OOC So we have Myth and Ghanima out front of the wagon while Bastion rides beside the wagon (left or Right side?) with Kixarn is inside the wagon. Behind the wagon is Arilynia is bringing up the rear.
The wagon with the group of adventures moves onto the bridge with out a issue. The wagon stays in the center of the bridge as every one looks around them for any signs of danger. Soon the wagon is pass the point wear the rock sank as it gets closer to the center of the bridge. When two slithering, multilegged blue reptile with fearsome heads crowned with two large, curling horns. Burst out of the sand on bother sides of the bridge. The driver of the wagon jumps down from the wagon seat after locking the brake and hides underneath.
Note: There is one on each side of the bridge beside the wagon.
From his shell inside the cart, Kixarn peers out at the creatures and feels his heart race. Grasping his new staff tightly he calls on it's powers to cast a spell against one of the burrowing nightmares and hopes it takes hold. A ray of bright energy leaps out of the arrow slits and wraps around the beast, looking for purchase!
Kixarn Init: 19
Cast's Hold Monster on the Right hand critter. Will DC 20. 6 round duration.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Init 9, odds are that they'll go before me, I'm in front and if they're coming at us from the sides, i'm going to activage Divine Vigor as I bolt on the horse forward. If they chase me, I'll keep running away on the horse and try to take that one away from the group, if they don't, I'll slow the horse down and dismount. Want to be at least 50 feet away before considering to get off the horse.
Bastion moves to strike at the one on the left as well, stepping his horse up and swinging his sword at its face. "Not a good time to stop driver, get off this bridge!"
Battle Leader's Charge with great falchion, its immune to electric damage so not bothering to roll that bit: 2638 crit confirm and damage 2233
This post has potentially manipulated dice roll results.
Behir on the right makes a will save 20 but he does not resist the hold monster spell. it stops moving as the rest of the party attacks.
Myth shoots at the one on the left dealing 12 damage with his first arrow but misses with the second Bastion moves to strike the one on the left also hitting it for a good amount of damage. Aryl stands there as if frozen while Ghanima rides forward hoping one would follow but that does not happen as the monster attacks Bastion back for 14 damage.
This post has potentially manipulated dice roll results.
Taking advantage of the frozen monster, Kixarn Summons his forces from his home plane, hoping that the poison from fiendish spiders will help subdue this creature!
Summon Monster 3 - Fiendish Monstrous Spiders, small - 4
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Continuing to keep the distance, Ghanima grabs her shield and unmounts her horse urging it forward and then summons the Light of Venya with a prayer, the holy symbol of Mielikki visible in her hand.
(Spell action summons the glowing pearly nimbus around her this turn, and can release charges on subsequent turns up, lasts 1 hr, has 2 charges for 3D6 damage each)
This post has potentially manipulated dice roll results.
The frozen Behir tries another save vs the hold monster spell 18 he fails so he is still held tight. This makes it easier for foes to attack but the two summoned spiders still manage to bite it. Myth is able to attack the moving one causing 23 damage. Bastion after being bit swings his sword but misses the creature as it attempt an attack on Myth this time since he struck it. 35 to attack and he does 14 damage on myth It was not able to grapple Myth so it swings back towards Bastion. Arilynia pauses at the back of the wagon wondering which one of the two to attack. Ghanima heads back as she casts a sell to use on one of the creatures she does make sure that she is close enough to hit with a ranged attack but far enough back that they would have to move her way thus leaving the others alone.
As stated Myth front left walking. Horse either tied to rear of wagon or someone’s saddlehorn if it’s offered.
Ghanima will be in the front on a horse. Doesn't feel right to be in the box.
Arilynia will be near the front or at the rear behind the Wagon on a horse keeping an eye out for danger.
OOC: Mainly wherever it's felt she would be the most good.
Bastion will be riding next to the wagon, ready to move in either direction if there's a threat
OOC So we have Myth and Ghanima out front of the wagon while Bastion rides beside the wagon (left or Right side?) with Kixarn is inside the wagon. Behind the wagon is Arilynia is bringing up the rear.
The wagon with the group of adventures moves onto the bridge with out a issue. The wagon stays in the center of the bridge as every one looks around them for any signs of danger. Soon the wagon is pass the point wear the rock sank as it gets closer to the center of the bridge. When two slithering, multilegged blue reptile with fearsome heads crowned with two large, curling horns. Burst out of the sand on bother sides of the bridge. The driver of the wagon jumps down from the wagon seat after locking the brake and hides underneath.
