Whisper: As you approach the waterfall you see there is a stone shelf along the edge of the water/cliff and it leads to the waterfall. the space behind the waterfall is very dark and obscured by the rushing water.
Theo looking around at everyone focusing on their tasks, tryouts by to figure out a way to help. Walking up to Caldron “collecting wood eh? Well either for a fire or if we need to knock some trees down for shelter I can help”
he flicks his wand away and says the phrase “pyr otek “ and a fire bolt launches out soaring over the water harmlessly.
Whisper climbs up onto the ledge and follows it towards the waterfall. She looks across the pool for a moment to try and catch the eyes of a few Survivors so that she doesn't seem to just disappear for no reason. She sees Kurik watching her and nods, then moves on to the waterfall, peering into the darkness behind it.
As Jut walks back to the beach he asks Shank, when we get to the beach I want to check the pitfalls and snares we left. Besides wood and food is there anything else you think we need?
Whisper looks in the space behind the waterfall and sees a large, dry cave extending into the darkness. It does not appear as if anything has left tracks in the dirt in a very long time.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Whisper walks back out along the ledge, catching Kurik's eye again and waving to catch the attention of others. "We might have shelter here!" She yells over the crashing sounds of the waterfall. Then she turns back and heads inside the cave to see what it holds.
Whisper tell me, what are you looking for? If you are looking to see what is in the cave as a cursory look roll perception. If you want to look deeper to see if there is more than what you can see in passing, roll investigation. Same if you are looking for potential dangers.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
=========Booker=====Goliath Cleric========
Booker continues to watch Whisper as she goes to the back of the waterfall. Then after a few moments she comes out and says there is shelter. Booker stands up then and goes towards the waterfall, following the direction Whisper went to.
He still carries the two coconuts but continues to move along towards the back of the waterfall. He does intend to follow all the way back of the cave.
At seeing the door, he stops and observes, trying to see if the door is significant in some way. Writings of sorts to start with, seeing how big it is.
Investigation: 19
He will also cast Light on one of the coconuts as he holds his amulet in one hand.
" By Tempest blessings... light" his voice, when quiet, is loud.
Billsbury is going to look around for a stick that would be in the shape of like a shortbow and some vines to make a makeshift shortbow even if it's not very good. Would that be investigation or survival?
==SHANK==ELF CLERIC==CURRENTLY AT BEACH WITH JUT==
Shank grabs the biggest pieces of wood that he can carry back to the water and looks to see if there might be anything else worth taking back to camp: insight11
Noting that the others are heading off to investigate, he takes his two-halves of a coconut with him and follows after them. He keeps a look out to see if there is anything that seems "out of the ordinary" in this already out of the ordinary locale.
This post has potentially manipulated dice roll results.
=== Night Whisper === Tabaxi Barbarian
=== In Mysterious Cave ===
Whisper stalks back and forth in the cave, eyeing the door. "We can't leave it," she says. "The smart thing would be to just make our beds in this cave and live off the land."
She walks up to the door and raps on it. Whisper checks the door for any structural flaws or traps. Investigation: 8
Booker: You search the door but there are no marking or even handle. It is a metal monolith standing over 15 feet tall and wide but a faint aura of magic seems to surround it.
Billsbury: you notice a few sticks that although not ideal may be able to be crafted into a bow nearby.
Shank: Other than wood, rocks, vines, and fruit you don't see anything else of note on the path between the ocean and the waterfall.
Whisper: you knock on the door but no sound emanates from your knocking. There seems to be no flaws or traps from your searching. It does seem like it has been here a very very long time.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Whisper: As you approach the waterfall you see there is a stone shelf along the edge of the water/cliff and it leads to the waterfall. the space behind the waterfall is very dark and obscured by the rushing water.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Theo Gnome Wizard
Theo looking around at everyone focusing on their tasks, tryouts by to figure out a way to help. Walking up to Caldron “collecting wood eh? Well either for a fire or if we need to knock some trees down for shelter I can help”
he flicks his wand away and says the phrase “pyr otek “ and a fire bolt launches out soaring over the water harmlessly.
