This post has potentially manipulated dice roll results.
Wander takes the paper from the dwarf, glad that he had trained to mask his emotions somewhat as he was not very enthusiastic about her answer. "Thank you. I hope that nothing else like this happens again as it was clearly disastrous." He will slip back behind the others and slowly calm himself.
Vostariawrinkles her nose at the mention of working a quarry. The possibility of it being a peacekeeping job doesn't excite her much more. Ever the stoic, though, she accepts her fate. It is merely the price of entering the new world. "Where will we be staying until tomorrow, then? Back in our...quarters? Without our equipment, a second attack will leave us quite defenseless."
Dorstaer frowns as he reaches the entrance to the infirmary and finds his weapons gone. He continues to lean on his staff as they make their way to where they meet Minister Trask, and is slightly molified to hear their weapons are already loaded on the wagon, but won't be completely happy until they reach the wagon and he can see for himself that they have gotten them back. "This attack today. Are these...mimics...common in the new world? Is this something we'll have to worry about happening often?"
"This isn't something I've ever encountered before. Some people just don't seem to appreciate the effort it takes to create a paradise, it seems. Whoever they were, they're gone now. The Guards caught up with them and killed them all and recovered whatever that staff was. You have nothing to worry about. Go and enjoy the city for the remaining hours of the day. You'll have to find other lodgings. The holding cells aren't in a fit state right now. One of those taverns will put you up, I'm sure."
The Dwarf forces a smile and starts playing around with her paperwork on the desk.
"Just one more thing. You MUST keep those identification papers on you at ALL times. If you are caught without them, then I'm afraid it's back to whatever world you came from, and with the Rift acting like it is currently, that may not be a pleasant trip."
Is there any information about the flavor of the 3 taverns on the parchment? If not, then Jebben will ask Trask for a recommendation, particularly for cheaper drinks, since he has little money right now.
After a quick word with Minister Trask, Jebben turns to the group. "I'm not sure about the rest of you, but my own financial status right now is not the most favorable; in bare fact, my coin purse just might blow away should a brisk enough wind manifest, or, as my friend Addison back at the college would say, 'If an ogre farts uphill from you.'" Jebben smirks, trying to contain a laugh. "Good lady Trask recommended The Hot Chip for those of us lean on coinage, and I'm enthusiastically in favor of her direction. What say you all?"
A quizzical look passes over the gnome's face as he turns to Wander. "Tell me, my animated inanimate-material companion, what does a warforged drink when faced with happier, less violent social situations?"
"My people have no need to eat or drink to continue existing as you do. I can consume it but do not usually partake in. It gives me more time to meditate and continue my training." Wander explains to him as he looks down to the gnome with a calm expression. "That and it allows for money to be saved for certain situations, even if I do not often use it."
Ellayne hums as her mismatched eyes shift to Jebben, listening to his words after Minister Trask’s recommendation. ”Well, I do not have anything to oppose to the recommendation from Minister Trask. I am not confident with my current financial situation either. Though the name of this tavern is very interesting and I would like to go visit.”
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
This post has potentially manipulated dice roll results.
(Would also have used a HD for the short rest) 14
Barnum's discomfort at not having his weapons left him unsure what to do with his hands. Meaty, large paws wringed together as he tried, really, simply to remain stable - it had been a bit of a day thus far, but getting out into the real world would, one could hope, at least bring some additional brightness to things.
"Aye. Anywhere's got to be better than the cells we just came from. Let's go." He said, making a way toward the exit and to find the tavern.
Jebben beams with joy. "Splendid! Let us all set out, then, and get to the celebrations, for there's a whole evening on our collective horizon, and I, personally, plan to tackle it one tankard at a time!"
You make your way through the narrow streets of New Waterdeep. For those that hail from Faerun, some sites are familiar, as if lifted from the very city and placed here. Cobbled streets are flanked by tall wooden and stone houses, shops and other business'. You pass the factory district, which seems to be almost entirely inhabited by stout-folk. Gnomes, Dwarves and Halflings line the streets enjoying a drink after the days work. The smog fills the air here and distorts your vision. You feel as if just breathing in this air makes your insides dirty and uncomfortable.
