This post has potentially manipulated dice roll results.
"Archers! Target the southeast bonfire marker! Continue to fire at will! Ballistas! Target the ogres and giants when they get in range!" Aryn shouts as she moves Calypso south towards Torq. "I'll be there in a few moments. Try to draw all the giants close to you and I'll drop both bundles on em." She says telepathically to him. She'll pull back two arrows and release them at the SW most giant. Using fighting spirit to gain advantage, both sharpshooter.
Aryn's two arrows sink deep in the giant's chest as Calypso dashes towards Torq. It heaves as blood pours from the puncture wounds but staggers forward throwing a rock at the gate along with 4 other giants. One boulder impacts the iron reinforced wood and creates a large dent where splintered wood and broken iron jut out. Two other boulders hit the western tower in quick succession. The combined force of the blows causes a section of the tower to collapse underneath leaving the interior and inner wall of the tower exposed. Zombies and giants begin to crowd around Torq after he helps Juliana back onto Bronze Claw, drawn to the lone warrior who just took out half a battalion of zombies with a spray of lightning. Rotted hands and large clubs descend upon his body bruising the muscled flesh while smoke and fire clog the air around Torq. The rest of the horde advances reaching the edge of the 120ft marker. The awakened trees crouch leaning into a defensive position, bracing for the impending attack. Your army groups lock their shields and hold their spears and swords out waiting for the undead horde to meet their demise.
This post has potentially manipulated dice roll results.
"Turn and maul the approaching enemies!" Mucor would command the dire wolfs as the goat is lifted up into the air. The minotaur would then shake his head and remove the wall of thorns. "Alright...." He would mutter as four additional dire wolves materialize near the skeletons to the west. "Let's carve out a path to Torq.." He would say glancing to the dire wolves before rushing to meet the skeletons to his west.
(OOC: So a total of 10 dire wolves plus mucor...)
As mucor moves towards the skeletons, he would point his staff towards the enemy as a cloud of spores erupt from the ground around some of the closest enemies while the four newly summoned wolves instinctively avoid the spores and take advantage of their pack tactics to assault the skeletons.
Mucor action to cast conjure animals at 5th level Dire wolf attacks.. Attack: 24 Damage: 5 and DC 13 strength check or be knocked prone Attack: 11 Damage: 8 and DC 13 strength check or be knocked prone Attack: 10 Damage: 4 and DC 13 strength check or be knocked prone Attack: 14 Damage: 8 and DC 13 strength check or be knocked prone Attack: 12 Damage: 4 and DC 13 strength check or be knocked prone Attack: 18 Damage: 9 and DC 13 strength check or be knocked prone Attack: 6 Damage: 7 and DC 13 strength check or be knocked prone Attack: 23 Damage: 4 and DC 13 strength check or be knocked prone Attack: 19 Damage: 8 and DC 13 strength check or be knocked prone Attack: 11 Damage: 7 and DC 13 strength check or be knocked prone
Mucor bonus action to throw spores DC 18 con save or take 12 necrotic, half on success If skeletons get within 10 ft of mucor, spores would erupt from his fur and deal 14 necrotic damage on a failed dc 18 con save... half on success.
OCC: SHIT! All those attacks should be at advantage because of pack tactics... here are 10 more rolls and you can decide how you want to group them I guess.. Dire wolf attacks second roll.. Attack: 8 Damage: 7 and DC 13 strength check or be knocked prone Attack: 12 Damage: 8 and DC 13 strength check or be knocked prone Attack: 8 Damage: 5 and DC 13 strength check or be knocked prone Attack: 17 Damage: 9 and DC 13 strength check or be knocked prone Attack: 10 Damage: 7 and DC 13 strength check or be knocked prone Attack: 11 Damage: 9 and DC 13 strength check or be knocked prone Attack: 16 Damage: 7 and DC 13 strength check or be knocked prone Attack: 7 Damage: 8 and DC 13 strength check or be knocked prone Attack: 9 Damage: 5 and DC 13 strength check or be knocked prone Attack: 15 Damage: 9 and DC 13 strength check or be knocked prone
This post has potentially manipulated dice roll results.
Jinara will draw 3 red beads from his hands and send them towards the skeletons and ogres casting Inferno. 1 fireball will hit the skeletons to his immediate SE maximizing casualties. 2nd fireball will butt up right beside the first fireball causing a total span of 80 ft across the front lines. The third fireball is aimed at the group of ogres immediately to his south.
