(@Mucor- You don't know if Daegon is aware of the teleportation circle at the castle, but you do know if he were able to take over the castle it would give him a launching pad for his forces deep behind the front lines. He might also just be mad at you. :) )
Jinara- You see skeletons, zombie, orcs and ogres but something bigger than ogres trailing behind the horde in pairs. You can't fully make out their features but you can tell they are more than twice the size of an ogre.
The storm clouds above you flash with lightning and rain begins to soak into your armor. As each of you make your way the army groups rush to their defensive positions as the horde rapidly approaches. The army groups set their formations as another flash of lightning lights up the sky. You see the massive horde in the distance and see the tower forms of giants in the rear. Each of them carrying large boulders as they lumber forward. Adrenaline courses through your veins as you watch and hear the rumble of the horde sprinting towards you.
Initiative Order: Group 1: Aryn & Torq Group 2: Jinara & Horde Group 3: Gaelin & Mucor
"Aim for just beyond the road to the south." Aryn shouts as she draws back her own arrow aimed at the nearest giant on the left. "Loose!" she yells as she releases her arrow. "Prepare another volley and hold." she yells as she draws another arrow and releases it at the same target.
(@Xtra- does this count as the first round for my assassin feature or has that already past? Trying to decide whether to use action surge or not.)
Torq will look to the weretwins and say telepathically, "Follow me." and take off SE towards the horde. "Target the two ogre clusters in the center." and if he's within 150 feet, throw his hammer down onto the SE front skeletons. "Circle back to the castle after you drop."
This post has potentially manipulated dice roll results.
The archers release a volley of arrows into the rainy sky. Most of the arrows fly true but some fall short battered by the rain drops. 19 skeletons fall as the arrows impact their bodies. Your two arrows sink into the giant's chest but the monster just keeps moving through the pain. To the southeast, Torq and the weretwins head south splitting apart. Torq's hammer flies down to the ground around the easternmost skeleton group. It vanishes in a flash of white flame that leaves behind nothing but charred bones. The horde advances onward towards the castle uninterrupted by the damage received. The trees to the west continue to rustle as something large lumbers towards the western wall.
This post has potentially manipulated dice roll results.
Jinara flies out his 30 ft SW over Gaelin's infantry unit and casts Inferno send a fireball at the 3 western groups of skeletons. Once cast, he will turn and look towards the lumbering sound in the woods to discern what is coming. (any check for this?)
(DC18 DEX, Fail = 21 + 5 = 26, Success = 10 + 5 = 15 for each group)
@Jinara- Perception check. You'd need above 25 to discern what it is though. It's pretty deep in there still, it's raining and the foliage is quite thick. Gaelin's 22 was only enough to notice the movement. I assume you'd spend a sorcery point to make Inferno a distant spell the skeletons are 220 feet from you after your movement?
I should've been better about letting y'all know distance. The front line of skeletons is 275 feet from the south wall of the castle (where the acolytes are), 245 feet from the south gate, and 170 feet from the front line of infantry. The southern & western end of the shaded (zig zag)area is 200 feet from the outer walls of the castle. The inner end is 120 feet from the outer walls.
(OOC: How many creatures are manning the ballistas? And when it comes to conjuring animals... how strict are you on conjure animals? Are we OK as longs as it meets the CR criteria? Also... we don't see like... smoke billowing from the forest to give us any indication that it is like.. a huge fire elemental or any other magical effects to indicate that it is anything other than a large ogre or giant or something right? )
(There are two guards stationed at each ballista. You employee the captain of the guard to procure guards specifically for the ballistas in addition to your army groups. Conjure animals is good as long as the requirements for the spell are met. You control their actions so it's really how much do you want to do. No special indicators other than a large creature or large group of creatures.)
"There's something to the west in the forest. Valeera and I are going to scout it out." Gaelin says telepathically to the group and will fly west 160 feet hovering 100 feet off the ground.
Perception: 27
If he can see the creature/ creatures, he'll target the biggest one with a Guiding Bolt.
Attack: 20 Damage: 12 (If it hits, the next attack roll against it has advantage.)
Gaelin- You see a towering Zombie Storm Giant trampling through the forest. Your spell slams into its chest illuminating the huge creature in dim white light. It looks up at you in anger and roars.
(OOC: OK.. so asking the team a bit... but would you rather have 6 x dire wolf or 3 times ice spider queen... I was thinking about having them attack whatever the huge thing is coming through the woods... the dire wolves would get pack tactics and could maybe keep the creature knocked prone and buy us time... where the ice spiders could web the creature and cause lots of passive ice damage!)
(OOC: Since I don't think Mucor would have ever seen an Ice spider.. I will go with dire wolves.)
Mucor would turn towards the sound of the trees and quickly tap the end of his staff against the ground six times. Each time he does, a tremor travels through the earth and a dire wolf erupts from out of the soft and fertile soil sixty feet to the east of the minotaur (Casting conjure animals at 7th level). Each of them would then dashtowards the direction of the forest, hoping to intercept whatever enemies lie within the nearby forest.
Three arcs of red light streak through the rainy sky and three explosions of fire crack the air sending blackened bones flying as Jinara releases his spell. Mucor summons a pack of wolves that charge towards the huge giant now visible from the illumination caused by Gaelin's spell. (Anyone with passive perception of 15 can see the outline of the giant.)
Aryn will look over towards the west and target the lit up form of the giant with her bow. "Aim for the road!" she shouts down to the archers and releases her arrow towards the giant. "Loose!" she shouts again as she draws another arrow and turns back to the south releasing the second arrow at her original giant target. "Hold for the next volley."
This post has potentially manipulated dice roll results.
(Oh yea I forgot my army group rolls. 1st round: 23 2nd: 53)
Torq and the weretwins will continue on their path southwards. If they're in range, the twins will drop the first bundle on the center east ogre cluster then head west. Torq will fly straight south towards the far east ogre cluster and if in range drop a bundle in the middle of them and use his action to recall his hammer.
This post has potentially manipulated dice roll results.
(Yup still need Jinara, Gaelin and Mucor's first round.)
Aryn's first arrow impact into the storm giant's shoulder. The creature hardly notices the damage as the lightning arcs off its thick hide harmlessly. Her second arrow slams into the southern giant's knee and causes him to falter for a step before it continues forward. Despite the continuous stride, the southern giant is looking rough. A volley of arrows fly beneath Aryn and Calypso and fly out towards the horde. The arrows pierce through the armor of the skeletons and take out 12 of them. Torq, Alexandria and Juliana race south hovering in the air as the horde passes below them. Torq and Alexandria each drop a bundle in the crowd of ogres. The bundle slams into the ground with a thud followed by an immediate explosion that sends flaming oil all around. The ogres caught in the blast are blown to bits and only charred hunks of flesh remain. The unfortunate zombies nearest to the ogres are also consumed and their still burning corpses lie on the ground.
The horde continues their march towards the castle with great haste. The skeletons near the outer edge of the trenches and bonfires. You begin to hear the growing moan and high low screams of orcs and skeletons as they get closer and closer. To the west, the storm giant opens its mouth an a deafening roar echoes out across the battlefield. Light crackles in his right hand and he launches a lightning bolt at Valeera and Gaelin. The sky by Gaelin and Valeera flashes white with electricity as a streak of lightning appears to come from the forest and slams into their bodies.
Gaelin & Valeera- DC17 Dex save or take 72 lightning damage, half on success.
(OOC: I thought my first round was to summon the wolves?.. oh army.. that is right. my infentry is going to stay in position.. not moving forward at all.. waiting for the enemies to approach them.)
(Whatever they're after. They aren't going to get it.)
(@Mucor- You don't know if Daegon is aware of the teleportation circle at the castle, but you do know if he were able to take over the castle it would give him a launching pad for his forces deep behind the front lines. He might also just be mad at you. :) )
Jinara- You see skeletons, zombie, orcs and ogres but something bigger than ogres trailing behind the horde in pairs. You can't fully make out their features but you can tell they are more than twice the size of an ogre.