Note: There is one on each side of the bridge beside the wagon.
I will need initiative and first actions from everyone
From his shell inside the cart, Kixarn peers out at the creatures and feels his heart race. Grasping his new staff tightly he calls on it's powers to cast a spell against one of the burrowing nightmares and hopes it takes hold. A ray of bright energy leaps out of the arrow slits and wraps around the beast, looking for purchase!
Kixarn Init: 19
Cast's Hold Monster on the Right hand critter. Will DC 20. 6 round duration.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Init 9, odds are that they'll go before me, I'm in front and if they're coming at us from the sides, i'm going to activage Divine Vigor as I bolt on the horse forward. If they chase me, I'll keep running away on the horse and try to take that one away from the group, if they don't, I'll slow the horse down and dismount. Want to be at least 50 feet away before considering to get off the horse.
Myth INIT: 21
Using Manyshot, fire 2 arrows at Behir on Left:
Att 1: 16+10=26; Att 2: 5+10=15
Dam 1: 8+4=12; Dam 2: 8+4=12
Bastion moves to strike at the one on the left as well, stepping his horse up and swinging his sword at its face. "Not a good time to stop driver, get off this bridge!"
Battle Leader's Charge with great falchion, its immune to electric damage so not bothering to roll that bit: 26 38
crit confirm and damage 22 33
Behir on the right makes a will save 20 but he does not resist the hold monster spell. it stops moving as the rest of the party attacks.
Myth shoots at the one on the left dealing 12 damage with his first arrow but misses with the second Bastion moves to strike the one on the left also hitting it for a good amount of damage. Aryl stands there as if frozen while Ghanima rides forward hoping one would follow but that does not happen as the monster attacks Bastion back for 14 damage.
Thus ends this round
Taking advantage of the frozen monster, Kixarn Summons his forces from his home plane, hoping that the poison from fiendish spiders will help subdue this creature!
Summon Monster 3 - Fiendish Monstrous Spiders, small - 4
Attacks vs paralyzed Behir:
Spiders are all +6 melee, d4 damage, DC11 poison
Spider #1 (6 rnds) - Attack: 23 Damage: 2
Spider #2 (6) - Attack: 9 Damage: 1
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Seeing the blue beast continuing forward, Myth launched 2 more arrows using Manyshot,
Att 1: 18+10=28; Att 2: 18+10=28
Dam 1: 7+4=11; Dam 2: 8+4=12
Bastion strikes out again, his blade momentarily shining with a white light.
17 25
Crit damage on 15-20 25
Revitalizing Strike, if it hits, Bastion heals by 15
Continuing to keep the distance, Ghanima grabs her shield and unmounts her horse urging it forward and then summons the Light of Venya with a prayer, the holy symbol of Mielikki visible in her hand.
(Spell action summons the glowing pearly nimbus around her this turn, and can release charges on subsequent turns up, lasts 1 hr, has 2 charges for 3D6 damage each)
Aril stands there perplexed and not sure what to do at first. Somehow she gets here wits about her and thinks of the best way to attack the creature
OOC: Aril will study the situation then figure out the next action
The frozen Behir tries another save vs the hold monster spell 18 he fails so he is still held tight. This makes it easier for foes to attack but the two summoned spiders still manage to bite it. Myth is able to attack the moving one causing 23 damage. Bastion after being bit swings his sword but misses the creature as it attempt an attack on Myth this time since he struck it. 35 to attack and he does 14 damage on myth It was not able to grapple Myth so it swings back towards Bastion. Arilynia pauses at the back of the wagon wondering which one of the two to attack. Ghanima heads back as she casts a sell to use on one of the creatures she does make sure that she is close enough to hit with a ranged attack but far enough back that they would have to move her way thus leaving the others alone.
Thus ends this round.
Using Manyshot again, Myth fires off two more arrows and watches one fly wide and the other strike true.
Att 1: 7+10=17 for a miss. Att 2: 16+10=26. Dam: 5+4=9
Seeing one isn't moving Ghanima focuses on the one that's still a threat and releases some of the radiance surrounding her into a ray,
Ranged Touch Attack: 24 to hit for 9 damage.
Bastion focuses for a moment and strikes out again, hard.
27 26
Crit damage on 15-20 26
Mountain Hammer, extra 10 damage, strike ignores hardness