Penris' eyes grow wide. "Well, why didn't you say so?" she sputters. "I have a million questions!" She begins rattling them off all in one breath. "What is this hag's name? Who sent her? What does she want? How does she turn people into fish? What other kind of magic does she have? Does she have others working for her? What are they? What can they do? How many of them are there?" She stops to take a breath and then launches into a second round of rapid fire questions. "What kind of weapons do they use besides magic? Do they do use other things? Like poison? Is there a way to un-turn into a fish?" She continues asking questions until someone interrupts her.
As the questions roll out, so do the answers; though not in Glitter's voice, but that of the fairy king. Glitter's eyes glow as she says; "The hag's name is Griselda. No one sent her, this is her home. She wants to expand the swamp to free her master. She uses magic to transform creatures. She uses a powerful ritual to expand the swamp. She works with her master, and occasionally Trolls and creatures of the swamp; none of which are close to her now. It is unknown what her master is; having never physically visited her. It is unknown what her master can do; other than perform magic. Possibly only one master is allied with her." When Penris pauses, so does Glitter.
"The hag's weapons are her claws, her acidic glue like spray, her power to transform creatures, and her endless hunger. Bring anyone transformed back to the fairylands, before the king." Glitter blinks her eyes and then asks; "Did it work?"
Kip would sit and listen in amazement as the fairy became a... voice? For the king. "I think it worked" Kip would say as he shakes his head and tries to focus. "So... are we going to explore this fort of continue on to the hag?"
Penris listens intently to Glitter as she speaks. "Hmm, well, it does sound like she has some nasty things working with her. Trolls are nothing to sneeze at. However, if she is alone at the moment, that is perhaps the best time to strike, before she summon others to help." She looks at the others. "So, shall we go? Remember to keep away from her claws, and I guess don't let her spray acid at you?"
Penris clutches both her dagger and the stone in her pocket tighter. She nods at the others. "Ok, let's go." Muttering under her breath, she says, "Krythlynn, please keep us all safe while we defeat this hag."
Vanyel hefts his axe in both hands and begins walking towards the place indicated. Already he was resolving to kill the hag and feed it's body to the fishes.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Before Penris' question can be answered, the hag's hut comes into view. It's red shingled roof sagging inward, already half collapsed. The walls have lost their color; warped and molded over time.
Smoke drifts upward from the hut, and a horrific sound escapes outward; one could possibly call it singing, in the looses of terms. The smell of fried fish fills the air.
The path extends before you, reaching directly to the back of her hut. Beyond the structure is a denser area of the swamp; with several trees cluttered around, standing high with their roots bare.
"So... uh... what should we do?" Kip will ask nervously, his tail sagging behind him. "do we try to lure the hag out..." The squirrling would say looking to his companions.
"I could call out a challenge to bring her out, you two can hide on either side so when she comes out to face me we can strike from all sides." Vanyel looks at his companions wondering how they would recieve hsi suggestion. His main goal to keep them from taking direct fire.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
A fallen tree log lays nearby, with a thick branched dying tree standing opposite of the path. The three of you quickly get into positions, Penris hidden low, Kip hidden high, and Vanyel standing tall.
Vanyel walks into the clearing about 30 feet from the door with axe in both hands and calls out in a deep booming voice. "HAG, I HAVE COME TO PUT AN END TO YOUR VILE WAYS. COME OUT AND FEEL THE WRATH OF VANYEL, SERVANT OF THE MIGHTY!" The last two words being given extra emphasis.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The noise stops. At first you realize that the hag's singing had stopped; but that is not all. The swamp has gone quiet, as though it is listening for what will happen next. The only thing that can be heard is the sizzling of fish in a pan. After a moment; that too quiets, as someone lifts it from the fire.
"The Mighty?" A wretched and wet sounding voice replies; as though speaking through water. "What kind of bugbear master claims that name?" Objects fall as the hag presses her hideous, oddly seeping, eye against the window; staring out towards Vanyel.
Penris nervously clenches the stone in her pocket, her lips moving silently. Hope and The Mighty, please keep Vanyel and Kip safe. Krythlynn, please let me be brave and aim true. She tightens her grip on her throwing daggers, waiting for her opening.
"I might have it in me to answer any questions you may have. The fairy king's knowledge is great." Glitter says.
