As Yera moved to maneuver between the acolyte's legs, she caught a glimpse of the hulking orc to her side about to bring down his massive weapon upon her form and deftly somersaults out of the way as the cave floor where she was had stood was shattered and cratered by the force of her foe's blow. Leaping out of her roll, she quickly brought a gentle palm to Gabriel's face and closed her eyes, letting divine healing poor through her into the aasimar's body. She now stood over him, ready to deflect any blow that might come his way.
Hearing the bitter words of the cult leader, she glanced around the chamber, anticipating attack. And was totally prepared when the floating form of a spectral dagger lunched at her with prejudice, the attack pinging off her shield.
This post has potentially manipulated dice roll results.
Seeing Gabriel go down causes Quentin's heart to leap in his throat, but the quick response from Yera brings a wave of relief flooding through the rogue's mind and he is able to exhale the ragged breath of air he was holding. The young archer shakes his head slightly and mutters a string of obscenities beneath his breath, but his hands are already fitting another crossbow bolt in place and he swings his weapon up to land on the Orc Chieftain. The rogue tries to calm himself and steady his hand, zero's in his azure gaze, and fires his weapon on the next exhale.
Attack on the Orc Chieftain:16Damage:16
With another deft series of hand movements, a second bolt is readied and sent at the wounded Acolyte.
Bonus Action; Crossbow Expert Attack on the Acolyte:7Damage:10
Gabriel coughs and stares around wildly before he realizes what has just transpired. "I would shake your hand, " He says to Yera, "But I fear that would prove a fatal mistake. For now, my thanks must be verbal. " With that he draws his battleaxe and prepares to repel would-be attackers.
As the orc swings his axe down towards Yera it hits the floor with the sharp clang sending sparks flying. Instead of raising the axe to make another attack it falls from his hand. The orc shambles forward one step staring absently past Onyx and Gabriel. His open hand reaches out and the other axe falls from his hand. He take one additional step before his body falls forward landing face first between Onyx and the prone form of Gabriel. The body hits the cave floor with a loud thump as the hulking form sends a small plume of dirt into the air. Protruding from the back of his skull is Quentin's first bolt. A light thwwwip can be heard as Quentin releases his second bolt striking the acolyte in the left eye socket. The acolyte's body drops to the ground as blood pours freely and begins to pool from both bodies due to the many wounds they had sustained.
This post has potentially manipulated dice roll results.
Onyx lifts the warhammer high over his head with both hands once again, ready to deliver the finishing blow! Only for the orc to fall before his feet. Infuriated by the death of the chieftain being taken from him, the gray dwarf would turn his rage to the last remaining obstacle as he drops the warhammer and runs to pincushion the fanatic in a bear hug.
This post has potentially manipulated dice roll results.
The fanatic still hunched over from the recent goring faces Mucor oblivious to Onyx rushing in from behind. He turns after hearing the orc fall onto the floor and his view is obstructed by a dwarf charging full bore towards him arms open wide a crazy smile on his face with spittle falling out from the sides. The fanatic's vision goes white with pain as he feels the point of 8 spikes enter his body. He looks down at the dwarf who seems to be biting him and exhales "As Vaeril wills" before slumping over sliding off the dwarf and landing on the cave floor.
Grunting Death save: 3
Pools of blood grow by the bodies of the fallen. The smell of death permeates the huge open cavern. On the walls you see armor and weapon racks, shelves of various flasks and vials and a large chest in the north east corner behind the giant statue symbol of Vaeril. A silence creeps in over room.
(End of Combat)
Grunting's body lies on the floor. She is unconscious, still breathing but just barely.
This post has potentially manipulated dice roll results.
