(If anyone would like to something before you enter the keep let me know)
After you take a moment to heal you wounds and catch your breath you make your way into the keep. The large torch lit fortification feels eerie and a cool damp breeze passes through the open corridor. You make your way up a series of stairs and find a large open portcullis that looms overhead. The stone walls intricately cut curve to the right and you hear the slight chattering of bones moving.
(Thanks in regards to the elementals spawing from the fireball. It seemed like it would be cool even though the elementals didn't get much accomplished lol.)
As Mucor groups up with his companions, he will quickly spin his staff high above his head. Erupting form the staff, a dark shroud of spores will cover the party like a fog as he casts Pass without Trace on the group. "Let's take care of this vampire threat" The minotaur would whisper with a snort before looking over to Button. "Are you still alright friend?" He would ask as they walk.. Then looking to his companions he would say "You all fought very well against those skeletons, I appologize for not being more help" He would say with a small frown.
Stealth 29 Initiative 9 Perception 18
(Everyone can add 10 to their stealth roll. I had totally forgotten about it during our last group stealth and regretted it. I had remembered this time though :D)
"I'm great. When we're done can I go eat some of those bone things? They look delicious." Button replies as you slowly creep forward. You make your way to the curve and see a group of four skeletons patrolling the dimly lit corridors. Aryn, Zinmaer and Mucor cross over quickly hugging the far wall while Gaelin and Jinara hug the southern wall. Aryn gives the signal and releases her arrow.
Initiative Order: Group 1: Aryn & Zinmaer Group 2: Gaelin & Respen Group 3: Mucor, Jinara, Maven, Skeletons
This post has potentially manipulated dice roll results.
Aryn would walk forward a few steps to get a good line on the front two skeletons and release an arrow at each. Then would back up to her original location and hide (bonus).
Both arrows catch the skeletons in the eye socket and carry their skulls through the air until they are pinned to the wall for a moment. Immediately after, blue lightning crackles around the arrow causing the eye sockets to glow a brilliant blue before exploding into tiny bits of bone from the energy.
Mucor & Zinmaer- You watch Aryn's display of skill and are partially distracted by the mini explosion of lightning. Turning back to congratulate her shots you look around and don't see her.
(Frick'n Assassin rogue. If she hits before someone has gone it's an auto-crit. 4D6 for Sneak attack doubled to 8 and 1D6 holy water damage doubled to 2... Assassin rogues are OP if they go 1st and I made it worse by giving her a lightning bow and holy water.)
This post has potentially manipulated dice roll results.
As soon as Aryn's arrows release from her bow, Zinmaer dashes with lightning speed towards the northern skeleton. As he approaches, he slides on his knees with his quarterstaff swinging (like a baseball bat lol). Upon first contact with a swing, Zinmaer would shift his weight into stance and swing again.
#1Attack: 17 Damage: 12
#2Attack: 17 Damage: 11
(if still alive bonus action attack. If not, Zinmaer would place his back along the east wall watching the doors to the north and northwest)
The skeleton blocks the first swing with its shield but the second crushes the entire rib cage of the skeleton killing it and sending bones flying. As Zinmaer puts his back tot he wall the northern door opens and a female walks through gives him a wink then looks up and says, "Hello dear". As Zinmaer turns to look at this new threat a male walks across the ceiling saying, "Good morning dearest. It seems the town has sent more fools to try to kill us." The male drops from the ceiling next to Zinmaer and grabs him by the neck trying to bite Zinmaer but Zinmaer resists and manages to push the vampire's head away. "This one has some fight in him. It smells delicious" the male says.
Gaelin will move east along the wall. (Hoping to end up 2 north and 6 east of where I am currently.) Seeing these new more dangerous threats he would take a page from Jinara's book and cast Hold Person at 3rd level on the two vampires then with his bonus sing Zinmaer an inspiring song. "Whoa here she comes, Watch out Zinmaer she'll suck your blood, Whoa here she comes, she's a vampire."
