Gaelin will move SW 15ft and W 15 ft along the north wall then throw an Eldritch Blast at the southern most goblin. (We get advantage because they haven't seen us?)
Aryn's arrows pierce through the goblins skulls immediately dropping the two westernmost goblins while Gaelin's bolts of energy burst a hole through the southernmost goblin's chest.
(Zinmaer, Mucor and Jinara post only your surprise round.)
Mucor will move towards the goblins... running with all his might as he points his staff towards the goblins. The minotaur will cast Erupting Earth centered around the closest bunch of goblins.
Jinara's bolts of energy slam into the goblin but it remains standing as a tremor causes the earth to surge and erupt under the feet of three goblins crushing them all in the rubble.
Dex: 14820
Four new goblins exit the tunnel on the west wall and dash forward. The other goblins move east and release arrows at Aryn.
Mucor will move quickly towards the goblins, running 30ft straight towards them as steam billows form his nostrils. The minotaur would chant aloud as he runs with spores billowing from his fur as he makes his way through the cave. The spores will swirl behind him before forming the shapes of four satyr running along side him as he casts Conjure Woodland Beings. As two saytr flank the minotaur on each side, he will glance back over his shoulders and command them. "Use your bows! Take them out!" He will shout as he points his staff towards the goblins.
OOC: Since Mucor is slow he had to get some backup summoned to help out! He would like to have his Saytr friends just hang back and fire their shortbows at the enemies if possible... hoping to keep them around for a while :D
Gaelin will move W-30ft along the wall and throw a Fireball at the clustered group at the west wall. DC17 Dex or take 34 damage on fail half on success.)
This post has potentially manipulated dice roll results.
The satyrs move west 25 feet and target the two closest goblins with their shortbows killing both.
(N) Atk: 2312 Dmg: 86 (S) Atk: 119 Dmg: 66
Gaelin's hand releases a bead of red hot energy that streaks across the open cavern and explodes in the middle of the cluster of goblins. The goblins are incinerated and only charred bits & pieces of their corpses remain scattered about the area.
You hear a slight chittering sound and approach the wall and watch as periodic shimmers of metal disappear into the darkness as the goblins retreat.
This post has potentially manipulated dice roll results.
"Stay close and keep an eye out... Fire on any goblins or other hostile creatures you see..." he would command to the Satyrs. Then looking to his companions he will snort "Are you all alright? We should take anything of value from these creatures and push farther into the cave..." He would say before quickly searching the bodies of the fallen goblins that escaped being incinerated.
Investigation 10
If Mucor is able to find three intact goblins, he will showing them in a cloud of spores and raise them up as zombies and instruct them to follow him.
Aryn- you find a piece of mithral ore about the size of a baseball in a pouch on one of the goblins. None of them seem to have many possessions or coins. You assume this is the closest to the surface they have been.
Mucor- You don't find anything of value. You do successfully turn two goblins into zombies.
The group continues their descent into the mine checking each cavern and though you hear the occasional chittering it appears the goblins here want no part of you. After about 20 minutes you follow a path that heads west then turns to the south opening up to what appears to be a cavern. As the tunnel turns south you begin to hear the sound of people talking. They are obscured by the southern wall but you can make out that the language spoken is common.
"All good here. Just a scratch" Aryn will say. As soon as Aryn hears voices she will pull an arrow, hide and listen. Looking to her group she would whisper, "How do you want to do this?"
Aryn & Zinmaer- As you creep forward along the southern wall the detail of the words being spoken become somewhat clearer. You can't make out whole sentences but hear "How long ... When we... back... on let's go." and you begin to hear the sound of footsteps heading your way.
Stealth and Initiative (to save time depending on how this goes. Aryn and Zinmaer only need Initiative rolls.)
(My bad, should've made that clearer. Everyone roll Stealth and Initiative, Aryn and Zinamer have already rolled stealth and need only to roll initiative.)
This post has potentially manipulated dice roll results.
(Just assume that if it is a situation where the group is trying to be stealthy.. and Mucor knows that they are trying to be stealthy.. add 10 because of Pass without Trace... it is literally a cantrip for Mucor while he has that staff)
Gaelin will move SW 15ft and W 15 ft along the north wall then throw an Eldritch Blast at the southern most goblin. (We get advantage because they haven't seen us?)
Attack: 19 (adv) 18 Damage: 4
Attack: 25 (adv) 16 Damage: 5
Aryn's arrows pierce through the goblins skulls immediately dropping the two westernmost goblins while Gaelin's bolts of energy burst a hole through the southernmost goblin's chest.
(Zinmaer, Mucor and Jinara post only your surprise round.)