Mucor will snort before reaching down into the dirt and scooping up some and holding it out his hand... after saying some words under his breath, a tiny field of green fungus will sprout from the dirt. A moment later the minotaur will take is other hand and rake the spores off the top and rub them into Gruntings wounds and mouth, healing the Kemku for 9
Quentin stands as still as a statue, his arm still extended and holding his crossbow out toward the last foes he shot. His jaw hangs slightly slack and his breathing comes quickly, and the rogue's complexion is waxen and grey and sweat has stuck several of his blonde strands of hair to his forehead. Slowly, he lowers his extended arm to his side and blinks his large blue eyes several times, as if clearing them after seeing an impossible image. He takes a deep breath, holds it for a moment, then slowly exhales. Immediately however he shakes his head, as if the deep breath just didn't suffice, and he quickly reaches into his tunic for the small pouch that contains his rolling papers and dried tobacc herbs and deftly rolls himself a cigarillo, his fingers surprisingly steady despite his rattled exterior. The rogue strikes his flint and steel to ignite the end, draws a heavy drag into his lungs and exhales a large cloud of the aromatic smoke into the air.
"Damn..." He drawls, letting the silence that follows punctuate his tone.
With some color returning to his cheeks, Quentin immediately whips around to looks towards his companions. The rogue sprints over to where they are congregated and skids to a stop, already reaching into his personal satchel with his free hand.
"Who o' ya'll is hurtin' real bad like? I got some o' them healin' potions if'n anyone needs!" In an uncharacteristic display, the rakehell seems more concerned with his allies well-being than with looting possible valuables.
"I have plenty of healing power left in me as well if anyone needs it..." The minotaur will say with two hands full of dirt and slightly glowing green mold...
Yera remains intense and alert even as the danger seems to have subsided, even so, when the cult leader went down, the halfling rushed over to the fallen kenku even as Mucor had tended to her. Sheathing her sword and taking a knee, she took Grunting's head in her hands and breathed deeply, a dim glow of yellow light enveloping the point at which they touched. (last 10 points of lay on hands used)
Glancing up towards Quentin at his offer she responds, "I think we're all reasonably OK right now. Those should be used in a crisis" She lowered her eyes, "Trust me."
She then moved to the center of the chamber. Clasping her hands, she beseeched Gillethe to give her sight. (She uses the Divine Sense ability)
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.
No sign of undead but you feel a sense of evil in this place not in a single location but all around almost as if it were in the air. The feeling is slight and disappears as the spell fades. You feel assured nothing lurks behind shadows but this place has evil undertones either due to its previous occupants or their actions, potentially both.
Grunting opens her eyes. The color returns to most of her feathers but a white streak trails down her back. She coughs and lets out a soft "Kaww" (that didn't go as planned.)
After finishing her prayer, Yera tentatively approaches the large object in the center of the room just north of her. She keeps her distance, but still tries to examine it the best she can.
This post has potentially manipulated dice roll results.
Quentin calms down, but still wears a slightly apprehensive expression. "Well.. alright there Yera... if'n ya say so." He then turns to look at the more wounded of the group, "Offers open though if'n any o' ya'll decide ya need a potion."
The rogue takes another drag of his cigarillo and runs his fingers through his matted hair, sending it standing on end in all directions. Having had a moment to unwind from the battle, he now looks around the chamber thoughtfully, eyes narrowed as he scrutinizes what he can in the flickering light.
General Perception Check: 14
Before getting too occupied with anything he's perceived however, Quentin will make his way toward the bodies of their slain foes. "Reckon we should check these boys for anythin' important. Ole' Jessie back in Riverwood'll wanna know bout this mess." He mutters, almost as an explanation to his companions. The young rogue starts with the body of the Fanatic, the one who seemed to be leading the lesser cultists and clergy, but from there he moves to the body of the Orc Chieftain and then finally to the forms of the dead underlings.
This post has potentially manipulated dice roll results.
Mucor would rub some of the glowing green spores into the wounds of Yera as well, healing her for 9 (cure wounds) before helping search the bodies of the defeated enemies as well as the surrounding area. Once the bodies have been looted, Mucor would wave his hands and cause the bodies to sink into the earch one at a time as the soil below them moves up and around the bodies before erupting in fresh mushrooms on top.
Perception (my passive perception is 20) 6 Investigation (Passive investigation is 16) 10
Quentin: You find a total of 40 gold pieces, a silvered dagger, and 2 rubies worth 50 gold each on the bodies. You also find a bunch of clubs, scimitars and the two great axes that all look worn from battle.
