(I'll post an action for Iskander this round. Jack didn't mention it, but since he is attacking a statue, I'll assume this round that he has avoided looking at the basilisk.)
Player's round 1 actions:
Jack - (stone cursed1 WIS save: 9) The first statue is fully affected by the Dissonant Whispers.
Froskan - (stone cursed2 CON save: 5) Ice coats the second statue.
Trimyrai - Moves 15' to get out the kitchen doors to the middle of the hallway, and moves 15' south. Realizes that no one else is headed for the front doors.
Iskander - Averts his eyes from the basilisk. Moves to within 10' of both stone cursed. Attacks stone cursed1 with Booming Blade. Attack: 15 Damage: 14 The attack glances harmlessly off the stone exterior.
Reverie - Has drawn both her weapons. Standing in the center of the kitchen.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Enemy round 1 actions:
stone cursed1 - Took 10 psychic damage from Jack's spell. It uses its Reaction to stagger to the SW corner of the kitchen. (Jack and Iskander both get opportunity attacks.) It will then move back to Jack (if it is still animated) and try to claw him. Attack: 11 Damage: 9 This will hit, and Jack will fail the saving throw. He will be restrained and starting to turn to stone.
stone cursed2 - Took 6 cold damage from Froskan. The cold has slowed its movement to 0, so it readies an attack if any PC gets within reach.
basilisk - (Random gaze: 1) The basilisk stampedes with its 8 legs to barricade and scrambles on top of it. It tries to lock eyes with Iskander, but is unable to use its petrifying gaze. It decides to bite at the nearest target, which (unfortunately for the DM) is the stone cursed immobilized by Froskan. Attack: 23 Damage: 12 The jaws snap at the statue, but fail to connect.
Combat continues - Round 2
Both Jack and Iskander get to use their round 1 reactions for opportunity attacks on stone cursed1. If they do enough damage, then stone cursed1's attack on Jack does not happen. If it is still up, then Jack will be at disadvantage due to being restrained by the petrifying toxin from its claws.
Reminder that you should mention if you want to avert your gaze from the basilisk. You should also include a CON save, in case I need it.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Trim is in the exterior hallway, so no. If he went back inside the kitchen, then he could.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk sets his back foot, then pushes off it, closing the distance to StoneCursed1 (within 10') and bringing the glaive around in a cutting arc. As the blade comes down towards the creature, shadows from the floor reach up, adding necrotic force to the blade's edge. "Third time's the charm!" he shouts.
Bonus action: Apply [Spell]Hex[]/Spell] to Stone Cursed1, WIS as the targeted ability
Trimyrai will keep his bow out and ready to shoot at the basilisk if he sees it, while slowly and carefully heading back to the kitchen.
Action: Holding an Attack Action. (holding an attack until i see the basilisk)
(I'm not quite sure what you had in mind. Let me ask. The options are
From just outside the kitchen door, he can't see the basilisk at all.
From just inside the kitchen door, he can see the basilisk, but averts his eyes slightly. No chance of petrification, but his arrow attack is with disadvantage.
From just inside the kitchen door, he can see the basilisk. If the basilisk looks at him, the saving throw is needed, but his arrow attack is normal.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Just a heads up, Frostbite doesn't actually do anything to slow the target, just deals damage and gives them disadvantage on their next attack. Unless the creature itself has something that causes it to be unable to move when it takes cold damage, or you're just making a call to do that as the DM)
(Just a heads up, Frostbite doesn't actually do anything to slow the target, just deals damage and gives them disadvantage on their next attack. Unless the creature itself has something that causes it to be unable to move when it takes cold damage, or you're just making a call to do that as the DM)
(Thanks. I was doing in-person AL on Saturday, and had Ray of Frost on the brain. I will leave round 1 actions as written.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Froskan moves to the southeast corner of the room to put the statue between himself and the basilisk, keeping his eyes away from the creature climbing over the barrier. Focusing on the statue instead, he creates a storm of snowballs pelting both the statue and the basilisk (I don't think the other statue is in range to hit all 3?)
