As the towers begin to float quietly up into the air, Mucor would move towards the two closest two southern rings of camp fires and drop his explosive cargo into the center of the each of the camps, aiming for the camp fires.
Aryn will release the first bundle onto the western catapult aiming for the front middle (where the supports, front axle and arm meet.) then head towards the southern catapult and drop her second bundle in the same location before turning to the east and heading northeast to the last catapult where she'll land on the western side of the catapult and begin to pull out five crates from her bag. (3 alchemist fire, 2 oil)
(@xtra: I think Torq and I should be switched on the map. I think he was going doe the towers and I was going for the trebuchets. If I misunderstood, then I would have ran 2 more crates out to the other 2 towers)
(Nope I switched your locations on the map by accident. I knew where each of you was supposed to be but I completely gaff'd it on the map.)
(Releasing the rope would only be a bonus action. No need to roll damage on the bundles they deal 24d4 (alc fire) + 120 damage (oil) each. @Gaelin, I'll allow a single held spell on your turn for your missed action since I was unclear on that.)
In the darkness you hear the sound of creature of the night then suddenly a complete silence that is almost deafening. Multiple flashes of bright orange and yellow fire light up the sky as explosions sound through each camp. At the western camp both trebuchets erupt into splinters of wood while the towers hover helplessly in the air. As Torq's hammer explodes it ignites four trails of oil that each burn towards their target crates. Your ears have a faint ring from two more explosions to the east from Mucor but you can still make out the sound of wood crackling as it burns before four rapid explosions echo through the air sending chunks of wood and splinters flying. As Mucor drops each of his bundles they crash into the ground before bursting into a hot sticky ball of flame that scatters oil all over the ground and tents within a 30ft radius. The front of the tents burn as orcs, goblins and ogres begin to emerge from all of the tents.
To the far east you hear the cracks of distant explosions before your ears are filled with explosions of your own making. Aryn and Gaelin's first bundle impact their targets and send bits of wood and oil flying illuminating the darkness. Valeera swoops down before releasing a stream of flame that snaps the trebuchet arm and causes the supports to collapse. She turns north flying back up into the air leaving the burning wreckage behind as Gaelin and Aryn drop their second bundles that explode turning the siege equipment into burning pyres. Aryn ducks behind the third catapult and begins to pull out crates and places them strategically. Drekthar forces begin to rush out of their tents groggy but prepared to fight and look around to take in the situation.
Aryn will hold the last crate of alchemist fire and mount up on Calypso telling him to fly up about 80 ft then will drop the crate onto the catapult aiming for the stack of four crates. She'll then direct Calypso south towards the goblin camps and draw her swords. "Target the ogre clusters if you can. Best to hit them while they're close together." she says telepathically to Gaelin.
This post has potentially manipulated dice roll results.
Torq will watch as the fires burns around him feeling an intense anger and adrenaline fill his body sending him into a rage. He will throw his hammer into the center of the cluster of ogres below him hoping to catch all of them in the explosion then fly down and position himself to action surge and use his axe to send out arcs of lightning in a 40ft cone at the same cluster.
Mucor would allow the seige weapons to float a little while longer as he moves to the next camp to the east, circling around and casting cloudkill from the south so that the poisonous spore clouds continue to travel north.
con 18 save or take 23 poison damage, half on success
This post has potentially manipulated dice roll results.
Gaelin will instruct Valeera to move SW to the center of the camp (over the middle orc camp or between east and middle orc camp.) and release a fireball at each ogre cluster. (Held & action both at 4th level) "On it. Let's take care of the camps and circle back around to the towers after. " Gaelin responds telepathically to Aryn.
This post has potentially manipulated dice roll results.
Jinara would instruct DoomTail to move and dash 160 ft to the NE and should place them somewhere to the North of the closest berserker camp. Jinara would extend his left hand and run his right across the palm creating a Wall of Fire originating on the closest line of berserkers with the damage side facing SE (DC18 DEX save, fail = 18 + 5 = 29, success = 12 + 5 = 17)
This post has potentially manipulated dice roll results.
