The only thing odd about the tower is the door. The rest of the tower seems normal and the ladder on the side is safe, with some soil stuck on the bars from recent use. The door is barred from the outside, as if to keep something in. There are wooden boards securing the door to its frame, which are barely visible underneath the cloth, leaves and clay.
Dhara, amongst the cloth, leaves and clay that are covering the door you can’t discern anything of a dangerous nature. Nearing the door you listen for a bit. You do not hear anything. It seems to be completely silent behind the door. As you take in a deep breath to let the group know about it, you breathe in something. It scratches and burns at your throat. (Dhara, roll constitution save please.)
Halhace looks at the tower with a shrug as the begin to head off once more. "If we are not staying here perhaps we can find a cave to seek shelter in, I do not think it would be pur bedt course of action to not take a rest."
You return to the road and take the small path, down the slope to where you saw the light. You descend alongside an orchid to one side and barren rocks, followed by a cliff to the other. On top of the cliff, and far towards the water, you can see the tower you have just inspected. As you reach the bottom of the slope, the path almost disappears amongst the gravel. You can hear the sound of calm sea waves and the silent howling of the wind trying to pass the houses. A strong smell of salt, smoke and fish hangs in the air. Before you is a flat area covered with smaller gravel stones and no plant growth amongst them. There are houses, all built on stone platforms that lift them about 4ft off the ground. Closest to the slope you can see what seems to be the biggest house in the area. There is a small open space in front of its entrance, on the edge of which is a solid stone structure (6ft tall and 3ft wide), with smaller platforms encircling it which look like steps. Following the stone structure is a cluster of houses spanning towards the water.
It is very late and you can’t see any lights amongst the houses, but most do have shutters on the windows which would stop most, if not all, of the light from passing through.
(Everyone, roll constitution save for exhaustion please. DC 11 – on fail you have disadvantage on ability/skill checks until long rest)
"Meep, what do you see? It looks safe enough, though not entirely uninhabited".
Do I or any of the rest of us pick up anything?
Perception: 11
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Kamos: (to the party) "What has you spooked meep? is there something in the tower?"
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Meep shrugs a bit, "Something bad. Meep knows to avoid.
"Ok. Then we avoid it. I trust Meep's instincts. I guess it's back to the road..."
The only thing odd about the tower is the door. The rest of the tower seems normal and the ladder on the side is safe, with some soil stuck on the bars from recent use.
The door is barred from the outside, as if to keep something in. There are wooden boards securing the door to its frame, which are barely visible underneath the cloth, leaves and clay.
Dhara, amongst the cloth, leaves and clay that are covering the door you can’t discern anything of a dangerous nature. Nearing the door you listen for a bit. You do not hear anything. It seems to be completely silent behind the door. As you take in a deep breath to let the group know about it, you breathe in something. It scratches and burns at your throat.
(Dhara, roll constitution save please.)
Con save: 5
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Dhara, it irritates your throat a bit, but you shrug it off.
Dhara comes back to the group "Meep's right - there's something not right here. We should keep going."
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
"Ok, off we go. If either you, Dhara, or Kamos, would like to ride this time, I.can walk. I appreciate you letting me have the rest earlier."
Kamos: (to the party) "I am still fine with walking. thank you for the offer all the same."
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"likewise"
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Halhace looks at the tower with a shrug as the begin to head off once more. "If we are not staying here perhaps we can find a cave to seek shelter in, I do not think it would be pur bedt course of action to not take a rest."
Kamos: (to the party) "Being out in the open in an unfamiliar area could be just as dangerous as not taking a rest."
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Looking for a new game, if you need a player private message me.
"Town not far. We get there soon"
Jaylen shrugs and begins to mount his camel again.
"Of we go into the night! Many great adventures of old began at twilight. 'Tis an auspicious time!"
Jaylen then casts light on his staff so that he, and the camels, are not stumbling around in the dark.
Kamos follows Jaylen.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
You return to the road and take the small path, down the slope to where you saw the light. You descend alongside an orchid to one side and barren rocks, followed by a cliff to the other. On top of the cliff, and far towards the water, you can see the tower you have just inspected.
As you reach the bottom of the slope, the path almost disappears amongst the gravel. You can hear the sound of calm sea waves and the silent howling of the wind trying to pass the houses. A strong smell of salt, smoke and fish hangs in the air.
Before you is a flat area covered with smaller gravel stones and no plant growth amongst them. There are houses, all built on stone platforms that lift them about 4ft off the ground. Closest to the slope you can see what seems to be the biggest house in the area. There is a small open space in front of its entrance, on the edge of which is a solid stone structure (6ft tall and 3ft wide), with smaller platforms encircling it which look like steps. Following the stone structure is a cluster of houses spanning towards the water.
It is very late and you can’t see any lights amongst the houses, but most do have shutters on the windows which would stop most, if not all, of the light from passing through.
(Everyone, roll constitution save for exhaustion please. DC 11 – on fail you have disadvantage on ability/skill checks until long rest)
Constitution Save: 9
"It's getting late, we are all cold and tired. Shall we all match up to that largest structure and beg for accommodation for the evening?"
Con save: 18
"Yes, I think that's a good idea. I hope they'll be receptive to us .. "
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Con 5