Reverie tries to avoid the gaze of Basilisk, and yet she witnesses Froskan climbing over the barrier and Jack restraining by the cursed stone 1. "Jack is in danger!" Soon, she casts shield of faith on Froskan before she would move towards cursed stone 2 about 10 ft.
Moves towards cursed stone 2 about 10 ft. Cast a spell, Shield of Faith Constitution save - 16
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Reverie: Froskan is staying in the kitchen, so he has NOT crossed over that barrier. Let me know if you still want to cast the spell on Froskan, or something different.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Jack - His movements slow (unable to hit with his sword), and he freezes into stone.
Froskan - He is distracted by the anguished whisper of Jack's statue, and does 4 damage to stone cursed2 and the basilisk. (They fail their DEX saves.)
Trimyrai - Stays outside the kitchen doors.
Iskander - Applies a Hex to stone cursed1, but is unable to avenge Jack.
Reverie - Has cast Shield of Faith on Froskan (has AC 17 while the spell is active). She moves to melee range of stone cursed2.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
stone cursed1 - Moves away from the petrified Jack towards Iskander. Attack: 18 Damage: 5
stone cursed2 - Attacks Reverie. Attack: 17 Damage: Unable to parse dice roll.
basilisk - It tries to lock eyes with Froskan, but Froskan has averted his gaze. It decides to bite at the nearest target, which is either Reverie (1,2) or the stone cursed (3,4). Target: 3, Attack: 14 Damage: 13 and 8 poison
(Worst outcome.) The basilisk misses its attempt to snack on stone cursed2. Both Iskander and Reverie are hit for 10 damage. (Iskander CON save: 7 ) Reverie resists the sludge, but Iskander has a worried look as his limbs start to stiffen.
Combat continues - round 3
Iskander will be at disadvantage due to being restrained by the petrifying toxin. Iskander has taken 10 damage. Reverie has taken 10 damage. Jack is petrified.
Stone cursed1 has taken 10 damage, stone cursed2 10, and the basilisk 4 damage.
Trimyrai is outside the kitchen doors, unable to see any enemies. Iskander and SC1 are 10' NW of the barricade. Reverie and SC2 are slightly NE of the barricade. The basilisk is just north of the barricade, in melee range of both Reverie and SC2. Froskan is in the SE corner of the kitchen.
Reminder that you should mention if you want to avert your gaze from the basilisk. You should also include a CON save, in case I need it. (Iskander definitely needs it.)
Everyone post your round 3 decisions. (Except Jack, sorry.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Any chance I could still do this? I can’t take actions or Reactions, but maybe bonus actions? If not, shoot me down.)
Jack’s statue is frightening, but the power of his epic ness inspires Reverie to do better at everything! (Inspiration to Reverie, or Isk if somehow I can’t use it on her but can on Isk.)
But jAck’s power does seem to be limited, after all.
(Sorry Jack, petrified also means incapacitated. You have to sit out the rest of this combat.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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(I'll post an action for Iskander this round. Jack didn't mention it, but since he is attacking a statue, I'll assume this round that he has avoided looking at the basilisk.)
Player's round 1 actions:
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Enemy round 1 actions:
Combat continues - Round 2
Both Jack and Iskander get to use their round 1 reactions for opportunity attacks on stone cursed1. If they do enough damage, then stone cursed1's attack on Jack does not happen. If it is still up, then Jack will be at disadvantage due to being restrained by the petrifying toxin from its claws.
Reminder that you should mention if you want to avert your gaze from the basilisk. You should also include a CON save, in case I need it.
Everyone post your round 2 decisions.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Attack: 11 Damage: 5
if it is still up, Jack swings again, unable to speak due to turning to stone. Attack: 6 Damage: 11
con save:5
(oh... excellent.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(can i see the basilisk from where i am at?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Trim is in the exterior hallway, so no. If he went back inside the kitchen, then he could.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will keep his bow out and ready to shoot at the basilisk if he sees it, while slowly and carefully heading back to the kitchen.
