(Sorry for delay. Perception: 16. And yes i did spend SP.)
1st round army roll: 10
Hearing Gaelin's annoucement of the Giant, Jinara responds "Do you need me or do you think you and Valeera can handle it?" given he is the closest ally. Awaiting the reply, he will hold a Wall of Fire positioned in the middle of the zig zag trenches right on the road. As soon as the skeletons step foot on the 160 ft mark, I want to release the hold and cast the spell. This should ignite the trenches. Damage side out, of course.
"I think we are good." Gaelin replies telepathically. Are we good? he thinks to himself then turns back to look at the storm giant thinking of how to handle it. Gaelin looks down at himself and coughs up some blood. "You alright Valeera?" He says breathing heavily. "We're just gonna lure it closer." he says telepathically to the group. He'll look down at Valeera and rub her side and cast Cure Wounds through his staff healing her: 25
Your 1st round army group total: 55! (Army group rolls also determine the flow of battle as well as damage.)
The army groups are amped and stand ready for battle. The encroaching horde has no effect on their morale and they are fully committed to fighting. Jinara begins twisting his hands and a small flame grows within his hands as he watches the horde's approach very closely. Gaelin and Valeera reeling from the blow make a tactical retreat to the front lines. "Thank you. I'm fine." Valeera responds as the healing energy flows through her.
This post has potentially manipulated dice roll results.
(OOC: Sorry for the delay! Last night and today have been busy!)
Mucor would have his wolves continue to dash towards the approaching glowing giant as he turns to face the approaching army. He would tap his staff against the ground once more as mushrooms and mold seems to rise up from the ground like multicolored snow to cover the ground in front of the approaching army as he cast plant growth.. creating a thick sticky mass of fungi for the undead to trudge through as spores circle his body.
Bolstered by the explosions from Torq and Alexandria as well as the stoic resolve of the group, your army groups stand ready and eager to fight the oncoming horde. They remain in their tight battle formations forming an impenetrable wall in front of the castle. Mucor slams his staff into the ground creating a thick barrier of mushrooms between the horde and the castle defenses.
Aryn & Torq!
map: Daybreak (line is just where the two monitors are split.)
(OOC: Sorry for my turns not being super exciting.. I am just sending troops towards the Approaching giant and trying to make it take as long as possible for the enemy to reach our castle... hoping that our defenses get more time to beat them up before they start to damage our infantry)
Aryn will draw another arrow and use Fighting Spirit to give herself advantage and the attacks. "Aim for the 200ft markers." she shouts down to the archers as she lets her first arrow fly towards the northeast giant. Then draws a second arrow and releases it at the damaged northwest giant. She'll burn action surge and draw two more arrows releasing them at the NW giant if it's still alive then target the NE giant. She'll wait for the horde to reach the markers before shouting, "Fire at Will!"
(Nope that is fine. @Xtra. adjust my range from 160ft to 200 ft. As soon as the first skeleton walks hits 200 ft within the plant growth between the split of the trenches, Jinara will release his spell. IF they step anywhere in the trenches and reach the 160 ft mark, he will also release the spell.)
@Xtra: if they hoard does not reach threshold before the start of my next turn, I will send it any in order to ignite the trenches. Just FYI so I do not waste a spell.
This post has potentially manipulated dice roll results.
Alexandria and Juliana will head west and drop their second bundle centered on the cluster of orges and begin their return to the castle with any remaining movement. Torq will head southwest and drop his second bundle between the two SW giants and orc cluster. For his action, he'll throw his hammer down towards the SW pair of giants that he dropped a bundle on. Just in case they somehow survive. If he has any remaining movement he'll turn north and begin heading back to the castle.
An intense quiet falls over the battlefield as Torq, Alexandria and Juliana fly across the sky. Two large explosions illuminate the field behind the majority of the horde as Torq's bundle explodes followed by Alexandria's. The ogres and nearby orcs and zombies are consumed by fire while the two giants frantically pat themselves out just as Torq's hammer explodes at their feet. They reel from the intense burns but slog forward each hurling a rock at the annoying griffons. The stones impact each griffon with such force that you are lifted 10 feet up and fall 40 feet as the griffon fights to maintain its flight. The Northwest giant falls forward into the ground an arrow protruding out the back of its skull. The northeast giant continues forward with three arrows embedded deep in his chest and hurls a rock at the castle gate once he makes it in range. The rock soars through the air and impacts into the SW tower of the gate with a loud thud. Two other giants hurl their rocks but both miss and land in the dirt just in front of the southern wall and bounce harmlessly off the thick defensive wall.