Mucor: Looking around the room at the many shelves and racks you find an assortment of weapons and armor, all that look battle worn, but could still be sold for scrap or kept as a trophy. On the shelves you find 1 Potion of Healing (Greater), 2 Potion of Healing and 2 Potion of Water Breathing. Upon reaching the chest you discover that it is locked.
Mucor will place the potions into the bag of holding that he has fixed to his belt before turning and looking to the chest. After realizing it is locked, Mucor will turn and look to the group. "Anyone know how to unlock a chest? Otherwise I can always give it a few good smacks with one of those worn weapons scattered around the floor.." The minotaur will say gesturing to the scattered weapons.
Gabriel views the carnage impassively, his eyes revealing nothing. Kneeling, he touches the cold ground and whispers a prayer of cleansing, scattering a few drops of holy water over the earth. Then he proceeds to wait patiently while his companions go about their various tasks.
Quentin passes out the gold coins that he's found to the rest of the party (8gp each), but he tucks the rubies into a small pouch at his side to keep safe until later. The silvered dagger definitely catches his eye however, and with a small grunt of approval he slides it into his belt where it can be accessed easily. The rogue's mind thinks back to the undead Orcs and Goblins that assaulted Riverwood and he reasons that it'd be useful to keep such a weapon handy. Besides, he thinks to himself with a coy smirk, it's a right pretty little weapon and might catch the eye of Gods know how many more barmaids or serving girls.
Upon hearing Mucor call out about a locked chest though, Quentin lifts his head and looks over toward his Minotaur companion. "Whoa there partner! Don't be goin an' smackin' that there thing with a weapon jus' yet Mucor ole' pal, if'n its got a trap on it that's a right good way to get er' sprung in yer face. Lemmie take a glance at that contraption first."
The rogue will amble over toward where Mucor is at the chest and bid his ally to take a couple steps back, for his own safety. "Never can tell what kind o' nonsense some unfriendly bastard'll put inside one o' these thangs. Stay a couple feet away partner and watch m'back. If'n I go down, reckon I could use a hand gettin' up afterward." Quentin winks and flashes the first genuine grin in a while, then turns and squats down beside the chest and begins to examine it closely.
Investigation Check, looking for traps on the chest: 7
As Yera moved to maneuver between the acolyte's legs, she caught a glimpse of the hulking orc to her side about to bring down his massive weapon upon her form and deftly somersaults out of the way as the cave floor where she was had stood was shattered and cratered by the force of her foe's blow. Leaping out of her roll, she quickly brought a gentle palm to Gabriel's face and closed her eyes, letting divine healing poor through her into the aasimar's body. She now stood over him, ready to deflect any blow that might come his way.
Hearing the bitter words of the cult leader, she glanced around the chamber, anticipating attack. And was totally prepared when the floating form of a spectral dagger lunched at her with prejudice, the attack pinging off her shield.
(
Who's next btw?nvm lol)Seeing Gabriel go down causes Quentin's heart to leap in his throat, but the quick response from Yera brings a wave of relief flooding through the rogue's mind and he is able to exhale the ragged breath of air he was holding. The young archer shakes his head slightly and mutters a string of obscenities beneath his breath, but his hands are already fitting another crossbow bolt in place and he swings his weapon up to land on the Orc Chieftain. The rogue tries to calm himself and steady his hand, zero's in his azure gaze, and fires his weapon on the next exhale.
Attack on the Orc Chieftain: 16 Damage: 16
With another deft series of hand movements, a second bolt is readied and sent at the wounded Acolyte.
Bonus Action; Crossbow Expert Attack on the Acolyte: 7 Damage: 10
Gabriel coughs and stares around wildly before he realizes what has just transpired. "I would shake your hand, " He says to Yera, "But I fear that would prove a fatal mistake. For now, my thanks must be verbal. " With that he draws his battleaxe and prepares to repel would-be attackers.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
As the orc swings his axe down towards Yera it hits the floor with the sharp clang sending sparks flying. Instead of raising the axe to make another attack it falls from his hand. The orc shambles forward one step staring absently past Onyx and Gabriel. His open hand reaches out and the other axe falls from his hand. He take one additional step before his body falls forward landing face first between Onyx and the prone form of Gabriel. The body hits the cave floor with a loud thump as the hulking form sends a small plume of dirt into the air. Protruding from the back of his skull is Quentin's first bolt. A light thwwwip can be heard as Quentin releases his second bolt striking the acolyte in the left eye socket. The acolyte's body drops to the ground as blood pours freely and begins to pool from both bodies due to the many wounds they had sustained.
