This opens into a large, empty room, inhabited only by some scattered stone debris. There are three doors on the north wall, two on the west wall, and one on the south wall.
Phalse will make his way cautiously towards the southern doorway. He knows that his presence will draw attention & hopefully allow Killroy to slip through the shadows unobserved.
With the silence of a shadow, Killroy scans the room and determines it to be secure. Phalse inspects the stone door on the southern wall and gives the rest of the party the thumbs up.
This post has potentially manipulated dice roll results.
[I think we're back here. Correct me if I'm wrong, JJ.]
The room is massive, by far the largest you have yet seen. The floor is littered with scraps of metal and bone, and there are two doors in the north wall. Investigating them further, Killroy finds the one to the right locked but neither of them trapped.
Phalse makes his way to the left door on the north wall without glancing to the fallen Spectre. He will pause to scrutinize the door. Afterwards, unless a trap is discovered, with a nod to his comrades, he will boldly open the door.
(It looks like we have lost Phen and Zenni. @Blibbers has removed his character from the campaign and we have not had any action from Phen for days. It's getting hard to keep this game alive, these are the third and fourth players who have dropped out so far. But the show must go on. I'll make some substitutions.)
This post has potentially manipulated dice roll results.
[Phalse & Killroy can run the dungeon on our own; but a healer would be nice to have.]
Phalse heads back to the large, empty room, inhabited only by some scattered stone debris. He emerges through the southern doorway & will head to the southern most door on the west wall. Phalse will scrutinize the door.
Perception 8
Investigation 11
After scrutinizing the door for traps, Phalse will open the door, confident that Killroy, his deadly shadow is lurking close at hand.
Passing through the archway on the west wall, you emerge into the lqrgest roomyou have yet encountered. In the center of the room lies the corpse of a silver dragon wyrmling. Liquidized puddles are scattered about the room, the remnants of some kind of ooze. There are two archways on the east wall, one of which you entered through, an open door on the west wall, and open door on the north wall, another closed door on the west wall, and a shut door on the south wall.
Phalse will double back through the other archway on the east wall. At the archway entrance Phalse will pause & nod to his party to ensure their readiness before stepping through the archway, battle axe at the ready.
Two figures leap to their feet, axes in hand. One is a hulking orog, the other a battle-scarred orc. Roaring a battle cry to some primal god, the orog leads the charge.
(Perhaps we should wait for two more party members begore we begin combat.)
This opens into a large, empty room, inhabited only by some scattered stone debris. There are three doors on the north wall, two on the west wall, and one on the south wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Phalse will make his way cautiously towards the southern doorway. He knows that his presence will draw attention & hopefully allow Killroy to slip through the shadows unobserved.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Killroy, acknowledging his comrade's pause, slips forward to scope out the room for any additional points of interest in the room.
Stealth: 25
Investigate: 13
Phalse will scrutinize the southern doorway.
Perception check: 6
Investigation: 17
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
With the silence of a shadow, Killroy scans the room and determines it to be secure. Phalse inspects the stone door on the southern wall and gives the rest of the party the thumbs up.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Phalse nods to his party members to ensure they are ready & boldly opens the stone door on the southern wall.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
You enter into the room where you fought the second specter. It's decapitated body lies still and lifeless on the stone floor.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Try another door." Killroy whispers to Phalse. "I'm right behind you."
[I think we're back here. Correct me if I'm wrong, JJ.]
The room is massive, by far the largest you have yet seen. The floor is littered with scraps of metal and bone, and there are two doors in the north wall. Investigating them further, Killroy finds the one to the right locked but neither of them trapped.
Phalse makes his way to the left door on the north wall without glancing to the fallen Spectre. He will pause to scrutinize the door. Afterwards, unless a trap is discovered, with a nod to his comrades, he will boldly open the door.
Investigation 11
Perception 7
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
(To clarify, you have already been through both northern doors, as well as a third door on the south wall.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(It looks like we have lost Phen and Zenni. @Blibbers has removed his character from the campaign and we have not had any action from Phen for days. It's getting hard to keep this game alive, these are the third and fourth players who have dropped out so far. But the show must go on. I'll make some substitutions.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
[Phalse & Killroy can run the dungeon on our own; but a healer would be nice to have.]
Phalse heads back to the large, empty room, inhabited only by some scattered stone debris. He emerges through the southern doorway & will head to the southern most door on the west wall. Phalse will scrutinize the door.
Perception 8
Investigation 11
After scrutinizing the door for traps, Phalse will open the door, confident that Killroy, his deadly shadow is lurking close at hand.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Passing through the archway on the west wall, you emerge into the lqrgest roomyou have yet encountered. In the center of the room lies the corpse of a silver dragon wyrmling. Liquidized puddles are scattered about the room, the remnants of some kind of ooze. There are two archways on the east wall, one of which you entered through, an open door on the west wall, and open door on the north wall, another closed door on the west wall, and a shut door on the south wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Phalse will move towards the silver dragon corpse; but keep a wary eye on the puddles of ooze.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Phalse scrutinizes the silver dragon corpse to determine the cause of death, such as weapon types used or if items have been removed as trophies.
Investigation 8
Perception 5
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Several arrows stick out of the dragon's hide as well as claw and bite wounds.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Phalse will double back through the other archway on the east wall. At the archway entrance Phalse will pause & nod to his party to ensure their readiness before stepping through the archway, battle axe at the ready.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Two figures leap to their feet, axes in hand. One is a hulking orog, the other a battle-scarred orc. Roaring a battle cry to some primal god, the orog leads the charge.
(Perhaps we should wait for two more party members begore we begin combat.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
[I would agree.]
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
[As would I]