The horde advances and as they reach the first barrier the world is set into flame as a wall of fire stretches between the front two bonfires igniting the oil trenches. Fire streaks along the network of oil and large plumes of fire puff into existence as each bonfire is lit. Aryn commands the archers to begin their assault and a rain of arrows falls down upon the first line of skeletons who fearlessly step through the flames. The ballistas also join in skewering through multiple skeletons with their elongated bolts. Two ballista bolts also strike the storm giant who crashes through the forest edge covered in debri. The bolts pass through his bulbous rotting flesh and stick into the ground 10 feet behind it. The giant roars in anger from teh damage but lumbers on towards the castle.
Damage: Bronze Claw: 26 Night Dream: 30 (Torq- Make three DC 17 Strength saves for you, Alexandria and Juliana. If you fail you fall off the griffon. Also, need your army group rolls.)
As the rock hits Torq quickly swivels and hangs on looking off towards Alexandria and Juliana he sees only Alexandria still gripping tightly on the saddle. Falling to the ground is Juliana who reaches up helplessly trying to grab at the griffon's claws. Torq leaps off the back of his griffon and flies towards Juliana who impacts into the ground with a thud taking: 43 damage. The flaming corpses of the ogres lie around her as she gasps for air choking loudly as the smoke makes it difficult to recover her breath.
Jinara will launch a Fireball towards the closest SW group of skeletons. I want to position it so that the center point would be 20 ft SW of the front skeleton
Gaelin will instruct Valeera to fly down within 40 feet of the storm giant. He'll look down at it and cast Polymorph on it.
DC 18 Wis or it turns into a goat. If the spell works he'll tell Valeera to drop to the ground and Gaelin will run pick it up and return to Valeera telling her to fly up into the air.
This post has potentially manipulated dice roll results.
(OOC: OK)
As the six dire wolfs make their way towards the giant, he would command them to slow their approach so that they may swarm around their enemy next turn. Then looking at the approaching enemies, he would point his staff to the south east and cast Wall of Thorns using the power of his staff and a charge from his necklace. Instantly a wall of thorns would erupt from the ground under the last line of skeletons and the front line of zombies just east of his large overgrown mushroom patch.
Jinara's fireball explodes in the midst of the of a group of skeletons. Fragments of bone, armor and weapons are sent flying through the air from the blast. The wolves slowly approach their target maneuvering into a better flanking formation just as it shrinks down in a flash of arcane energy and transforms into a goat. The huge form of Valeera lands next to it as Gaelin swiftly picks it up and they fly up into the air 90 feet. To the east, Mucor's staff glows green as he slams it into the ground. Vines burst from the ground beneath the last line of skeletons piercing and wrapping around their bodies crushing them instantly.
(Still need army group rolls from Mucor and Gaelin!)
This post has potentially manipulated dice roll results.
Torq will rage and call out to Night Dream telling the griffon to fly back to the castle and safety. (Assuming Alexandria is flying down to check on her sister.) He'll pick up Juliana and help her mount back with Alexandria. Looking over to Alexandria he'll say, "Back to the front lines...Now! Watch out for those stones. I'll try to distract them." Then he'll use Action Surge and turn to the north east facing the zombies and point his axe expending a charge to send out a cone of lightning.
DC15 dex or take: 21 lightning damage.
Army group: 24
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(Sorry for delay. Perception: 16. And yes i did spend SP.)
1st round army roll: 10
Hearing Gaelin's annoucement of the Giant, Jinara responds "Do you need me or do you think you and Valeera can handle it?" given he is the closest ally. Awaiting the reply, he will hold a Wall of Fire positioned in the middle of the zig zag trenches right on the road. As soon as the skeletons step foot on the 160 ft mark, I want to release the hold and cast the spell. This should ignite the trenches. Damage side out, of course.
