Katrina grins at the praise from her allies, but doesn't focus on that for long. the sound of wolves are getting closer, after all. She reloads her crossbow, trying to figure out exactly where they're coming from. Being surpried by goats was one thing, but being surprised by wolves would be a significantly less plesant experience.
Af Brazenell, a red, young male tiefling, not that far from the caravan, comes walking towards the commotion of these giant goats coming though. See that the others have started defending their caravan. He takes out his shield on his back and come up with his mace from his side. At the end of his mace hangs a gold chain with a emblem of a sun at the end. He faces the last standing goat and swings his mace.
"Everyone get up here!" Froskan yells. "We've got trouble!" He stays on the wagon next to driver, but stands up and launches a Ray of Frost at goat still on it's feet.
Damage: 6 and loses 10 feet movement speed if it hits. (Helps if I roll the attack too): 13
Theren hears the ruckus and draws his short swords, slipping behind a tree and trying to stick to the shadows as he approaches the area where the others are fighting.
This post has potentially manipulated dice roll results.
Reverie attacks, planning on using a weapon kata with her longsword and dagger, but the attack is off, with only a glancing slash from her sword. She curses under her breath, as she can hear her former instructor's words in her head, nagging: "A novice’s actions will look uneven and difficult, while a master’s appear simple and smooth."
Af swings his mace, but it clashes off the goat's horns.
Giant goat #3 Attack: 23 Damage: 8
The goat tries to ram Reverie, but it is sluggish after Froskan's ray of frost and the mace hit on the horns.
The reasons for the baying now pounce through the bushes. A wolf, mangy, filthy, and as big as a mastiff, trots over to the sleeping goat, and bites into its neck.
Wolf #1 Attack: 7 Damage: 10
The goat wakes up in terror, and begins scrambling to get to its feet. (Next round...)
Another wolf, just as nasty, goes to the slain goat and starts slurping the pooled blood.
Then a third figure, as big as a pony, crashes into the clearing. The worg stops to growl at the 2 wolves, to redirect their attention to the wagons, and to you and your fellow warriors in front of it.
Theren thanks his good fortune. He is neatly concealed in the side of a tree, and downwind of the beasts. He is about to step forward, when his instincts cause him to freeze, a chill down his spine. Less than an arm away, bigger than a warhorse, a dire wolf creeps by, silently approaching the wagons. Everyone else is focused on the other 3 wolves, and haven't noticed the dire wolf yet. But it hasn't noticed Theren, either.
Round 2
Everyone goes, in the same order they went this round. (You can post in any order, but the attacks will be resolved in order.)
No one except for Theren is aware of the dire wolf. Theren can chose to attack it, with advantage.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"A worg? This is worse than we thought," Katrina sighs, readying her crossbow again. If the wolves weren't so fast, she would try spellcasting, they have already reached the dead goats, and thus are too close to her allies for her to risk using her only offensive spell. Instead, she takes careful aim at the worg's legs, wanting to slow it down. A single crossbow bolt won't kill one, but she can at least help keep it from killing anyone.
Not wanting to get hit by the bucking of the goat, Af decides to be in melee with the goat. He raises his shield just in case it attacks, but he believes it will run due to the wolves. Instead of attacking the goat, he sets his attention of wolves and worg.
Following the Jupiter's target, he grabs his holy symbol and casts Sacred Flame2Damage on the same wolf(1) Jupiter is in melee with.
"Lathander, help me vanquish my foes." He prays to himself.
(How close are the 2 normal wolves to each other and to the warg?)
Goat #1, Wolf #1, and Jupiter are in one cluster (after Jupiter's round 2 action resolves). I'll put the Warg and Wolf #2 close, near the corpse of Goat #2. Af, Reverie, and Goat #3 are in another cluster, closer to the wagons. Let's say that any group is about 15-ish feet from another; room to move without opportunity attack, but close enough for melee.
