With the expectation that we are moving in this round (if not SPEAK! haha), Jinara would cast and hold Telekinesis on the individual that appears to be the most influential (probably the center most enemy)
(STR Check vs 9. If I win, he gets slammed into the wall adjacent to the door we are opening and held aloft face smashed into the wall.)
(well that sucks...)
(NEW: I did the wrong modifer. add 4 to the number above. I think total is 13)
This post has potentially manipulated dice roll results.
mucor initiative 12
Assuming there are no hostages inside, Mucor will plan to cast cloudkill the moment the door opens on the cultists inside the room. If there are hostages, Mucor will cast blight on the strongest looking target. He would also toss spores around like crazy!
The two doors are opened by Mucor and Zinmaer. In front of you you see a circle of cultists and fanatics chanting around a large stone altar in the center of the room with blood flowing from a bronze replica of the wrathstar. The blood flows down the sides of the altar into a small moat that surrounds it. Your vision of the southern portion of the large room is obscured by the door or wall and you must enter the room to reveal its contents. The cultists turn as you unleash an onslaught of attacks and spells.
Initiative Order: Group 1: Jinara & Aryn Group 2: Gaelin Group 3: Zinmaer, Mucor, Cultists
(Everyone post your held action then we'll enter into initiative order.)
Aryn will glare at the room of enemies capable of doing this to children and settling on the fanatic in the southeast release her arrow at him. "Die" she mutters as the arrow flies from her bow.
This post has potentially manipulated dice roll results.
Jinara can see the difference between a cultist and a fanatic and will release his Telekinesis on the farthest fanatic and drag him through the circle and into the wall to the right of the party. (He needs to make a strength check against 13. If fails he is restrained and pull as directed)
(My goal is to disrupt as many enemies as possible over the 30 ft)
This post has potentially manipulated dice roll results.
Mucor would immediately cast cloudkill as a huge cloud of poisonous spores fill the room, targeting as many of the enemies as he could get in the 40ft wide sphere of death... He would then run into the room and 30ft south towards the area of the room he cannot see. As he passes some of the closer cultists on the western side of the room, he would send smaller clouds of spores to assault them as well.
Action: Cloudkill 18 poison, half on success (Should hit most of the north and west enemies and then move east 10 feet next round) Bonus action: Spore toss(10x10 area) towards any cultists on the south side that I might not be able to see (con16 or take 11 necrotic, half on success) Reaction spores: any of the cultists on the west side as I move along the wall (con16 or take 4 necrotic, half on success)
(@Mucor- you only have a held action no movement or bonus. )
The doors open and immediately three bolts of greenish black energy smack into the northeast cultist crushing his ribs and organs. The cultist hits to the ground as an arrow pierces into the eye of the southeast fanatic who stands motionless for a moment before collapsing to the floor. The northeast fanatic shudders as his body is grabbed by an invisible force and slammed against the far east wall as a thick green cloud forms around the northwest section of the room. Two cultists inhale too deeply and succumb to the poisonous gas, their bodies convulsing on the floor, while the fanatic cover his mouth coughing but alive.
(How loud is it? Jinara would be towards the back of the group. Would it sound like 20 ish ft on the other side of the door or like 100 ish ft?)
Make a perception check.
14
The chanting seems to be coming from multiple voices, the nearest roughly 10-20 feet away.
What is the marching order? The hallway is large enough for two people to stand side by side in front of the double door.
Also, everyone roll initiative!
(Can we prepare anything prior to opening the doors?)
Initiative: 21
(Yes.)
Aryn will be in the middle or in the front if Mucor or Zinamaer don't want the front and have an arrow notched and ready to release at any enemy.
(I don't know how to roll on phone will post later tonight or Xtra can roll it for me. +4 mod )
Initiative: 10
Gaelin will be near the back with Eldritch Blast ready for anyone in sight.
enemy Initiatives: 5 21 21
19
Zinmaer would be in the front ready to dart into action.
With the expectation that we are moving in this round (if not SPEAK! haha), Jinara would cast and hold Telekinesis on the individual that appears to be the most influential (probably the center most enemy)
(STR Check vs 9. If I win, he gets slammed into the wall adjacent to the door we are opening and held aloft face smashed into the wall.)
(well that sucks...)
(NEW: I did the wrong modifer. add 4 to the number above. I think total is 13)
Initiative: 17
Let's do this.
mucor initiative 12
Assuming there are no hostages inside, Mucor will plan to cast cloudkill the moment the door opens on the cultists inside the room. If there are hostages, Mucor will cast blight on the strongest looking target. He would also toss spores around like crazy!
The two doors are opened by Mucor and Zinmaer. In front of you you see a circle of cultists and fanatics chanting around a large stone altar in the center of the room with blood flowing from a bronze replica of the wrathstar. The blood flows down the sides of the altar into a small moat that surrounds it. Your vision of the southern portion of the large room is obscured by the door or wall and you must enter the room to reveal its contents. The cultists turn as you unleash an onslaught of attacks and spells.
Initiative Order:
Group 1: Jinara & Aryn
Group 2: Gaelin
Group 3: Zinmaer, Mucor, Cultists
(Everyone post your held action then we'll enter into initiative order.)
map:
Gaelin will release his spell targeting the northeast cultist. (SE of the Northeast fanatic)
Attack: 17 23 15 Damage: 6 9 10
Aryn will glare at the room of enemies capable of doing this to children and settling on the fanatic in the southeast release her arrow at him. "Die" she mutters as the arrow flies from her bow.
Attack: 29 30 Damage: 10 7 33
Jinara can see the difference between a cultist and a fanatic and will release his Telekinesis on the farthest fanatic and drag him through the circle and into the wall to the right of the party. (He needs to make a strength check against 13. If fails he is restrained and pull as directed)
(My goal is to disrupt as many enemies as possible over the 30 ft)
(No action readied for me. Hanging tight until my turn in initiative. Let's do this!)
Mucor would immediately cast cloudkill as a huge cloud of poisonous spores fill the room, targeting as many of the enemies as he could get in the 40ft wide sphere of death... He would then run into the room and 30ft south towards the area of the room he cannot see. As he passes some of the closer cultists on the western side of the room, he would send smaller clouds of spores to assault them as well.
Action: Cloudkill 18 poison, half on success (Should hit most of the north and west enemies and then move east 10 feet next round)
Bonus action: Spore toss(10x10 area) towards any cultists on the south side that I might not be able to see (con16 or take 11 necrotic, half on success)
Reaction spores: any of the cultists on the west side as I move along the wall (con16 or take 4 necrotic, half on success)
(@Mucor- you only have a held action no movement or bonus. )
The doors open and immediately three bolts of greenish black energy smack into the northeast cultist crushing his ribs and organs. The cultist hits to the ground as an arrow pierces into the eye of the southeast fanatic who stands motionless for a moment before collapsing to the floor. The northeast fanatic shudders as his body is grabbed by an invisible force and slammed against the far east wall as a thick green cloud forms around the northwest section of the room. Two cultists inhale too deeply and succumb to the poisonous gas, their bodies convulsing on the floor, while the fanatic cover his mouth coughing but alive.
Jinara & Aryn!
updated map: