This post has potentially manipulated dice roll results.
"Meep not go back." Meep cries to the others as he takes off, running toward the best place to hide. Be it the tower in the distance if he can see it. Blanket still held tight
Halhace doesn't bother to say anything as he moves to lookmfor a place to duck behind, readying himself for a fight with the goblinoids. If there is a large rock or tree close to him he will move to hide behind it.
Meep, Halhace – It’s not hard to find a place to hide or use for cover. While the road is flattened, it is surrounded by an uneven rocky ground, with dips, bumps and cracks in the sun scorched earth.
Meep, you can see the tower, but it’s still some distance away. You can also see small holes in the ground. If you wanted to, you would probably be able to widen one of them enough to fit in, but no one else would be able to follow you.
This post has potentially manipulated dice roll results.
Initiative: 11
Kamos is going to hold his ground until they get into melee range.
Movement: no movement this turn.
Action: Dodge (Until the start of my next turn, any attack roll made against me has disadvantage if I can see the attacker, and I make Dexterity saving throws with advantage.)
Bonus Action: Kamos: (to the party) "Good, I've been wanting to punch something."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Meep, you managed to dig a decent sized den. You fully fit in, and in the low light, covered with the blanket, you disappear from everyone’s view. The hole you have widened seems to continue into the ground below you.
Dhara, you shoot the arrow, and despite the great distance it hits the target.
The hobgoblins increase their speed, and are now 300ft away.
Meep, Dhara, please post your actions for next round. (For everyone else I’ll do your actions when they are within reach. Kamos I assume you do dodge again.)
Meep would take a quick glance below his feet before peeking out of the blanket. The hobgoblins were still very far away, but Meep grabbed for his horn anyways, prepared to play a sweet lullaby once the slavers were in range
If possible she'll move up a bit - perhaps trying to get some higher ground? Otherwise stay put. In either case, launch another arrow (assuming still extended range):
This post has potentially manipulated dice roll results.
The party waits, silently. Dhara pulls her bow and releases another arrow. This time the arrow misses. (There is no high ground. The highest the ground gets compared to the level of the road would be about 3 ft, so you would still be within range of melee.)
The hobgoblin with the cross bow slows down and shoots at Kamos, who is the only one still standing on the road. (He is now 250ft away) Attack:7Damage:1
The rest of the hobgoblins continue full speed and are now 200ft away. Now you can see the leading hobgoblin is wearing a scale mail and has a longsword by his side. The other two are wearing leather armour and both have shortswords.
(Next round Jaylen and Halhace get to take their actions.) (Dhara, please post your action for next round – still with disadvantage unless you want to hold and wait for one of them to get in your range, but that would mean you switch target.)
Everyone waits as the hobgoblins close the distance between the two groups.
First is the hobgoblin in scale mail, unsheathing his longsword.
As soon as he is within range, Dhara releases an arrow at him. The arrow misses him, instead hitting the camel, who sways from the impact but continues on its way.
Halhace shoots a fire bolt at the same rider. The bolt misses, hitting the road.
All the hobgoblins ride full speed, putting them now 100ft away from the party. (150ft the one with the cross bow.)
(Dhara, Halhace, please let me know your actions for next round.)
(The one who fired the crossbow is closer, approx 400ft, the others are further behind him)
"Meep not go back." Meep cries to the others as he takes off, running toward the best place to hide. Be it the tower in the distance if he can see it. Blanket still held tight
Perception: 7
Halhace doesn't bother to say anything as he moves to lookmfor a place to duck behind, readying himself for a fight with the goblinoids. If there is a large rock or tree close to him he will move to hide behind it.
Meep, Halhace – It’s not hard to find a place to hide or use for cover. While the road is flattened, it is surrounded by an uneven rocky ground, with dips, bumps and cracks in the sun scorched earth.
Meep, you can see the tower, but it’s still some distance away. You can also see small holes in the ground. If you wanted to, you would probably be able to widen one of them enough to fit in, but no one else would be able to follow you.
