With a final shake of his head Lyreis opens the door and moves along to the door, where Kyne is getting to know his new friend. Knocking quietly he says in elven "Time to make up a good excuse and leave I think, I'll see you outside." He then walks off down the corridor and goes to the cloakroom retrieving his weapons and returning the mask. He then steps outside looking for a sign of the others.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
OOC: or Kyne is just the quick sort :P another possible explanation!
"Yes!", Mathilda answers, beaming. "We should hurry, otherwise we'll lose them!" She heads out off the alley back to the main entrance and looks around to see where they might have gone.
(I feel like I should roll something here. Can I roll something to use local knowledge and guess that they might have gone towards the docks for further entertainment? 9 This is my roll, intelligence would be +3, wisdom +2)
"Yes, we don't have time for all this chit-chat. We can exchange introductions after all of this." Hurosk begins to walk towards the main road. "Those two we were keeping an eye on were headed to the docks."
Any chance of going back a to where Hurosk last saw the 'bull' and use this feature...
Imprint Prey
As a bonus action, choose one creature you can see within 30 feet of you. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Wisdom (Survival) check to track it.
When you are tracking your quarry, double the result of your Intuition die. When your quarry is within 60 feet of you, you have a general sense of its location. Your attacks against it ignore half cover. If you can’t see the target when you attack it, your inability to see it doesn’t impose disadvantage on the attack roll. Likewise, your quarry doesn’t doesn’t gain advantage on attack rolls against you due to being hidden or invisible. Once you use this trait, you cannot use it again until you finish a short or long rest.
Molly follows Hurosk back to the last spot they saw "the bull," staying alert and glancing over her shoulder regularly to watch for Lyreis.
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Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
Unfortunately for Kyne she is under the effect of the drug... she is not beign easily satisfied. You got three options here:
- Leaving after opening the door for Lyreis, wich could make her angry and very unsatisfied.
- Try to please her real quick, but that will take at least 20-30 minutes
- Stay and have a good night.
A four option is anything I couldn't think of but you did.
Lyreis knocks in the door and he hears a muffled groan and some talk. After a few seconds a shirtless Kyne appears, breath agitated.
" oh.. hi..." he says to his new companion.
" We need to go.. "
"Well, the thing is... " he looks over his shoulder to the woman that is in the bed looking at him like he was the next plate on her dinner.
Outside:
Hurosk had used his abilities to mark the "bull" but he just feels how it disipates quick.
However he knows that if they move quick he could be able to catch his track again. Their improvised ally proves to be useful guiding them across the fog covered streets.
( Roll a survival check for me Hurosk please, with advantage thanks to Mathilda's help. )
Kyne takes his time to make sure Khalistraax enjoys herself, but excuses himself gracefully once the deed is done, with assurances that he will see her again.
Kyne takes the 20-30 mins, inadvertently playing hard to get. :P
"Good fortune, my friend. I hope you were well rested when you arrived.. I will see you outside, head back to the tavern we met in if I am not there when you have finished you information gathering, you'll probably need the rest anyway."
Lyreis turns and leaves, collecting his gear and going downstairs, looking for the others and if they are not there returning to the tavern.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Without calling out Lyreis catches up to the others, raising an eyebrow to Hurosk and Moltaris with a nod of his head to Mathilda "Are we stealing their staff now?" he asks with a smile as they walk. "Oh and Kyne sends his regards, I think he's going to need a good night's sleep though, and hopefully a bath too. I've told him we'll see him back at the tavern, but it looks like you aren't heading back there. What's the plan?"
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"Mathilda put us on the scent of a couple guys who may be some of the vendors we're looking for..."
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Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
"I see, well fortune seems to smile on us then. Well met Mathilda, I am Lyreis of Valenar." The battlemaster smiles at the newcomer to the group but doesn't stop as they continue after the men "I would imagine there is some risk attached to our venture, people who deal in narcotics are not, I imagine, above the use of violence. Can you defend yourself if needed?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Why does the ability "dissipate quick"? If you're allowing me to use Imprint Prey back when we were in the Sphynx then the bull has been marked, and the distance makes no matter.
Hurosk gives Lyreis a nod. "Yes, we are tracking the other two towards the docks. Just trying to pick up their trail again." The ranger begins searching for signs of their passing.
Survival 16
(If Imprint Prey is still up then that would be a total of 20since I can double my intuition die.)