This post has potentially manipulated dice roll results.
Zinmaer, fighting Respen's attack, takes the damage. He moves as much as he can and begins to strain in order to escape the grapple. He knows how dangerous of a position he is in, and hearing Gaelin, he uses his inspiration.
The female walks forward to ZInmaer places her hand under his chin and says, "You'll protect me from your friends won't you?" and attempt to charm Zinmaer. DC17 Wisdom or be Charmed. She then rushes over to Gaelin and says, "That wasn't very nice."
The last remaining skeleton rushes forward flanking Gaelin with Maven and attempts to stab Gaelin.
Gaelin- Atk: 17 Dmg: 3 (Gaelin make a DC10 concentration save)
Mucor will snort loudly and whisper to Button "Crawl into the bag and cover yourself in the holy water... " Before running over towards the vampire grappling Gaelin. Muttering under his breath, the end of the minotaurs staff will start to glow as he casts daylight on the end of the large wooden branch. Once next to Gaelin he would shove the staff within inches of the vampires face. "Back off you Vile sack of bones" he would growl as steam billows from his nostrils.
(Mucor is going to be just south of the southern zombie.. I think both vampires should be within 60 of the spell at that point and suffer the negative effects)
Zinmaer would nod to Gaelin and accept his cure wounds (bringing him back to full health)
Jinara would do the same
(If anyone would like to something before you enter the keep let me know)
After you take a moment to heal you wounds and catch your breath you make your way into the keep. The large torch lit fortification feels eerie and a cool damp breeze passes through the open corridor. You make your way up a series of stairs and find a large open portcullis that looms overhead. The stone walls intricately cut curve to the right and you hear the slight chattering of bones moving.
Stealth and Initiative!
(Hey Mucor, will you drop a pass without a trace from your staff for us?)
Gaelin will stick near the rear of the group.
Stealth: 15 Initiative: 14
Aryn will be at the front with her bow and arrow drawn ready to release it at the nearest sign of danger.
Stealth: 21 Initiative: 17 Perception (if needed): 26
Jinara
Stealth = 16
Initiative 6
Zinmaer
Stealth 15
Initiative 18
(Thanks in regards to the elementals spawing from the fireball. It seemed like it would be cool even though the elementals didn't get much accomplished lol.)
As Mucor groups up with his companions, he will quickly spin his staff high above his head. Erupting form the staff, a dark shroud of spores will cover the party like a fog as he casts Pass without Trace on the group. "Let's take care of this vampire threat" The minotaur would whisper with a snort before looking over to Button. "Are you still alright friend?" He would ask as they walk.. Then looking to his companions he would say "You all fought very well against those skeletons, I appologize for not being more help" He would say with a small frown.
Stealth 29
Initiative 9
Perception 18
(Everyone can add 10 to their stealth roll. I had totally forgotten about it during our last group stealth and regretted it. I had remembered this time though :D)
"I'm great. When we're done can I go eat some of those bone things? They look delicious." Button replies as you slowly creep forward. You make your way to the curve and see a group of four skeletons patrolling the dimly lit corridors. Aryn, Zinmaer and Mucor cross over quickly hugging the far wall while Gaelin and Jinara hug the southern wall. Aryn gives the signal and releases her arrow.
Initiative Order:
Group 1: Aryn & Zinmaer
Group 2: Gaelin & Respen
Group 3: Mucor, Jinara, Maven, Skeletons
Group 1: Aryn & Zinmaer! (Aryn make two attacks)
Updated map:
Aryn would walk forward a few steps to get a good line on the front two skeletons and release an arrow at each. Then would back up to her original location and hide (bonus).
Attack: 10 21 Damage: (1): 13 20 32 (2): 18 8 47
Stealth: 32 (If pass without a trace is still up)
(That is a ridiculous amount of 20s)
Both arrows catch the skeletons in the eye socket and carry their skulls through the air until they are pinned to the wall for a moment. Immediately after, blue lightning crackles around the arrow causing the eye sockets to glow a brilliant blue before exploding into tiny bits of bone from the energy.