Froskan and Jack are standing on the driver's seat of one wagon, with Katrina leaning out the back of another wagon.
If you are thinking an AoE attack (if the radius of effect is 15+ feet), it could get all the wolves (except the dire wolf) and the goats, but also get Jupiter, Af, and Reverie.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Reverie shakes her head for a moment as she remembered her former instructor's words. "Damn..." She mutters before she uses her dagger to end the goat's life for clear. Then her gaze shifts to the wolves and a worg and then to a dire wolf. "Quite a bad day, isn't it?" Reverie mumbles as she re-adjusts her grip on a longsword, then runs towards the wolf #2.
Attack, Dagger - 18. Damage - 3 Movement - 15 ft
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
OOC: I forgot to roll with advantage when attacking from stealth. Please accept these as my second dice for the attack rolls on the Giant Wolf. Damage rolls are still in the original post.
Attack 1: 15
Attack 2: 10
Rollback Post to RevisionRollBack
Roland Drask:Human Rogue - Lost Mine of Phandelver
(Yah, waiting till it's actually my turn to decide what I want to do since it could change depending on what happens from the others)
(Based on the timing of the posts, I think Jack's player is asleep, and unfortunately will wake up around the time I go to sleep. :-) I'll move Jack to the end of the player initiative, resolve everyone else's actions, then you can decide if Froskan goes before or after Jack. You can put down more than one action if you like, as long as you put down which one should be used based on Jack's actions.)
Jupiter steps away from the body of goat #2, which is crowded by wolf #2 and the warg, and gets a solid Hex-assisted hit on wolf #1.
The merchants in Katrina's wagon are panicked by the wolves, and one of them bumps Katrina as she fires her crossbow, badly disrupting her aim.
Reverie gets a solid stab on goat #3, but it is still up. It is a "giant" goat for a reason! She circles around the goat, to get closer to wolf2 and the warg, but cannot move away from the still-threatening goat #3.
Af sends a blast of radiant energy at wolf #1. Despite the Hex making it clumsy, it makes an incredible move and avoids the spell blast.
Theren gets a slash with his sword on the dire wolf (including sneak attack, due to the advantage). As he is readying an attack with his other sword, the dire wolf spins to bite him. Seeing these jaws closing on him, he slips into the shadows and reappears near Jack and Froskan, alerting everyone of the new threat. (OOC: Only 1 bonus action, so you can't attack with the off-hand and do the teleport.)
--> Froskan and Jack still to go, and then the beasties.
Damage totals so far: goat #1 = 12 points, goat #3 = 13 points, wolf #1 = 9 points, wolf #2 and warg unharmed, dire wolf = 10 points. (Goats are beat up but still active. Wolf #1 is really hurting.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
(Sorry, I got busy)
Jack got distracted by the sleeping goat, but it getting bit woke him up. After hearing about the dire wolf, he leaves it to someone else as he casts dissonant whispers on the warg. He whispers a purposely off pitch melody while beating his drum:
Katrina grins at the praise from her allies, but doesn't focus on that for long. the sound of wolves are getting closer, after all. She reloads her crossbow, trying to figure out exactly where they're coming from. Being surpried by goats was one thing, but being surprised by wolves would be a significantly less plesant experience.
Af Brazenell
7 2 18 14 19
Af Brazenell, a red, young male tiefling, not that far from the caravan, comes walking towards the commotion of these giant goats coming though. See that the others have started defending their caravan. He takes out his shield on his back and come up with his mace from his side. At the end of his mace hangs a gold chain with a emblem of a sun at the end. He faces the last standing goat and swings his mace.
Attack: 5 Damage:6
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Initiative: 3 13 15 13 19
"Everyone get up here!" Froskan yells. "We've got trouble!" He stays on the wagon next to driver, but stands up and launches a Ray of Frost at goat still on it's feet.