The added 1d6 is from, Mark of Finding Half Orc racial. The d4 increased to d6 on taking the Greater Dragonmark Feat
Hunter’s Intuition
Your mark sharpens your senses and helps you find your prey. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll one Intuition die, a d4 d6 and add the number rolled to the ability check.
@Saute; Due to the second sentence of the description, " When your quarry is within 60 feet of you, you have a general sense of its location. " I understand that, as long as you keep at that distance you know where it is without need of a survival check to track it. But 60 feet is the distance a normal human can go in a single round, that's why I described it that way, not that you lost the use of the power, but that particular aspect of it becomes temporary unavaible until you catch up with them... sorry if my choice of words made you think it didn't work, or if I interpreted it the wrong way. Anyway I was using the rest of the bonus of it. : )
The combination of the half-orc senses and the street knowledge of the newest member of their group made them catch up with their quarry soon enough. After a couple of minutes walking they can see the shadow of the two men walking before them across the street full of fog. They reach the docks and start crossing the wooden planks that made the only way of passage in that part of the city where some houses are built above the low water of that part of the lake. They stops at the door of one of those one floor houses, and knock on it. Just a few seconds later the door opens and they both enter.
Kyne:
The woman scoffs at your suggestion to leave her.
"You are kidding, aren't you? We are just begining... don't be silly and come back to the bed" she says
"I see, well fortune seems to smile on us then. Well met Mathilda, I am Lyreis of Valenar." The battlemaster smiles at the newcomer to the group but doesn't stop as they continue after the men "I would imagine there is some risk attached to our venture, people who deal in narcotics are not, I imagine, above the use of violence. Can you defend yourself if needed?"
"I might be fairly small, but I'm fast" she says and grins, "and I've dealt with some unsavoury fellows before. I think together, we should be fine." Mathilda briefly considers twirling one of her small daggers between her fingers to look cool... but it would be just like her to drop it at that moment, so better not. She simply adjusts her gear instead and adds: "I'm best at sneaking in and out of places unseen though. Waitressing was not my real job there, more of a...jewellery redistributor. Anyway, let me see if I can spot them inside."
Mathilda looks around and, as everything seems quiet, decides to sneak a little closer and see if there are any windows to spy through (walls, roof).
OOC: My stealth is +11 and my dex +5, so does that give me +16 on my roll? 10 Is that remotely right? Edit: so that's a 21 for my stealth then :) (rolled 10 + 11 from the sheet)
Kyne stands by the door, silently cursing himself for not having passed Burcu's name on to Lyreis when he had the chance.
"Oh?" He remarks in faux surprise. "Did you want more?"
He saunters back over to Khalistraax and raises her chin with his hand, bending down as though to kiss her again, but stopping just before their lips touch.
"Then behave yourself, and if you're good, we'll see each other again."
With that, he gives her a wink and one final kiss and disappears out the door.
The +11 on your skill already includes the +5 for dexterity bonus, and any other bonus you may have for features or feats. So, when you roll for a skill you just need the number listed with that skill. Same for Saving Trows, the character sheet already has all you need added up. It's simpler than it looks ;)
Kyne:
You can see the frustration building up in her face.
"No! Don't you dare!! " she yells and jumps over your back trying to stop you even reaching the door.
Grapple:
20
The movement caughts Kyne by surprise, as same as the strength of his passionate and drugged lover. They fall to the floor and she leans down to him and whisper in his ear
"Now listen to me mister. You are going to spent the whole night with me or you are going to regret it..."
Kyne fails to dodge Khalistraax's grasp and laughs out loud at her enthusiasm as they crumple in a heap to the floor. The Red Dream has made her surprisingly strong and he twists to move on top of her as they grapple.
"Oh, Khali. You are about to bite off more than you can chew," he growls, with a ferocity she hasn't heard up to now.
He moves to toss her on the bed and pin her arms down.
With a final shake of his head Lyreis opens the door and moves along to the door, where Kyne is getting to know his new friend. Knocking quietly he says in elven "Time to make up a good excuse and leave I think, I'll see you outside." He then walks off down the corridor and goes to the cloakroom retrieving his weapons and returning the mask. He then steps outside looking for a sign of the others.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: or Kyne is just the quick sort :P another possible explanation!