Dhara will also quickly find some cover, and then pull out her bow and fire at the one we can see (disadvantage for extended range):
Initiative: 21
Attack: 13 Damage: 11
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Meep begins to work on one of the holes so he can drop down into one and cover himself with the blanket.
Stealth: 25
Halhace prepared for a fight, readying to blast the nearest one with his spells if they get to close.
Inititiative: 8
(Everyone, roll initiative and give me your actions for first round – keep in mind they far out of melee range!)
(Meep, roll strength please)
Initiative: [roll]1d20+4[roll]
Strength: 16
(Redoing initiative because if I change the code above strength, it will roll again)
Initiative: 23
Initiative: 11
Kamos is going to hold his ground until they get into melee range.
Movement: no movement this turn.
Action: Dodge (Until the start of my next turn, any attack roll made against me has disadvantage if I can see the attacker, and I make Dexterity saving throws with advantage.)
Bonus Action: Kamos: (to the party) "Good, I've been wanting to punch something."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Initiative:11
Jaylen will run for cover as well.
"Try and spare the horses. If we can capture them we may be able to sell them for a pretty penny if we make it to town."
Bonus Action: Shillalegh
Hold Action to cast Toll the Dead when the lead rider makes it within 60 ft
Wis save DC 13 10 necrotic damage if it has been injured
3 if it has taken no damage by the time I cast
Halhace will pop out behind the tree and attempt to Firebolt the hobgoblin that had attempted to skewer one of them with a crossbow bolt.
Firebolt: Attack: 8 Damage: 8
Initiative order:
Meep
Dhara
Halhace
Hobgoblin1(camel1)
Kamos
Jaylen
Hobgoblin2(camel2)
Hobgoblin3(camel3)
Hobgoblin4(camel4)
Meep, you managed to dig a decent sized den. You fully fit in, and in the low light, covered with the blanket, you disappear from everyone’s view. The hole you have widened seems to continue into the ground below you.
Dhara, you shoot the arrow, and despite the great distance it hits the target.
The hobgoblins increase their speed, and are now 300ft away.
Meep, Dhara, please post your actions for next round.
(For everyone else I’ll do your actions when they are within reach. Kamos I assume you do dodge again.)
Meep would take a quick glance below his feet before peeking out of the blanket. The hobgoblins were still very far away, but Meep grabbed for his horn anyways, prepared to play a sweet lullaby once the slavers were in range
Sleep 90ft. Hp effect: 25
If possible she'll move up a bit - perhaps trying to get some higher ground? Otherwise stay put. In either case, launch another arrow (assuming still extended range):
Attack: 10 Damage: 11
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
The party waits, silently.
Dhara pulls her bow and releases another arrow. This time the arrow misses.
(There is no high ground. The highest the ground gets compared to the level of the road would be about 3 ft, so you would still be within range of melee.)
The hobgoblin with the cross bow slows down and shoots at Kamos, who is the only one still standing on the road. (He is now 250ft away)
Attack: 7 Damage: 1
The rest of the hobgoblins continue full speed and are now 200ft away.
Now you can see the leading hobgoblin is wearing a scale mail and has a longsword by his side. The other two are wearing leather armour and both have shortswords.
(Next round Jaylen and Halhace get to take their actions.)
(Dhara, please post your action for next round – still with disadvantage unless you want to hold and wait for one of them to get in your range, but that would mean you switch target.)
I'll hold my attack until there's one in range, and then fire at that one.
Attack: 8 Damage: 11
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
(you assume right, Kamos will continue to hold his ground/dodge until they are in range.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Everyone waits as the hobgoblins close the distance between the two groups.
First is the hobgoblin in scale mail, unsheathing his longsword.
As soon as he is within range, Dhara releases an arrow at him. The arrow misses him, instead hitting the camel, who sways from the impact but continues on its way.
Halhace shoots a fire bolt at the same rider. The bolt misses, hitting the road.
All the hobgoblins ride full speed, putting them now 100ft away from the party.
(150ft the one with the cross bow.)
(Dhara, Halhace, please let me know your actions for next round.)
I'll fire again at the injured one with the crossbow, but wait until he is within 120ft:
Attack: 19 Damage: 11
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory