Glynquinal responds, "We were hired by Gundren to take a shipment for him to escort a wagon to Phandalin. Do you know who will be driving the wagon, and when it will be ready to leave?"
Now that he and his companions are being helped Gruxx will take a step back and listen with his arms crossed. He prefers to let others do the talking as he knows it is not one of his strong points.
Ian is content to let Glynquenal handle this interaction. He is eager to get on the road, and hopes the bard is in the mood for a song or a tale to help the trip go by.
I can't keep up the accent. LOL Just imagine everything he says is through a toothless maw.
The old man smiles at Glynquenal. "Gundren told me you’d be coming by this morning.” He turns to walk back through the curtain, one arm waving the others to follow. “Come, come,” he says.
Stepping around the counter and through the curtain, the four compatriots find themselves in a large, lantern-lit storeroom. All kinds of tools line the walls and sit upon shelves and cabinets. More maps adorn surfaces and lean rolled up in corners. Sacks of unknown items fill much of the center of the room — some stacked, some piled. Boxes, crates and barrels are grouped together everywhere. The old man shuffles down the right side of the room, speaking over his shoulder, “I picked up the kegs of ale and flour sacks this morning. They’re already loaded on the wagon. We’ve got these things back here that still need to be loaded. I meant to get to it before you got here, but the pigs got out of the pen again this morning, and I had to round them up.” His thin legs, hairless and nobly, shuffle shuffle shuffle. He opens a door at the back of the room, hanging a lantern he picked up on his way through the room on a peg on the wall. Stepping back out of the room, he smiles at the troop. “Load all that up and I'll meet you back up front,” he says, stepping out of the way.
Looking in the first room, the four see a large pile of items comprised of several casks of salted pork; about a dozen shovels, picks, and crowbars; and five lanterns with a small barrel of oil. In the opposite corner is a simple chair with a hinged wooden case sitting on top.
Glynquinal moved forward and started picking up a couple of the tools. Gruxx, Glynquinal called out, "Can you grab a couple of the casks? We're not going anywhere until this gets loaded." Dropping his first load into the wagon, Glynquinal went back for a second hoping the others would follow suit. Looking over at the others, Glynquinal asked, "Herr Doktor Professor, any idea what was going on with those odd brass tubes?"
Gruxx smiles and says to Glynquinal, "My grandma' taught me a long time ago that it takes a tribe to survive out here. No one can do every thang well. Just gotta find what your good at and get better at it. I was good at lifting heavy stuff and fightin'. I just focused on that. I know I'm not good at talkin' with civilized folks so I leave that to others. What else would ya' say you're good at?"
"Hhhmmm," says the Herr Doktor Professor. (As an aside to the DM: did the character make a Perception or Investigation check to determine what the odd brass tubes were for?)
Meanwhile, he commands his Unseen Servant (summoned punctually by ritual at sunup and sundown) to assist in the loading of the goods. He loudly explains the presence of his invisible servant to his companions, so as not to unnerve them.
Glynquinal responds to Gruxx, "I'm a smooth talker, and if I don't want to be noticed, I'm pretty good at that too. As big as you are Gruxx, if you got someone's attention, they'd never see me coming. That might come in handy sometime."
"Hah. I can make a distraction. You just give me the word. Maybe we should come up with a secret sayin'. Like.. uh.. Mistletoe. That work for ya? You say mistletoe and I'll make a stink."
"Just a simple summons," says the Herr Doktor Professor. "Useful for shining shoes, slamming doors in the faces of bill-collectors, and picking fallen change out of chamberpots -- but of little use in a fight, I'm afraid."
Ian replies "Herr Doktor, I like that little summons. We should give him or her a name. Perhaps we could use it as a distraction along with Gruxx while me you and Glynquenal do what we need to do. Gruxx, I like mistletoe as a word to cue you into a making a scene. It could also be a cue for Herr Doktors invisible friend to go rustle in the bushes and make a distraction!"
Glynquinal says, "Being able to as the wagon was being loaded create distractions in a pinch might be good. I'm fast and agile, but I have no ability to heal anything. That makes things interesting sometimes." Enjoying the light banter felt pretty good. The worries of the weeks before were melting away somewhat with a task at hand to divert attention.
Everyone, let me tell you that it is very annoying to DMs when they have to remind you of how your spells work and what their limitations are. If you are going to play a magic user, know it's more difficult than playing a hand-to-hand fighter. That being said, this is a teaching campaign, so I'm not annoyed to teach. Just do what you can to learn.
A lesson on magic: Herr Doktor, if you look at Unseen Servant, you'll first notice it is a level one spell. That means you should be checking off a level one spell slot every time you initiate the spell without performing the ritual (more on that later). Looking at the spell, you'll see it takes one action (6 seconds) to cast the spell, and the spell lasts for 1 hour — that's it. After an hour (or you and your unseen servant are more than 60 feet apart), the spell ends, and your servant goes poof. It IS a ritual spell, so if you spend an hour performing the ritual, you can skip checking off a spell slot. However, it doesn't extend the length of the spell. After an hour, the servant goes poof, and you have to either use a spell slot to bring it back or spend an hour performing the ritual again. So, the only way to keep your servant (seemingly) permanent would be to performing the hour-long ritual over and over and over and ... You get the idea.