DC18 DEX, Fail = 24 + 5 = 29, Success = 14 + 5 = 19
2nd round army roll: 7
Dex: 8 9
"I think we are good." Gaelin replies telepathically. Are we good? he thinks to himself then turns back to look at the storm giant thinking of how to handle it. Gaelin looks down at himself and coughs up some blood. "You alright Valeera?" He says breathing heavily. "We're just gonna lure it closer." he says telepathically to the group. He'll look down at Valeera and rub her side and cast Cure Wounds through his staff healing her: 25
Army group: 1-5 2 2- 5 6
We'll move back west in front of the infantry.
Your 1st round army group total: 55! (Army group rolls also determine the flow of battle as well as damage.)
The army groups are amped and stand ready for battle. The encroaching horde has no effect on their morale and they are fully committed to fighting. Jinara begins twisting his hands and a small flame grows within his hands as he watches the horde's approach very closely. Gaelin and Valeera reeling from the blow make a tactical retreat to the front lines. "Thank you. I'm fine." Valeera responds as the healing energy flows through her.
Mucor!
(OOC: Sorry for the delay! Last night and today have been busy!)
Mucor would have his wolves continue to dash towards the approaching glowing giant as he turns to face the approaching army. He would tap his staff against the ground once more as mushrooms and mold seems to rise up from the ground like multicolored snow to cover the ground in front of the approaching army as he cast plant growth.. creating a thick sticky mass of fungi for the undead to trudge through as spores circle his body.
Army rolls...
97
(Army group total: 57!)
Bolstered by the explosions from Torq and Alexandria as well as the stoic resolve of the group, your army groups stand ready and eager to fight the oncoming horde. They remain in their tight battle formations forming an impenetrable wall in front of the castle. Mucor slams his staff into the ground creating a thick barrier of mushrooms between the horde and the castle defenses.
Aryn & Torq!
map: Daybreak (line is just where the two monitors are split.)
(OOC: Sorry for my turns not being super exciting.. I am just sending troops towards the Approaching giant and trying to make it take as long as possible for the enemy to reach our castle... hoping that our defenses get more time to beat them up before they start to damage our infantry)
Aryn will draw another arrow and use Fighting Spirit to give herself advantage and the attacks. "Aim for the 200ft markers." she shouts down to the archers as she lets her first arrow fly towards the northeast giant. Then draws a second arrow and releases it at the damaged northwest giant. She'll burn action surge and draw two more arrows releasing them at the NW giant if it's still alive then target the NE giant. She'll wait for the horde to reach the markers before shouting, "Fire at Will!"
Attacks (all sharpshoter): (1) 15 13 (2) 25 18 (3) 11 26 (4) 25 12
Damage: (1) 24 2 11 (2) 25 4 (3) 19 8 (4) 20 2
(It's a good strategy. i think you might have messed up Jinara's a bit though. lol)
Army group: 17
(Nope that is fine. @Xtra. adjust my range from 160ft to 200 ft. As soon as the first skeleton walks hits 200 ft within the plant growth between the split of the trenches, Jinara will release his spell. IF they step anywhere in the trenches and reach the 160 ft mark, he will also release the spell.)
@Xtra: if they hoard does not reach threshold before the start of my next turn, I will send it any in order to ignite the trenches. Just FYI so I do not waste a spell.
Alexandria and Juliana will head west and drop their second bundle centered on the cluster of orges and begin their return to the castle with any remaining movement. Torq will head southwest and drop his second bundle between the two SW giants and orc cluster. For his action, he'll throw his hammer down towards the SW pair of giants that he dropped a bundle on. Just in case they somehow survive. If he has any remaining movement he'll turn north and begin heading back to the castle.
Hammer: DC 15 Dex 26 fire damage
An intense quiet falls over the battlefield as Torq, Alexandria and Juliana fly across the sky. Two large explosions illuminate the field behind the majority of the horde as Torq's bundle explodes followed by Alexandria's. The ogres and nearby orcs and zombies are consumed by fire while the two giants frantically pat themselves out just as Torq's hammer explodes at their feet. They reel from the intense burns but slog forward each hurling a rock at the annoying griffons. The stones impact each griffon with such force that you are lifted 10 feet up and fall 40 feet as the griffon fights to maintain its flight. The Northwest giant falls forward into the ground an arrow protruding out the back of its skull. The northeast giant continues forward with three arrows embedded deep in his chest and hurls a rock at the castle gate once he makes it in range. The rock soars through the air and impacts into the SW tower of the gate with a loud thud. Two other giants hurl their rocks but both miss and land in the dirt just in front of the southern wall and bounce harmlessly off the thick defensive wall.
