This post has potentially manipulated dice roll results.
So, Glynquinal kneels down next to Gundren and uses bandages to staunch his bleeding throat. Blood soaks the bandages, but you have a good feeling that he's been stabilized. Rock jumps down, slips, misses the goblin, and moves over to the side. Ian closes the door and also moves to the side. Herr Doktor lays a hand on Gruxx and heals him.
Gruxx, there is now a closed door between you and the goblin. You can open it as your free action, but you wouldn't be able to close it again on your turn, so you'd be left in the open.
Feeling better, but still raging, Gruxx throws open the door and attempts to skewer the nearest goblin. The creature throws up a shield at the last minute, deflecting the weapon.
Squeezing in beside Gruxx and peering through the doorway, Glyquinal finishes his sleep spell, aiming for a spot just past the last goblin he can see west. (I'll have to put you back at W8 as Rock is currently at W6. See map below.)
DM rollz: 127
Gruxx watches as two of the nearest goblins fall asleep.
Rock, you are raging, and you are up! Sleeping goblins are prone, and so melee attacks gain advantage (and ranged attacks are made at disadvantage). Attacking them will wake them up if it doesn't kill them. You can also enter a square with a sleeping goblin to attack past them, but that square becomes difficult terrain.
Rock pushes past Gruxx to stand over the sleeping (yellow) goblin (V7) and swings his weapon at the (green) goblin, but the creature ducks.
Round 10: HDP & Ian (10/21), baddies, Gruxx (inspired, rage), Glyn, Rock (rage)
DEX save: 20
Ian steps forward to stand beside Gruxx and stabs twice at the sleeping (yellow) goblin. With no means of defending itself, Ian dispatches the creature and then steps back again (X6).
OOC: Ian, as Glynquinal is currently one square north of Gundren, there's not really a place for HDP to be that would be considered a defensive position because of the table. He could climb up onto the table if you want.
This post has potentially manipulated dice roll results.
Herr Doktor climbs up onto the table, prepared to do what he can to protect Gundren.
The (green) goblin (ha ha) swings his scimitar at Rock. (scimitar attack: 18, damage: 4 slashing damage) The dragonborn dodges the attack, and the goblin retreats out of the triangular ante room. The (white) goblin steps forward and also swings at Rock. (scimitar attack: 24, damage: 11 slashing damage) The blade hits, but Rock's rage reduces the damage (2 damage). This creature also disengages and runs out of the room. The (orange) goblin also steps forward and attacks Rock. (scimitar attack: 10, damage: 4 slashing damage) Rock deflects this attack, and the goblin runs out of the room. A goblin Rock hadn't noticed before (yellow/black) moves into the room and swings its blade at the barbarian. (scimitar attack: 23, damage: 5 slashing damage) The weapon hits, but, again, Rock's rage reduces the damage (2 damage). (Isn't D&D weird?) The (red) goblin steps over the sleeping (blue) goblin and swings his scimitar at Rock. (scimitar attack: 14, damage: 3 slashing damage) As this goblin exits the triangular ball, Rock (and the others) is beginning to realize there were more goblins than they knew. The (green/black) goblin steps forward, straddling Blue to swing at Rock. (scimitar attack: 14, damage: 7 slashing damage) Rock dodges the attack, and the creatures moves away. The (blue/white) goblin enters and swings its scimitar at Rock. (scimitar attack: 19, damage: 8 slashing damage) Once again, Rock deflects the attack, and the creature moves to the side as the (black/white goblin enters and kicks the (blue) goblin awake. The (blue) goblin stands and swings its scimitar at Rock. (scimitar attack: 15, damage: 6 slashing damage) This attack lands, but Rock's rage reduces the damage (3 damage).
Dropping Talon on the table by the good Herr Doktor Glynquinal draws both short swords. He moves to occupy W7 and slides past Rock strikes at the white Goblin at T7.