Damage: 6 and loses 10 feet movement speed if it hits. (Helps if I roll the attack too): 13
Initiative: 17 14 11 22 18
Theren hears the ruckus and draws his short swords, slipping behind a tree and trying to stick to the shadows as he approaches the area where the others are fighting.
Stealth: 25
Roland Drask: Human Rogue - Lost Mine of Phandelver
Reverie attacks, planning on using a weapon kata with her longsword and dagger, but the attack is off, with only a glancing slash from her sword. She curses under her breath, as she can hear her former instructor's words in her head, nagging: "A novice’s actions will look uneven and difficult, while a master’s appear simple and smooth."
Af swings his mace, but it clashes off the goat's horns.
Giant goat #3 Attack: 23 Damage: 8
The goat tries to ram Reverie, but it is sluggish after Froskan's ray of frost and the mace hit on the horns.
The reasons for the baying now pounce through the bushes. A wolf, mangy, filthy, and as big as a mastiff, trots over to the sleeping goat, and bites into its neck.
Wolf #1 Attack: 7 Damage: 10
The goat wakes up in terror, and begins scrambling to get to its feet. (Next round...)
Another wolf, just as nasty, goes to the slain goat and starts slurping the pooled blood.
Then a third figure, as big as a pony, crashes into the clearing. The worg stops to growl at the 2 wolves, to redirect their attention to the wagons, and to you and your fellow warriors in front of it.
Theren thanks his good fortune. He is neatly concealed in the side of a tree, and downwind of the beasts. He is about to step forward, when his instincts cause him to freeze, a chill down his spine. Less than an arm away, bigger than a warhorse, a dire wolf creeps by, silently approaching the wagons. Everyone else is focused on the other 3 wolves, and haven't noticed the dire wolf yet. But it hasn't noticed Theren, either.
Round 2
Everyone goes, in the same order they went this round. (You can post in any order, but the attacks will be resolved in order.)
No one except for Theren is aware of the dire wolf. Theren can chose to attack it, with advantage.
Then both goats go, then the 4 wolves.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"A worg? This is worse than we thought," Katrina sighs, readying her crossbow again. If the wolves weren't so fast, she would try spellcasting, they have already reached the dead goats, and thus are too close to her allies for her to risk using her only offensive spell. Instead, she takes careful aim at the worg's legs, wanting to slow it down. A single crossbow bolt won't kill one, but she can at least help keep it from killing anyone.
Attack, Light Crossbow - 3. Damage - 3.
"Jeez... We're gonna need more people up here"
Jupiter lets out a deep breath and darts towards the Wolf (1) and mutters a few words under his breath, casting a Hex on the creature.
Movement - To Wolf 1
Bonus Action - Hex Choosing Dexterity as the ability to give disadvantage on.
Action - Attack with Spear 22. Damage - 7 + Hex Damage 2
Theren takes the opportunity to launch an attack on the Dire Wolf with both of his swords before it can see him.
Attack: 17 Damage: 5
Attack: 19 Damage: 8
Sneak Attack (if relevant): 2
After he has finished his attack he fades into shadow and reappears near the others. (Bonus Action: Blessing of the Raven Queen)
"There's a real big wolf just over there, just so you all know." he says, pointing in the direction of the Dire Wolf.
Roland Drask: Human Rogue - Lost Mine of Phandelver
Af Brazenell
Not wanting to get hit by the bucking of the goat, Af decides to be in melee with the goat. He raises his shield just in case it attacks, but he believes it will run due to the wolves. Instead of attacking the goat, he sets his attention of wolves and worg.
Following the Jupiter's target, he grabs his holy symbol and casts Sacred Flame 2 Damage on the same wolf(1) Jupiter is in melee with.
"Lathander, help me vanquish my foes." He prays to himself.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
(How close are the 2 normal wolves to each other and to the warg?)
