(I don’t, but 15’ diagonal is a little more than 10’ east, 10’ north, so your movement is fine. I wouldn’t have let him move 15’ east & 15’ north.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Froskan hits R2, but forgot Reverie's comments about demons (post 1464). The ice orb is less effective, and does 5 damge.
(Yes, yes he did)
Seeing that his ball of ice didn't hit as hard as he was expecting it too, Froskan tries again with a ball of acid this time, still keeping his ack to the wall, but stepping over a couple steps away from the entrance to this cavern.
(Wow, the dice gods were unkind.) Froskan hits the R2 demon, but the glancing shot only does 4 damage. (9 total)
The R2 demon goes up to Jack and tries to bite him. Attack: 11 Damage: 10 (misses)
The R1 demon Dashes around Jack to get closer to Froskan and Trmyrai.
(OOC: Using the WIS saves rolled earlier.) Now that the demons are closer, their Crippling Fear comes at your party.
Both Jack and Reverie are affected, and are restrained: move speed 0, attack with disadvantage, and demons attack with advantage. At the end of their turns, they get to try another WIS save.
Trimyrai feels the fear, but doesn't get the same intensity from further away, and is able to resist it.
Jack, Reverie, and Trimyrai are up, then the R3 demon. (Updated map below.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Jack is startled by his sudden stopping. He plays his drum, and the Rutterkin (R1) can hear his tune of insults.
I saw you walking down the street just the other day I didn't see your damage from that far away I should have got a clue when the kids started screaming You walked up to me with your buckteeth a gleaming
(DC13 wisdom or 18 and run away. Also, halved on a save)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk sets his stance and shifts his weight to his back foot. Tendrils of electric blue energy gather around the glaive's blade as he thrusts it forward into the next demon (R3).
(Iskander: Checking if you still want to do this. I mentioned in post 1464 that thunder attacks will be loud enough to reach the main cavern, possibly bringing more enemies. Your attack from post 1499 did not include thunder damage, so I would still use those dice rolls.
And Isk still has the Armor of Agathys active.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
OoC - at this level, booming blade doesn't create extra damage until the target moves (you don't get the damage on the initial strike until level 5 sadly), although I hadn't thought about the sound it would make if/when it was triggered. Let's go with that last action just being a regular attack then!
Iskander gets a mighty chop with his glaive. The demon is still active, but heavily damaged. (R3 has taken 26 damage.)
Froskan is up, then R1 and R2 get to go. The map from post 1492 is still current.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Con save:22
AoO:Attack: 4 Damage: 4
Jack smirks, and R2, once again, can hear a song in his mind.
through the shadows, in the saddle, ready for battle Bring all your boys in, here come the poison Behind my back, all the riffin' ya did, Front and center, now where ya lip at kid?
(I will be gone for a while, so I won’t be posting as much, ok?
Dissonant whispers. You know the drill. Wisdom save, 9 damage, gotta run.)
“Hey Reverie! Get back up! I... um... got no lyrics, so just get up!” Reverie can now fight back, with a handy dandy 6 hit points! (Healing Word8
OoC - I've actually never used a weapon with 10 ft of reach, even though I've been playing 5e for several years, until this emcointer... With where I am now, can I reach R1? Or do I need to move so I am within10 ft along a cardinal direction line?
OoC - I've actually never used a weapon with 10 ft of reach, even though I've been playing 5e for several years, until this emcointer... With where I am now, can I reach R1? Or do I need to move so I am within10 ft along a cardinal direction line?
(OOC: Same here. There were a few times when I thought you would be outside of melee range with the 15' of movement, but then remembered the "reach"... You can get R1 where you are, or move 10' north and be able to attack either one.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Trimyrai's movement gives R1 an opportunity attack. Attack: 9 Damage: 11
(I'm assuming that Trim used Second Wind before moving.) Trim takes another hit. He staggers away with 1 HP, glad for his Second Wind that kept him conscious. His arrow and Jack's opportunity slash both hit.
R1 DEX save vs. Hellish Rebuke: 7 (Save + resistance = quarter damage, 6 points)
R2 WIS save vs. Dissonant Whispers: 16 (Save, 4 points psychic damage)
R1 has taken 16 more damage (26 total). R2 has taken 13 damage total.
Reverie is up. Then the top of the order, with Iskander and Froskan. (Reverie was healed back to 8 HP. Jack's is at 9 hp. Iskander at 18 hp, and has Armor of Agathys. Trimyrai at 1/25 hp.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
To post a comment, please login or register a new account.
(I don’t, but 15’ diagonal is a little more than 10’ east, 10’ north, so your movement is fine. I wouldn’t have let him move 15’ east & 15’ north.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Yes, yes he did)
Seeing that his ball of ice didn't hit as hard as he was expecting it too, Froskan tries again with a ball of acid this time, still keeping his ack to the wall, but stepping over a couple steps away from the entrance to this cavern.
Attack: 13 Damage: 4
(Wow, the dice gods were unkind.) Froskan hits the R2 demon, but the glancing shot only does 4 damage. (9 total)
The R2 demon goes up to Jack and tries to bite him. Attack: 11 Damage: 10 (misses)
The R1 demon Dashes around Jack to get closer to Froskan and Trmyrai.
(OOC: Using the WIS saves rolled earlier.) Now that the demons are closer, their Crippling Fear comes at your party.
Trimyrai feels the fear, but doesn't get the same intensity from further away, and is able to resist it.
Jack, Reverie, and Trimyrai are up, then the R3 demon. (Updated map below.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai is going to start attacking Rutterkin 3. (R3)
Movement: no movement this turn.