Three explosions ring out from the eastern camp as Gaelin's fireballs and Aryn's crate impact their targets. A fourth, larger explosion rings out as the bundle under the catapult ignites. The third catapult is destroyed in the inferno and the two ogre clusters are charred but still alive, their flesh badly burnt and blistered. The ogres search and rush out of their camps in search of any enemies. The camp becomes a swarm of bodies as more orcs and goblins run out from the tents and look to find their attackers. Javelins and arrows fly through the air at Aryn and Gaelin, most of them missing but a few find their targets.
In the west, Mucor summons a choking cloud of poison that kills multiple orcs, many of whom are unable to escape the tent, suffocating to death. The fires from Mucor's bundles continues to burn killing 3 ogres and multiple orcs while the three surviving ogres escape the blaze. To the north a wall of flame erupts along the ground to the north instantly incinerating 6 orcs and scorching many more as the heat burns and creates a burning barrier. Torq's hammer explodes as he swoops down, the smoke curls around his wings as he lands and points his axe towards the ogre cluster. The burnt ogres shake their heads peering around to find their attacker/s when they are suddenly bombarded by arcs of lightning. The ogres barely cling to life, severely wounded and surround Torq attacking savagely. The four ogres that manage to hit Torq are shocked and burnt as each attack hits killing each of them. Similar to the eastern camp the western camp is filled with drekthar that look around and release a volley of arrows and javelins into the air.
Mucor would release the seige weapons now that they had risen high into the air, allowing them to plummet to the ground. Mucor would then keep heading east before casting another cloudkill on the eastern cluster of baserkers, directing the cloud to continue north.
con 18 or or take 23 poison damage, half on success.
This post has potentially manipulated dice roll results.
Aryn will direct Calypso SE towards the three ogres and attack with her swords. She'll focus on one until it's dead before moving onto the others. (Action Surge) If there are any spare attacks she'll continue into the goblins.
This post has potentially manipulated dice roll results.
Gaelin will look down at the closest cluster of ogres and point to them saying, "Torch them before they disperse." to Valeera and will throw a 3rd level fireball at the far cluster of ogres to the west. (Trying to get at least 4 of the 5 if possible.)
Jinara will reach down to his amulet and give it a soft flick. As he does, he starts casting Telekinesis attempting to concentrate on both spells at the same time. He focuses his telekinesis on the ground underneath the wall of fire aiming to control just enough to support the flame. He would lift the dirt and flame a few inches of the ground and begin moving the [Tooltip Not Found] NE 30 ft as to corral the goblins trying to run around the wall. DoomTail, awakened and processing Jinara's actions, would fly to position both of the about 10 ft above the wall and 10 ft behind the wall.
Torq will shrug off the damage feeling the elemental energy pulse through him as each ogre falls. He'll recall his hammer to his hand and grin as he swipes at one of the ogres with his axe.
This post has potentially manipulated dice roll results.
Mucor releases the floating towers that slam into the ground with a loud crash. The wood buckles and snaps into splinters under the weight leaving behind a huge pile of rubble. (make sure you mark off two charges on your necklace- one for reverse gravity/cloud then for cloud/cloud) A second poisonous cloud appears that suffocates the eastern cluster of orcs while the first cloud moves north killing more orcs and leaving a pile of corpses in its wake. Jinara (cleverly) expends a charge of his necklace and the amethyst glows brightly as the ground beneath the wall of fire shudders and moves NE killing a multiple goblins with its heat. The goblins and orcs instinctively move to avoid these hazards, some heading out of the camp while others flee to the interior of the camp towards Torq, who with the help of Night Dream kill the two remaining orcs surrounding him. The three ogres to the SE of Torq head in his direction, one crushing a pair of goblins on his direct route around the flaming tents. Orcs continue to pour out of the tents and look around and splitting their focus, some fleeing to safety while others attempt to attack their powerful foes.
In the east, Aryn and Calypso coordinate their attacks seamlessly to take out all three ogres and a single unlucky goblin before being surrounded by and ogre to the north and the nearby goblins who rush forward launching arrows or charging forward with their short swords. Gaelin's fireball consumes four of the ogres leaving behind only large chunks of charred flesh in the burnt ground. Valeera flies forward just over a tent before releasing a stream of flame that scorches three of the four ogres and a tent behind them before landing between the camps as the fourth ogre rushes forward and smack Valeera in the head with his club. Much like the western camp, more orcs emerge from tents while each chooses fight or flight.
