(Jinara will tap his boots, and tell Doom Tail to stay 100 ft above him at all times and to watch closely for if I fall in battle. If I do, DoomTail is to catch me and take me away from the battlefield) Jinara will be roughly 120 ft in the air, DoomTail 100 ft higher, flying above the forest entering towards the hoard. Riding along w/ Mucor, Jinara will ask "Do we want to cast at the same time or when each of us are in range?"
This post has potentially manipulated dice roll results.
Mucor initiative 13 and stealth 16
Mucor would summon a cloud of spores to help conceal himself and those flying next to him as he casts Pass without Trace. Looking over to jinara, the minotaur would nod. "Sounds like a plan to me"
(Aryn will be 20 feet into the east forest, 30 feet south of the southernmost goblin group and 150 feet in the air with her bow pulled back and ready for whoever is kickin this thing off.)
This post has potentially manipulated dice roll results.
Torq will quickly fly in front of the group high in the air trying to avoid being seen then he'll dive from the back of Bronze Claw and fall towards the ground like a milky white star. When he's 60 feet from the ground he'll unfurl his wings and catch himself in the air and hover 20 feet above the ground facing the horde. He'll let out a loud kaaw (like assassin's creed) as he goes into a rage and prepares to throw his hammer.
Stealth: 25 Initiative: 12 Intimidation: 12
(Hoping to be 80 feet west of the front middle groups of goblins.)
(Also, thanks again for letting me join. This is already awesome.)
This post has potentially manipulated dice roll results.
Zinmaer Stealth: 22 Initiative: 16
Initiative Order: Group 1: Gaelin & Jinara Group 2: Aryn & Torq Group 3: Mucor & Zinmaer
As Torq lets out his Kaaw a wave of fear spreads through the horde and their heads quickly look forward at this hovering being and up into the sky. They haven't forgotten the beating they received from the powerful strangers they encountered less than 24 hours ago. They are currently frightened
Gaelin & Jinara! (Everyone can post a held action with your turn. No additional movement of bonus)
Map: (Let me know if you'd like your character to be moved to a different starting spot.)
Gaelin will throw a Fireball at the southeastern orc beserker group then he and Valeera will move west swooping down from the tree line and Gaelin will throw a Fireball at the northeastern orcs beserker group.
Damage: 1st: 27 2nd: 25
"Don't let them escape back into the forest" Gaelin says telepathically.
Jinara will Distant Spell cast Wall of Fire and place it 240 ft in front of him (From my position facing west, I believe that is the westernmost line of Orc Berserkers in the 4th battalion [From E to W; 1st is Goblin, 2nd is Orc Berserker, 3rd is Orc Zombies, 4th is Orc Berserker]) on the center flank, dividing the hoard. He aims to land the wall ON the front line with the damage side facing east back toward the battalion.
DC18 DEX Save, Fail DMG = 21 + 5 = 26 Fire Damage , Save DMG = 10 + 5 = 15 Fire Damage
(Initiative Action)
Jinara will fly his 30 ft and cast Synaptic Static aimed on the 1st battalion of goblins closest to him, specifically at the 2nd most northern flank of goblins. As his bonus action he will convert 1 1st level spell for 2 sorcery points.
DC18 INT Save, Fail DMG = 24 Psychic Damage, half on success. IF FAIL, roll 1d6 and subtract from all attacks and saving throws. Can attempt save at end of each turn
Gaelin's fireballs explode near the back of the horde incinerating half of each battalion as a wall of flame appears on top of the front line of orcs instantly turning them to ash as the heat from the wall chars the second line of orcs. Valeera dips down to 20 feet above the horde as she rears back her head and unleashes a gout of flame that torches nearly all of the center orc battalion before making her ascent back into the skies. ( 6 ) To the northeast 3/4 of the goblins drop dead to the ground as blood pours from their noses and ears from Jinara's spell.
This post has potentially manipulated dice roll results.
Aryn will unleash a flurry of arrows into the southeast goblin battalion in the middle of the horde before she and Calypso fly west 160 feet and she targets the ogre battalions releasing arrows at the southernmost battalion.
This post has potentially manipulated dice roll results.