Movement: Trim will only move 10ft out of his 30ft movement towards the kitchen.
Action: Holding an Attack Action. (holding an attack until i see the basilisk)
Bonus Action: Trimyrai: (to the party) "Are you guys alright? fall back to where i am if you are."
Constitution Saving Throw: 4
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
OoC - Sorry for the extended away time! I should be back to posting more regularly now
As the stone cursed staggers past Isk's blade, Isk reaches out to slash at it (reaction, opportunity attack). Attack: 12 Damage: 6
(For Isk's turn)
Isk sets his back foot, then pushes off it, closing the distance to StoneCursed1 (within 10') and bringing the glaive around in a cutting arc. As the blade comes down towards the creature, shadows from the floor reach up, adding necrotic force to the blade's edge. "Third time's the charm!" he shouts.
(I'm not quite sure what you had in mind. Let me ask. The options are
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(i'm going to take option 1, i wanted to hold my action incase the basilisk left the kitchen.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Just a heads up, Frostbite doesn't actually do anything to slow the target, just deals damage and gives them disadvantage on their next attack. Unless the creature itself has something that causes it to be unable to move when it takes cold damage, or you're just making a call to do that as the DM)
(Thanks. I was doing in-person AL on Saturday, and had Ray of Frost on the brain. I will leave round 1 actions as written.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Froskan moves to the southeast corner of the room to put the statue between himself and the basilisk, keeping his eyes away from the creature climbing over the barrier. Focusing on the statue instead, he creates a storm of snowballs pelting both the statue and the basilisk (I don't think the other statue is in range to hit all 3?)
4 damage, half on a DC13 dex save.
Reverie tries to avoid the gaze of Basilisk, and yet she witnesses Froskan climbing over the barrier and Jack restraining by the cursed stone 1. "Jack is in danger!" Soon, she casts shield of faith on Froskan before she would move towards cursed stone 2 about 10 ft.
Moves towards cursed stone 2 about 10 ft.
Cast a spell, Shield of Faith
Constitution save - 16
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Reverie: Froskan is staying in the kitchen, so he has NOT crossed over that barrier. Let me know if you still want to cast the spell on Froskan, or something different.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(I will still cast the spell on Froskan! c:)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Player's round 2 actions:
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Enemy round 2 actions:
(Worst outcome.) The basilisk misses its attempt to snack on stone cursed2. Both Iskander and Reverie are hit for 10 damage. (Iskander CON save: 7 ) Reverie resists the sludge, but Iskander has a worried look as his limbs start to stiffen.
Combat continues - round 3
Iskander will be at disadvantage due to being restrained by the petrifying toxin. Iskander has taken 10 damage. Reverie has taken 10 damage. Jack is petrified.
Stone cursed1 has taken 10 damage, stone cursed2 10, and the basilisk 4 damage.
Trimyrai is outside the kitchen doors, unable to see any enemies. Iskander and SC1 are 10' NW of the barricade. Reverie and SC2 are slightly NE of the barricade. The basilisk is just north of the barricade, in melee range of both Reverie and SC2. Froskan is in the SE corner of the kitchen.
Reminder that you should mention if you want to avert your gaze from the basilisk. You should also include a CON save, in case I need it. (Iskander definitely needs it.)
Everyone post your round 3 decisions. (Except Jack, sorry.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Any chance I could still do this? I can’t take actions or Reactions, but maybe bonus actions? If not, shoot me down.)
Jack’s statue is frightening, but the power of his epic ness inspires Reverie to do better at everything! (Inspiration to Reverie, or Isk if somehow I can’t use it on her but can on Isk.)But jAck’s power does seem to be limited, after all.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Sorry Jack, petrified also means incapacitated. You have to sit out the rest of this combat.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)