(You can cast it at a higher level but as long as you've been concentrating on it, you still have at least 60 more rounds of it left. Casting at higher level won't increase the range or area of effect.)
"Aryn, let the general know we've taken care of the southern fleet and we're heading to aid the west." Torq says as they break off from the other group on their way to the tower. As they land and hurriedly rush to load up Calypso Torq will grab some extra rope and stuff it in his bag. "Let's finish this." he says as they fly off towards the approaching fleet watching the projectiles arc over their heads.
(OOC: I was wanting to dismiss the current control water spell and cast it again. I only have one 4th level spell slot open though, so that would be my last time I could cast it. I do have one 5th and one 7th level spell slot open and was wondering if I could cast control water using those as well if needed, even if it doesn't make the spell any bigger.)
(Y'all can do whatever you want. Torq and I are way behind y'all. You might as well do some damage and have your fun before we lay the smackdown on em. :) )
"General, the southern fleet is reduced to four ships. We're returning to aid the western front. Is there anything you'd like for us to do? Focus on one side or certain ships?" Aryn asks telepathically using her ring.
(OOoooooohhhh... I didnt know that. I thought once I put it in place... it was stuck in that spot for up to an hour or until I dismissed it. I didnt think I could move it. That is awesome...)
"I have a plan.. it is going to use my final charge on my amulet.. but I am going to make a trench and redirect the flow of the water at the same time... working to push the ships into it... " Mucor would say with a snort. He would then fly 200 feet into the air and make his way towards the front ship to the south. He would the reposition his trench so that the northern end of the trench was just a few feet in front of it and the southern end of the trench stretched so that it was in front of the other ship to its south. He would then twirl his staff once more with one hand while clutching his amulet in the other.. casting control water to direct the flow of the water so that there was a strong current 100 ft x 100ft pushing the boats directly towards the trench.
(OOC: Basically i want to make a 100ft long trench to kill the first two ships on the southern ship formation... and making a 100ft area of current that pushes ships towards the trench if they try to get away. If you think it might be more effective to make 2 trenches and just move them in front of ships, I can do that too... that might be easier.. I mean ships like that have a lot of forward momentum and i doubt they would be able to stop on a dime...)
(Sorry everyone. Work has been crazy last couple of days.)
Gaelin would watch Mucor and tell Valeera to head towards the southern section of the fleet and use her control water to push more ships from the north or south into the trench. Then telepathically he'd say, "Aryn, tell the general to focus on the northern half."
(Hoping Valeera can summon a wave that pushes from behind at a bit of an angle towards the trench)
(Jinara- we can retcon your turn if you want to do anything. Going to assume Aryn contacts the general with Gaelin's advice.)
Gaelin, Mucor and Valeera take off to the west towards the lead ship of the southern wedge. As the ships come into range Mucor creates a wide trench beneath the front two ships while Valeera summons a wave to the north that pushes the two northern ships into the trench. Simultaneously Mucor creates a similar wave to teh south that carries the far west and center ship into the trench. Two ships capsize as the wave carries them towards the trench and they fly over the 100ft drop colliding in a giant tangle of 6 ironclad ships. The force of the fall carries one ship into the ocean floor that lies 30 feet below the bottom of the trench. The upended ship snaps in half and the ships splinter into nothing more than a collage of large and small floating pieces. The fleet advances while Aryn hears General Keldrosh's voice in her mind, "Impressive. I'll send out the order now." and you can hear the quick sharp bursts of horns signalling the defenses. The weretwins reach the edge of the front while Aryn and Torq move ever closer.
(The fleet is 3 turns away from impacting the front)
This post has potentially manipulated dice roll results.
Gaelin will tell Valeera to move west and slightly south as far as she can. If he is in range of the southernmost ship he'll throw a Fireball at it between the masts.
Aryn will move as far as they can towards the front and relay the general's response to the group, "General Keldrosh said for us to focus on the southern half and they'll target the northern half.
"Nevermind treebeard! Focus on the southern forces, circle around and prevent them from moving out of our trap!" Mucor would shout to his wooden friend.
(OOC: So mucor isn't going to do much... he doesn't want to risk getting any closer to boats because he doesn't want to get hit and lose concentration. I also have no damaging cantrips or spells that don't require concentration :D erupting earth specifically says "point on the ground" so I don't know that parts of a boat is considered ground.)