"Alright Valeera, get ready to catch me." Gaelin says after she flies her movement but not her action straight up 80 feet. Then he casts Dimension Door carrying he and the goat 500 feet up into the air. He'll toss the goat away from him and look down towards Valeera as he falls. "Here I come. Watch for the goat as well." he says telepathically
(Up to DM discretion, spell says one reaction) As Gaelin nears Valeera he'll cast Feather Fall on himself and land safely on the saddle. "Torch him." Gaelin says to Valeera as the goat falls in front of her.
A second pack of wolves appears from the ground in a flash of green arcane energy and descend upon the nearby skeletons tearing bones from sockets and crushing them in their jaws. The western pack of wolves joins in clearing out six more skeletons as three explosions ring out across the battlefield. Skeletons are sent flying and smoking bones lie scattered across the ground. The ogres reel back from the heat but press forward with blistered skin. Gaelin and Valeera fly higher before Gaelin vanishes through an arcane portal and appears 500 feet higher. He lightly releases the goat that lets out a bleet before they both start their fall. Valeera watches anxiously and maneuvers slightly until Gaelin's descent slows and he lands with a thump on her large back. Her head swivels quickly locating the goat and she releases a jet of flame. The figure of the goat immediately transforms back into the Storm Giant who helplessly continues to fall impacting the ground in a deafening WHOMP! You hear the crunch of bones breaking and look down to see the creature still moving. It's left arm is shattered and lies limply against the ground, jagged bits of bone protruding out but the monster looks up and snarls. Treebeard and the awakened trees leap forward over the army groups and land arms outstretched to swipe at any that come within their reach.
(Need army group rolls from Jinara, Mucor and Gaelin!)
Aryn and Calypso rush towards Torq dropping to 60 feet high. As they make their way she'll release two arrows at the SW giants away from Torq. "Almost there. Get ready to fly up when I give the signal." she says telepathically to him.
Aryn's two arrows sink into the skull of the SW giant and he collapses to the ground in a heap while she rapidly makes her way towards Torq. Torq becomes a whirlwind of weapons hacking and smashing with his axe and hammer as he rises into the air. The zombies' rotted hands grasp out at him but he nimbly avoids them at the cost of taking 3 massive clubs strikes. The giants swing and reach out grabbing towards the feathered foe but are unable to reach him as he rises higher into the air.
The rest of the horde advances forward through the rain of arrows from the arches finally coming into contact with the wolves, Mucor and the awakened trees who swat away the skeletons as if they were nothing. 2 wolves are slain by clumps of skeletons who overwhelm them. The ogres barrel forward past the zombies towards the keep and take out the remaining 3 wolves of the eastern pack nearest Mucor with their clubs. The army groups hold their positions firmly feeling the ground tremble as the horde reaches them and on the eastern side stab and slash with their spears and swords. Alexandria and Juliana head northeast to reinforce the front lines and begin their decent towards the far eastern flank. The storm giant rises to his feet and roars loudly as electricity arcs around his one good arm. He points towards Valeera and Gaelin and a streak of lightning brightens dark rainy sky as explodes into a plume of lightning arcs.
Damage: Gaelin & Valeera- DC17 Dex or take: 52 lightning damage, half on success. Torq- 55 (halved)
Jinara then Gaelin & Mucor! (Mucor you have 5 wolves left from the western pack.)
This post has potentially manipulated dice roll results.
(OOC: I Think I should have a spore cloud sitting on the battle field dealing damage to anyone that walks through it.. )
Mucor would curse as his dire wolves erupt into earth and spores as they are slowly destroyed. Turning towards the ogres, he would quickly point his staff and cast wall of fire on top of them. A churning wall of flames would rise form the ground running east to west over the large enemies as the remaining dire wolves to the east continue to maul the nearby enemies. As the undead attempt to bring down the minotaur, he would move his cloud of spores to his side to keep from being flanked as he shoots jets of spores into the faces of any additional forces that approach him.
Mucor action! wall of fire dex 18 or take 16 or half on success Mucor Bonus action Spreading spores Con18 or or take 13 necrotic, half on success Mucor reaction halo of spores Con18 or or take 2 necrotic, half on success
This post has potentially manipulated dice roll results.
Army roll: 6
Jinara will say telepathically "Gaelin. Send your infantry group (D4 group) to aid the weretwins. It seems you are holding your own out there." As he says this, he lifts from his pocket a small stone that begins to shake a bit in the air. As it does, he casts Reverse Gravity in the area between Mucor and his wolves but, not grabbing them or the treants. The edge should fall just in front of the treants and extend southward 100 ft. As this is cast, all see the original wall of fire dissipate.
DC18 DEX
Jinara would fly up and hover roughly 130 ft above the ground and spend his bonus action to convert spells for SP.
This post has potentially manipulated dice roll results.