=== Night Whisper === Tabaxi Barbarian ===
Whisper climbs up onto the ledge and follows it towards the waterfall. She looks across the pool for a moment to try and catch the eyes of a few Survivors so that she doesn't seem to just disappear for no reason. She sees Kurik watching her and nods, then moves on to the waterfall, peering into the darkness behind it.
Perception: 22
(OOC: Sheesh. Is something broken? That's my third crit in the last two pages on this thread.)
As Jut walks back to the beach he asks Shank, when we get to the beach I want to check the pitfalls and snares we left. Besides wood and food is there anything else you think we need?
Just balancing out me, at least today
Whisper looks in the space behind the waterfall and sees a large, dry cave extending into the darkness. It does not appear as if anything has left tracks in the dirt in a very long time.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
=== Night Whisper === Tabaxi Barbarian ===
Whisper walks back out along the ledge, catching Kurik's eye again and waving to catch the attention of others. "We might have shelter here!" She yells over the crashing sounds of the waterfall. Then she turns back and heads inside the cave to see what it holds.
Whisper tell me, what are you looking for? If you are looking to see what is in the cave as a cursory look roll perception. If you want to look deeper to see if there is more than what you can see in passing, roll investigation. Same if you are looking for potential dangers.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Investigation: 8
You find the cave extends over 1000 feet back and then narrows ending at a giant metal door. That is all you find.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
=========Booker=====Goliath Cleric========
Booker continues to watch Whisper as she goes to the back of the waterfall. Then after a few moments she comes out and says there is shelter. Booker stands up then and goes towards the waterfall, following the direction Whisper went to.
He still carries the two coconuts but continues to move along towards the back of the waterfall. He does intend to follow all the way back of the cave.
At seeing the door, he stops and observes, trying to see if the door is significant in some way. Writings of sorts to start with, seeing how big it is.
Investigation: 19
He will also cast Light on one of the coconuts as he holds his amulet in one hand.
" By Tempest blessings... light" his voice, when quiet, is loud.
=== Kurik === Lizardfolk Druid ===
Kurik makes his way into the cavern after the others and looks around to see if he notices anything about the cavern or the door in the back.
Investigation: 16
Billsbury is going to look around for a stick that would be in the shape of like a shortbow and some vines to make a makeshift shortbow even if it's not very good. Would that be investigation or survival?
23 investigation, 8 survival.
==SHANK==ELF CLERIC==CURRENTLY AT BEACH WITH JUT==
Shank grabs the biggest pieces of wood that he can carry back to the water and looks to see if there might be anything else worth taking back to camp: insight 11
He is also waiting for Jut to check his traps.
Lot's of stuff ...
Nature/survival for trapping success 4
Ooc I don't think its going to work. Luckily I'm good at carrying stuff back.
=== KRUPHAL === TRITON WARLOCK ===
Noting that the others are heading off to investigate, he takes his two-halves of a coconut with him and follows after them. He keeps a look out to see if there is anything that seems "out of the ordinary" in this already out of the ordinary locale.
=== Night Whisper === Tabaxi Barbarian
=== In Mysterious Cave ===
Whisper stalks back and forth in the cave, eyeing the door. "We can't leave it," she says. "The smart thing would be to just make our beds in this cave and live off the land."
She walks up to the door and raps on it. Whisper checks the door for any structural flaws or traps. Investigation: 8
Booker: You search the door but there are no marking or even handle. It is a metal monolith standing over 15 feet tall and wide but a faint aura of magic seems to surround it.
Billsbury: you notice a few sticks that although not ideal may be able to be crafted into a bow nearby.
Shank: Other than wood, rocks, vines, and fruit you don't see anything else of note on the path between the ocean and the waterfall.
Whisper: you knock on the door but no sound emanates from your knocking. There seems to be no flaws or traps from your searching. It does seem like it has been here a very very long time.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
=== KRUPHAL === TRITON WARLOCK ===
Upon seeing the waterfall, Kruphal will search around for a route that might lead up above to get a better view as to the source of the water.
Survival: 3
==SHANK==ELF CLERIC==
Shank takes a few large pieces of wood and when Jut is ready he will carry them back to the camp. He is staying cautious and alert: perception 18
Lot's of stuff ...