Short sword 1 to hit 24
Short sword 1 damage 5
If the Goblin at T7 drops, Glynquinal will spin and strike at the Goblin at V8
Short sword 2 to hit 21
Short sword 2 damage 1
Sneak attack 7
Calling out to the Goblin crowd in hopes of finding a familiar face. "Rhakakuul...if you are coming against us now, I will end you. Choose wisely."
This post has potentially manipulated dice roll results.
Herr Doktor stays where he is, but focuses on the space in the hallway where they just were, and casts [Tooltip Not Found]. Must pass a DC13 dex save. If they fail, they are highlighted in flourescent pink light and attacks against them are with ADVANTAGE!
Center point is betweenthe green/black and yellow/black goblins. This effects EVERY goblin in that little northern quadrant.
Remembering the rubble outside, Ian will attempt to circle around behind the goblins. He moves to go through the door at W5. Depending on whats on the other side, he will tro to pick off any of the goblins he can see from there with his crossbow. (DMs Choice)
This post has potentially manipulated dice roll results.
Gruxx storms past Rock, skewers the (blue/white) goblin and then slides into a corner ready for more.
DEX: 14
Glynquinal also slides by Rock and swings both blades at the (blue) goblin, cutting it down. He then slips back into the room.
Rock steps forward to stand over the corpse of the (blue/white) goblin, opens his maw, and a cone of flame is expelled at six of the seven goblins.
OOC: Rock, each of the targets in the cone have to roll a DEX DC 11 saving throw; you don't roll an attack as usual. I'll use the attack roll you rolled for the first. Yellow/black: 3, black/green: 15, white: 11, red/black: 20, green: 11, black/yellow: 11
Four of the six goblin are engulfed in flames and fall dead. The other two are singed, but are still standing.
Round 11: HDP & Ian (10/21), baddies, Gruxx (inspired, rage), Glyn, Rock (rage)
Herr Doktor casts his faerie fire spell at the goblins past Rock.
orange: 3, black/green: 17, green: 5
The flourescent pink mist disappears completely, not affecting any of the living goblins.
Ian, you open the door and peer into a partially collapsed chamber that was once a comfortable bathroom. It still contains a large tile tub. (What appears to be collapsed walls on the map are rubbish piles still tall enough to act as walls. It's something I had to get in my head as well.)
DEX save: 6
After looking in the bathroom, Ian returns to the main door, slides in beside Glynquinal, and fires a bolt, but the projectile misses any targets. He re-enters the bedroom.
The (orange) goblin steps up and swings its scimitar at Rock (scimitar attack: 6, damage: 7 slashing damage), but the weapon misses. It steps back and the hurt (black/green) goblin steps forward and swings its scimitar at Rock (scimitar attack: 8, damage: 5 slashing damage), and misses completely, its burns hindering its attack accuracy. It steps back. The (green) goblin is too hurt to maneuver, so it just shakes its weapon and looks menacingly (or perhaps the grimace is pain). The (black/white), (green/black) and (red) goblins march into the triangular ante room and swing at Rock, Glynquinal and Gruxx, respectively. (scimitar attack: 24, damage: 6 slashing damage, scimitar attack: 11, damage: 7 slashing damage, scimitar attack: 18, damage: 6 slashing damage). The elf dodges his attack, but both barbarians are hit, but their rages lessen the damage. (2 damage to each)
So, Glynquinal kneels down next to Gundren and uses bandages to staunch his bleeding throat. Blood soaks the bandages, but you have a good feeling that he's been stabilized. Rock jumps down, slips, misses the goblin, and moves over to the side. Ian closes the door and also moves to the side. Herr Doktor lays a hand on Gruxx and heals him.
Goblin tries to break down the door: 4
Nope!
Gruxx, you're up!
OOC: I had a good chuckle reading "Goblin tries to break down the door...Nope!"
Gruxx feeling healed opens his eyes wide and opens the retaliates against the (yellow) goblin with a attack from his glaive.
Attack: 14 Damage: 13
Gruxx, there is now a closed door between you and the goblin. You can open it as your free action, but you wouldn't be able to close it again on your turn, so you'd be left in the open.
