Nurse Justine seems to examine the group again. "Perhaps you are not fully recovered yet. There were nasty bludgeoning wounds too, so perhaps there is a slight memory lapse." She begins to peer at people's faces, asking them to watch her finger as she traces it in front of them. "Well as for where you are, this is The Hospital, the house of healing for the Lower Ward. The entire city is named Cunnuf. Does any of this jog any memories?" She seems to be looking for a hint of reaction from this.
"Regardless, you want to find the captain. He might be able to help you answer your questions better, as his squad found you. Well, you're healthy enough to be discharged, but you know where we are. Let me lead you to the entrance." The nurse offers to lead the group through the hospital.
The Hospital is apparently a fairly run down and dilapidated building. Exiting the room the party awoke in they find that the corridor is damp and has breaks in the ceiling. A dreary overcast sky can be seen overhead, with light drizzle penetrating through the cavities above. Leading forward, Nurse Justine leads the party down two flights of steps, revealing more dusty and damp corridors. The doors to each room seem to be shut and almost stuck in their frames, similar to the room of the party. Now on what appears to be the ground floor, the corridor leads into a large foyer. The entrance appears somewhat cleaner than the rest of the building, the marble floor showing a sheen that perhaps the rest of the building had at some time in the past. On the ground, the same hollow octagonal pattern is laid in a green stone within the floor.
"Well this is where I leave you to continue." Justine tells the group. "My duty is to The Hospital, so I stay upon its grounds. Should you wish to find Captain Austar, you should be able to locate him at the guard barracks. Head straight forward until you reach the third left turning, down there it will be on the right about five blocks down. Please be careful."
The group head to the large dark wood double doors that lead outside. Upon opening them, a dense fog enshrouds the street ahead. The faintest visual of the street ahead made of cobblestone can be seen. The faintest glimmer of what might be torchlight can be seen ahead, like tiny glowing eyes in the obscuring mists.
Stepping outside of The Hospital the temperature seemingly drops several degrees, a shiver going down each of your spines. What warmth that was there is apparently gone, yet the cold doesn't feel like a natural temperature. The doors seemingly close behind you, leaving you in the foggy darkness outside. There are the faintest echoes of noise coming from this way and that, a couple of dog howls seem to bounce between the streets ahead, but beyond that the outside would sounds dead.
(OOC: If you have Darkvision, your vision is impaired to 30 feet. If you do not have Darkvision, it is impaired to 15 feet)
Salleek: (to Aurhook) "What is this obession with who is in the front? if we are sticking together we will all have better idea of the surrounding area. our direction may be straight ahead, but we should keep our eyes peeled in all directions."
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Aurhook replies to Salleek saying "It's hardly an obsession, just a bit of logic." "We are moving forward, and we should all keep our eyes open for any possible threat." "I don't know if you know how scouting works, but having someone in front that can tell what's ahead of us and which way we should go will only get us there quicker."
M’orron gets his stuff together and asks the group “who is joining me to the barracks?”
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
Nurse Justine seems to examine the group again. "Perhaps you are not fully recovered yet. There were nasty bludgeoning wounds too, so perhaps there is a slight memory lapse." She begins to peer at people's faces, asking them to watch her finger as she traces it in front of them. "Well as for where you are, this is The Hospital, the house of healing for the Lower Ward. The entire city is named Cunnuf. Does any of this jog any memories?" She seems to be looking for a hint of reaction from this.
"Regardless, you want to find the captain. He might be able to help you answer your questions better, as his squad found you. Well, you're healthy enough to be discharged, but you know where we are. Let me lead you to the entrance." The nurse offers to lead the group through the hospital.