Goat #1, Wolf #1, and Jupiter are in one cluster (after Jupiter's round 2 action resolves). I'll put the Warg and Wolf #2 close, near the corpse of Goat #2. Af, Reverie, and Goat #3 are in another cluster, closer to the wagons. Let's say that any group is about 15-ish feet from another; room to move without opportunity attack, but close enough for melee.
Froskan and Jack are standing on the driver's seat of one wagon, with Katrina leaning out the back of another wagon.
If you are thinking an AoE attack (if the radius of effect is 15+ feet), it could get all the wolves (except the dire wolf) and the goats, but also get Jupiter, Af, and Reverie.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Thinking about Ice Knife, which has a 5ft aoe around the target)
Reverie shakes her head for a moment as she remembered her former instructor's words. "Damn..." She mutters before she uses her dagger to end the goat's life for clear. Then her gaze shifts to the wolves and a worg and then to a dire wolf. "Quite a bad day, isn't it?" Reverie mumbles as she re-adjusts her grip on a longsword, then runs towards the wolf #2.
Attack, Dagger - 18. Damage - 3
Movement - 15 ft
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
I'm guessing warg+wolf2, then. But let's see the result of Af's attack:
Wolf1 DEX save, with Hex disadvantage: 18
(Edit: Holy crap! Unfortunately, wolf1 is still alive, so you could target goat1+wolf1 if you want.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Yah, waiting till it's actually my turn to decide what I want to do since it could change depending on what happens from the others)
OOC: I forgot to roll with advantage when attacking from stealth. Please accept these as my second dice for the attack rolls on the Giant Wolf. Damage rolls are still in the original post.
Attack 1: 15
Attack 2: 10
Roland Drask: Human Rogue - Lost Mine of Phandelver
(Based on the timing of the posts, I think Jack's player is asleep, and unfortunately will wake up around the time I go to sleep. :-) I'll move Jack to the end of the player initiative, resolve everyone else's actions, then you can decide if Froskan goes before or after Jack. You can put down more than one action if you like, as long as you put down which one should be used based on Jack's actions.)
Jupiter steps away from the body of goat #2, which is crowded by wolf #2 and the warg, and gets a solid Hex-assisted hit on wolf #1.
The merchants in Katrina's wagon are panicked by the wolves, and one of them bumps Katrina as she fires her crossbow, badly disrupting her aim.
Reverie gets a solid stab on goat #3, but it is still up. It is a "giant" goat for a reason! She circles around the goat, to get closer to wolf2 and the warg, but cannot move away from the still-threatening goat #3.
Af sends a blast of radiant energy at wolf #1. Despite the Hex making it clumsy, it makes an incredible move and avoids the spell blast.
Theren gets a slash with his sword on the dire wolf (including sneak attack, due to the advantage). As he is readying an attack with his other sword, the dire wolf spins to bite him. Seeing these jaws closing on him, he slips into the shadows and reappears near Jack and Froskan, alerting everyone of the new threat. (OOC: Only 1 bonus action, so you can't attack with the off-hand and do the teleport.)
--> Froskan and Jack still to go, and then the beasties.
Damage totals so far: goat #1 = 12 points, goat #3 = 13 points, wolf #1 = 9 points, wolf #2 and warg unharmed, dire wolf = 10 points. (Goats are beat up but still active. Wolf #1 is really hurting.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Totally missed that the dex save was for af’s Attack, was just waiting for him. I’ll post my turn later when I have time)
Froskan launches an icicle at the warg, which explodes on impact and rains shards of ice at both the warg and the wolf next to it.
Ice Knife Attack: 6 Damage: 2 to the warg if it hits.
Regardless if it hits, Both need a dex save, DC13, or take 8 damage.
(Sorry, I got busy)
Jack got distracted by the sleeping goat, but it getting bit woke him up. After hearing about the dire wolf, he leaves it to someone else as he casts dissonant whispers on the warg. He whispers a purposely off pitch melody while beating his drum:
If it fails its wisdom throw:5 damage
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.