"Yes!", Mathilda answers, beaming. "We should hurry, otherwise we'll lose them!" She heads out off the alley back to the main entrance and looks around to see where they might have gone.
(I feel like I should roll something here. Can I roll something to use local knowledge and guess that they might have gone towards the docks for further entertainment? 9 This is my roll, intelligence would be +3, wisdom +2)
"Yes, we don't have time for all this chit-chat. We can exchange introductions after all of this." Hurosk begins to walk towards the main road. "Those two we were keeping an eye on were headed to the docks."
Any chance of going back a to where Hurosk last saw the 'bull' and use this feature...
Molly follows Hurosk back to the last spot they saw "the bull," staying alert and glancing over her shoulder regularly to watch for Lyreis.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Upstairs:
Unfortunately for Kyne she is under the effect of the drug... she is not beign easily satisfied. You got three options here:
- Leaving after opening the door for Lyreis, wich could make her angry and very unsatisfied.
- Try to please her real quick, but that will take at least 20-30 minutes
- Stay and have a good night.
A four option is anything I couldn't think of but you did.
Lyreis knocks in the door and he hears a muffled groan and some talk. After a few seconds a shirtless Kyne appears, breath agitated.
" oh.. hi..." he says to his new companion.
" We need to go.. "
"Well, the thing is... " he looks over his shoulder to the woman that is in the bed looking at him like he was the next plate on her dinner.
Outside:
Hurosk had used his abilities to mark the "bull" but he just feels how it disipates quick.
However he knows that if they move quick he could be able to catch his track again. Their improvised ally proves to be useful guiding them across the fog covered streets.
( Roll a survival check for me Hurosk please, with advantage thanks to Mathilda's help. )
PbP Character: A few ;)
Kyne takes his time to make sure Khalistraax enjoys herself, but excuses himself gracefully once the deed is done, with assurances that he will see her again.
Kyne takes the 20-30 mins, inadvertently playing hard to get. :P
The Chronicles of Arden: Sheercleft - DM for Aiden, Bründir, Jex, Thurston, Valaith and Vark
The Chronicles of Arden: Hunters - DM for Alaris, Astrid, Caio and Shiva
"Good fortune, my friend. I hope you were well rested when you arrived.. I will see you outside, head back to the tavern we met in if I am not there when you have finished you information gathering, you'll probably need the rest anyway."
Lyreis turns and leaves, collecting his gear and going downstairs, looking for the others and if they are not there returning to the tavern.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Lyreis manage to see the others walking along with a woman in direction of the docks, so you are able to reunite with them.
(Kyne please make me a persuasion check. Let's see how she gets you leaving earlier than she expects)
PbP Character: A few ;)
Persuasion 12
The Chronicles of Arden: Sheercleft - DM for Aiden, Bründir, Jex, Thurston, Valaith and Vark
The Chronicles of Arden: Hunters - DM for Alaris, Astrid, Caio and Shiva
Without calling out Lyreis catches up to the others, raising an eyebrow to Hurosk and Moltaris with a nod of his head to Mathilda "Are we stealing their staff now?" he asks with a smile as they walk. "Oh and Kyne sends his regards, I think he's going to need a good night's sleep though, and hopefully a bath too. I've told him we'll see him back at the tavern, but it looks like you aren't heading back there. What's the plan?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Mathilda put us on the scent of a couple guys who may be some of the vendors we're looking for..."
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
"I see, well fortune seems to smile on us then. Well met Mathilda, I am Lyreis of Valenar." The battlemaster smiles at the newcomer to the group but doesn't stop as they continue after the men "I would imagine there is some risk attached to our venture, people who deal in narcotics are not, I imagine, above the use of violence. Can you defend yourself if needed?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Why does the ability "dissipate quick"? If you're allowing me to use Imprint Prey back when we were in the Sphynx then the bull has been marked, and the distance makes no matter.
Hurosk gives Lyreis a nod. "Yes, we are tracking the other two towards the docks. Just trying to pick up their trail again." The ranger begins searching for signs of their passing.
Survival 16
(If Imprint Prey is still up then that would be a total of 20 since I can double my intuition die.)