The Hospital is apparently a fairly run down and dilapidated building. Exiting the room the party awoke in they find that the corridor is damp and has breaks in the ceiling. A dreary overcast sky can be seen overhead, with light drizzle penetrating through the cavities above. Leading forward, Nurse Justine leads the party down two flights of steps, revealing more dusty and damp corridors. The doors to each room seem to be shut and almost stuck in their frames, similar to the room of the party. Now on what appears to be the ground floor, the corridor leads into a large foyer. The entrance appears somewhat cleaner than the rest of the building, the marble floor showing a sheen that perhaps the rest of the building had at some time in the past. On the ground, the same hollow octagonal pattern is laid in a green stone within the floor.
"Well this is where I leave you to continue." Justine tells the group. "My duty is to The Hospital, so I stay upon its grounds. Should you wish to find Captain Austar, you should be able to locate him at the guard barracks. Head straight forward until you reach the third left turning, down there it will be on the right about five blocks down. Please be careful."
Before having left with Justine Aurhook uses stealth to steal the coins left by M'orron.
Replying to M'orron "I am going to find out what happened to me, whether or not we find the answers at the barracks, it is the best lead we have"
After having followed Justine to the exit he says "I bid you adieu Justine, thank you for all your help"
(It'd be Sleight of Hand for trying to pocket the coins unnoticed.)
(They are both plus 7 anyways, do you want that rolled?)
(Yes please. The DC is the highest Passive Perception of the party, which is 13.)
15
No one notices the slip of the coins from the table while getting their packs ready to leave.
Alright, now that the party has made it outside Aurhook takes flight in the courtyard to scout the path to the barracks.
(Well we'll get to that...)
The group head to the large dark wood double doors that lead outside. Upon opening them, a dense fog enshrouds the street ahead. The faintest visual of the street ahead made of cobblestone can be seen. The faintest glimmer of what might be torchlight can be seen ahead, like tiny glowing eyes in the obscuring mists.
(Ok, my bad)
"Alright guys" Aurhook says to the group "who's going out there first?"
Stepping outside of The Hospital the temperature seemingly drops several degrees, a shiver going down each of your spines. What warmth that was there is apparently gone, yet the cold doesn't feel like a natural temperature. The doors seemingly close behind you, leaving you in the foggy darkness outside. There are the faintest echoes of noise coming from this way and that, a couple of dog howls seem to bounce between the streets ahead, but beyond that the outside would sounds dead.
(OOC: If you have Darkvision, your vision is impaired to 30 feet. If you do not have Darkvision, it is impaired to 15 feet)
"You elves can see in this fog right?" Aurhook says to M'orron "You wanna take point?"
(i do not have darkvision so i have the big impairment)
Salleek: (to the party) "We are not in any immediate danger, i don't think it matters who leads, as long as we stick together."
Salleek starts walking into the fog heading towards the barracks.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(OOC @dm can you let me know when 8 hours has passed in game? It is for the mage armor)
M’orron snaps his fingers and a snow owl appears out of thin air.
“Hi all, meet Figaro, he is going to take lead” I let my owl fly out above me and i told him to keep an eye on the road for us
I follow salleek into the fog
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
Kysdove frowns a bit at the fog and chill, "I can see.. alright.." she comments as she walks with the group.
She tries to keep eyes out for things in the fog. To help with a future check she casts guidance on herself.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
As he approaches the fog Aurhook replies to Salleek "Maybe it doesn't matter to you but I'd prefer the blind not lead the blind."
Aurhook whistles a greeting and thanks to Figaro
"Good to hear Kysdove, let us know if you see anything out there."
Salleek: (to Aurhook) "What is this obession with who is in the front? if we are sticking together we will all have better idea of the surrounding area. our direction may be straight ahead, but we should keep our eyes peeled in all directions."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Kysdove points at the two Aarakocra, "Knock it off.. let's go." she walks forward into the mist, leaving the mildy bickering men to follow.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Aurhook replies to Salleek saying "It's hardly an obsession, just a bit of logic." "We are moving forward, and we should all keep our eyes open for any possible threat." "I don't know if you know how scouting works, but having someone in front that can tell what's ahead of us and which way we should go will only get us there quicker."