The two energy blasts slam into the ogre's chest and green blood and bits of bones erupt from the creature's back. The ogre's momentum carries it forward another 10 feet before it falls on the ground dead.
Even after the ogre falls you continue to hear the intense thumping sounds as a giant Hydra bursts through the cave entrance and rushes forward. Each head looking in different directions trying to find it's next victim.
Zinmaer would see the Hydra emerge from the cave and his eyes would grow wide. "Crap! Sir Dwarf. Keep that crossbow trained on that thing and by the gods aim true! I am moving up." he says as he takes off the next rock to the SE. (50 ft at a relative diagonal should allow Zinmaer to put his back against the NW side of that next rock near Mucor's Spike Growth.) Zinmaer will take the Dodge Action in the event anything targets him.
Mucor would continue straight towards the hydra, running as fast as he can with he head down and his horns pointed towards the large creature. Leaping up into the air, he will bring his staff down hard on the ground. Dust will fly up into the air as the staff collides with the ground, billowing up and them changing and swirling as it approaches they hydra. The moment the swirling mass gets to the hydra, it will turn into a insect plague as thousands of small insects and sting and bite into the hydra.
(DC 16 con save or take 14 piercing damage, half on success. The area is also considered difficult terrain and it persists for as long as I keep the spell up. Spike growth however will fail. I would like to target the area just enough in front of the hydra to hit the goblins and hydra... and also make the hydra burn up as much movement as possible to try to go through it or arround.)
Mucor's insect plague consumes the two goblins leaving only bones behind. The dwarves release a volley of bolts taking out the last remaining goblin but only manage to land one hit on the hydra.
Con save: 24
The hydra is unfazed by the insects and continues through the swarm.
Aryn will move S-1 and E 6 to be on the SW corner of the boulder nearest her and Gaelin. She would hide (bonus) then peak out and release an arrow at one of the hydra's heads.
Jinara flys closer to hover over the dwarves due east of his current location. He boldly extends his left hand in the direction of the Hydra and smacks his right hand down at the base of his left palm and pushes his right hand forward, As this happens you see a burst of flame appear from the ground North of the Hydra. Jinara then moves his left hand from left to right extending the fire 60 ft. (Jinara casts Wall of Fire while spending 1 Sorcery Point for Distant Spell) (DC 17 DEX)
(For placement, The wall should be placed 5 ft in front of the Hydra right on top of the insect plague {Sorry Mucor}. It should be spaced such that each end of the wall is roughly 10 ft from the mountainside to the north and south respectively. I want the Eastern side of the wall {Hydra side} to produce damage)
The wall of flame erupts scorching the ground and creates a barrier between the hydra and the group. The hydra roars out in anger and continues forward bursting through the wall of flame and insects with only two heads searching and snapping.
Gaelin will move NE-15 ft and E- 15ft (end on light square on northern end of boulder.) and cast Polymorph on the hydra attempting to turn it into a Rat. If successful he will shout, "Don't damage it. Grab it and give it to me."
This post has potentially manipulated dice roll results.
Mucor will run towards the hydra once more, his staff and shield in his hands. Waving his staff, the insects will disappear as he yells out to Jinra "You arn't the only one who can make walls you know!" He would exclaim with a loud snort as he looks back to the hydra and casts wall of thorns. Immediately after pointing his staff towards the hydra, a circular wall of razor sharp thorns that has a 20-foot diameter and is 20 feet high and 5 feet thick will erupt from the ground around the hydra.
(Dex 16 if moving through the wall or take 22 piercing damage or half that on a success)
Zinmaer sprints directly towards the Hydra and comes out swinging.
Quarterstaff 2-handed #1 = Attack: 19 Damage: 6
Quarterstaff 2-handed #2 = Attack: 19 Damage: 6
Bonus - Spending 1 Ki Point for Flurry of Blows
ATK #3 = Attack: 10 Damage: 9 ( IF HITS, then Open Hand Technique to make a DC 15 DEX save or fall prone)
ATK #4 = (@adv if #3 lands and fails DEX save) Attack: 27 Damage: 8 (normal atk) Attack: 14 Damage: 6 (IF THIS one hits, then Stunning Strike DC 15 CON Save or stunned until end of Zinmaer's next turn)
(Umm... zinmaer... there is no special friend password to get through the wall of thorns.. so you are porbably either trapped inside the wall of thorns like the thunder dome... or you just ran through it and got a few pokes)
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Gaelin will move SE- 10ft and E-20ft. Unleashing two Eldritch Blast towards the ogre.
Attack: 24 21 Damage: 9 6
The two energy blasts slam into the ogre's chest and green blood and bits of bones erupt from the creature's back. The ogre's momentum carries it forward another 10 feet before it falls on the ground dead.
Even after the ogre falls you continue to hear the intense thumping sounds as a giant Hydra bursts through the cave entrance and rushes forward. Each head looking in different directions trying to find it's next victim.