The storm clouds above you flash with lightning and rain begins to soak into your armor. As each of you make your way the army groups rush to their defensive positions as the horde rapidly approaches. The army groups set their formations as another flash of lightning lights up the sky. You see the massive horde in the distance and see the tower forms of giants in the rear. Each of them carrying large boulders as they lumber forward. Adrenaline courses through your veins as you watch and hear the rumble of the horde sprinting towards you.
Initiative Order:
Group 1: Aryn & Torq
Group 2: Jinara & Horde
Group 3: Gaelin & Mucor
Aryn & Torq!
map: Castle Daybreak Assualt
"Aim for just beyond the road to the south." Aryn shouts as she draws back her own arrow aimed at the nearest giant on the left. "Loose!" she yells as she releases her arrow. "Prepare another volley and hold." she yells as she draws another arrow and releases it at the same target.
(@Xtra- does this count as the first round for my assassin feature or has that already past? Trying to decide whether to use action surge or not.)
Army group: 8
(It has already past. You can roll a DC 16 stealth check to see if you get sneak/ advantage.)
Stealth: 28
Attacks: (sharpshooter) 1: 23 13. 2: 12 17
damage: 1: 23 3 2: 18 7 Sneak: 11
Torq will look to the weretwins and say telepathically, "Follow me." and take off SE towards the horde. "Target the two ogre clusters in the center." and if he's within 150 feet, throw his hammer down onto the SE front skeletons. "Circle back to the castle after you drop."
Hammer: 22
The archers release a volley of arrows into the rainy sky. Most of the arrows fly true but some fall short battered by the rain drops. 19 skeletons fall as the arrows impact their bodies. Your two arrows sink into the giant's chest but the monster just keeps moving through the pain. To the southeast, Torq and the weretwins head south splitting apart. Torq's hammer flies down to the ground around the easternmost skeleton group. It vanishes in a flash of white flame that leaves behind nothing but charred bones. The horde advances onward towards the castle uninterrupted by the damage received. The trees to the west continue to rustle as something large lumbers towards the western wall.
Jinara then Gaelin and Mucor!
map: Daybreak
Jinara flies out his 30 ft SW over Gaelin's infantry unit and casts Inferno send a fireball at the 3 western groups of skeletons. Once cast, he will turn and look towards the lumbering sound in the woods to discern what is coming. (any check for this?)
(DC18 DEX, Fail = 21 + 5 = 26, Success = 10 + 5 = 15 for each group)
@Jinara- Perception check. You'd need above 25 to discern what it is though. It's pretty deep in there still, it's raining and the foliage is quite thick. Gaelin's 22 was only enough to notice the movement. I assume you'd spend a sorcery point to make Inferno a distant spell the skeletons are 220 feet from you after your movement?
I should've been better about letting y'all know distance. The front line of skeletons is 275 feet from the south wall of the castle (where the acolytes are), 245 feet from the south gate, and 170 feet from the front line of infantry. The southern & western end of the shaded (zig zag)area is 200 feet from the outer walls of the castle. The inner end is 120 feet from the outer walls.
(OOC: How many creatures are manning the ballistas? And when it comes to conjuring animals... how strict are you on conjure animals? Are we OK as longs as it meets the CR criteria? Also... we don't see like... smoke billowing from the forest to give us any indication that it is like.. a huge fire elemental or any other magical effects to indicate that it is anything other than a large ogre or giant or something right? )
(There are two guards stationed at each ballista. You employee the captain of the guard to procure guards specifically for the ballistas in addition to your army groups. Conjure animals is good as long as the requirements for the spell are met. You control their actions so it's really how much do you want to do. No special indicators other than a large creature or large group of creatures.)
OOC: I was referring to the enemy ballistas, sorry :P
"There's something to the west in the forest. Valeera and I are going to scout it out." Gaelin says telepathically to the group and will fly west 160 feet hovering 100 feet off the ground.