This post has potentially manipulated dice roll results.
Torq fills with more rage and looks to Night Dream as he is riddled with arrows and yells, "Leave now, fly west and only come to me should I fall." He'll turn back towards the ogre near him and attack recklessly. If he is able to kill the ogre he'll fly east towards the other ogre within the goblins and attack him recklessly.
Aryn will instruct Calypso to attack the ogre west of them then fly NW behind the tent out of sight of the goblins. She'll attack the ogre if necessary to ensure it's dead then attack any nearby goblins.
Attack (1-fighting spirit) 2822 (2) 17 (3) 18
Damage: (1) 822 (2) 53 (3) 116
Telepathically she'll say to the group, "Are we trying to kill all of them or just destroy the siege weapons? How's the western camp? There seem to be more here than we can handle separately."
Gaelin looks around the area and sees Aryn turn west and hide behind the tent. "Take out that ogre and let's head west by the far tent." Gaelin says to Valeera. He'll produce another fireball and lob it into the camp SE of his current location.
This post has potentially manipulated dice roll results.
Jinara, feeling the damage taken and seeing DoomTail in pain, kicks his heels into the griffon activating his flying boots. "Go stay out of their arrow range. Save me if you see me in trouble." he says before rolling off DoomTail's back. Once righted, he will angle the Wall of Fire and move it more towards Torq corraling them for Torq's wrath. (DC18 DEX, fail = 20 + 5 = 29, save = 12 + 5 = 17)
While moving, Jinara will sling a Fireball over his shoulder on the goblins aiming to maximize casualties. (DC18 DEX, fail = 35, half on success)
As the towers begin to float quietly up into the air, Mucor would move towards the two closest two southern rings of camp fires and drop his explosive cargo into the center of the each of the camps, aiming for the camp fires.
Aryn will release the first bundle onto the western catapult aiming for the front middle (where the supports, front axle and arm meet.) then head towards the southern catapult and drop her second bundle in the same location before turning to the east and heading northeast to the last catapult where she'll land on the western side of the catapult and begin to pull out five crates from her bag. (3 alchemist fire, 2 oil)
Fire bolt #1 25
Fire bolt #2 30
(@xtra: I think Torq and I should be switched on the map. I think he was going doe the towers and I was going for the trebuchets. If I misunderstood, then I would have ran 2 more crates out to the other 2 towers)
(Nope I switched your locations on the map by accident. I knew where each of you was supposed to be but I completely gaff'd it on the map.)
(Releasing the rope would only be a bonus action. No need to roll damage on the bundles they deal 24d4 (alc fire) + 120 damage (oil) each. @Gaelin, I'll allow a single held spell on your turn for your missed action since I was unclear on that.)
In the darkness you hear the sound of creature of the night then suddenly a complete silence that is almost deafening. Multiple flashes of bright orange and yellow fire light up the sky as explosions sound through each camp. At the western camp both trebuchets erupt into splinters of wood while the towers hover helplessly in the air. As Torq's hammer explodes it ignites four trails of oil that each burn towards their target crates. Your ears have a faint ring from two more explosions to the east from Mucor but you can still make out the sound of wood crackling as it burns before four rapid explosions echo through the air sending chunks of wood and splinters flying. As Mucor drops each of his bundles they crash into the ground before bursting into a hot sticky ball of flame that scatters oil all over the ground and tents within a 30ft radius. The front of the tents burn as orcs, goblins and ogres begin to emerge from all of the tents.
To the far east you hear the cracks of distant explosions before your ears are filled with explosions of your own making. Aryn and Gaelin's first bundle impact their targets and send bits of wood and oil flying illuminating the darkness. Valeera swoops down before releasing a stream of flame that snaps the trebuchet arm and causes the supports to collapse. She turns north flying back up into the air leaving the burning wreckage behind as Gaelin and Aryn drop their second bundles that explode turning the siege equipment into burning pyres. Aryn ducks behind the third catapult and begins to pull out crates and places them strategically. Drekthar forces begin to rush out of their tents groggy but prepared to fight and look around to take in the situation.
