This post has potentially manipulated dice roll results.
Initiative: 13
Held Action Attack: (Xtra - I'm hoping to attack the cultist that is in the doorway, but if I can't Zin will target the cultist that has entered the room.)
This post has potentially manipulated dice roll results.
Initiative: 11
The cultist that opens the door get's stabbed in the chest by Jinara before having his throat slit by Zinmaer. The second, unable to stop his forward momentum rushes into the room and stands surrounded.
Initiative Order: Group 1: Zinmaer Group 2: Gaelin, Mucor, Aryn (Gaelin you'll return in 6 rounds) Group 3: Jinara & Cultists
Zinmaer slashes open the back of the cultist with a quick swipe and reorients the staff to stab. The blade pierces through the the back and protrudes out the cultist's chest spraying a bit of blood on Aryn. Zinamer then deftly moves into the other room and headbutts the nearest cultist caving in the cultist's nose. The gurgling cultist falls on his back and suffocates as blood fills his lungs. Gaelin continues escorting the kids down the hallway to safety.
This post has potentially manipulated dice roll results.
Mucor will storm into the room, his shield and staff raised high and his head lowered. He would charge in snorting wildly before attempting to impale the closest cultist on his horns. As the minotaur attempts to slam into the cultist, the trail of smoke-like spores swirling around behind him would continue forward and surround the enemy...(north east one)
Action: dash Bonus action: horns Attack: 17 Damage: 9 plus 6 poison damage Reaction: con 16 19 necrotic or half on success
This post has potentially manipulated dice roll results.
Aryn will talk to Gaelin telepathically saying, "We've got cultists. Move your ass!" then run through the door and rush to the two southern cultists. (Preferably the square just north and centered between them.) She'll attack each of them with one of her swords (unless she needs to use bonus dash to reach them)
This post has potentially manipulated dice roll results.
Con: 21
Mucor rushes forward tilting his head forward but the cultist sees the hulking minotaur in time and steps out of the way. Unfortunately for him his diversion of location puts him in the direct path of the cloud of spores that choke him. He clutches his throat as his veins turn black from the poison and crumples to the ground. As the cultists body hits the ground Aryn rushes through the doorway and sprints towards the two remaining cultists. She swings her swords in a wide arc decapitating the first and slitting the throat of the second. Both corpses hit the floor with a thud and the room goes silent once more.
(@Gaelin- make an insight & persuasion check. DC 14 for Insight DC 15 for persuasion. If both are successful you find a capable teen that can lead the group of kids to the werebears and it will take 2 rounds for you to return.)
Jinara moves into the room and you ready yourselves for another assault.
(OOC: Gaelin could ask how things are going with the magic walkee-talkees... Mucor would tell him to just take them to the location and not risk it since the enemies are dead)
"Nevermind that. They're all dead. You're pretty useless." Aryn says to Gaelin telepathically. "Still... hurry up we don't know how many more rooms there are down here or how many enemies."
Aryn will pull out her bow and hold an arrow at the door.
Jinara's hands cover with ice as he glares at the door in the SE corner of the room. (He is holding Frostbite for the first thing that comes through that door. DC17 Con Save)
"Oh... okay then... but make up your mind. If I'm useless why do I need to hurry." Gaelin says and will escort the kids then return to the group. As he enters the room with the rest of the group he cocks his head and looks at Aryn curiously then says telepathically, "Why are you holding that arrow up to the door? Are you trying to unlock it?" (Bad joke, i know but couldn't resist)
Mucor- You find 15 gold pieces on the cultists but nothing else of value. This room appears to be a torture chamber and the tables within are covered in blood and bits of flesh.
Zinmaer- you hear nothing coming from the other side of the door.
Gaelin arrives and you wait another minute before opening the unlocked door into a long, dim-lit hallway that descends slightly and ends at a large heavy double door. You press your ear against it and hear the sound of some form of rhythmic chanting or evocation.
Initiative: 8 (If needed)
Held Action (Dagger) : Attack: 27 Damage: 7
Initiative 3
Initiative: 13
Held Action Attack: (Xtra - I'm hoping to attack the cultist that is in the doorway, but if I can't Zin will target the cultist that has entered the room.)
Attack: 17 Damage: 15 Add to Attack 4
Mucor initiative! 10
Initiative: 11
The cultist that opens the door get's stabbed in the chest by Jinara before having his throat slit by Zinmaer. The second, unable to stop his forward momentum rushes into the room and stands surrounded.
