A spectral hand appears out of a cloud of spores and begins to suck the last bit of life still remaining in the bones. Some begin to turn black and crack but the skeleton still stands.
Two skeleton release arrows at Gaelin, one hits for 7 damage.
Two rush to meet Zinmaer with their swords but only one is able to land a hit for 3 damage.
The last three release arrows at Mucor, the biggest target, two of which hit for 12 damage.
As the skeleton makes its way towards Zinmaer an arrow pierces through the skull and it falls off the wall to the ground. Only 6 skeletons remain, four near Zinmaer one near Gaelin and one at the top of the keep.
This post has potentially manipulated dice roll results.
Zinmaer, as the skeletons surround him, avoid the attacks with just a scratch. Immediately, he retaliates ATK = 20 DMG 12. He flips the quarterstaff in his hand and swings at the other zombie ATK = 9 DMG 8
(If either are still alive, Zinmaer's bonus action would be an attack) ATK = 23 DMG 6
Zinmaer battles one of the skeletons who manages to parry his quarterstaff with its shield causing Zinmaer's hands to vibrate but in the end Zinmaer finishes the skeleton with a kick that detaches the skull from the body.
This post has potentially manipulated dice roll results.
Mucor would hoist up his shield to protect Button as the arrows slam into his unprotected side. "RRaaagghhh.... These skeletons are getting annoying" Mucor would shout. Pointing towards the skeleton once more, he will attempt to finish choking the life from the skeleton.
The blast from the bolt carries the skeleton off the side of the wall causing bones to scatter along the ground. The three remaining skeletons charge the nearest foes, two towards Zinmaer and one towards Gaelin. However, none of their attacks are able to land and they raise their swords for another round.
Aryn will pull her bow over her shoulder, seeing the threat of the skeletons is nearly gone and continue her run towards the tower. Once there she will toss up the grappling hook and if it holds (bonus) climb up the wall just north of the southwest tower.
Grapple hook throw: 21 Add 3 to that if it counts as acrobatics.
(Well i figured the grove would be smart enough to attack during the day so the vampire couldn't join in even if they wanted to. This ain't a movie so I try to keep the unrealistic DM plot decisions to a minimum. Who's to say they aren't asleep right now waiting to be stabbed in the heart with a wooden stake? Could be the easiest mission of your lives...)
Aryn nimbly hurls the grappling hook perfectly in place to climb then leaping in the air quickly climbs her way up the side of the wall. (Thanks for that. I don't know about the others but having a giant zoomed out picture stinks even for the DM.)
The skeletons skulls crack and crumble as Gaelin and Zinmaer's staves smash into them. A silence falls on the keep and you find yourselves alone on the wall.
Gaelin will walk around the group casting 1st level cure wounds to those that need it. (Can I just do one roll for healing since I don't know how many want it?)
You don't find anything of real value. The weapons used by the skeletons were all rusted or worn. You do find the buildings to be oddly neat, almost preserved in a sense. Nothing seems to be damaged, other than the gate that got hit with a fireball, despite no one but vampires inhabiting this place over the last 300 or so years.
A spectral hand appears out of a cloud of spores and begins to suck the last bit of life still remaining in the bones. Some begin to turn black and crack but the skeleton still stands.
Two skeleton release arrows at Gaelin, one hits for 7 damage.
Two rush to meet Zinmaer with their swords but only one is able to land a hit for 3 damage.
The last three release arrows at Mucor, the biggest target, two of which hit for 12 damage.
Aryn!
Updated map:
Aryn will continue her path to the southwest tower and release an arrow at the westernmost skeleton on the southern wall.
Attack: 18 Damage: 13 4 1
As the skeleton makes its way towards Zinmaer an arrow pierces through the skull and it falls off the wall to the ground. Only 6 skeletons remain, four near Zinmaer one near Gaelin and one at the top of the keep.
Gaelin & Zinmaer!
Gaelin will look around seeing they've nearly finished dispatching their foes and cast Toll the Dead on the skeleton at the top of the keep.
DC14 Wisdom save or take 14 damage.
Zinmaer, as the skeletons surround him, avoid the attacks with just a scratch. Immediately, he retaliates ATK = 20 DMG 12. He flips the quarterstaff in his hand and swings at the other zombie ATK = 9 DMG 8
(If either are still alive, Zinmaer's bonus action would be an attack) ATK = 23 DMG 6
(in case the rolls never show up)
Atk: 12 8 17 Dmg: 10 9 8
Zinmaer battles one of the skeletons who manages to parry his quarterstaff with its shield causing Zinmaer's hands to vibrate but in the end Zinmaer finishes the skeleton with a kick that detaches the skull from the body.
Mucor & Jinara!
Updated map:
Mucor would hoist up his shield to protect Button as the arrows slam into his unprotected side. "RRaaagghhh.... These skeletons are getting annoying" Mucor would shout. Pointing towards the skeleton once more, he will attempt to finish choking the life from the skeleton.
Attack: 26 Damage: 19
Mucor's rage kicks in as the spectral hand emerges from the cloud of spores as a giant fist that crushes the skeleton into dust.
Jinara!
Jinara continues to move his 30 ft just past Mucor and hurls another Fire Bolt at the skeleton in combat with Zinmaer.
ATK Attack: 13 Damage: 20
The blast from the bolt carries the skeleton off the side of the wall causing bones to scatter along the ground. The three remaining skeletons charge the nearest foes, two towards Zinmaer and one towards Gaelin. However, none of their attacks are able to land and they raise their swords for another round.
Aryn!
Updated map:
Aryn will pull her bow over her shoulder, seeing the threat of the skeletons is nearly gone and continue her run towards the tower. Once there she will toss up the grappling hook and if it holds (bonus) climb up the wall just north of the southwest tower.
Grapple hook throw: 21 Add 3 to that if it counts as acrobatics.
(OOC: I am glad that vampire over there is happy just chilling... not worried about anything.)
(Well i figured the grove would be smart enough to attack during the day so the vampire couldn't join in even if they wanted to. This ain't a movie so I try to keep the unrealistic DM plot decisions to a minimum. Who's to say they aren't asleep right now waiting to be stabbed in the heart with a wooden stake? Could be the easiest mission of your lives...)
Aryn nimbly hurls the grappling hook perfectly in place to climb then leaping in the air quickly climbs her way up the side of the wall. (Thanks for that. I don't know about the others but having a giant zoomed out picture stinks even for the DM.)
Gaelin & Zinmaer!
Gaelin would welcome his combatant with a bonk to the head from his new staff.
Attack: 20 Damage: 2
Zinmaer swings his quarterstaff around his head and hits each skeleton
#1Attack: 12 Damage: 8
#2Attack: 18 Damage: 7
Bonus (If necessary) Attack: 21 Damage: 10
The skeletons skulls crack and crumble as Gaelin and Zinmaer's staves smash into them. A silence falls on the keep and you find yourselves alone on the wall.
(end of combat)
(Whoop whoop! Nice work team! Mucor, nice narrative idea with the Mephits coming out of the Gaelin's fireball!)
(Yes, good job guys)
Gaelin will walk around the group casting 1st level cure wounds to those that need it. (Can I just do one roll for healing since I don't know how many want it?)
Healing: 11
Aryn will scavenge the area and corpses for anything of value.
Investigation: 9
(Yes one roll is fine)
You don't find anything of real value. The weapons used by the skeletons were all rusted or worn. You do find the buildings to be oddly neat, almost preserved in a sense. Nothing seems to be damaged, other than the gate that got hit with a fireball, despite no one but vampires inhabiting this place over the last 300 or so years.