Onyx clearly not in the mood for any of this stealth nonsense, is trying to draw as many out as possible. The gray dwarfs clunky, spiked armor resonating the sound of each step taken.
After discreetly doubling back and conveying what he's heard to his companions Quentin will begin to move ahead with the others, taking care to try and be as quiet as possible.
Stealth Check:7
Taking a page from the Onyx book of sneaking, apparently lol.
As you round the corner of the eastern path the sound of heavy breaths hits everyone's ear. You can see the now southern path opens into three directions. To the east, illumination from torches or some type of small light source can be seen beyond the cave wall. To the west the cave opens up to a large deep pool of water illuminated by a torch hung on the southern wall. To the south the cave continues on but curves back to the east out of sight. Partially blocking your view are two ogre and two cultists rushing from the east and west.
At the sight of the ogres and the cultists running in from around both corners, Quentin comes to an abrupt halt and snaps his hand crossbow up. "Hell's bells!" The rogue exclaims, a resolute look stamped across his features.
(I create everything in excel and use a mixture of png images for effect. Sent a message to blibbers earlier today but will roll initiative in 2-3 hours to keep things rolling.)
(you can look at his character sheet and see his initiative. I doubt he would care if you rolled it for him. Taking his turn for him is one thing but just rolling initiative I wouldn't think would matter :D )
Yera, still aware of the noise of her armor, stands at the back of the group guarding the rear. Stealth 8
Stealth 5
Onyx clearly not in the mood for any of this stealth nonsense, is trying to draw as many out as possible. The gray dwarfs clunky, spiked armor resonating the sound of each step taken.
Perception 9
stealth 4
After discreetly doubling back and conveying what he's heard to his companions Quentin will begin to move ahead with the others, taking care to try and be as quiet as possible.
Stealth Check: 7
Taking a page from the Onyx book of sneaking, apparently lol.
(These are impressive. Might as well let me just run ahead screaming)
Gabriel stands, his robes stained black with goblin blood, and follows his companions.
Stealth: 17
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I like to imagine Mucor yelling down the cave listening to his echo voice around the cave walls...)
(That's the second time Gabriel had to drop a natural 20 on a Stealth check because of his scale mail... but hey, I'm not complaining.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
As you round the corner of the eastern path the sound of heavy breaths hits everyone's ear. You can see the now southern path opens into three directions. To the east, illumination from torches or some type of small light source can be seen beyond the cave wall. To the west the cave opens up to a large deep pool of water illuminated by a torch hung on the southern wall. To the south the cave continues on but curves back to the east out of sight. Partially blocking your view are two ogre and two cultists rushing from the east and west.
Updated map:
Roll initiative!
Cultists: 13
Ogres: 19
Initiative: 9
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
At the sight of the ogres and the cultists running in from around both corners, Quentin comes to an abrupt halt and snaps his hand crossbow up. "Hell's bells!" The rogue exclaims, a resolute look stamped across his features.
Initiative Roll: 8
Initiative 11
Initiative 15
Mucor, seeing the threat will point his spear towards an ogre and begin to lower his head, preparing to charge.
12
(Grunting?)
(@Xtracrispy, what site do you use to map combat?)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I create everything in excel and use a mixture of png images for effect. Sent a message to blibbers earlier today but will roll initiative in 2-3 hours to keep things rolling.)
(you can look at his character sheet and see his initiative. I doubt he would care if you rolled it for him. Taking his turn for him is one thing but just rolling initiative I wouldn't think would matter :D )
(Well... he's removed his character from the campaign. I haven't heard anything from him so I don't know if he's going to continue to participate.)
Grunting : 11
(Sounds like it is time to give him a dramatic player death. that is a shame though because I liked his character and frog lol)