Onyx!
(What's left, the fanatic? )
yeah
Onyx lifts the warhammer high over his head with both hands once again, ready to deliver the finishing blow! Only for the orc to fall before his feet. Infuriated by the death of the chieftain being taken from him, the gray dwarf would turn his rage to the last remaining obstacle as he drops the warhammer and runs to pincushion the fanatic in a bear hug.
Grapple 25: Damage: 3
The fanatic still hunched over from the recent goring faces Mucor oblivious to Onyx rushing in from behind. He turns after hearing the orc fall onto the floor and his view is obstructed by a dwarf charging full bore towards him arms open wide a crazy smile on his face with spittle falling out from the sides. The fanatic's vision goes white with pain as he feels the point of 8 spikes enter his body. He looks down at the dwarf who seems to be biting him and exhales "As Vaeril wills" before slumping over sliding off the dwarf and landing on the cave floor.
Grunting Death save: 3
Pools of blood grow by the bodies of the fallen. The smell of death permeates the huge open cavern. On the walls you see armor and weapon racks, shelves of various flasks and vials and a large chest in the north east corner behind the giant statue symbol of Vaeril. A silence creeps in over room.
(End of Combat)
Grunting's body lies on the floor. She is unconscious, still breathing but just barely.
Mucor will snort before reaching down into the dirt and scooping up some and holding it out his hand... after saying some words under his breath, a tiny field of green fungus will sprout from the dirt. A moment later the minotaur will take is other hand and rake the spores off the top and rub them into Gruntings wounds and mouth, healing the Kemku for 9
(I cast cure wounds BTW)
Quentin stands as still as a statue, his arm still extended and holding his crossbow out toward the last foes he shot. His jaw hangs slightly slack and his breathing comes quickly, and the rogue's complexion is waxen and grey and sweat has stuck several of his blonde strands of hair to his forehead. Slowly, he lowers his extended arm to his side and blinks his large blue eyes several times, as if clearing them after seeing an impossible image. He takes a deep breath, holds it for a moment, then slowly exhales. Immediately however he shakes his head, as if the deep breath just didn't suffice, and he quickly reaches into his tunic for the small pouch that contains his rolling papers and dried tobacc herbs and deftly rolls himself a cigarillo, his fingers surprisingly steady despite his rattled exterior. The rogue strikes his flint and steel to ignite the end, draws a heavy drag into his lungs and exhales a large cloud of the aromatic smoke into the air.
"Damn..." He drawls, letting the silence that follows punctuate his tone.
With some color returning to his cheeks, Quentin immediately whips around to looks towards his companions. The rogue sprints over to where they are congregated and skids to a stop, already reaching into his personal satchel with his free hand.
"Who o' ya'll is hurtin' real bad like? I got some o' them healin' potions if'n anyone needs!" In an uncharacteristic display, the rakehell seems more concerned with his allies well-being than with looting possible valuables.
"I have plenty of healing power left in me as well if anyone needs it..." The minotaur will say with two hands full of dirt and slightly glowing green mold...
Yera remains intense and alert even as the danger seems to have subsided, even so, when the cult leader went down, the halfling rushed over to the fallen kenku even as Mucor had tended to her. Sheathing her sword and taking a knee, she took Grunting's head in her hands and breathed deeply, a dim glow of yellow light enveloping the point at which they touched. (last 10 points of lay on hands used)
Glancing up towards Quentin at his offer she responds, "I think we're all reasonably OK right now. Those should be used in a crisis" She lowered her eyes, "Trust me."
She then moved to the center of the chamber. Clasping her hands, she beseeched Gillethe to give her sight. (She uses the Divine Sense ability)
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.
No sign of undead but you feel a sense of evil in this place not in a single location but all around almost as if it were in the air. The feeling is slight and disappears as the spell fades. You feel assured nothing lurks behind shadows but this place has evil undertones either due to its previous occupants or their actions, potentially both.
