You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
You tie the knot vigorously and after completion you have doubts if anything short of a blade will ever undo this binding. Through the motion the goblin regains consciousnes and looks at you with horror in it's eyes. He does not dare move a muscle and doesn't even think of screaming for help
Quite clearly frightened to death the goblin gurgles up a few word whisper recognizes as undercommon. The goblin doesn't speak common but you can get a halfway decent communication going since the goblin knows a few words in undercommon and is eager to keep his life.
"We must use stealth and surprise to our advantage." Whisper says. "Those with heavy armor or who are proficient in melee can cause a diversion by leading the charge, while I and those with knowledge of the bow will follow stealthily and cover you with a rain of arrows. Objections?"
"I'll go along with the plan, but I'm not good at either melee, stealth, or bows." Harry says as he recasts Light on one end of his quarterstaff by holding his hand over the one end and whispering, "Inlumino."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Harry scratches the side of his face, "I could, but I have to touch the object for that spell. So, I would have to do it now and you can sheath your sword until you charge or I have to be up in the front before the charge. I'll let you pick what you want to do."
LUCKY:
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
I use a luck point to roll a second die.
18
Harry hands over the rope to Kylar. "I'm sure you'll do better than I would."
Be excellent to each other, and roll for initiative dudes!
Sorry guys, life happened.
You tie the knot vigorously and after completion you have doubts if anything short of a blade will ever undo this binding.
Through the motion the goblin regains consciousnes and looks at you with horror in it's eyes.
He does not dare move a muscle and doesn't even think of screaming for help
You may interrogate him if anyone speaks goblin
"Who knows the goblin tongue?" Whisper asks. (Languages: Abyssal, Common, Infernal, and Undercommon.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
SAKARIA
"I'm afraid I can't help you with this task" says the tiefling, while keeping guard that no body will ambush them.
Perception: 12
Kylar leans over the goblin, drawing his sword and holding it to it's throat as he stares into his eye angrily.
"Do you speak common, scum?"
Intimidation- 16
Quick note, Kylar does not know Goblin, he is asking in Common, hoping that if it does know it, we won't have to try goblin speak.
"I'm not familiar with goblin speak either." Harry says as he takes up a guard post nearby.
Be excellent to each other, and roll for initiative dudes!
Quite clearly frightened to death the goblin gurgles up a few word whisper recognizes as undercommon.
The goblin doesn't speak common but you can get a halfway decent communication going since the goblin knows a few words in undercommon and is eager to keep his life.
"Tell us where we might find your boss, Klarg." Whisper demands in a low voice. " And do not trifle with us, or your life is forfeit. "
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
" Klarg...next room...he is" you understand from the gibberish he is talking.
Kylar pushes the goblin on the ground.
"Stay put, if you were right, we'll untie you on our way back. If we find out you lied to us..."
Kylar turns away from the goblin and moves tward the next room he mentioned slowly.
"Well thats not quite what I hoped for but I guess we can manage... anyone have a plan of attack?"
Kylar asks the rest of the group, in a more hushed tone.
"We must use stealth and surprise to our advantage." Whisper says. "Those with heavy armor or who are proficient in melee can cause a diversion by leading the charge, while I and those with knowledge of the bow will follow stealthily and cover you with a rain of arrows. Objections?"
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
SAKARIA
"Sounds like a plan to me" says the girl, her tail darting in the air.
"I'll go along with the plan, but I'm not good at either melee, stealth, or bows." Harry says as he recasts Light on one end of his quarterstaff by holding his hand over the one end and whispering, "Inlumino."
Be excellent to each other, and roll for initiative dudes!
"We have need of your spells." Whisper says.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kylar nods to Whisper.
"I'll lead then, Sakaria right behind me. Harry, can you cast a light spell on my sword just before we charge? I won;t be able to carry my torch."
Kylar peers onward, deciding how best to charge the next room.
Perception- 7
Whisper notches an arrow to his bow and waits for Kylar to scan the area.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Harry scratches the side of his face, "I could, but I have to touch the object for that spell. So, I would have to do it now and you can sheath your sword until you charge or I have to be up in the front before the charge. I'll let you pick what you want to do."
Be excellent to each other, and roll for initiative dudes!
Waiting for DM here, need to know it by "next room" if its just down a hallway or if theres a door, ect.
Kylar holds his blade out to Harry.
"Alright, I'll have you cast it now and i'll sheath it until we move."