Garazar turns toward the other zombie. "The Lord Bahamut passes his divine judgement on you." He casts Ray of Frost Attack: 12 Damage: 11 He raises his hands toward that zombie and a beam of ice shoots from it.
You just finished mauling the zombies, and you now stand victoriously over their dead bodies. I rolled two attacks for you, and you did a significant amount of damage, but you also dropped to 2 HP. You gain 25 XP as a reward.
A quick overview of the dungeon:
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
Past the broken portcullis is a rectangular room, with five exits. Two portcullii, including the one you stand next to, lead out of the room from the western wall, there is another portcullis in the north wall, a wooden door in the east wall, and finally a wooden door in the south wall. There is nothing of interest in the room itself.
"eenie meenie miny mo, catch a eagle by the toe, if he screeches let him go, my mom said pick the very best one and you are... that!" he points to the southern door and walks towards it.
Past the broken portcullis is a rectangular room, with five exits. Two portcullii, including the one you stand next to, lead out of the room from the western wall, there is another portcullis in the north wall, a wooden door in the east wall, and finally a wooden door in the south wall. There is nothing of interest in the room itself.
Past the broken portcullis is a rectangular room, with five exits. Two portcullii, including the one you stand next to, lead out of the room from the western wall, there is another portcullis in the north wall, a wooden door in the east wall, and finally a wooden door in the south wall. There is nothing of interest in the room itself.
Yes my bad I meant greatsword
He takes the head clean off the shoulders of the first zombie, and it slumps to the floor. Constitution ST: 13
It moves no more. The second zombie has taken 19 damage. Garazar is up.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
For now, I will make attacks for him. He will just travel with the party wherever they go and stay silent until Robin can play again.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar turns toward the other zombie. "The Lord Bahamut passes his divine judgement on you." He casts Ray of Frost Attack: 12 Damage: 11 He raises his hands toward that zombie and a beam of ice shoots from it.
The zombie's frozen arms fall out of their sockets. Constitution ST: 9
It's eyes glaze over in a second death and it slumps to the ground. Well done, everybody! You all recieve 25 XP.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Penelope jumps up and throws a fist in the air
”Good work guys! We got this!”
"Praise be to Bahamut."
I'm back I'll be able to play for the next few hours can someone give me a run-down of what I missed really quick pls thank :p
You just finished mauling the zombies, and you now stand victoriously over their dead bodies. I rolled two attacks for you, and you did a significant amount of damage, but you also dropped to 2 HP. You gain 25 XP as a reward.
A quick overview of the dungeon:
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Hells yeah! I feel like I could take on the world you guys! ah!-Just after maybe resting up a bit."
Past the broken portcullis is a rectangular room, with five exits. Two portcullii, including the one you stand next to, lead out of the room from the western wall, there is another portcullis in the north wall, a wooden door in the east wall, and finally a wooden door in the south wall. There is nothing of interest in the room itself.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"eenie meenie miny mo, catch a eagle by the toe, if he screeches let him go, my mom said pick the very best one and you are... that!" he points to the southern door and walks towards it.
Garazar looks around to see beyond the portcullis. Perception 12
"Would anyone happen to know how to patch me up. I hate to admit it but I'm feeling kinda... woozy?"
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
You are all still in the corridor.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Then we go to the room
i follow
What do you decide upon?
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
no matter if someone is following, Giska is going south.
The south door is locked securely.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash