The half-orc marauder throws a look back over his shoulder at Kic, his tusked grin still across his visage.
"Do not worry. You are my pack mate right now, and we are hunting together. Our success and our survival takes priority over personal pride. That is how a Clan survives."
"Instead of walking into random walls, you might save your gnomish face if you ran your fingers across the wall instead, maybe at least listen for the echoes or... the lack thereof." And with that Perry would bring the lute back around and pluck a few strings.
This post has potentially manipulated dice roll results.
Humphry takes a few dazed steps back, and looks at the rest of the group for a few seconds, "...oh" then he rubs his nose and walks sheepishly towards the door, inspecting it for traps then attempting to open it. Investigation 18
Dagon raises an eyebrow as he watches Humphry reverberate off the wall. "Most predators of the wild use their nose to find their prey, though not quite in that fashion." The half-orc rumbles, a ghost of a grin playing at the corners of his mouth.
The marauder glances around again at the visible blades and makes sure to give them a wide berth, but he edges closer to the door that the gnome is inspecting.
"If you need my assistance again to break through this door, I am here." He says, flexing his heavy muscles and hefting his greataxe.
Beyond the door is a small room with a door in each wall, the door you are entering through on the eastern wall. A small fountain, untouched by time, still spouts water from some underground source, and dwarven runes are carved above the northern door.
A faint sound can be heard behind the western door... the clash of steel and the cries of battle.
Hands quivering with anticipation, Humphry signals for his party to halt so he can check the door for traps or locks, while also trying to find some way to look through to the other side of the door without having to open it (keyholes, the gap between the door and the doorframe/floor). Investigation 16
The old gnome jumps up from his work and steps back from the door, his quaking hands squirming together close to his face. He rocks back and forth on his feet staring ahead into the distance, taking in quick gasping breaths through barred teeth, "I...i-i-i...i-i-i-i-it's l-l-lock-lo-l-locked. I...i-it's locked. It's locked!" both eyes bulging out in a fury that twisted his face into a tight beet-red grimace, the tendons of his neck straining sharply against his aged skin.
Suddenly, a light bulb went off in his brain, and Humphry snapped out of his rage, "You... you! Human!" he said, spinning around and staring down Perry, "F-f-fix it!" Spittle flew out of his mouth as he gave his command, pointing a stiff finger at the door.
Quietly fuming at the center of the room, turns his disappointed gaze away from Perry, and peered squinting towards the half-orc, "Y-y-you know what to do".
As the first sounds of battle reached Dagon's ears, the half-orc began reacting in a tremendous fashion. He loudly gnashed his teeth and slammed his fist hard against his massive chest, and he began rhythmically chanting again in that pigeon fusion of Giant and Orc language. The marauder salivated in anticipation, his saliva coating his sharp tusks and causing them to gleam and shine in the dim light. He watched with barely checked aggression as first Humphry and then Perry went to work on the door, but when the Human ran afoul of the lock mechanism and the gnome turned in his direction, Dagon stepped forward to see what could be done about the obstacle.
DM Question: You said the door is iron and fits tightly into the frame. Would Dagon be able to tell by looking at it if it were possible to use a crowbar on the door or not?
Humphry takes cover from the western door, behind the fountain, peaking up and readying Chill Touch to strike any foes he might see if and when the door is opened.
Taking the crowbar in both hands, the half-orc warrior jams it into place with all the strength and zeal of already impaling an adversary. He slowly turns to look at his teammates, and what little humanity they might've previously glimpsed in his dark orbs before is now almost completely gone. Dagon's expression is feral, primal and animalistic, yet the marauder is still the master of himself and has not yet given into his lust for blood and war. He smiles, a chilling expression, and he nods in their direction.
"Let us taste blood, pack mates."
With that, the warrior plants his feet and wrenches hard on the crowbar, finally loosing a resounding roar of exertion and violent anticipation.
“Remind me not to offend you.” Kic says as he joins back up with the group.
The half-orc marauder throws a look back over his shoulder at Kic, his tusked grin still across his visage.
"Do not worry. You are my pack mate right now, and we are hunting together. Our success and our survival takes priority over personal pride. That is how a Clan survives."
"Instead of walking into random walls, you might save your gnomish face if you ran your fingers across the wall instead, maybe at least listen for the echoes or... the lack thereof." And with that Perry would bring the lute back around and pluck a few strings.
(Do I just walk face first into a wall?)
Humphry bumps his nose.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Humphry takes a few dazed steps back, and looks at the rest of the group for a few seconds, "...oh" then he rubs his nose and walks sheepishly towards the door, inspecting it for traps then attempting to open it. Investigation 18
Dagon raises an eyebrow as he watches Humphry reverberate off the wall. "Most predators of the wild use their nose to find their prey, though not quite in that fashion." The half-orc rumbles, a ghost of a grin playing at the corners of his mouth.
The marauder glances around again at the visible blades and makes sure to give them a wide berth, but he edges closer to the door that the gnome is inspecting.
"If you need my assistance again to break through this door, I am here." He says, flexing his heavy muscles and hefting his greataxe.
(Is the door trapped or locked? If I can open it without any problem, what do I see?)
Beyond the door is a small room with a door in each wall, the door you are entering through on the eastern wall. A small fountain, untouched by time, still spouts water from some underground source, and dwarven runes are carved above the northern door.
A faint sound can be heard behind the western door... the clash of steel and the cries of battle.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Perry would silence his lute as he tossed it over his shoulder and to his back. "This is it, friends." Approaching the western door.
Hands quivering with anticipation, Humphry signals for his party to halt so he can check the door for traps or locks, while also trying to find some way to look through to the other side of the door without having to open it (keyholes, the gap between the door and the doorframe/floor). Investigation 16
The iron door is locked and fits tightly in its frame, not even allowing for a sliver of light to penetrate the gap between door and wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The old gnome jumps up from his work and steps back from the door, his quaking hands squirming together close to his face. He rocks back and forth on his feet staring ahead into the distance, taking in quick gasping breaths through barred teeth, "I...i-i-i...i-i-i-i-it's l-l-lock-lo-l-locked. I...i-it's locked. It's locked!" both eyes bulging out in a fury that twisted his face into a tight beet-red grimace, the tendons of his neck straining sharply against his aged skin.
Suddenly, a light bulb went off in his brain, and Humphry snapped out of his rage, "You... you! Human!" he said, spinning around and staring down Perry, "F-f-fix it!" Spittle flew out of his mouth as he gave his command, pointing a stiff finger at the door.
Perry gave the gnome some room and watched curiously. "I'll give it another try." Pulling out his tools, he'd get to unlocking the door.
Thieves tools: 25
The lock defeats all of Perry's attempts to break it.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Quietly fuming at the center of the room, turns his disappointed gaze away from Perry, and peered squinting towards the half-orc, "Y-y-you know what to do".
As the first sounds of battle reached Dagon's ears, the half-orc began reacting in a tremendous fashion. He loudly gnashed his teeth and slammed his fist hard against his massive chest, and he began rhythmically chanting again in that pigeon fusion of Giant and Orc language. The marauder salivated in anticipation, his saliva coating his sharp tusks and causing them to gleam and shine in the dim light. He watched with barely checked aggression as first Humphry and then Perry went to work on the door, but when the Human ran afoul of the lock mechanism and the gnome turned in his direction, Dagon stepped forward to see what could be done about the obstacle.
DM Question: You said the door is iron and fits tightly into the frame. Would Dagon be able to tell by looking at it if it were possible to use a crowbar on the door or not?
Humphry takes cover from the western door, behind the fountain, peaking up and readying Chill Touch to strike any foes he might see if and when the door is opened.
It is possible to use a crowbar on the door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Taking the crowbar in both hands, the half-orc warrior jams it into place with all the strength and zeal of already impaling an adversary. He slowly turns to look at his teammates, and what little humanity they might've previously glimpsed in his dark orbs before is now almost completely gone. Dagon's expression is feral, primal and animalistic, yet the marauder is still the master of himself and has not yet given into his lust for blood and war. He smiles, a chilling expression, and he nods in their direction.
"Let us taste blood, pack mates."
With that, the warrior plants his feet and wrenches hard on the crowbar, finally loosing a resounding roar of exertion and violent anticipation.
Strength Check: 23