Dex: 2518
Gaelin and Valeera try to relax their muscles as the electricity fades. Gaelin looks down in anger and casts Guiding Bolt at 3rd level at the storm giant. Then says, "Rip him to shreds." telepathically to Valeera. Turning to the army groups he'll shout, "Second battalion, reinforce the eastern flank!"
Attack: 13 Damage: 8
If it hits the next attack roll against it has advantage.
Army group total: 41 (Saved by Jinara's spell. I lowered the DC by 5 since a large portion of the horde is floating.)
As one wall of fire disappears another springs into existence as the ground and air in the west ripples with arcane energy. The horde in a 100 ft circle slowly rises into the air as a hovering wall of fire stretches across the sky torching a line of ogres and skeletons. the bodies float helplessly up higher and twist and spin unable to move. Gaelin manages to avoid most of the damage thanks to Valeera taking the brunt of the attack. Gaelin summons a bolt of greenish blue energy that slams into the giant and burns a hole in his abdomen. The giant begins to roar just as Valeera drops to the ground and slashes his throat with her claws and and bites down on his head ripping it off and tossing it into the reversed gravity field. The army groups begin to falter as the horde continues forward but have their courage bolstered by the sight of hundreds of bodies floating in the air helpless.
Torq fly up ten feet and wait for Aryn to fly over the giants then he'll drop behind her and say, "Thanks for the lift." If he's within range, he'll throw his hammer into the cluster of orcs to the NW.
Bonus to drop a bundle? (don't know if you want to drop both or just one Aryn)
Hammer: 20
Army group: 73
Rollback Post to RevisionRollBack
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"All good on the Southwest side? They are almost in firing range!" Jinara says telepathically to the group.
(Apologies, but Hell yes! I can't believe that actually worked.)
Army group: 6 5
"Archers! Target the southeast bonfire marker! Continue to fire at will! Ballistas! Target the ogres and giants when they get in range!" Aryn shouts as she moves Calypso south towards Torq. "I'll be there in a few moments. Try to draw all the giants close to you and I'll drop both bundles on em." She says telepathically to him. She'll pull back two arrows and release them at the SW most giant. Using fighting spirit to gain advantage, both sharpshooter.
Attack: (1) 22 20 (2) 22 18
Damage: (1) 23 2 13 (2) 22 9
Army group: 17
Crit: 10 16 12
Army group total: 51 (still good)
Aryn's two arrows sink deep in the giant's chest as Calypso dashes towards Torq. It heaves as blood pours from the puncture wounds but staggers forward throwing a rock at the gate along with 4 other giants. One boulder impacts the iron reinforced wood and creates a large dent where splintered wood and broken iron jut out. Two other boulders hit the western tower in quick succession. The combined force of the blows causes a section of the tower to collapse underneath leaving the interior and inner wall of the tower exposed. Zombies and giants begin to crowd around Torq after he helps Juliana back onto Bronze Claw, drawn to the lone warrior who just took out half a battalion of zombies with a spray of lightning. Rotted hands and large clubs descend upon his body bruising the muscled flesh while smoke and fire clog the air around Torq. The rest of the horde advances reaching the edge of the 120ft marker. The awakened trees crouch leaning into a defensive position, bracing for the impending attack. Your army groups lock their shields and hold their spears and swords out waiting for the undead horde to meet their demise.
Damage: Torq- 69 + 4 all halved (36 total)
Jinara then Gaelin & Mucor!
Map: Daybreak
"Turn and maul the approaching enemies!" Mucor would command the dire wolfs as the goat is lifted up into the air. The minotaur would then shake his head and remove the wall of thorns. "Alright...." He would mutter as four additional dire wolves materialize near the skeletons to the west. "Let's carve out a path to Torq.." He would say glancing to the dire wolves before rushing to meet the skeletons to his west.
(OOC: So a total of 10 dire wolves plus mucor...)
As mucor moves towards the skeletons, he would point his staff towards the enemy as a cloud of spores erupt from the ground around some of the closest enemies while the four newly summoned wolves instinctively avoid the spores and take advantage of their pack tactics to assault the skeletons.
Mucor action to cast conjure animals at 5th level
Dire wolf attacks..