That's fine. We have to deal with this sometime and Gruxx is raging so hopefully will survive long enough to kill the goblins.
Feeling better, but still raging, Gruxx throws open the door and attempts to skewer the nearest goblin. The creature throws up a shield at the last minute, deflecting the weapon.
Glynquinal, you're up!
Glynquinal thinking about how the rooms are laid out, withdraws a pinch of sand from his pouch. Speaking an arcane phrase he cast Sleep on R7.
Sleep 27
After casting he moves to occupy W6.
OOC: The Sleep area of effect 20 feet from the point it was cast on should catch most of them leaving a smaller force to deal with.
Squeezing in beside Gruxx and peering through the doorway, Glyquinal finishes his sleep spell, aiming for a spot just past the last goblin he can see west. (I'll have to put you back at W8 as Rock is currently at W6. See map below.)
DM rollz: 12 7
Gruxx watches as two of the nearest goblins fall asleep.
Rock, you are raging, and you are up! Sleeping goblins are prone, and so melee attacks gain advantage (and ranged attacks are made at disadvantage). Attacking them will wake them up if it doesn't kill them. You can also enter a square with a sleeping goblin to attack past them, but that square becomes difficult terrain.
Rock will attack the nearest standing goblin, "Die scum"
great axe attack
Great Axe 25
Damage
Great Axe 4
Ian will try to skewer one of the sleeping goblins.
Rapier
13
8
Dagger
24
2
HDP moves over and takes up a defensive position in front of Gundren.
action: dodge
DEX save: 6
Rock pushes past Gruxx to stand over the sleeping (yellow) goblin (V7) and swings his weapon at the (green) goblin, but the creature ducks.
Round 10: HDP & Ian (10/21), baddies, Gruxx (inspired, rage), Glyn, Rock (rage)
DEX save: 20
Ian steps forward to stand beside Gruxx and stabs twice at the sleeping (yellow) goblin. With no means of defending itself, Ian dispatches the creature and then steps back again (X6).
OOC: Ian, as Glynquinal is currently one square north of Gundren, there's not really a place for HDP to be that would be considered a defensive position because of the table. He could climb up onto the table if you want.
Herr Doktor, seeing Glyn, decides to be brave and bold and climb on the table.
Herr Doktor climbs up onto the table, prepared to do what he can to protect Gundren.
The (green) goblin (ha ha) swings his scimitar at Rock. (scimitar attack: 18, damage: 4 slashing damage) The dragonborn dodges the attack, and the goblin retreats out of the triangular ante room. The (white) goblin steps forward and also swings at Rock. (scimitar attack: 24, damage: 11 slashing damage) The blade hits, but Rock's rage reduces the damage (2 damage). This creature also disengages and runs out of the room. The (orange) goblin also steps forward and attacks Rock. (scimitar attack: 10, damage: 4 slashing damage) Rock deflects this attack, and the goblin runs out of the room. A goblin Rock hadn't noticed before (yellow/black) moves into the room and swings its blade at the barbarian. (scimitar attack: 23, damage: 5 slashing damage) The weapon hits, but, again, Rock's rage reduces the damage (2 damage). (Isn't D&D weird?) The (red) goblin steps over the sleeping (blue) goblin and swings his scimitar at Rock. (scimitar attack: 14, damage: 3 slashing damage) As this goblin exits the triangular ball, Rock (and the others) is beginning to realize there were more goblins than they knew. The (green/black) goblin steps forward, straddling Blue to swing at Rock. (scimitar attack: 14, damage: 7 slashing damage) Rock dodges the attack, and the creatures moves away. The (blue/white) goblin enters and swings its scimitar at Rock. (scimitar attack: 19, damage: 8 slashing damage) Once again, Rock deflects the attack, and the creature moves to the side as the (black/white goblin enters and kicks the (blue) goblin awake. The (blue) goblin stands and swings its scimitar at Rock. (scimitar attack: 15, damage: 6 slashing damage) This attack lands, but Rock's rage reduces the damage (3 damage).
Gruxx, you're up!