Torq will smile as he watches the explosions of flame burn away at the infestation that is the drekthar and will throw his hammer (held action) towards the center of the middle north goblin battalion in the front and watch it vanish before exploding in it's own ball of flame. In his left hand he grips the empty sword hilt that suddenly bursts into a blade of light (bonus) and flies 60 feet towards the middle south goblin battalion recalling the hammer to his right hand. (action)
Aryn's arrows pierce through the first target and continue through multiple goblins before finally embedding themselves into the ground as she and Calypso fly towards the middle of the horde. With two quick pulls of her bow string she releases two arrows that arc across the sky before finding their way into the head of two ogres killing them instantly from the southernmost battalion. Torq flings his hammer in a low arc that lands in the middle of the goblin battalion. It vanishes from the air and an eruption of flame consumes half of the goblins. He charges forward wings flapping rapidly as his body nearly become parallel with the ground as a flash of radiant energy flows from the hilt forming a blade of light as the hammer appears back in his right hand.
Zinmaer dives forward with his staff spread across his lap held tightly in his hands, each bladed end protruding out in front of Night Dream's wings. They pass low along the ground making a sweeping attack decapitating and slicing into goblins as they fly through the southeastern goblin battalion. Night Dream flies back into the air and prepares to dive again as they make their way towards the center of the horde.
(OOC: So I had thought that we were going to try to wall them in and keep them in the clearing so I was surprised to see the wall of fire in the middle of the group.)
Mucor would fly out across the battlefield and place a wall of fire just north of the wall created by his ally, placing it on top of the line of orcs as spores swirl behind him.
This post has potentially manipulated dice roll results.
The second wall of flame erupts onto the battlefield scorching the front line of orcs as the second line is burnt by the heat of the flames. The horde is completely caught off guard and immediately panic scattering out trampling each other. To the east, goblins release volleys of arrows into the air but are unable to hit the quick moving griffons and dragon. The zombies wander about aimlessly without orders, unable to attack these distant foes. The entire field is chaos as ogres crush zombies and orcs who get in their way. A few battalions manage to shrug off the fear and maintain their formation but have to fight through the other orcs and goblins that run around in terror. To the west goblins unleash a half hearted volley of arrows at Torq, only a few manage to actually hit him.
Jinara casts a Fireball at the scattering directly below him to minimize escape into the woods. Bonus action to convert 6 sp for a 4th level spell slot. Movement foregone, Jinara will tell DoomTail to fly into the woods and ensure no enemy escapes. He tells him if you get bloodied (less than half HP), retreat and return to the air.
This post has potentially manipulated dice roll results.
Gaelin will guide Valeera southwest as he throws a fireball (4th) at the clustered goblin battalion directly south of them. "Burn them all!" he says telepathically
The two fireballs explode with a loud boom that echoes off each other sending waves of hot air across the field as each consumes a full battalion. As the flames rise into the sky turning to smoke, only charred corpses and scattered bit of flesh remain. Valeera turns southwest and dives again releasing a line of flame that turns the clustered zombie battalion and a few panicked orcs to ash. ( 1 ) (She doesn't regain her breath next turn)
This post has potentially manipulated dice roll results.
Aryn smiles as she watches the explosions and scattering orcs before she draws and releases two more arrows at ogres while she and Calypso continue moving west.
This post has potentially manipulated dice roll results.
(Must be the lunch hour)
Torq will rush forward into the goblin battalion in front of him swinging his hammer and sword recklessly and will action surge to throw his hammer into the middle of the goblin battalion below him.
Attack: 29 Damage: Unable to parse dice roll. (action)
Attack: 26 Damage: Unable to parse dice roll. (extra attack)
Attack: 22 Damage: Unable to parse dice roll. (Bonus)
Hammer explosion: 23
(What does unable to parse dice roll mean?)
(Okay, thanks Aryn!)
Damage: 18 , 12 , 22 (I roll three total for brutal critical right Xtra?) Fire damage on hammer: 8
(Yup, grub time. I don't like to use the combat roller. It seems to mess up at least half the time. You can just roll the damage dice separately. That's what Xtra has told us in the past.)
(Y'all are moving quick today. Can hardly keep up with the map. @Torq- yes 3d8 for brutal critical. I also don't use the combat roller for the same reason Aryn said above.)
As Aryn and Calypso head west she lets two arrows fly that arc across the sky and with pinpoint accuracy strike two ogres mid stride in the head. Both tumble for 20-30 feet before their large bulbous corpses come to their final place of rest. To the west Torq impacts into the nearby goblin battalion at full speed slashing and smashing his way through the small goblins taking out an entire battalion in a brutal display of strength before he throws his hammer for a second time into a group of fleeing goblins. The weapon vanishes and explodes killing half of the other battalion. To the east Zinmaer and Night Dream turn around and dive into a fleeing group of clustered goblins in the southeast. Zinmaer's bladed staff acts like a scythe and carves through the goblins killing 2/3 of the group in one sweep.