Attack: 24 Damage: 5 and DC 13 strength check or be knocked prone
Attack: 11 Damage: 8 and DC 13 strength check or be knocked prone
Attack: 10 Damage: 4 and DC 13 strength check or be knocked prone
Attack: 14 Damage: 8 and DC 13 strength check or be knocked prone
Attack: 12 Damage: 4 and DC 13 strength check or be knocked prone
Attack: 18 Damage: 9 and DC 13 strength check or be knocked prone
Attack: 6 Damage: 7 and DC 13 strength check or be knocked prone
Attack: 23 Damage: 4 and DC 13 strength check or be knocked prone
Attack: 19 Damage: 8 and DC 13 strength check or be knocked prone
Attack: 11 Damage: 7 and DC 13 strength check or be knocked prone
Mucor bonus action to throw spores DC 18 con save or take 12 necrotic, half on success
If skeletons get within 10 ft of mucor, spores would erupt from his fur and deal 14 necrotic damage on a failed dc 18 con save... half on success.
OCC: SHIT! All those attacks should be at advantage because of pack tactics... here are 10 more rolls and you can decide how you want to group them I guess..
Dire wolf attacks second roll..
Attack: 8 Damage: 7 and DC 13 strength check or be knocked prone
Attack: 12 Damage: 8 and DC 13 strength check or be knocked prone
Attack: 8 Damage: 5 and DC 13 strength check or be knocked prone
Attack: 17 Damage: 9 and DC 13 strength check or be knocked prone
Attack: 10 Damage: 7 and DC 13 strength check or be knocked prone
Attack: 11 Damage: 9 and DC 13 strength check or be knocked prone
Attack: 16 Damage: 7 and DC 13 strength check or be knocked prone
Attack: 7 Damage: 8 and DC 13 strength check or be knocked prone
Attack: 9 Damage: 5 and DC 13 strength check or be knocked prone
Attack: 15 Damage: 9 and DC 13 strength check or be knocked prone
Jinara will draw 3 red beads from his hands and send them towards the skeletons and ogres casting Inferno. 1 fireball will hit the skeletons to his immediate SE maximizing casualties. 2nd fireball will butt up right beside the first fireball causing a total span of 80 ft across the front lines. The third fireball is aimed at the group of ogres immediately to his south.
DC18 DEX, Fail = 21 + 5 = 26, Success = 10 + 5 = 15
Jinara will spend 7SP to gain a 5th spell slot back.
"Alright Valeera, get ready to catch me." Gaelin says after she flies her movement but not her action straight up 80 feet. Then he casts Dimension Door carrying he and the goat 500 feet up into the air. He'll toss the goat away from him and look down towards Valeera as he falls. "Here I come. Watch for the goat as well." he says telepathically
(Up to DM discretion, spell says one reaction) As Gaelin nears Valeera he'll cast Feather Fall on himself and land safely on the saddle. "Torch him." Gaelin says to Valeera as the goat falls in front of her.
118
A second pack of wolves appears from the ground in a flash of green arcane energy and descend upon the nearby skeletons tearing bones from sockets and crushing them in their jaws. The western pack of wolves joins in clearing out six more skeletons as three explosions ring out across the battlefield. Skeletons are sent flying and smoking bones lie scattered across the ground. The ogres reel back from the heat but press forward with blistered skin. Gaelin and Valeera fly higher before Gaelin vanishes through an arcane portal and appears 500 feet higher. He lightly releases the goat that lets out a bleet before they both start their fall. Valeera watches anxiously and maneuvers slightly until Gaelin's descent slows and he lands with a thump on her large back. Her head swivels quickly locating the goat and she releases a jet of flame. The figure of the goat immediately transforms back into the Storm Giant who helplessly continues to fall impacting the ground in a deafening WHOMP! You hear the crunch of bones breaking and look down to see the creature still moving. It's left arm is shattered and lies limply against the ground, jagged bits of bone protruding out but the monster looks up and snarls. Treebeard and the awakened trees leap forward over the army groups and land arms outstretched to swipe at any that come within their reach.
(Need army group rolls from Jinara, Mucor and Gaelin!)
Aryn & Torq! (Aryn, you are 190 feet from Torq)
map: Daybreak
mucor army rolls 5 3
Jinara army rolls 6
(Phone messed up and posted 2 rolls. Sorry)
Jinara army rolls 10
(Jinara didn't roll the first one. :) )
Army group: 5 2
Aryn and Calypso rush towards Torq dropping to 60 feet high. As they make their way she'll release two arrows at the SW giants away from Torq. "Almost there. Get ready to fly up when I give the signal." she says telepathically to him.
Attacks: (1) 17 (2) 32
Damage: (1) 12 1 (2) 8 8
Army group: 12
Crit: 2 8
"Understood." Torq replies while he recklessly lays into the three giants southwest of him.