The added 1d6 is from, Mark of Finding Half Orc racial. The d4 increased to d6 on taking the Greater Dragonmark Feat
Your mark sharpens your senses and helps you find your prey. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll one Intuition die, a
d4d6 and add the number rolled to the ability check.In the streets:
@Saute; Due to the second sentence of the description, " When your quarry is within 60 feet of you, you have a general sense of its location. " I understand that, as long as you keep at that distance you know where it is without need of a survival check to track it. But 60 feet is the distance a normal human can go in a single round, that's why I described it that way, not that you lost the use of the power, but that particular aspect of it becomes temporary unavaible until you catch up with them... sorry if my choice of words made you think it didn't work, or if I interpreted it the wrong way. Anyway I was using the rest of the bonus of it. : )
The combination of the half-orc senses and the street knowledge of the newest member of their group made them catch up with their quarry soon enough. After a couple of minutes walking they can see the shadow of the two men walking before them across the street full of fog. They reach the docks and start crossing the wooden planks that made the only way of passage in that part of the city where some houses are built above the low water of that part of the lake. They stops at the door of one of those one floor houses, and knock on it. Just a few seconds later the door opens and they both enter.
Kyne:
The woman scoffs at your suggestion to leave her.
"You are kidding, aren't you? We are just begining... don't be silly and come back to the bed" she says
PbP Character: A few ;)
It's all good. Just making sure if that was flavor or you were implying something else regarding the ability.
"Once those two leave, shall we get a closer look?"
"I might be fairly small, but I'm fast" she says and grins, "and I've dealt with some unsavoury fellows before. I think together, we should be fine." Mathilda briefly considers twirling one of her small daggers between her fingers to look cool... but it would be just like her to drop it at that moment, so better not. She simply adjusts her gear instead and adds: "I'm best at sneaking in and out of places unseen though. Waitressing was not my real job there, more of a...jewellery redistributor. Anyway, let me see if I can spot them inside."
Mathilda looks around and, as everything seems quiet, decides to sneak a little closer and see if there are any windows to spy through (walls, roof).
OOC: My stealth is +11 and my dex +5, so does that give me +16 on my roll? 10 Is that remotely right?
Edit: so that's a 21 for my stealth then :) (rolled 10 + 11 from the sheet)
Kyne stands by the door, silently cursing himself for not having passed Burcu's name on to Lyreis when he had the chance.
"Oh?" He remarks in faux surprise. "Did you want more?"
He saunters back over to Khalistraax and raises her chin with his hand, bending down as though to kiss her again, but stopping just before their lips touch.
"Then behave yourself, and if you're good, we'll see each other again."
With that, he gives her a wink and one final kiss and disappears out the door.
The Chronicles of Arden: Sheercleft - DM for Aiden, Bründir, Jex, Thurston, Valaith and Vark
The Chronicles of Arden: Hunters - DM for Alaris, Astrid, Caio and Shiva
Mathilda:
The +11 on your skill already includes the +5 for dexterity bonus, and any other bonus you may have for features or feats. So, when you roll for a skill you just need the number listed with that skill. Same for Saving Trows, the character sheet already has all you need added up. It's simpler than it looks ;)
Kyne:
You can see the frustration building up in her face.
"No! Don't you dare!! " she yells and jumps over your back trying to stop you even reaching the door.
Grapple:
20
The movement caughts Kyne by surprise, as same as the strength of his passionate and drugged lover. They fall to the floor and she leans down to him and whisper in his ear
"Now listen to me mister. You are going to spent the whole night with me or you are going to regret it..."
PbP Character: A few ;)
Opposed Athletics 11
Kyne fails to dodge Khalistraax's grasp and laughs out loud at her enthusiasm as they crumple in a heap to the floor. The Red Dream has made her surprisingly strong and he twists to move on top of her as they grapple.
"Oh, Khali. You are about to bite off more than you can chew," he growls, with a ferocity she hasn't heard up to now.
He moves to toss her on the bed and pin her arms down.
Secondary Athletics check: 9
(OOC: Kyne now will stay all night, but he puts her through her paces, probably ties her up and he is not gentle.)
The Chronicles of Arden: Sheercleft - DM for Aiden, Bründir, Jex, Thurston, Valaith and Vark
The Chronicles of Arden: Hunters - DM for Alaris, Astrid, Caio and Shiva
Kyne:
Fade to black but she enjoys every single moment.
You return back to your inn when the first lights of the morning start to change the fog into a grey curtain above the city.
You gain a level of exhaustion.
PbP Character: A few ;)