Mucor & Zinmaer- You watch Aryn's display of skill and are partially distracted by the mini explosion of lightning. Turning back to congratulate her shots you look around and don't see her.
Zinmaer!
(Holy crap where is this 10D6 coming from on those damage rolls loL!)
(Frick'n Assassin rogue. If she hits before someone has gone it's an auto-crit. 4D6 for Sneak attack doubled to 8 and 1D6 holy water damage doubled to 2... Assassin rogues are OP if they go 1st and I made it worse by giving her a lightning bow and holy water.)
(Did Aryn kill the 2 closest skeletons?) - I answered my own question lol post is coming shortly
As soon as Aryn's arrows release from her bow, Zinmaer dashes with lightning speed towards the northern skeleton. As he approaches, he slides on his knees with his quarterstaff swinging (like a baseball bat lol). Upon first contact with a swing, Zinmaer would shift his weight into stance and swing again.
#1Attack: 17 Damage: 12
#2Attack: 17 Damage: 11
(if still alive bonus action attack. If not, Zinmaer would place his back along the east wall watching the doors to the north and northwest)
Attack: 13 Damage: 8
The skeleton blocks the first swing with its shield but the second crushes the entire rib cage of the skeleton killing it and sending bones flying. As Zinmaer puts his back tot he wall the northern door opens and a female walks through gives him a wink then looks up and says, "Hello dear". As Zinmaer turns to look at this new threat a male walks across the ceiling saying, "Good morning dearest. It seems the town has sent more fools to try to kill us." The male drops from the ceiling next to Zinmaer and grabs him by the neck trying to bite Zinmaer but Zinmaer resists and manages to push the vampire's head away. "This one has some fight in him. It smells delicious" the male says.
Grab Atk: 20 Bite: Atk: 9 Dmg: 4
Zinmaer is grappled (DC13 Str to escape)
Gaelin!
Updated map:
Gaelin will move east along the wall. (Hoping to end up 2 north and 6 east of where I am currently.) Seeing these new more dangerous threats he would take a page from Jinara's book and cast Hold Person at 3rd level on the two vampires then with his bonus sing Zinmaer an inspiring song. "Whoa here she comes, Watch out Zinmaer she'll suck your blood, Whoa here she comes, she's a vampire."
DC16 Wisdom or be Paralyzed
(Zinmaer gets to add a D8 to one attack, save or check in the next 10 minutes)
Zinmaer, fighting Respen's attack, takes the damage. He moves as much as he can and begins to strain in order to escape the grapple. He knows how dangerous of a position he is in, and hearing Gaelin, he uses his inspiration.
Str 9 + Insp. 8
Wisdom(Maven): 17 Wisdom(Respen): 19
The female walks forward to ZInmaer places her hand under his chin and says, "You'll protect me from your friends won't you?" and attempt to charm Zinmaer. DC17 Wisdom or be Charmed. She then rushes over to Gaelin and says, "That wasn't very nice."
The last remaining skeleton rushes forward flanking Gaelin with Maven and attempts to stab Gaelin.
Gaelin- Atk: 17 Dmg: 3 (Gaelin make a DC10 concentration save)
Mucor & Jinara!
updated map:
(Is Mucor up yet? :D)
Mucor will snort loudly and whisper to Button "Crawl into the bag and cover yourself in the holy water... " Before running over towards the vampire grappling Gaelin. Muttering under his breath, the end of the minotaurs staff will start to glow as he casts daylight on the end of the large wooden branch. Once next to Gaelin he would shove the staff within inches of the vampires face. "Back off you Vile sack of bones" he would growl as steam billows from his nostrils.
(Mucor is going to be just south of the southern zombie.. I think both vampires should be within 60 of the spell at that point and suffer the negative effects)
Zinmaer's Wisdom Save = 23
(With Zinmaer now charmed, does Respen release his grapple?)