Action: Attack: (my range 150 (600) ) 13 (attack with longbow/piercing)
Damage: (if it hits) 8 (piercing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Jack is startled by his sudden stopping. He plays his drum, and the Rutterkin (R1) can hear his tune of insults.
I didn't see your damage from that far away
I should have got a clue when the kids started screaming
You walked up to me with your buckteeth a gleaming
(DC13 wisdom or 18 and run away. Also, halved on a save)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Trim hits the R3 demon (8 damage).
R1 WIS save: 20 The demon takes 9 points of psychic damage. (It made its save, and is sticking around.)
(Jack: Make another WIS save, to see if you can shake off the Crippling Fear. You don't want 2 demons attacking you with Advantage.)
Reverie is up. (Don't forgot that Reverie is restrained, and should make another WIS save at the end of her turn.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
11
poop
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Reverie struggles once she is strained by the creature, but she tries to use her scimitar to attack R3.
Attack, Scimitar (with disadvantage)- 17 Damage - 5
WIS save - 3
(WELP)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Re-rolling for Reverie's to-hit. For disadvantage, you still want 1d20, not 2d20. If you put in 2d20 with disadvantage, the software rolls 4 dice.)
Attack: 12, 16 +4 = 16 to hit. (For some reason, software doesn't let me roll with disadvantage, so did 2 rolls.)
The R3 demons tries again to bite Reverie, who is restrained by the magic fear. Attack: 23 Damage: 16
Reverie is at 1 HP. With her Divine Health, she is immune to the demon disease.
Start of Round 3
Jack and Reverie are restrained, so the demons attacking them have advantage. Reverie is at 1 HP.
R1 has taken 10 damage, R2 9 damage, and R3 13 damage.
Froskan and Iskander are up. (They feel the wave of magical fear, but are able to resist it.) Then the R1 and R2 demons go.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk sets his stance and shifts his weight to his back foot. Tendrils of electric blue energy gather around the glaive's blade as he thrusts it forward into the next demon (R3).
Booming Blade Attack: 13 Damage: 13
(Iskander: Checking if you still want to do this. I mentioned in post 1464 that thunder attacks will be loud enough to reach the main cavern, possibly bringing more enemies. Your attack from post 1499 did not include thunder damage, so I would still use those dice rolls.
And Isk still has the Armor of Agathys active.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - at this level, booming blade doesn't create extra damage until the target moves (you don't get the damage on the initial strike until level 5 sadly), although I hadn't thought about the sound it would make if/when it was triggered. Let's go with that last action just being a regular attack then!
Iskander gets a mighty chop with his glaive. The demon is still active, but heavily damaged. (R3 has taken 26 damage.)
Froskan is up, then R1 and R2 get to go. The map from post 1492 is still current.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(I will post Froskan's turn, to keep the ball rolling.)
Froskan will cast a 2nd-level chromatic orb (acid), and then spend 2 sorcery points to "twin" it.
R2 Attack: 7 Damage: 14 (misses)
R3 Attack: 16 Damage: 19 (hits, R3 dead)
With only two demons remaining. Jack and Reverie are able to move again, as the intensity of the Crippling Fear has faded.
The R1 demon moves next to Trimyrai, and tries to bite him. Attack: 16 Damage: 19 (hit)
The R2 demon moves slightly west, and tries to bite Jack. Attack: 19 Damage: 7 (hit)
Jack, Reverie, and Trimyrai are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Constitution Saving Throw: 22
Reaction: Hellish Rebuke at 2nd level at R1 (range 60ft) DC 11 Dexterity
Damage: (if they don't make the save) 26 (fire damage) half damage if they makes the save.
Trimyrai is going to back up and try to attack Rutterkin 1. (R1)
Movement: use full movement to back away from the Rutterkin.
Action: Attack: (my range 150 (600) ) 18 (attack with longbow/piercing)
Damage: (if it hits) 7 (piercing damage)
Bonus Action: Second Wind: 6 (health regained)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Con save:22
AoO:Attack: 4 Damage: 4
Jack smirks, and R2, once again, can hear a song in his mind.
Bring all your boys in, here come the poison
Behind my back, all the riffin' ya did,
Front and center, now where ya lip at kid?
(I will be gone for a while, so I won’t be posting as much, ok?
Dissonant whispers. You know the drill. Wisdom save, 9 damage, gotta run.)
“Hey Reverie! Get back up! I... um... got no lyrics, so just get up!” Reverie can now fight back, with a handy dandy 6 hit points! (Healing Word8
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
OoC - I've actually never used a weapon with 10 ft of reach, even though I've been playing 5e for several years, until this emcointer... With where I am now, can I reach R1? Or do I need to move so I am within10 ft along a cardinal direction line?
(OOC: Same here. There were a few times when I thought you would be outside of melee range with the 15' of movement, but then remembered the "reach"... You can get R1 where you are, or move 10' north and be able to attack either one.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Sorry, I don't always get a lot of time to post on the weekends. That works for Froskan's turn though)
Trimyrai's movement gives R1 an opportunity attack. Attack: 9 Damage: 11
(I'm assuming that Trim used Second Wind before moving.) Trim takes another hit. He staggers away with 1 HP, glad for his Second Wind that kept him conscious. His arrow and Jack's opportunity slash both hit.
R1 DEX save vs. Hellish Rebuke: 7 (Save + resistance = quarter damage, 6 points)
R2 WIS save vs. Dissonant Whispers: 16 (Save, 4 points psychic damage)
R1 has taken 16 more damage (26 total). R2 has taken 13 damage total.
Reverie is up. Then the top of the order, with Iskander and Froskan. (Reverie was healed back to 8 HP. Jack's is at 9 hp. Iskander at 18 hp, and has Armor of Agathys. Trimyrai at 1/25 hp.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)