Grunting opens her eyes. The color returns to most of her feathers but a white streak trails down her back. She coughs and lets out a soft "Kaww" (that didn't go as planned.)
After finishing her prayer, Yera tentatively approaches the large object in the center of the room just north of her. She keeps her distance, but still tries to examine it the best she can.
Perception(?) 3
Quentin calms down, but still wears a slightly apprehensive expression. "Well.. alright there Yera... if'n ya say so." He then turns to look at the more wounded of the group, "Offers open though if'n any o' ya'll decide ya need a potion."
The rogue takes another drag of his cigarillo and runs his fingers through his matted hair, sending it standing on end in all directions. Having had a moment to unwind from the battle, he now looks around the chamber thoughtfully, eyes narrowed as he scrutinizes what he can in the flickering light.
General Perception Check: 14
Before getting too occupied with anything he's perceived however, Quentin will make his way toward the bodies of their slain foes. "Reckon we should check these boys for anythin' important. Ole' Jessie back in Riverwood'll wanna know bout this mess." He mutters, almost as an explanation to his companions. The young rogue starts with the body of the Fanatic, the one who seemed to be leading the lesser cultists and clergy, but from there he moves to the body of the Orc Chieftain and then finally to the forms of the dead underlings.
Investigation Check: 13
Mucor would rub some of the glowing green spores into the wounds of Yera as well, healing her for 9 (cure wounds) before helping search the bodies of the defeated enemies as well as the surrounding area. Once the bodies have been looted, Mucor would wave his hands and cause the bodies to sink into the earch one at a time as the soil below them moves up and around the bodies before erupting in fresh mushrooms on top.
Perception (my passive perception is 20) 6
Investigation (Passive investigation is 16) 10
(using cure wounds and mold earth)
Yera: It's a big statue.
Quentin: You find a total of 40 gold pieces, a silvered dagger, and 2 rubies worth 50 gold each on the bodies. You also find a bunch of clubs, scimitars and the two great axes that all look worn from battle.
Mucor: Looking around the room at the many shelves and racks you find an assortment of weapons and armor, all that look battle worn, but could still be sold for scrap or kept as a trophy. On the shelves you find 1 Potion of Healing (Greater), 2 Potion of Healing and 2 Potion of Water Breathing. Upon reaching the chest you discover that it is locked.
Mucor will place the potions into the bag of holding that he has fixed to his belt before turning and looking to the chest. After realizing it is locked, Mucor will turn and look to the group. "Anyone know how to unlock a chest? Otherwise I can always give it a few good smacks with one of those worn weapons scattered around the floor.." The minotaur will say gesturing to the scattered weapons.
Gabriel views the carnage impassively, his eyes revealing nothing. Kneeling, he touches the cold ground and whispers a prayer of cleansing, scattering a few drops of holy water over the earth. Then he proceeds to wait patiently while his companions go about their various tasks.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Quentin passes out the gold coins that he's found to the rest of the party (8gp each), but he tucks the rubies into a small pouch at his side to keep safe until later. The silvered dagger definitely catches his eye however, and with a small grunt of approval he slides it into his belt where it can be accessed easily. The rogue's mind thinks back to the undead Orcs and Goblins that assaulted Riverwood and he reasons that it'd be useful to keep such a weapon handy. Besides, he thinks to himself with a coy smirk, it's a right pretty little weapon and might catch the eye of Gods know how many more barmaids or serving girls.
Upon hearing Mucor call out about a locked chest though, Quentin lifts his head and looks over toward his Minotaur companion. "Whoa there partner! Don't be goin an' smackin' that there thing with a weapon jus' yet Mucor ole' pal, if'n its got a trap on it that's a right good way to get er' sprung in yer face. Lemmie take a glance at that contraption first."
The rogue will amble over toward where Mucor is at the chest and bid his ally to take a couple steps back, for his own safety. "Never can tell what kind o' nonsense some unfriendly bastard'll put inside one o' these thangs. Stay a couple feet away partner and watch m'back. If'n I go down, reckon I could use a hand gettin' up afterward." Quentin winks and flashes the first genuine grin in a while, then turns and squats down beside the chest and begins to examine it closely.
Investigation Check, looking for traps on the chest: 7