Updated map:
Jinara will move SW his 30 ft and send Eldritch Blast towards the furthest goblin(s)
#1 Attack: 26 Damage: 2
#2 Attack: 18 Damage: 3
Zinmaer will move and dash 100 ft in the most direct route.
Mucor will move towards the goblins... running with all his might as he points his staff towards the goblins. The minotaur will cast Erupting Earth centered around the closest bunch of goblins.
DeX 16 or take 10, half on success
Jinara's bolts of energy slam into the goblin but it remains standing as a tremor causes the earth to surge and erupt under the feet of three goblins crushing them all in the rubble.
Dex: 14 8 20
Four new goblins exit the tunnel on the west wall and dash forward. The other goblins move east and release arrows at Aryn.
Aryn- Attack: 20 15 Damage: 6 7
Gaelin & Mucor!
updated map:
OOC: Mucor is soo damn slow :P
Mucor will move quickly towards the goblins, running 30ft straight towards them as steam billows form his nostrils. The minotaur would chant aloud as he runs with spores billowing from his fur as he makes his way through the cave. The spores will swirl behind him before forming the shapes of four satyr running along side him as he casts Conjure Woodland Beings. As two saytr flank the minotaur on each side, he will glance back over his shoulders and command them. "Use your bows! Take them out!" He will shout as he points his staff towards the goblins.
OOC: Since Mucor is slow he had to get some backup summoned to help out! He would like to have his Saytr friends just hang back and fire their shortbows at the enemies if possible... hoping to keep them around for a while :D
Gaelin will move W-30ft along the wall and throw a Fireball at the clustered group at the west wall. DC17 Dex or take 34 damage on fail half on success.)
The satyrs move west 25 feet and target the two closest goblins with their shortbows killing both.
(N) Atk: 23 12 Dmg: 8 6 (S) Atk: 11 9 Dmg: 6 6
Gaelin's hand releases a bead of red hot energy that streaks across the open cavern and explodes in the middle of the cluster of goblins. The goblins are incinerated and only charred bits & pieces of their corpses remain scattered about the area.
You hear a slight chittering sound and approach the wall and watch as periodic shimmers of metal disappear into the darkness as the goblins retreat.
(End of combat. Will post again shortly.)
(Good work guys! That was super quick.)
Aryn will check the bodies for anything of value.
Investigation: 18
"Stay close and keep an eye out... Fire on any goblins or other hostile creatures you see..." he would command to the Satyrs. Then looking to his companions he will snort "Are you all alright? We should take anything of value from these creatures and push farther into the cave..." He would say before quickly searching the bodies of the fallen goblins that escaped being incinerated.
Investigation 10
If Mucor is able to find three intact goblins, he will showing them in a cloud of spores and raise them up as zombies and instruct them to follow him.
Aryn- you find a piece of mithral ore about the size of a baseball in a pouch on one of the goblins. None of them seem to have many possessions or coins. You assume this is the closest to the surface they have been.
Mucor- You don't find anything of value. You do successfully turn two goblins into zombies.
The group continues their descent into the mine checking each cavern and though you hear the occasional chittering it appears the goblins here want no part of you. After about 20 minutes you follow a path that heads west then turns to the south opening up to what appears to be a cavern. As the tunnel turns south you begin to hear the sound of people talking. They are obscured by the southern wall but you can make out that the language spoken is common.
(what do you do?)
"All good here. Just a scratch" Aryn will say. As soon as Aryn hears voices she will pull an arrow, hide and listen. Looking to her group she would whisper, "How do you want to do this?"
Stealth: 22
Perception: 15
Zinmaer moves closer opposite of Aryn, listening intently to discern any details of the discussion.
Stealth 19
Perception 25
Aryn & Zinmaer- As you creep forward along the southern wall the detail of the words being spoken become somewhat clearer. You can't make out whole sentences but hear "How long ... When we... back... on let's go." and you begin to hear the sound of footsteps heading your way.
Stealth and Initiative (to save time depending on how this goes. Aryn and Zinmaer only need Initiative rolls.)
Zinmaer Initiative 20
(My bad, should've made that clearer. Everyone roll Stealth and Initiative, Aryn and Zinamer have already rolled stealth and need only to roll initiative.)
Initiative: 16
Jinara
Stealth 5
Initiative 20
(Just assume that if it is a situation where the group is trying to be stealthy.. and Mucor knows that they are trying to be stealthy.. add 10 because of Pass without Trace... it is literally a cantrip for Mucor while he has that staff)
Stealth 11 + 10.... soo.. 12
Initiative! 15
Gaelin
Stealth: 22
Initiative: 14