Initiative Order:
Group 1: Zinmaer
Group 2: Gaelin, Mucor, Aryn (Gaelin you'll return in 6 rounds)
Group 3: Jinara & Cultists
Zinmaer!
updated map:
Zinmaer would collect himself and then send two more strikes with the bladed quarterstaff and then would use his bonus action to headbutt the cultist.
Attack: 23 Damage: 14 Add to attack roll (Bless): 2
Attack: 13 Damage: 6 Add to attack roll (Bless): 2
Bonus action (headbutt)
Attack: 18 Damage: 11
After his attack if the cultist goes down he would use his movement to move inside the room into base contact with the nearest cultist.
Zinmaer slashes open the back of the cultist with a quick swipe and reorients the staff to stab. The blade pierces through the the back and protrudes out the cultist's chest spraying a bit of blood on Aryn. Zinamer then deftly moves into the other room and headbutts the nearest cultist caving in the cultist's nose. The gurgling cultist falls on his back and suffocates as blood fills his lungs. Gaelin continues escorting the kids down the hallway to safety.
Aryn & Mucor!
map:
Mucor will storm into the room, his shield and staff raised high and his head lowered. He would charge in snorting wildly before attempting to impale the closest cultist on his horns. As the minotaur attempts to slam into the cultist, the trail of smoke-like spores swirling around behind him would continue forward and surround the enemy...(north east one)
Action: dash
Bonus action: horns Attack: 17 Damage: 9 plus 6 poison damage
Reaction: con 16 19 necrotic or half on success
Aryn will talk to Gaelin telepathically saying, "We've got cultists. Move your ass!" then run through the door and rush to the two southern cultists. (Preferably the square just north and centered between them.) She'll attack each of them with one of her swords (unless she needs to use bonus dash to reach them)
Attack: (West) 15 (East) 25 Damage: (E) 10 7 (W) 9 3
"Alright alright, I'll be there as soon as I can." Gaelin responds.
(@Xtra You said some are teen age. Would I be able to discern if they were capable of leading the rest outside on their own?)
Con: 21
Mucor rushes forward tilting his head forward but the cultist sees the hulking minotaur in time and steps out of the way. Unfortunately for him his diversion of location puts him in the direct path of the cloud of spores that choke him. He clutches his throat as his veins turn black from the poison and crumples to the ground. As the cultists body hits the ground Aryn rushes through the doorway and sprints towards the two remaining cultists. She swings her swords in a wide arc decapitating the first and slitting the throat of the second. Both corpses hit the floor with a thud and the room goes silent once more.
(@Gaelin- make an insight & persuasion check. DC 14 for Insight DC 15 for persuasion. If both are successful you find a capable teen that can lead the group of kids to the werebears and it will take 2 rounds for you to return.)
Jinara moves into the room and you ready yourselves for another assault.
6
Insight: 14 Persuasion: 30
(If I hit the DC that means I succeed right?)
(OOC: Gaelin could ask how things are going with the magic walkee-talkees... Mucor would tell him to just take them to the location and not risk it since the enemies are dead)
"Nevermind that. They're all dead. You're pretty useless." Aryn says to Gaelin telepathically. "Still... hurry up we don't know how many more rooms there are down here or how many enemies."
Aryn will pull out her bow and hold an arrow at the door.
Jinara's hands cover with ice as he glares at the door in the SE corner of the room. (He is holding Frostbite for the first thing that comes through that door. DC17 Con Save)
"Oh... okay then... but make up your mind. If I'm useless why do I need to hurry." Gaelin says and will escort the kids then return to the group. As he enters the room with the rest of the group he cocks his head and looks at Aryn curiously then says telepathically, "Why are you holding that arrow up to the door? Are you trying to unlock it?" (Bad joke, i know but couldn't resist)
Mucor would quickly look through the room for anything of value while waiting for Gaelin to return.
Investigation! 6
Zin would move down just north of the southern door and ready an action. Do we hear anything in the next room? Perception 16
Mucor- You find 15 gold pieces on the cultists but nothing else of value. This room appears to be a torture chamber and the tables within are covered in blood and bits of flesh.
Zinmaer- you hear nothing coming from the other side of the door.
Gaelin arrives and you wait another minute before opening the unlocked door into a long, dim-lit hallway that descends slightly and ends at a large heavy double door. You press your ear against it and hear the sound of some form of rhythmic chanting or evocation.
(OHHH mannn....! It's about to get crazy!)