the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Jimjar has a speed of 20 ft, so he can't move close enough to be in the first range increment (30 ft) for the dart. Therefore he has to roll at disadvantage.
The Grick Alpha, having suffered a massive volley of damage, doesn't stick around to suffer any more. It slithers away from the party, around the corner of the rock/cliff and out of sight. The last you saw the Grick, it was rounding the corner at E14.
Skameros runs a full 60 feet, gracefully leaping down an unexpected drop and gaining on the Grick Alpha. (Now 80 feet behind)
(11 is no obstacle. Since Derendil can't do much more than attack, I'll move things along and say he runs his 60 feet. Derendil is now 90 feet behind.)
Obstacle roll for Eldeth: 10
Seeing as the Grick already passed through a swarm of rats, then that is what will begin chasing Eldeth. A chase within a chase... I'll give Eldeth a 10 foot lead.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Eldeth takes off running, slamming through the scattered swarm of rats left behind by the Grick Alpha. The rats see a fleeing creature and become emboldened, taking chase. (Eldeth ends 100 feet behind)
Beegred easily navigates through some thick fungi foliage and attempts a shot with his short bow, but the arrow sticks into a fungi stalk just short of the target. (15 arrows left by my count) (Beegred ends 125 feet behind)
(When Rodolfo rolls the DC 10 DEX save, also roll a D100. Gray Ooze drops from a mushroom cap above at 25 or less.)
Behind everyone, no one notices Rodolfo fall or cast a spell. All of a sudden Beegred sees a blur as Rodolfo zips past him. (Rodolfo now at 103 ft from Grick Alpha).
No complications for Narstin. Waiting to see what he chooses to do.
This post has potentially manipulated dice roll results.
With no spells that can reach the Grick from 100 feet away (or even 75 after moving), Narstin simply dashes after the others, hoping not to be left too far behind.
(25 from movement + 25 from dash, leaves narstin 50 feet behind)
With no spells that can reach the Grick from 100 feet away (or even 75 after moving), Narstin simply dashes after the others, hoping not to be left too far behind.
(25 from movement + 25 from dash, leaves narstin 50 feet behind)
Complication roll for Jimjar: 17
(Yay for no complication)
It was 100 feet behind before the Grick Alpha moved 55 feet. So now you're 105 feet behind.
Narstin keeps his distance, summoning another spectral hammer in the air next to the Grick before launching a sacred flame at the creature.
DC13 dex save or 6 radiant.
Spiritual weapon attack: Attack: 21 Damage: 11 force damage
(Will ALSO use my DM inspiration from a little while ago to reroll the spiritual weapon's attack: 13)
(That...wasn't better.)
Grick Alpha DC 13 DEX saving throw: 21
(Jimjar next. With all the attacks, Jimjar will know where it is.)
Jimjar runs forward and throws a poisoned dart:
Attack: 20 Damage: 6
the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Jimjar has a speed of 20 ft, so he can't move close enough to be in the first range increment (30 ft) for the dart. Therefore he has to roll at disadvantage.
12
with a 12+4, Jimjar misses.
The Grick Alpha, having suffered a massive volley of damage, doesn't stick around to suffer any more. It slithers away from the party, around the corner of the rock/cliff and out of sight. The last you saw the Grick, it was rounding the corner at E14.
(Skameros, Derendil and Eldeth's turns.)
Skameros heads off after the Grick and Eldeth follows him.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Derendil follows Skameros and Eldeth.
See this post.
This is where we start the chase. Complication roll: 6
DC 15 Strength (Athletics) check: 12
Giant Rat damage: 3
Grick Alpha suffers 1 damage and travels 55 feet.
Current standing:
Complication roll for Skameros: 8
Skameros DEX check: 21
Complication roll for Derendil: 11
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Skameros runs a full 60 feet, gracefully leaping down an unexpected drop and gaining on the Grick Alpha. (Now 80 feet behind)
(11 is no obstacle. Since Derendil can't do much more than attack, I'll move things along and say he runs his 60 feet. Derendil is now 90 feet behind.)
Obstacle roll for Eldeth: 10
Seeing as the Grick already passed through a swarm of rats, then that is what will begin chasing Eldeth. A chase within a chase... I'll give Eldeth a 10 foot lead.
Eldeth will draw her shortsword and continue after Skameros and Derendil
Complication roll for Beegred: 8
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Beegred's obstacle roll: 18 (nothing)
Beegred chases 25 feet (70' behind), and fires an arrow, hoping that these pin-pricks might cause the thing to turn around or slow down.
Rodolfo's obstacle roll: 10 (Another 5, bleh. Sorry Rodolfo, DC 10 DEX save.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Eldeth takes off running, slamming through the scattered swarm of rats left behind by the Grick Alpha. The rats see a fleeing creature and become emboldened, taking chase. (Eldeth ends 100 feet behind)
Beegred easily navigates through some thick fungi foliage and attempts a shot with his short bow, but the arrow sticks into a fungi stalk just short of the target. (15 arrows left by my count) (Beegred ends 125 feet behind)
(When Rodolfo rolls the DC 10 DEX save, also roll a D100. Gray Ooze drops from a mushroom cap above at 25 or less.)
Rodolfo DEX saving throw: 3, d100 - 36
Rodolfo stands up (12 movement left), evaluates the situation, looks around and notices he's left behind everyone.
He casts Expeditious Retreat and starts running after everyone, covering 12 (movement) + 25 (action Dash) + 25 (from the spell) = 62 feet (2 of 4 dashes used).
Complication roll for Narstin: 13
Behind everyone, no one notices Rodolfo fall or cast a spell. All of a sudden Beegred sees a blur as Rodolfo zips past him. (Rodolfo now at 103 ft from Grick Alpha).
No complications for Narstin. Waiting to see what he chooses to do.
With no spells that can reach the Grick from 100 feet away (or even 75 after moving), Narstin simply dashes after the others, hoping not to be left too far behind.
(25 from movement + 25 from dash, leaves narstin 50 feet behind)
Complication roll for Jimjar: 15
(Yay for no complication)
It was 100 feet behind before the Grick Alpha moved 55 feet. So now you're 105 feet behind.