The horde advances and as they reach the first barrier the world is set into flame as a wall of fire stretches between the front two bonfires igniting the oil trenches. Fire streaks along the network of oil and large plumes of fire puff into existence as each bonfire is lit. Aryn commands the archers to begin their assault and a rain of arrows falls down upon the first line of skeletons who fearlessly step through the flames. The ballistas also join in skewering through multiple skeletons with their elongated bolts. Two ballista bolts also strike the storm giant who crashes through the forest edge covered in debri. The bolts pass through his bulbous rotting flesh and stick into the ground 10 feet behind it. The giant roars in anger from teh damage but lumbers on towards the castle.
Damage: Bronze Claw: 26 Night Dream: 30 (Torq- Make three DC 17 Strength saves for you, Alexandria and Juliana. If you fail you fall off the griffon. Also, need your army group rolls.)
Jinara then Gaelin & Mucor!
map:
(Whoa that's a lot of damage.)
Army group: 5 3
As the rock hits Torq quickly swivels and hangs on looking off towards Alexandria and Juliana he sees only Alexandria still gripping tightly on the saddle. Falling to the ground is Juliana who reaches up helplessly trying to grab at the griffon's claws. Torq leaps off the back of his griffon and flies towards Juliana who impacts into the ground with a thud taking: 43 damage. The flaming corpses of the ogres lie around her as she gasps for air choking loudly as the smoke makes it difficult to recover her breath.
Jinara then Gaelin & Mucor!
Jinara will launch a Fireball towards the closest SW group of skeletons. I want to position it so that the center point would be 20 ft SW of the front skeleton
DC 18 DEX, Fail = 30 + 5 = 35, Success = 15 + 5 = 20
Army roll : 9
Gaelin will instruct Valeera to fly down within 40 feet of the storm giant. He'll look down at it and cast Polymorph on it.
DC 18 Wis or it turns into a goat. If the spell works he'll tell Valeera to drop to the ground and Gaelin will run pick it up and return to Valeera telling her to fly up into the air.
(OOC: Can the wolves get to the giant this round?)
(yes but they wouldn't be able to attack. They're 70 feet away so they'd have to use their action to dash.)
(OOC: OK)
As the six dire wolfs make their way towards the giant, he would command them to slow their approach so that they may swarm around their enemy next turn. Then looking at the approaching enemies, he would point his staff to the south east and cast Wall of Thorns using the power of his staff and a charge from his necklace. Instantly a wall of thorns would erupt from the ground under the last line of skeletons and the front line of zombies just east of his large overgrown mushroom patch.
Dex 18 or take 42
Wis: 2 (well alrightly then.)
Jinara's fireball explodes in the midst of the of a group of skeletons. Fragments of bone, armor and weapons are sent flying through the air from the blast. The wolves slowly approach their target maneuvering into a better flanking formation just as it shrinks down in a flash of arcane energy and transforms into a goat. The huge form of Valeera lands next to it as Gaelin swiftly picks it up and they fly up into the air 90 feet. To the east, Mucor's staff glows green as he slams it into the ground. Vines burst from the ground beneath the last line of skeletons piercing and wrapping around their bodies crushing them instantly.
(Still need army group rolls from Mucor and Gaelin!)
Aryn & Torq!
Map: Daybreak
Mucor army rolls! 4 3
Torq will rage and call out to Night Dream telling the griffon to fly back to the castle and safety. (Assuming Alexandria is flying down to check on her sister.) He'll pick up Juliana and help her mount back with Alexandria. Looking over to Alexandria he'll say, "Back to the front lines...Now! Watch out for those stones. I'll try to distract them." Then he'll use Action Surge and turn to the north east facing the zombies and point his axe expending a charge to send out a cone of lightning.
DC15 dex or take: 21 lightning damage.
Army group: 2 4