Penris' eyes grow wide. "Well, why didn't you say so?" she sputters. "I have a million questions!" She begins rattling them off all in one breath. "What is this hag's name? Who sent her? What does she want? How does she turn people into fish? What other kind of magic does she have? Does she have others working for her? What are they? What can they do? How many of them are there?" She stops to take a breath and then launches into a second round of rapid fire questions. "What kind of weapons do they use besides magic? Do they do use other things? Like poison? Is there a way to un-turn into a fish?" She continues asking questions until someone interrupts her.
As the questions roll out, so do the answers; though not in Glitter's voice, but that of the fairy king. Glitter's eyes glow as she says; "The hag's name is Griselda. No one sent her, this is her home. She wants to expand the swamp to free her master. She uses magic to transform creatures. She uses a powerful ritual to expand the swamp. She works with her master, and occasionally Trolls and creatures of the swamp; none of which are close to her now. It is unknown what her master is; having never physically visited her. It is unknown what her master can do; other than perform magic. Possibly only one master is allied with her." When Penris pauses, so does Glitter.
"The hag's weapons are her claws, her acidic glue like spray, her power to transform creatures, and her endless hunger. Bring anyone transformed back to the fairylands, before the king." Glitter blinks her eyes and then asks; "Did it work?"
Kip would sit and listen in amazement as the fairy became a... voice? For the king. "I think it worked" Kip would say as he shakes his head and tries to focus. "So... are we going to explore this fort of continue on to the hag?"
Penris listens intently to Glitter as she speaks. "Hmm, well, it does sound like she has some nasty things working with her. Trolls are nothing to sneeze at. However, if she is alone at the moment, that is perhaps the best time to strike, before she summon others to help." She looks at the others. "So, shall we go? Remember to keep away from her claws, and I guess don't let her spray acid at you?"
(Shall we go?)
Kip will nod and ready a bullet in his sling.
Penris clutches both her dagger and the stone in her pocket tighter. She nods at the others. "Ok, let's go." Muttering under her breath, she says, "Krythlynn, please keep us all safe while we defeat this hag."
Vanyel hefts his axe in both hands and begins walking towards the place indicated. Already he was resolving to kill the hag and feed it's body to the fishes.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"How long do you think it will take us to get there?" Penris asks nervously.
Before Penris' question can be answered, the hag's hut comes into view. It's red shingled roof sagging inward, already half collapsed. The walls have lost their color; warped and molded over time.
Smoke drifts upward from the hut, and a horrific sound escapes outward; one could possibly call it singing, in the looses of terms. The smell of fried fish fills the air.
The path extends before you, reaching directly to the back of her hut. Beyond the structure is a denser area of the swamp; with several trees cluttered around, standing high with their roots bare.
"So... uh... what should we do?" Kip will ask nervously, his tail sagging behind him. "do we try to lure the hag out..." The squirrling would say looking to his companions.
"I could call out a challenge to bring her out, you two can hide on either side so when she comes out to face me we can strike from all sides." Vanyel looks at his companions wondering how they would recieve hsi suggestion. His main goal to keep them from taking direct fire.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Sounds good to me..." Kip would say before looking around for a nearby tree that he could perch himself in for the ambush.
Penris nods in agreement, looking around on the other side for something she can hide in/behind while Vanyel lures out the hag.
A fallen tree log lays nearby, with a thick branched dying tree standing opposite of the path. The three of you quickly get into positions, Penris hidden low, Kip hidden high, and Vanyel standing tall.
Vanyel walks into the clearing about 30 feet from the door with axe in both hands and calls out in a deep booming voice. "HAG, I HAVE COME TO PUT AN END TO YOUR VILE WAYS. COME OUT AND FEEL THE WRATH OF VANYEL, SERVANT OF THE MIGHTY!" The last two words being given extra emphasis.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The noise stops. At first you realize that the hag's singing had stopped; but that is not all. The swamp has gone quiet, as though it is listening for what will happen next. The only thing that can be heard is the sizzling of fish in a pan. After a moment; that too quiets, as someone lifts it from the fire.
"The Mighty?" A wretched and wet sounding voice replies; as though speaking through water. "What kind of bugbear master claims that name?" Objects fall as the hag presses her hideous, oddly seeping, eye against the window; staring out towards Vanyel.
Penris nervously clenches the stone in her pocket, her lips moving silently. Hope and The Mighty, please keep Vanyel and Kip safe. Krythlynn, please let me be brave and aim true. She tightens her grip on her throwing daggers, waiting for her opening.
(Can I see the Hags face from my location? Like if I wanted to try to send a rock through the window to hit her in the face?)