You turn down a narrow alley, and at the bottom you see two Warforged standing outside a building with a worn out sign reading "he O HIP". They greet you with a nod as you enter this establishment.
As you enter, you see a Human Male standing behind the bar eating snacks from a bowl in front of him, elbow leaning on the counter. In the centre of the room sit three Human Females wearing long silky dresses and covered in make-up. A Dwarf and a Human are talking at the bar, the Human seems pretty drunk and is wobbling on his stool, eyes constantly shut from the laughing. Other than that, this tavern is empty. Some stools are strewn across the floor and some missing legs. The tables haven't been cleared in at least a day, and old food still sits on wooden plates. As you enter, the barman stands up with a frown. "Oh.. erm.. hello. What do you want?"
Wander looks over the tavern and pauses upon seeing the state. While it did not bother him much that there was rotten food still sitting out he had a feeling that some of the others with him would. The warforged looks to the organic companions he found himself traveling with. "I believe my companions woukd like to purchase food and drink. One of the workers at the rift gave us the name and location of your establishment."
Vostarialooks around with a look of disappointment. Her face returns to a neutral expression quickly, however, before she adds, "We are also looking for accommodations for the night."
"Oh! You.. you want to stay here? For the night?" The man looks somewhat baffled. "Ok, great. Well it's 2 copper for the nights stay. Ale is 1 copper piece and food, well, depends what you're having. We have potatoes, soup and some beef in the back somewhere."
Unperturbed, Jebben shrugs. "By my recent experiential estimation, I would assume the beds here are likely an upgrade from the cell we've been occupying as of late. The food, perhaps, may not be quite up to the standard we've grown accustomed to. Still, I'm horribly broke at the moment, and I know not what I may have to buy in the foreseeable future, or if I'll be getting any money from this 'Quarry' organization. But I'm happy to explore another establishment if group consensus dictates."
Wander takes the paper from the dwarf, glad that he had trained to mask his emotions somewhat as he was not very enthusiastic about her answer. "Thank you. I hope that nothing else like this happens again as it was clearly disastrous." He will slip back behind the others and slowly calm himself.
(I'll use the short rest to use his Hit die.)
Hit Die: 10
Vostaria wrinkles her nose at the mention of working a quarry. The possibility of it being a peacekeeping job doesn't excite her much more. Ever the stoic, though, she accepts her fate. It is merely the price of entering the new world. "Where will we be staying until tomorrow, then? Back in our...quarters? Without our equipment, a second attack will leave us quite defenseless."
Dorstaer frowns as he reaches the entrance to the infirmary and finds his weapons gone. He continues to lean on his staff as they make their way to where they meet Minister Trask, and is slightly molified to hear their weapons are already loaded on the wagon, but won't be completely happy until they reach the wagon and he can see for himself that they have gotten them back. "This attack today. Are these...mimics...common in the new world? Is this something we'll have to worry about happening often?"
"This isn't something I've ever encountered before. Some people just don't seem to appreciate the effort it takes to create a paradise, it seems. Whoever they were, they're gone now. The Guards caught up with them and killed them all and recovered whatever that staff was. You have nothing to worry about. Go and enjoy the city for the remaining hours of the day. You'll have to find other lodgings. The holding cells aren't in a fit state right now. One of those taverns will put you up, I'm sure."
The Dwarf forces a smile and starts playing around with her paperwork on the desk.
"Just one more thing. You MUST keep those identification papers on you at ALL times. If you are caught without them, then I'm afraid it's back to whatever world you came from, and with the Rift acting like it is currently, that may not be a pleasant trip."
SNViolent:
Is there any information about the flavor of the 3 taverns on the parchment? If not, then Jebben will ask Trask for a recommendation, particularly for cheaper drinks, since he has little money right now.
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Jebben - The three taverns show no hint of what they're actually like. They're more of less just scribbled on a scrap piece of parchment.
However, Minister Trask suggests The Hot Chip as the cheapest of the three, being in the poorer side of the city but safe.
After a quick word with Minister Trask, Jebben turns to the group. "I'm not sure about the rest of you, but my own financial status right now is not the most favorable; in bare fact, my coin purse just might blow away should a brisk enough wind manifest, or, as my friend Addison back at the college would say, 'If an ogre farts uphill from you.'" Jebben smirks, trying to contain a laugh. "Good lady Trask recommended The Hot Chip for those of us lean on coinage, and I'm enthusiastically in favor of her direction. What say you all?"