Move (through Doomtail): 320 ft NW (his Action & Movement) towards the closest Northern ironclad (since all southern is destroyed) to my current location
DoomTail's Hasted Action: Dash for another 160 ft if not within 120 ft range of an ironclad
Currrent turn
Move (through Doomtail): If not within 120 ft of an ironclad ship, move needed speed to get there. After the iron (see below) is obtained, the rest of his movement and hasted action would be used to place us over a southern ship. DoomTail would use his bonus action to drop a crate on the ship directly below. He would use his main action to Dodge
Bonus: Convert 2nd level slot for SP
Action: Cast Telekinesis (using amulet for dual concentration) making an attempt to pull 750 lb piece of iron off the front of the ironclad. (I am hoping this will create a giant hole in the ship while I pull that iron over to the southern front. Let me know if I need to roll anything. )
This post has potentially manipulated dice roll results.
(No worries. I know weekends especially around the holidays will be slow. Will post sometime this afternoon.)
30 (Rolled for you. DC was 20 but you knocked it out of the park.)
While Aryn, Torq, Treebeard and the weretwins head towards the fray, Mucor sits idle watching over the battlefield as the fleet approaches making sure his coordinated attack with Valeera continues to wreak havoc on the fleet as 4 four more ships are carried into the churning deep. Valeera, Gaelin, Doom Tail and Jinara rush into action. Valeera heads west towards the southern half and Gaelin lobs a fireball between the masts of a ship. The flames rip and burn away at the sails but they still catch the wind and push the ship forward, although at a slightly slower pace than before. Jinara and Doom Tail reach the northern half quickly hovering over the lead ironclad. Doom Tail wriggles his right wing a bit and a bundles drops onto the ironclad's deck exploding with a loud BOOM. Wood splinters and bodies are sent flying as a terrible sound of wrenching metal fills the air. Jinara, with one hand outstreched flexes and rips off a third of the bow of another ironclad. The ship immediately stalls as it nosedives while water rushes into its open hull. More flaming projectiles and stones enter the air as another volley is released targeting the upper half of the fleet. More ships are damaged and a few destroyed as the focused fire hits the fleet near the center.
Mucor would fly north, moving his large trench so that it stretched in front of both if the two northern-most ships that were approaching our allied ships.
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(OOC: Can I cast control water with higher level spell slots? Could it increase the range of the spells?)
(You can cast it at a higher level but as long as you've been concentrating on it, you still have at least 60 more rounds of it left. Casting at higher level won't increase the range or area of effect.)
"Aryn, let the general know we've taken care of the southern fleet and we're heading to aid the west." Torq says as they break off from the other group on their way to the tower. As they land and hurriedly rush to load up Calypso Torq will grab some extra rope and stuff it in his bag. "Let's finish this." he says as they fly off towards the approaching fleet watching the projectiles arc over their heads.
(How soon will Aryn and I reach the front?)
(OOC: I was wanting to dismiss the current control water spell and cast it again. I only have one 4th level spell slot open though, so that would be my last time I could cast it. I do have one 5th and one 7th level spell slot open and was wondering if I could cast control water using those as well if needed, even if it doesn't make the spell any bigger.)
(Do we want to charge for first strike or do we want to hold until they are closer and release everything all at once?)
(Just curious Mucor, why would you want to dismiss the spell? You can change the location and/or effect each round at will.)
(@Torq- You and Aryn are 5 rounds from the front. The fleet is four rounds from the front. Weretwins are one round from the front.)
(Y'all can do whatever you want. Torq and I are way behind y'all. You might as well do some damage and have your fun before we lay the smackdown on em. :) )
"General, the southern fleet is reduced to four ships. We're returning to aid the western front. Is there anything you'd like for us to do? Focus on one side or certain ships?" Aryn asks telepathically using her ring.
(OOoooooohhhh... I didnt know that. I thought once I put it in place... it was stuck in that spot for up to an hour or until I dismissed it. I didnt think I could move it. That is awesome...)
"I have a plan.. it is going to use my final charge on my amulet.. but I am going to make a trench and redirect the flow of the water at the same time... working to push the ships into it... " Mucor would say with a snort. He would then fly 200 feet into the air and make his way towards the front ship to the south. He would the reposition his trench so that the northern end of the trench was just a few feet in front of it and the southern end of the trench stretched so that it was in front of the other ship to its south. He would then twirl his staff once more with one hand while clutching his amulet in the other.. casting control water to direct the flow of the water so that there was a strong current 100 ft x 100ft pushing the boats directly towards the trench.
(OOC: Basically i want to make a 100ft long trench to kill the first two ships on the southern ship formation... and making a 100ft area of current that pushes ships towards the trench if they try to get away. If you think it might be more effective to make 2 trenches and just move them in front of ships, I can do that too... that might be easier.. I mean ships like that have a lot of forward momentum and i doubt they would be able to stop on a dime...)
(Sorry everyone. Work has been crazy last couple of days.)
Gaelin would watch Mucor and tell Valeera to head towards the southern section of the fleet and use her control water to push more ships from the north or south into the trench. Then telepathically he'd say, "Aryn, tell the general to focus on the northern half."
(Hoping Valeera can summon a wave that pushes from behind at a bit of an angle towards the trench)
(Jinara- we can retcon your turn if you want to do anything. Going to assume Aryn contacts the general with Gaelin's advice.)
Gaelin, Mucor and Valeera take off to the west towards the lead ship of the southern wedge. As the ships come into range Mucor creates a wide trench beneath the front two ships while Valeera summons a wave to the north that pushes the two northern ships into the trench. Simultaneously Mucor creates a similar wave to teh south that carries the far west and center ship into the trench. Two ships capsize as the wave carries them towards the trench and they fly over the 100ft drop colliding in a giant tangle of 6 ironclad ships. The force of the fall carries one ship into the ocean floor that lies 30 feet below the bottom of the trench. The upended ship snaps in half and the ships splinter into nothing more than a collage of large and small floating pieces. The fleet advances while Aryn hears General Keldrosh's voice in her mind, "Impressive. I'll send out the order now." and you can hear the quick sharp bursts of horns signalling the defenses. The weretwins reach the edge of the front while Aryn and Torq move ever closer.
(The fleet is 3 turns away from impacting the front)
Lightbringers!
map:
"Treebeard,hear north and intercept those ships" Mucor would shout as flies north as far as he can without having to move either of his spells.
Gaelin will tell Valeera to move west and slightly south as far as she can. If he is in range of the southernmost ship he'll throw a Fireball at it between the masts.
Fireball: 32
Aryn will move as far as they can towards the front and relay the general's response to the group, "General Keldrosh said for us to focus on the southern half and they'll target the northern half.
"Nevermind treebeard! Focus on the southern forces, circle around and prevent them from moving out of our trap!" Mucor would shout to his wooden friend.
(OOC: So mucor isn't going to do much... he doesn't want to risk getting any closer to boats because he doesn't want to get hit and lose concentration. I also have no damaging cantrips or spells that don't require concentration :D erupting earth specifically says "point on the ground" so I don't know that parts of a boat is considered ground.)
Torq will ride alongside Aryn patiently waiting to aid in the battle.
(sorry guys! had a boat load of people at my house this weekend and zero free time. thanks for the opportunity to retcon @Xtra)
retcon turn
Bonus: Convert SP for 5th level slot.
Action: Cast Haste on DoomTail
Move (through Doomtail): 320 ft NW (his Action & Movement) towards the closest Northern ironclad (since all southern is destroyed) to my current location
DoomTail's Hasted Action: Dash for another 160 ft if not within 120 ft range of an ironclad
Currrent turn
Move (through Doomtail): If not within 120 ft of an ironclad ship, move needed speed to get there. After the iron (see below) is obtained, the rest of his movement and hasted action would be used to place us over a southern ship. DoomTail would use his bonus action to drop a crate on the ship directly below. He would use his main action to Dodge
Bonus: Convert 2nd level slot for SP
Action: Cast Telekinesis (using amulet for dual concentration) making an attempt to pull 750 lb piece of iron off the front of the ironclad. (I am hoping this will create a giant hole in the ship while I pull that iron over to the southern front. Let me know if I need to roll anything. )
(No worries. I know weekends especially around the holidays will be slow. Will post sometime this afternoon.)
30 (Rolled for you. DC was 20 but you knocked it out of the park.)
While Aryn, Torq, Treebeard and the weretwins head towards the fray, Mucor sits idle watching over the battlefield as the fleet approaches making sure his coordinated attack with Valeera continues to wreak havoc on the fleet as 4 four more ships are carried into the churning deep. Valeera, Gaelin, Doom Tail and Jinara rush into action. Valeera heads west towards the southern half and Gaelin lobs a fireball between the masts of a ship. The flames rip and burn away at the sails but they still catch the wind and push the ship forward, although at a slightly slower pace than before. Jinara and Doom Tail reach the northern half quickly hovering over the lead ironclad. Doom Tail wriggles his right wing a bit and a bundles drops onto the ironclad's deck exploding with a loud BOOM. Wood splinters and bodies are sent flying as a terrible sound of wrenching metal fills the air. Jinara, with one hand outstreched flexes and rips off a third of the bow of another ironclad. The ship immediately stalls as it nosedives while water rushes into its open hull. More flaming projectiles and stones enter the air as another volley is released targeting the upper half of the fleet. More ships are damaged and a few destroyed as the focused fire hits the fleet near the center.
Lightbringers!
(Fleet is 2 turns away from the front.)
map:
Torq will look on helplessly and wish they could move faster.
Mucor would fly north, moving his large trench so that it stretched in front of both if the two northern-most ships that were approaching our allied ships.