Also, Herr Doktor, no, no one rolled to identify the brass tubes.
Grx, you didn't need to roll a strength check in this situation unless for RP reasons.
Ian peeks inside the box as he carries it outside. The inside is fabric-lined and carved to carry four vials. One indention is empty. Three contain vials of a shimmering red liquid. Healing potions.
Seeing Ian peeking into the box, the Herr Doktor Professor whispers to him: "Keep track of where you place the box in the wagon, especially if there's something useful inside. You never know if it might prove handy in a pinch."
(Aside to DM: Thanks for the heads up! The ritual version of Unseen Servant takes 10 minutes to cast, I think, so it might still serve some utility for the party. Casting it in a battle will blow a spell slot, so that's not an option, but we might be able to use it in situations where time isn't a factor, like opening a trapped door or cleaning out a room full of rubble.
Also, can I request a Perception or Investigation roll to identify the brass tubes?)
You are entirely correct! I apologize for the misinformation. Rituals take (only) 10 minutes more than the normal casting time, NOT 1 hour. I'm not at all saying unseen servant isn't useful; it's just not a spell that lasts all day as you insinuated earlier. And it can definitely perform the help action. We might need to clarify what actions your unseen servant can perform, but know that it's an option. As for opening trap doors and moving rubble, also keep in mind that your unseen servant has a strength of 2, which is a modifier of -4. According to a page I refer to that translates D&D stats into simple language (https://dmingwithcharisma.com/2011/10/dd-stats-in-simple-language/), a being with strength of 2 "needs help to stand, can be knocked over by strong breezes". It can move small rocks and sweep up the dust left by clearing rubble out of a room, but not move any rocks of size. And I apologize for not saying more about the tubes last night. I wrote that post in two different locations — one being an ER waiting room — everyone is fine now — and was a little discombobulated. I would say to roll a straight intelligence check to see if you know anything about the tubes. Your intelligence modifier is +0, so you would just roll a d20 with no modifier attached.
If you see something interesting along the way let me know, and I will do the same. never know what we might find that needs 'liberated' from the current owner. I'll watch your back if you watch mine.
Glynquinal responds, "We were hired by Gundren to take a shipment for him to escort a wagon to Phandalin. Do you know who will be driving the wagon, and when it will be ready to leave?"
Now that he and his companions are being helped Gruxx will take a step back and listen with his arms crossed. He prefers to let others do the talking as he knows it is not one of his strong points.
Ian is content to let Glynquenal handle this interaction. He is eager to get on the road, and hopes the bard is in the mood for a song or a tale to help the trip go by.
I can't keep up the accent. LOL Just imagine everything he says is through a toothless maw.
The old man smiles at Glynquenal. "Gundren told me you’d be coming by this morning.” He turns to walk back through the curtain, one arm waving the others to follow. “Come, come,” he says.
Stepping around the counter and through the curtain, the four compatriots find themselves in a large, lantern-lit storeroom. All kinds of tools line the walls and sit upon shelves and cabinets. More maps adorn surfaces and lean rolled up in corners. Sacks of unknown items fill much of the center of the room — some stacked, some piled. Boxes, crates and barrels are grouped together everywhere. The old man shuffles down the right side of the room, speaking over his shoulder, “I picked up the kegs of ale and flour sacks this morning. They’re already loaded on the wagon. We’ve got these things back here that still need to be loaded. I meant to get to it before you got here, but the pigs got out of the pen again this morning, and I had to round them up.” His thin legs, hairless and nobly, shuffle shuffle shuffle. He opens a door at the back of the room, hanging a lantern he picked up on his way through the room on a peg on the wall. Stepping back out of the room, he smiles at the troop. “Load all that up and I'll meet you back up front,” he says, stepping out of the way.
Looking in the first room, the four see a large pile of items comprised of several casks of salted pork; about a dozen shovels, picks, and crowbars; and five lanterns with a small barrel of oil. In the opposite corner is a simple chair with a hinged wooden case sitting on top.
Glynquinal moved forward and started picking up a couple of the tools. Gruxx, Glynquinal called out, "Can you grab a couple of the casks? We're not going anywhere until this gets loaded." Dropping his first load into the wagon, Glynquinal went back for a second hoping the others would follow suit. Looking over at the others, Glynquinal asked, "Herr Doktor Professor, any idea what was going on with those odd brass tubes?"
Ian nonchalantly walks over to the corner and grabs the box off the chair, and takes it out to the wagon. While walking he sneaks a peek inside.
Gruxx will nod as he knows his role and will start loading the items as quickly as possible.
Strength: 23
Glynquinal marvels at the strength of Gruxx. Sometimes it is advantageous to have a mix of strengths and skills pooled together, he thought.
Glynquinal says to Gruxx as a cask is laid in the cart, "Thank you. I'm good for a lot of things, but heavy lifting is not one of them."