A quizzical look passes over the gnome's face as he turns to Wander. "Tell me, my animated inanimate-material companion, what does a warforged drink when faced with happier, less violent social situations?"
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
"My people have no need to eat or drink to continue existing as you do. I can consume it but do not usually partake in. It gives me more time to meditate and continue my training." Wander explains to him as he looks down to the gnome with a calm expression. "That and it allows for money to be saved for certain situations, even if I do not often use it."
Ellayne hums as her mismatched eyes shift to Jebben, listening to his words after Minister Trask’s recommendation. ”Well, I do not have anything to oppose to the recommendation from Minister Trask. I am not confident with my current financial situation either. Though the name of this tavern is very interesting and I would like to go visit.”
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Vostaria nods. "I'm conflicted about choosing the poorest of facilities, but...well, it will do."
Dorstaer shrugs. "I'm not exactly rich myself right now. It'll do."
(Would also have used a HD for the short rest) 14
Barnum's discomfort at not having his weapons left him unsure what to do with his hands. Meaty, large paws wringed together as he tried, really, simply to remain stable - it had been a bit of a day thus far, but getting out into the real world would, one could hope, at least bring some additional brightness to things.
"Aye. Anywhere's got to be better than the cells we just came from. Let's go." He said, making a way toward the exit and to find the tavern.
Jebben beams with joy. "Splendid! Let us all set out, then, and get to the celebrations, for there's a whole evening on our collective horizon, and I, personally, plan to tackle it one tankard at a time!"
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
You make your way through the narrow streets of New Waterdeep. For those that hail from Faerun, some sites are familiar, as if lifted from the very city and placed here. Cobbled streets are flanked by tall wooden and stone houses, shops and other business'. You pass the factory district, which seems to be almost entirely inhabited by stout-folk. Gnomes, Dwarves and Halflings line the streets enjoying a drink after the days work. The smog fills the air here and distorts your vision. You feel as if just breathing in this air makes your insides dirty and uncomfortable.
You turn down a narrow alley, and at the bottom you see two Warforged standing outside a building with a worn out sign reading "he O HIP". They greet you with a nod as you enter this establishment.
As you enter, you see a Human Male standing behind the bar eating snacks from a bowl in front of him, elbow leaning on the counter. In the centre of the room sit three Human Females wearing long silky dresses and covered in make-up. A Dwarf and a Human are talking at the bar, the Human seems pretty drunk and is wobbling on his stool, eyes constantly shut from the laughing. Other than that, this tavern is empty. Some stools are strewn across the floor and some missing legs. The tables haven't been cleared in at least a day, and old food still sits on wooden plates. As you enter, the barman stands up with a frown. "Oh.. erm.. hello. What do you want?"
Wander looks over the tavern and pauses upon seeing the state. While it did not bother him much that there was rotten food still sitting out he had a feeling that some of the others with him would. The warforged looks to the organic companions he found himself traveling with. "I believe my companions woukd like to purchase food and drink. One of the workers at the rift gave us the name and location of your establishment."
.
Vostaria looks around with a look of disappointment. Her face returns to a neutral expression quickly, however, before she adds, "We are also looking for accommodations for the night."
"Oh! You.. you want to stay here? For the night?" The man looks somewhat baffled. "Ok, great. Well it's 2 copper for the nights stay. Ale is 1 copper piece and food, well, depends what you're having. We have potatoes, soup and some beef in the back somewhere."
Vostaria turns to her traveling companions. "You wanted inexpensive. It seems you found it."
Dorstaer looks around. "Inexpensive indeed," he murmurs. "I know I said I'm not rich, but I can definitely afford more than this..."
Unperturbed, Jebben shrugs. "By my recent experiential estimation, I would assume the beds here are likely an upgrade from the cell we've been occupying as of late. The food, perhaps, may not be quite up to the standard we've grown accustomed to. Still, I'm horribly broke at the moment, and I know not what I may have to buy in the foreseeable future, or if I'll be getting any money from this 'Quarry' organization. But I'm happy to explore another establishment if group consensus dictates."
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh