoy sees that he is a good distance from the fight and after stepping out of the chicken coop he uses his wild shape ability to change into a riding horse. He then charges 60ft towards the fight slowing slightly as he passes the group incase one of them can manage to jump on.
We’ll say you make your way and your halfway between the party and the kobolds.
Quick question can I see all the creatures from the barn if so then....
If not then nizaren readys his blades to strike them down on sight..
Nizaren charges and strikes kobold 3 in the leg with both his rapiers (if I understand it right that's one action)
Hit 18 damage 6
Btw not sure what to add to the attack because of duel wielding
Main hand will be an attack roll +dex
Off hand will be the same as a bonus action I believe? Seperate attack roll.
"CoS" Rumble- Tabaxi Shadow Monk
Duel wielding fighting style allows you to add dex bonus to off hand strike. Otherwise it’s just damage.
*anyone in the barn can not move close enough to go into melee. Using a dash action you still need your movement on the next turn to do so. You’re starting 80-100 feet away from scuffle.
you know something is going down but can’t see who is who from that distance.
Ill allow Nizaren to have used his dash action instead.
(Traxx wants to leave the barn to get closer to the action)
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Two more kobolds rush up to Sol and swing with their daggers:
k3: Attack: 23 Damage: 6
k4: Attack: 17 Damage: 6
k9: takes a stick out of his sack and lights a wic with the torch. It ignites and he tosses in towards the fight. The fuse is shrinking but has not gone all the way down yet.
Sol is able to brush off one of the strikes grazing his armor but then second kobold strikes true making contact on his left flank. 6 damage.
K5, K6, K7, K8 seeing the lit stick on the ground instead make there way to the other figures making their way into the fight. The rush towards Adoy, Traxx, and Nizaren and scowl.
Kail’s and Sky’s turn
Assuming Sky is hidden on top of the barn and the kobolds running forwards towards the group put them within 80 ft of her, she’ll attack the kobold in the lead of the group with her short bow.
Attack 19 Damage 7 Sneak Attack 7
After shooting she’ll climb down the barn using her Second Story Work from her past to get down quickly, run the rest of her movement, and using her bonus action to dash towards the kobolds another 30 feet
As the kobolds are running they the first in line K5 is charging ahead with a terrifying look in his eye... then in one swift movement collapses on the ground and slides a couple feet. Motionless on the ground the arrow sticking out of its neck.
Kail mutters something along the lines of 'so much for diplomacy' and dashes in 60'
"CoS" Rumble- Tabaxi Shadow Monk
The last kobold (K10)runs and jumps into the fray. Rushing up to Sol and swings attempts to plunge his dagger into his chest.
Attack: 10 Damage: 5
Sol is up, surrounded by 5 kobolds... also the lit boom stick at your feet.
(JESUS. Why is everyone picking on me ;-;)
I assume I'm making a Dex Save?
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(Well you were the only one in the field with everyone at least 80 feet away..... not the best tactics) depends... the fuse is lit looks like it’s getting quite short. You have the urge to get away.
Alright, but it's not my turn....
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Sol’s initiative
Yeah, I go last... So I just have to use my movement to get away
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)