Mucor & Zinmaer!
updated map:
Zinmaer would see the Hydra emerge from the cave and his eyes would grow wide. "Crap! Sir Dwarf. Keep that crossbow trained on that thing and by the gods aim true! I am moving up." he says as he takes off the next rock to the SE. (50 ft at a relative diagonal should allow Zinmaer to put his back against the NW side of that next rock near Mucor's Spike Growth.) Zinmaer will take the Dodge Action in the event anything targets him.
Mucor would continue straight towards the hydra, running as fast as he can with he head down and his horns pointed towards the large creature. Leaping up into the air, he will bring his staff down hard on the ground. Dust will fly up into the air as the staff collides with the ground, billowing up and them changing and swirling as it approaches they hydra. The moment the swirling mass gets to the hydra, it will turn into a insect plague as thousands of small insects and sting and bite into the hydra.
(DC 16 con save or take 14 piercing damage, half on success. The area is also considered difficult terrain and it persists for as long as I keep the spell up. Spike growth however will fail. I would like to target the area just enough in front of the hydra to hit the goblins and hydra... and also make the hydra burn up as much movement as possible to try to go through it or arround.)
OOC Talk about shitty damage roll!
Mucor's insect plague consumes the two goblins leaving only bones behind. The dwarves release a volley of bolts taking out the last remaining goblin but only manage to land one hit on the hydra.
Con save: 24
The hydra is unfazed by the insects and continues through the swarm.
Aryn!
updated map:
Aryn will move S-1 and E 6 to be on the SW corner of the boulder nearest her and Gaelin. She would hide (bonus) then peak out and release an arrow at one of the hydra's heads.
Stealth: 19
Attack: 26 Damage: 11 7 9
Aryn’s arrow sinks into the hydra’s eye and one of its heads falls limp.
Jinara!
Jinara flys closer to hover over the dwarves due east of his current location. He boldly extends his left hand in the direction of the Hydra and smacks his right hand down at the base of his left palm and pushes his right hand forward, As this happens you see a burst of flame appear from the ground North of the Hydra. Jinara then moves his left hand from left to right extending the fire 60 ft. (Jinara casts Wall of Fire while spending 1 Sorcery Point for Distant Spell) (DC 17 DEX)
(For placement, The wall should be placed 5 ft in front of the Hydra right on top of the insect plague {Sorry Mucor}. It should be spaced such that each end of the wall is roughly 10 ft from the mountainside to the north and south respectively. I want the Eastern side of the wall {Hydra side} to produce damage)
Failed DMG: 30 + 5 (Elemental Affinity) = 35
Saved DMG: 15 + 5 = 20
Dex: 15
The wall of flame erupts scorching the ground and creates a barrier between the hydra and the group. The hydra roars out in anger and continues forward bursting through the wall of flame and insects with only two heads searching and snapping.
Gaelin!
updated map:
(The insects are difficult terrain in case that matters.)
(Yes, hydra used movement and action to dash. he be munchin on dwarves if it weren't for the wall and insects.)
(Since the Hydra "entered" the wall after it was cast, did he take the damage twice?)
(yes. Which is why he only has two heads instead of three.)
Gaelin will move NE-15 ft and E- 15ft (end on light square on northern end of boulder.) and cast Polymorph on the hydra attempting to turn it into a Rat. If successful he will shout, "Don't damage it. Grab it and give it to me."
DC 17 Wis save (Fingers crossed.)
(Bold move, would've been interesting to see what you came up with.)
Wis: 17
The hydra shrugs off the spell.
Mucor & Zinamer!
(Was going to have Jinara fly up high with it and drop the bastard.)
Mucor will run towards the hydra once more, his staff and shield in his hands. Waving his staff, the insects will disappear as he yells out to Jinra "You arn't the only one who can make walls you know!" He would exclaim with a loud snort as he looks back to the hydra and casts wall of thorns. Immediately after pointing his staff towards the hydra, a circular wall of razor sharp thorns that has a 20-foot diameter and is 20 feet high and 5 feet thick will erupt from the ground around the hydra.
(Dex 16 if moving through the wall or take 22 piercing damage or half that on a success)
Zinmaer sprints directly towards the Hydra and comes out swinging.
Quarterstaff 2-handed #1 = Attack: 19 Damage: 6
Quarterstaff 2-handed #2 = Attack: 19 Damage: 6
Bonus - Spending 1 Ki Point for Flurry of Blows
ATK #3 = Attack: 10 Damage: 9 ( IF HITS, then Open Hand Technique to make a DC 15 DEX save or fall prone)
ATK #4 = (@adv if #3 lands and fails DEX save) Attack: 27 Damage: 8 (normal atk) Attack: 14 Damage: 6 (IF THIS one hits, then Stunning Strike DC 15 CON Save or stunned until end of Zinmaer's next turn)
(Nice wall Mucor!!)
(@Xtra: Does Zinmaer need to make that save?)
(Umm... zinmaer... there is no special friend password to get through the wall of thorns.. so you are porbably either trapped inside the wall of thorns like the thunder dome... or you just ran through it and got a few pokes)