Gruxx smiles and says to Glynquinal, "My grandma' taught me a long time ago that it takes a tribe to survive out here. No one can do every thang well. Just gotta find what your good at and get better at it. I was good at lifting heavy stuff and fightin'. I just focused on that. I know I'm not good at talkin' with civilized folks so I leave that to others. What else would ya' say you're good at?"
"Hhhmmm," says the Herr Doktor Professor. (As an aside to the DM: did the character make a Perception or Investigation check to determine what the odd brass tubes were for?)
Meanwhile, he commands his Unseen Servant (summoned punctually by ritual at sunup and sundown) to assist in the loading of the goods. He loudly explains the presence of his invisible servant to his companions, so as not to unnerve them.
Glynquinal responds to Gruxx, "I'm a smooth talker, and if I don't want to be noticed, I'm pretty good at that too. As big as you are Gruxx, if you got someone's attention, they'd never see me coming. That might come in handy sometime."
Ian notices the items floating through the air and says to Herr Doktor "what kind of voodoo is that? And what else can it do for us?"
"Hah. I can make a distraction. You just give me the word. Maybe we should come up with a secret sayin'. Like.. uh.. Mistletoe. That work for ya? You say mistletoe and I'll make a stink."
"Just a simple summons," says the Herr Doktor Professor. "Useful for shining shoes, slamming doors in the faces of bill-collectors, and picking fallen change out of chamberpots -- but of little use in a fight, I'm afraid."
Ian replies "Herr Doktor, I like that little summons. We should give him or her a name. Perhaps we could use it as a distraction along with Gruxx while me you and Glynquenal do what we need to do. Gruxx, I like mistletoe as a word to cue you into a making a scene. It could also be a cue for Herr Doktors invisible friend to go rustle in the bushes and make a distraction!"
Glynquinal says, "Being able to as the wagon was being loaded create distractions in a pinch might be good. I'm fast and agile, but I have no ability to heal anything. That makes things interesting sometimes." Enjoying the light banter felt pretty good. The worries of the weeks before were melting away somewhat with a task at hand to divert attention.
Everyone, let me tell you that it is very annoying to DMs when they have to remind you of how your spells work and what their limitations are. If you are going to play a magic user, know it's more difficult than playing a hand-to-hand fighter. That being said, this is a teaching campaign, so I'm not annoyed to teach. Just do what you can to learn.
A lesson on magic: Herr Doktor, if you look at Unseen Servant, you'll first notice it is a level one spell. That means you should be checking off a level one spell slot every time you initiate the spell without performing the ritual (more on that later). Looking at the spell, you'll see it takes one action (6 seconds) to cast the spell, and the spell lasts for 1 hour — that's it. After an hour (or you and your unseen servant are more than 60 feet apart), the spell ends, and your servant goes poof. It IS a ritual spell, so if you spend an hour performing the ritual, you can skip checking off a spell slot. However, it doesn't extend the length of the spell. After an hour, the servant goes poof, and you have to either use a spell slot to bring it back or spend an hour performing the ritual again. So, the only way to keep your servant (seemingly) permanent would be to performing the hour-long ritual over and over and over and ... You get the idea.
Also, Herr Doktor, no, no one rolled to identify the brass tubes.
Grx, you didn't need to roll a strength check in this situation unless for RP reasons.
Ian peeks inside the box as he carries it outside. The inside is fabric-lined and carved to carry four vials. One indention is empty. Three contain vials of a shimmering red liquid. Healing potions.
Seeing Ian peeking into the box, the Herr Doktor Professor whispers to him: "Keep track of where you place the box in the wagon, especially if there's something useful inside. You never know if it might prove handy in a pinch."
(Aside to DM: Thanks for the heads up! The ritual version of Unseen Servant takes 10 minutes to cast, I think, so it might still serve some utility for the party. Casting it in a battle will blow a spell slot, so that's not an option, but we might be able to use it in situations where time isn't a factor, like opening a trapped door or cleaning out a room full of rubble.
Also, can I request a Perception or Investigation roll to identify the brass tubes?)
You are entirely correct! I apologize for the misinformation. Rituals take (only) 10 minutes more than the normal casting time, NOT 1 hour. I'm not at all saying unseen servant isn't useful; it's just not a spell that lasts all day as you insinuated earlier. And it can definitely perform the help action. We might need to clarify what actions your unseen servant can perform, but know that it's an option. As for opening trap doors and moving rubble, also keep in mind that your unseen servant has a strength of 2, which is a modifier of -4. According to a page I refer to that translates D&D stats into simple language (https://dmingwithcharisma.com/2011/10/dd-stats-in-simple-language/), a being with strength of 2 "needs help to stand, can be knocked over by strong breezes". It can move small rocks and sweep up the dust left by clearing rubble out of a room, but not move any rocks of size. And I apologize for not saying more about the tubes last night. I wrote that post in two different locations — one being an ER waiting room — everyone is fine now — and was a little discombobulated. I would say to roll a straight intelligence check to see if you know anything about the tubes. Your intelligence modifier is +0, so you would just roll a d20 with no modifier attached.
If you see something interesting along the way let me know, and I will do the same. never know what we might find that needs 'liberated' from the current owner. I'll watch your back if you watch mine.
Glynquinal signs to Ian in Thieves' Cant...