"ROCK!" Gruxx shouts.
Gruxx pushes past Rock to 8U.
Gruxx raises his glaive and strikes against the Goblin at T,7.
Attack: 23 Damage: 12
Dropping Talon on the table by the good Herr Doktor Glynquinal draws both short swords. He moves to occupy W7 and slides past Rock strikes at the white Goblin at T7.
Short sword 1 to hit 24
Short sword 1 damage 5
If the Goblin at T7 drops, Glynquinal will spin and strike at the Goblin at V8
Short sword 2 to hit 21
Short sword 2 damage 1
Sneak attack 7
Calling out to the Goblin crowd in hopes of finding a familiar face. "Rhakakuul...if you are coming against us now, I will end you. Choose wisely."
Glynquinal will then pull back to occupy W7.
Rock will use breath weapon on goblins at T7
Attack Breath Weapon Gold 15
Damage Breath Weapon Gold Fire 10
"Burn, burns some more"
Herr Doktor stays where he is, but focuses on the space in the hallway where they just were, and casts [Tooltip Not Found]. Must pass a DC13 dex save. If they fail, they are highlighted in flourescent pink light and attacks against them are with ADVANTAGE!
Center point is betweenthe green/black and yellow/black goblins. This effects EVERY goblin in that little northern quadrant.
Remembering the rubble outside, Ian will attempt to circle around behind the goblins. He moves to go through the door at W5. Depending on whats on the other side, he will tro to pick off any of the goblins he can see from there with his crossbow. (DMs Choice)
Bonus action to hide: 14
To Hit: 14
Damage: 4
Sneak Attack: 8
Gruxx storms past Rock, skewers the (blue/white) goblin and then slides into a corner ready for more.
DEX: 14
Glynquinal also slides by Rock and swings both blades at the (blue) goblin, cutting it down. He then slips back into the room.
Rock steps forward to stand over the corpse of the (blue/white) goblin, opens his maw, and a cone of flame is expelled at six of the seven goblins.
OOC: Rock, each of the targets in the cone have to roll a DEX DC 11 saving throw; you don't roll an attack as usual. I'll use the attack roll you rolled for the first. Yellow/black: 3, black/green: 15, white: 11, red/black: 20, green: 11, black/yellow: 11
Four of the six goblin are engulfed in flames and fall dead. The other two are singed, but are still standing.
Round 11: HDP & Ian (10/21), baddies, Gruxx (inspired, rage), Glyn, Rock (rage)
Herr Doktor casts his faerie fire spell at the goblins past Rock.
orange: 3, black/green: 17, green: 5
The flourescent pink mist disappears completely, not affecting any of the living goblins.
Ian, you open the door and peer into a partially collapsed chamber that was once a comfortable bathroom. It still contains a large tile tub. (What appears to be collapsed walls on the map are rubbish piles still tall enough to act as walls. It's something I had to get in my head as well.)
DEX save: 6
After looking in the bathroom, Ian returns to the main door, slides in beside Glynquinal, and fires a bolt, but the projectile misses any targets. He re-enters the bedroom.
The (orange) goblin steps up and swings its scimitar at Rock (scimitar attack: 6, damage: 7 slashing damage), but the weapon misses. It steps back and the hurt (black/green) goblin steps forward and swings its scimitar at Rock (scimitar attack: 8, damage: 5 slashing damage), and misses completely, its burns hindering its attack accuracy. It steps back. The (green) goblin is too hurt to maneuver, so it just shakes its weapon and looks menacingly (or perhaps the grimace is pain). The (black/white), (green/black) and (red) goblins march into the triangular ante room and swing at Rock, Glynquinal and Gruxx, respectively. (scimitar attack: 24, damage: 6 slashing damage, scimitar attack: 11, damage: 7 slashing damage, scimitar attack: 18, damage: 6 slashing damage). The elf dodges his attack, but both barbarians are hit, but their rages lessen the damage. (2 damage to each)
Gruxx, you're up!
OOC: Great flame job Rock! That will light the fires in their belly.