Mucor!
map:
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Stealth: 8
Init: 22
(Jinara will tap his boots, and tell Doom Tail to stay 100 ft above him at all times and to watch closely for if I fall in battle. If I do, DoomTail is to catch me and take me away from the battlefield) Jinara will be roughly 120 ft in the air, DoomTail 100 ft higher, flying above the forest entering towards the hoard. Riding along w/ Mucor, Jinara will ask "Do we want to cast at the same time or when each of us are in range?"
Mucor initiative 13 and stealth 16
Mucor would summon a cloud of spores to help conceal himself and those flying next to him as he casts Pass without Trace. Looking over to jinara, the minotaur would nod. "Sounds like a plan to me"
Initiative: 21 Stealth: 17
(Aryn will be 20 feet into the east forest, 30 feet south of the southernmost goblin group and 150 feet in the air with her bow pulled back and ready for whoever is kickin this thing off.)
Torq will quickly fly in front of the group high in the air trying to avoid being seen then he'll dive from the back of Bronze Claw and fall towards the ground like a milky white star. When he's 60 feet from the ground he'll unfurl his wings and catch himself in the air and hover 20 feet above the ground facing the horde. He'll let out a loud kaaw (like assassin's creed) as he goes into a rage and prepares to throw his hammer.
Stealth: 25 Initiative: 12 Intimidation: 12
(Hoping to be 80 feet west of the front middle groups of goblins.)
(Also, thanks again for letting me join. This is already awesome.)
Zinmaer Stealth: 22 Initiative: 16
Initiative Order:
Group 1: Gaelin & Jinara
Group 2: Aryn & Torq
Group 3: Mucor & Zinmaer
As Torq lets out his Kaaw a wave of fear spreads through the horde and their heads quickly look forward at this hovering being and up into the sky. They haven't forgotten the beating they received from the powerful strangers they encountered less than 24 hours ago. They are currently frightened
Gaelin & Jinara! (Everyone can post a held action with your turn. No additional movement of bonus)
Map: (Let me know if you'd like your character to be moved to a different starting spot.)
Gaelin will throw a Fireball at the southeastern orc beserker group then he and Valeera will move west swooping down from the tree line and Gaelin will throw a Fireball at the northeastern orcs beserker group.
Damage: 1st: 27 2nd: 25
"Don't let them escape back into the forest" Gaelin says telepathically.
(Held Action. Hopefully timed with Mucor)
Jinara will Distant Spell cast Wall of Fire and place it 240 ft in front of him (From my position facing west, I believe that is the westernmost line of Orc Berserkers in the 4th battalion [From E to W; 1st is Goblin, 2nd is Orc Berserker, 3rd is Orc Zombies, 4th is Orc Berserker]) on the center flank, dividing the hoard. He aims to land the wall ON the front line with the damage side facing east back toward the battalion.
DC18 DEX Save, Fail DMG = 21 + 5 = 26 Fire Damage , Save DMG = 10 + 5 = 15 Fire Damage
(Initiative Action)
Jinara will fly his 30 ft and cast Synaptic Static aimed on the 1st battalion of goblins closest to him, specifically at the 2nd most northern flank of goblins. As his bonus action he will convert 1 1st level spell for 2 sorcery points.
DC18 INT Save, Fail DMG = 24 Psychic Damage, half on success. IF FAIL, roll 1d6 and subtract from all attacks and saving throws. Can attempt save at end of each turn
Gaelin's fireballs explode near the back of the horde incinerating half of each battalion as a wall of flame appears on top of the front line of orcs instantly turning them to ash as the heat from the wall chars the second line of orcs. Valeera dips down to 20 feet above the horde as she rears back her head and unleashes a gout of flame that torches nearly all of the center orc battalion before making her ascent back into the skies. ( 6 ) To the northeast 3/4 of the goblins drop dead to the ground as blood pours from their noses and ears from Jinara's spell.
Aryn & Torq!
updated map:
Aryn will unleash a flurry of arrows into the southeast goblin battalion in the middle of the horde before she and Calypso fly west 160 feet and she targets the ogre battalions releasing arrows at the southernmost battalion.