Perception: 27
If he can see the creature/ creatures, he'll target the biggest one with a Guiding Bolt.
Attack: 20 Damage: 12 (If it hits, the next attack roll against it has advantage.)
(Apologies. There aren't any enemy ballistas.)
Gaelin- You see a towering Zombie Storm Giant trampling through the forest. Your spell slams into its chest illuminating the huge creature in dim white light. It looks up at you in anger and roars.
(OOC: OK.. so asking the team a bit... but would you rather have 6 x dire wolf or 3 times ice spider queen... I was thinking about having them attack whatever the huge thing is coming through the woods... the dire wolves would get pack tactics and could maybe keep the creature knocked prone and buy us time... where the ice spiders could web the creature and cause lots of passive ice damage!)
(OOC: Since I don't think Mucor would have ever seen an Ice spider.. I will go with dire wolves.)
Mucor would turn towards the sound of the trees and quickly tap the end of his staff against the ground six times. Each time he does, a tremor travels through the earth and a dire wolf erupts from out of the soft and fertile soil sixty feet to the east of the minotaur (Casting conjure animals at 7th level). Each of them would then dashtowards the direction of the forest, hoping to intercept whatever enemies lie within the nearby forest.
Three arcs of red light streak through the rainy sky and three explosions of fire crack the air sending blackened bones flying as Jinara releases his spell. Mucor summons a pack of wolves that charge towards the huge giant now visible from the illumination caused by Gaelin's spell. (Anyone with passive perception of 15 can see the outline of the giant.)
Aryn & Torq!
Map: Daybreak
Aryn will look over towards the west and target the lit up form of the giant with her bow. "Aim for the road!" she shouts down to the archers and releases her arrow towards the giant. "Loose!" she shouts again as she draws another arrow and turns back to the south releasing the second arrow at her original giant target. "Hold for the next volley."
Attack: 1: (sharpshooter): 23 24 2: 26
Damage: 1: 21 8 12 (sneak) 2: 15 9
Army Group: 16
(Oh yea I forgot my army group rolls. 1st round: 2 3 2nd: 5 3)
Torq and the weretwins will continue on their path southwards. If they're in range, the twins will drop the first bundle on the center east ogre cluster then head west. Torq will fly straight south towards the far east ogre cluster and if in range drop a bundle in the middle of them and use his action to recall his hammer.
(Yup still need Jinara, Gaelin and Mucor's first round.)
Aryn's first arrow impact into the storm giant's shoulder. The creature hardly notices the damage as the lightning arcs off its thick hide harmlessly. Her second arrow slams into the southern giant's knee and causes him to falter for a step before it continues forward. Despite the continuous stride, the southern giant is looking rough. A volley of arrows fly beneath Aryn and Calypso and fly out towards the horde. The arrows pierce through the armor of the skeletons and take out 12 of them. Torq, Alexandria and Juliana race south hovering in the air as the horde passes below them. Torq and Alexandria each drop a bundle in the crowd of ogres. The bundle slams into the ground with a thud followed by an immediate explosion that sends flaming oil all around. The ogres caught in the blast are blown to bits and only charred hunks of flesh remain. The unfortunate zombies nearest to the ogres are also consumed and their still burning corpses lie on the ground.
The horde continues their march towards the castle with great haste. The skeletons near the outer edge of the trenches and bonfires. You begin to hear the growing moan and high low screams of orcs and skeletons as they get closer and closer. To the west, the storm giant opens its mouth an a deafening roar echoes out across the battlefield. Light crackles in his right hand and he launches a lightning bolt at Valeera and Gaelin. The sky by Gaelin and Valeera flashes white with electricity as a streak of lightning appears to come from the forest and slams into their bodies.
Gaelin & Valeera- DC17 Dex save or take 72 lightning damage, half on success.
Jinara then Gaelin and Mucor!
map: Daybreak
Army group rolls:
(OOC: I thought my first round was to summon the wolves?.. oh army.. that is right. my infentry is going to stay in position.. not moving forward at all.. waiting for the enemies to approach them.)
damage? 7 6