It is fairly easy to tell that the door was forced open at some point and attempting to close it does not work, so you assume it needs to be fixed in order to close properly, but I think it might be possible to try to barricade it shut somehow.
"Let's hope the fire holds them off long enough to find something! Get inside!"Zander fires another shot (if enough time has gone by to equal a round) and backs up toward the open door.
Attack: 12 Damage: 4
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
"Grrrrrrrrrrrrrr" necros says, i welll attempte to hear or smell anthing unusual perception check of 3 adv (because i am in my partial form) 16 so a total of 16
The smells seem faint and a bit distant, even to your hybrid nose, but to the south, you get a faint, musty smell coming up the ramp. From the west you get a fermented smell, a bit stronger than the other.
You head down the ramp, Zennas leading, followed by Zander, Lae, and hybrid Necros in the rear. You notice scratch marks along the floor that seem to have been caused by barrels being rolled up it. The ramp opens into a room.
Wooden pillars and beams support the ten-foot-high ceiling of this ice cold cellar, which is split in two by a five-foot-thick brick wall. A thin mist covers the floor. Each half of the cellar features an eight-foot tall wooden petition that doubles as a wine rack. The western track stands empty, but the eastern one is half filled with wine bottles.
Something moves behind the eastern wine rack. Through the holes, you glimpse a half dozen humanoid figures, one with a full rack of antlers. You hear a gravelly voice mutter the words of a spell.
Investigation: 4
It is fairly easy to tell that the door was forced open at some point and attempting to close it does not work, so you assume it needs to be fixed in order to close properly, but I think it might be possible to try to barricade it shut somehow.
"Not unless there is something around we can use to barricade shut!" Zennas exclaims while looking for something to use as a barricade.
You don't see anything nearby.
"Let's hope the fire holds them off long enough to find something! Get inside!" Zander fires another shot (if enough time has gone by to equal a round) and backs up toward the open door.
Attack: 12 Damage: 4
-We are all just one failed saving throw away from someone else's fantasy...
Lae's ghostly skeletal hand apparates near the creatures and attempts to grab one of them.
chill touch Attack: 21 Damage: 3
Another one drops.
Necros is going to groul and use Burning Hands dex save of 14 damage of 6 on faild save 3 on passed
Another one down. (27 left lol)
“How’s it going in there guys?” Lae calls from his defensive position.
"Let's get in and keep going, we'll find something, and hopefully the fire will buy us time."
Zander shoots once more and ducks inside the South door. Attack: 8 Damage: 6
"Whoops." Zander picks up the arrow he just dropped and hopes no one noticed.
-We are all just one failed saving throw away from someone else's fantasy...
You are now in the hallway-type area with Zennas.
"Grrrrrrrrrrrrrr" necros says, i welll attempte to hear or smell anthing unusual perception check of 3 adv (because i am in my partial form) 16 so a total of 16
("Hybrid form"...where are you checking? Outside, in the loading dock, or are you moving into the hall?)
In the hall
The smells seem faint and a bit distant, even to your hybrid nose, but to the south, you get a faint, musty smell coming up the ramp. From the west you get a fermented smell, a bit stronger than the other.
You head down the ramp, Zennas leading, followed by Zander, Lae, and hybrid Necros in the rear. You notice scratch marks along the floor that seem to have been caused by barrels being rolled up it. The ramp opens into a room.
Wooden pillars and beams support the ten-foot-high ceiling of this ice cold cellar, which is split in two by a five-foot-thick brick wall. A thin mist covers the floor. Each half of the cellar features an eight-foot tall wooden petition that doubles as a wine rack. The western track stands empty, but the eastern one is half filled with wine bottles.
Something moves behind the eastern wine rack. Through the holes, you glimpse a half dozen humanoid figures, one with a full rack of antlers. You hear a gravelly voice mutter the words of a spell.
I need CON saves.
"Oh no."
CON Save: 5
Initiative, if needed: 9
Oh, those are both bad.
-We are all just one failed saving throw away from someone else's fantasy...
Con: 9
Con is 20
"Grrrrrrrrrrr"