Lightbringers!
map:
Aryn will hold the last crate of alchemist fire and mount up on Calypso telling him to fly up about 80 ft then will drop the crate onto the catapult aiming for the stack of four crates. She'll then direct Calypso south towards the goblin camps and draw her swords. "Target the ogre clusters if you can. Best to hit them while they're close together." she says telepathically to Gaelin.
Torq will watch as the fires burns around him feeling an intense anger and adrenaline fill his body sending him into a rage. He will throw his hammer into the center of the cluster of ogres below him hoping to catch all of them in the explosion then fly down and position himself to action surge and use his axe to send out arcs of lightning in a 40ft cone at the same cluster.
Hammer: 14 Axe: 27
Mucor would allow the seige weapons to float a little while longer as he moves to the next camp to the east, circling around and casting cloudkill from the south so that the poisonous spore clouds continue to travel north.
con 18 save or take 23 poison damage, half on success
Gaelin will instruct Valeera to move SW to the center of the camp (over the middle orc camp or between east and middle orc camp.) and release a fireball at each ogre cluster. (Held & action both at 4th level) "On it. Let's take care of the camps and circle back around to the towers after. " Gaelin responds telepathically to Aryn.
North camp: 36 Southern camp: 33
Jinara would instruct DoomTail to move and dash 160 ft to the NE and should place them somewhere to the North of the closest berserker camp. Jinara would extend his left hand and run his right across the palm creating a Wall of Fire originating on the closest line of berserkers with the damage side facing SE (DC18 DEX save, fail = 18 + 5 = 29, success = 12 + 5 = 17)
Three explosions ring out from the eastern camp as Gaelin's fireballs and Aryn's crate impact their targets. A fourth, larger explosion rings out as the bundle under the catapult ignites. The third catapult is destroyed in the inferno and the two ogre clusters are charred but still alive, their flesh badly burnt and blistered. The ogres search and rush out of their camps in search of any enemies. The camp becomes a swarm of bodies as more orcs and goblins run out from the tents and look to find their attackers. Javelins and arrows fly through the air at Aryn and Gaelin, most of them missing but a few find their targets.
In the west, Mucor summons a choking cloud of poison that kills multiple orcs, many of whom are unable to escape the tent, suffocating to death. The fires from Mucor's bundles continues to burn killing 3 ogres and multiple orcs while the three surviving ogres escape the blaze. To the north a wall of flame erupts along the ground to the north instantly incinerating 6 orcs and scorching many more as the heat burns and creates a burning barrier. Torq's hammer explodes as he swoops down, the smoke curls around his wings as he lands and points his axe towards the ogre cluster. The burnt ogres shake their heads peering around to find their attacker/s when they are suddenly bombarded by arcs of lightning. The ogres barely cling to life, severely wounded and surround Torq attacking savagely. The four ogres that manage to hit Torq are shocked and burnt as each attack hits killing each of them. Similar to the eastern camp the western camp is filled with drekthar that look around and release a volley of arrows and javelins into the air.
Damage: Aryn- 9 Calypso- 9 Gaelin- 17 Valeera- 18 Jinara- 3 Doom Tail- 11 Mucor- 7 Stonewing- 6 Torq- 61 (Half-24)
Lightbringers!
Map:
(I will be out most of the day tomorrow, but weekends are normally slow for us.)
Mucor would release the seige weapons now that they had risen high into the air, allowing them to plummet to the ground. Mucor would then keep heading east before casting another cloudkill on the eastern cluster of baserkers, directing the cloud to continue north.
con 18 or or take 23 poison damage, half on success.
Aryn will direct Calypso SE towards the three ogres and attack with her swords. She'll focus on one until it's dead before moving onto the others. (Action Surge) If there are any spare attacks she'll continue into the goblins.
Attacks: (1) 17 (2) 21 (3) 24 (4) 26 (5) 20
Damage: (1) 11 9 (2) 9 4 (3) 6 5 (4) 9 7 (5) 10 4 (Sneak) 12
Gaelin will look down at the closest cluster of ogres and point to them saying, "Torch them before they disperse." to Valeera and will throw a 3rd level fireball at the far cluster of ogres to the west. (Trying to get at least 4 of the 5 if possible.)
Fireball: 24
Jinara will reach down to his amulet and give it a soft flick. As he does, he starts casting Telekinesis attempting to concentrate on both spells at the same time. He focuses his telekinesis on the ground underneath the wall of fire aiming to control just enough to support the flame. He would lift the dirt and flame a few inches of the ground and begin moving the [Tooltip Not Found] NE 30 ft as to corral the goblins trying to run around the wall. DoomTail, awakened and processing Jinara's actions, would fly to position both of the about 10 ft above the wall and 10 ft behind the wall.
Torq will shrug off the damage feeling the elemental energy pulse through him as each ogre falls. He'll recall his hammer to his hand and grin as he swipes at one of the ogres with his axe.
Attack: 30 Damage: 14 1
Mucor releases the floating towers that slam into the ground with a loud crash. The wood buckles and snaps into splinters under the weight leaving behind a huge pile of rubble. (make sure you mark off two charges on your necklace- one for reverse gravity/cloud then for cloud/cloud) A second poisonous cloud appears that suffocates the eastern cluster of orcs while the first cloud moves north killing more orcs and leaving a pile of corpses in its wake. Jinara (cleverly) expends a charge of his necklace and the amethyst glows brightly as the ground beneath the wall of fire shudders and moves NE killing a multiple goblins with its heat. The goblins and orcs instinctively move to avoid these hazards, some heading out of the camp while others flee to the interior of the camp towards Torq, who with the help of Night Dream kill the two remaining orcs surrounding him. The three ogres to the SE of Torq head in his direction, one crushing a pair of goblins on his direct route around the flaming tents. Orcs continue to pour out of the tents and look around and splitting their focus, some fleeing to safety while others attempt to attack their powerful foes.
In the east, Aryn and Calypso coordinate their attacks seamlessly to take out all three ogres and a single unlucky goblin before being surrounded by and ogre to the north and the nearby goblins who rush forward launching arrows or charging forward with their short swords. Gaelin's fireball consumes four of the ogres leaving behind only large chunks of charred flesh in the burnt ground. Valeera flies forward just over a tent before releasing a stream of flame that scorches three of the four ogres and a tent behind them before landing between the camps as the fourth ogre rushes forward and smack Valeera in the head with his club. Much like the western camp, more orcs emerge from tents while each chooses fight or flight.
Damage: Aryn- 12 Calypso- 24 Gaelin- 20 Valeera- 26 Torq- 16 Night Dream- 13 Jinara- 10 Doom Tail- 16 Stonewing- 7
Lightbringers!
Map:
Torq fills with more rage and looks to Night Dream as he is riddled with arrows and yells, "Leave now, fly west and only come to me should I fall." He'll turn back towards the ogre near him and attack recklessly. If he is able to kill the ogre he'll fly east towards the other ogre within the goblins and attack him recklessly.
(Xtra- if you kill Calypso, I'll end you!)
Aryn will instruct Calypso to attack the ogre west of them then fly NW behind the tent out of sight of the goblins. She'll attack the ogre if necessary to ensure it's dead then attack any nearby goblins.
Attack (1-fighting spirit) 28 22 (2) 17 (3) 18
Damage: (1) 8 22 (2) 5 3 (3) 11 6
Telepathically she'll say to the group, "Are we trying to kill all of them or just destroy the siege weapons? How's the western camp? There seem to be more here than we can handle separately."
Gaelin looks around the area and sees Aryn turn west and hide behind the tent. "Take out that ogre and let's head west by the far tent." Gaelin says to Valeera. He'll produce another fireball and lob it into the camp SE of his current location.
Fireball: 23
Jinara, feeling the damage taken and seeing DoomTail in pain, kicks his heels into the griffon activating his flying boots. "Go stay out of their arrow range. Save me if you see me in trouble." he says before rolling off DoomTail's back. Once righted, he will angle the Wall of Fire and move it more towards Torq corraling them for Torq's wrath. (DC18 DEX, fail = 20 + 5 = 29, save = 12 + 5 = 17)
While moving, Jinara will sling a Fireball over his shoulder on the goblins aiming to maximize casualties. (DC18 DEX, fail = 35, half on success)