6
Army group total: 46! (Made it by one)
Aryn's two arrows sink into the skull of the SW giant and he collapses to the ground in a heap while she rapidly makes her way towards Torq. Torq becomes a whirlwind of weapons hacking and smashing with his axe and hammer as he rises into the air. The zombies' rotted hands grasp out at him but he nimbly avoids them at the cost of taking 3 massive clubs strikes. The giants swing and reach out grabbing towards the feathered foe but are unable to reach him as he rises higher into the air.
The rest of the horde advances forward through the rain of arrows from the arches finally coming into contact with the wolves, Mucor and the awakened trees who swat away the skeletons as if they were nothing. 2 wolves are slain by clumps of skeletons who overwhelm them. The ogres barrel forward past the zombies towards the keep and take out the remaining 3 wolves of the eastern pack nearest Mucor with their clubs. The army groups hold their positions firmly feeling the ground tremble as the horde reaches them and on the eastern side stab and slash with their spears and swords. Alexandria and Juliana head northeast to reinforce the front lines and begin their decent towards the far eastern flank. The storm giant rises to his feet and roars loudly as electricity arcs around his one good arm. He points towards Valeera and Gaelin and a streak of lightning brightens dark rainy sky as explodes into a plume of lightning arcs.
Damage: Gaelin & Valeera- DC17 Dex or take: 52 lightning damage, half on success. Torq- 55 (halved)
Jinara then Gaelin & Mucor! (Mucor you have 5 wolves left from the western pack.)
map: Daybreak
(OOC: I Think I should have a spore cloud sitting on the battle field dealing damage to anyone that walks through it.. )
Mucor would curse as his dire wolves erupt into earth and spores as they are slowly destroyed. Turning towards the ogres, he would quickly point his staff and cast wall of fire on top of them. A churning wall of flames would rise form the ground running east to west over the large enemies as the remaining dire wolves to the east continue to maul the nearby enemies. As the undead attempt to bring down the minotaur, he would move his cloud of spores to his side to keep from being flanked as he shoots jets of spores into the faces of any additional forces that approach him.
Wolf attacks!
Attack: 21 Damage: 11
Attack: 21 Damage: 9
Attack: 11 Damage: 10
Attack: 11 Damage: 12
Attack: 24 Damage: 11
Mucor action! wall of fire dex 18 or take 16 or half on success
Mucor Bonus action Spreading spores Con18 or or take 13 necrotic, half on success
Mucor reaction halo of spores Con18 or or take 2 necrotic, half on success
(OOC: Wow... awful rolls on the damage dice)
army rolls 6 4
Army roll: 6
Jinara will say telepathically "Gaelin. Send your infantry group (D4 group) to aid the weretwins. It seems you are holding your own out there." As he says this, he lifts from his pocket a small stone that begins to shake a bit in the air. As it does, he casts Reverse Gravity in the area between Mucor and his wolves but, not grabbing them or the treants. The edge should fall just in front of the treants and extend southward 100 ft. As this is cast, all see the original wall of fire dissipate.
DC18 DEX
Jinara would fly up and hover roughly 130 ft above the ground and spend his bonus action to convert spells for SP.
Dex: 25 18
Gaelin and Valeera try to relax their muscles as the electricity fades. Gaelin looks down in anger and casts Guiding Bolt at 3rd level at the storm giant. Then says, "Rip him to shreds." telepathically to Valeera. Turning to the army groups he'll shout, "Second battalion, reinforce the eastern flank!"
Attack: 13 Damage: 8
If it hits the next attack roll against it has advantage.
Crit: 27 (hell yeah!)
Army group: 6 2
Army group total: 41 (Saved by Jinara's spell. I lowered the DC by 5 since a large portion of the horde is floating.)
As one wall of fire disappears another springs into existence as the ground and air in the west ripples with arcane energy. The horde in a 100 ft circle slowly rises into the air as a hovering wall of fire stretches across the sky torching a line of ogres and skeletons. the bodies float helplessly up higher and twist and spin unable to move. Gaelin manages to avoid most of the damage thanks to Valeera taking the brunt of the attack. Gaelin summons a bolt of greenish blue energy that slams into the giant and burns a hole in his abdomen. The giant begins to roar just as Valeera drops to the ground and slashes his throat with her claws and and bites down on his head ripping it off and tossing it into the reversed gravity field. The army groups begin to falter as the horde continues forward but have their courage bolstered by the sight of hundreds of bodies floating in the air helpless.
Aryn & Torq!
Map: Daybreak
Torq fly up ten feet and wait for Aryn to fly over the giants then he'll drop behind her and say, "Thanks for the lift." If he's within range, he'll throw his hammer into the cluster of orcs to the NW.
Bonus to drop a bundle? (don't know if you want to drop both or just one Aryn)
Hammer: 20
Army group: 7 3