Torq will smile as he watches the explosions of flame burn away at the infestation that is the drekthar and will throw his hammer (held action) towards the center of the middle north goblin battalion in the front and watch it vanish before exploding in it's own ball of flame. In his left hand he grips the empty sword hilt that suddenly bursts into a blade of light (bonus) and flies 60 feet towards the middle south goblin battalion recalling the hammer to his right hand. (action)
Damage: 16
Aryn's arrows pierce through the first target and continue through multiple goblins before finally embedding themselves into the ground as she and Calypso fly towards the middle of the horde. With two quick pulls of her bow string she releases two arrows that arc across the sky before finding their way into the head of two ogres killing them instantly from the southernmost battalion. Torq flings his hammer in a low arc that lands in the middle of the goblin battalion. It vanishes from the air and an eruption of flame consumes half of the goblins. He charges forward wings flapping rapidly as his body nearly become parallel with the ground as a flash of radiant energy flows from the hilt forming a blade of light as the hammer appears back in his right hand.
Zinmaer dives forward with his staff spread across his lap held tightly in his hands, each bladed end protruding out in front of Night Dream's wings. They pass low along the ground making a sweeping attack decapitating and slicing into goblins as they fly through the southeastern goblin battalion. Night Dream flies back into the air and prepares to dive again as they make their way towards the center of the horde.
Mucor!
map:
(OOC: So I had thought that we were going to try to wall them in and keep them in the clearing so I was surprised to see the wall of fire in the middle of the group.)
Mucor would fly out across the battlefield and place a wall of fire just north of the wall created by his ally, placing it on top of the line of orcs as spores swirl behind him.
Dex 18 or 22 fire, half on success
The second wall of flame erupts onto the battlefield scorching the front line of orcs as the second line is burnt by the heat of the flames. The horde is completely caught off guard and immediately panic scattering out trampling each other. To the east, goblins release volleys of arrows into the air but are unable to hit the quick moving griffons and dragon. The zombies wander about aimlessly without orders, unable to attack these distant foes. The entire field is chaos as ogres crush zombies and orcs who get in their way. A few battalions manage to shrug off the fear and maintain their formation but have to fight through the other orcs and goblins that run around in terror. To the west goblins unleash a half hearted volley of arrows at Torq, only a few manage to actually hit him.
Damage: Torq- 18 (halved for raging: 6)
Gaelin & Jinara!
map:
Jinara casts a Fireball at the scattering directly below him to minimize escape into the woods. Bonus action to convert 6 sp for a 4th level spell slot. Movement foregone, Jinara will tell DoomTail to fly into the woods and ensure no enemy escapes. He tells him if you get bloodied (less than half HP), retreat and return to the air.
DC 18 DEX Save, Fail = 26 + 5 = 31, Success = 13 + 5 = 18
Gaelin will guide Valeera southwest as he throws a fireball (4th) at the clustered goblin battalion directly south of them. "Burn them all!" he says telepathically
Fireball Damage: 40
The two fireballs explode with a loud boom that echoes off each other sending waves of hot air across the field as each consumes a full battalion. As the flames rise into the sky turning to smoke, only charred corpses and scattered bit of flesh remain. Valeera turns southwest and dives again releasing a line of flame that turns the clustered zombie battalion and a few panicked orcs to ash. ( 1 ) (She doesn't regain her breath next turn)
Aryn & Torq!
Aryn smiles as she watches the explosions and scattering orcs before she draws and releases two more arrows at ogres while she and Calypso continue moving west.
Attack (fighting spirit on 1st): 27 14 (EA) (2) 29 Damage: 15 9 13 (2) 10 8
crit: 1 5 17
(Must be the lunch hour)
Torq will rush forward into the goblin battalion in front of him swinging his hammer and sword recklessly and will action surge to throw his hammer into the middle of the goblin battalion below him.
(What does unable to parse dice roll mean?)
(Okay, thanks Aryn!)
Damage: 18 , 12 , 22 (I roll three total for brutal critical right Xtra?) Fire damage on hammer: 8
(Yup, grub time. I don't like to use the combat roller. It seems to mess up at least half the time. You can just roll the damage dice separately. That's what Xtra has told us in the past.)
(Y'all are moving quick today. Can hardly keep up with the map. @Torq- yes 3d8 for brutal critical. I also don't use the combat roller for the same reason Aryn said above.)
As Aryn and Calypso head west she lets two arrows fly that arc across the sky and with pinpoint accuracy strike two ogres mid stride in the head. Both tumble for 20-30 feet before their large bulbous corpses come to their final place of rest. To the west Torq impacts into the nearby goblin battalion at full speed slashing and smashing his way through the small goblins taking out an entire battalion in a brutal display of strength before he throws his hammer for a second time into a group of fleeing goblins. The weapon vanishes and explodes killing half of the other battalion. To the east Zinmaer and Night Dream turn around and dive into a fleeing group of clustered goblins in the southeast. Zinmaer's bladed staff acts like a scythe and carves through the goblins killing 2/3 of the group in one sweep.
Mucor!
map: