Mucor would look down to Aryn and grin as he begins to trek forward. "You may stay close to me if you wish, I am sure that I could help to keep you warm... that is.. unless you are worried my stench might harm your delicate sense of smell" The minotaur would say with a loud snort and a wink before pushing through the cold.
Gary says, "Right this way." and takes flight. Its hard to make out the grey owl at times with the overcast mini blizzard that howls when the wind rushes through the trees. You slowly make your way up the snow and ice covered mountain. You slip and slide on the ice and snow and it takes you a good 40 minutes to hike about a mile. You clothes and armor are covered in a light layer of ice, except for Mucor, as you come to a clearing near a large cave entrance within the glacier. Gary perches atop one of Mucor's horns and says, "This is as far as I go. The dragon dwells somewhere within." then leaps off the horn and flies back toward home.
You slowly make you way into the cave of ice and see the frozen remains of a the lower half of a body. The head and torso ripped off and missing. You continue in another 0-100 feet and see a small tunnel that looks to be similar to the goblin tunnels you saw in the Mithral cave. You continue another 200 feet and come upon a dead end. It's as if the large tunnel suddenly stopped. Valeera steps forward and breathes out a line of fire into the wall and you watch as a foot thick wall of ice melts and crumples to the ground. "Be on your guard" Valeera says as you continue deeper.
This post has potentially manipulated dice roll results.
(IGNORE this post. No need to change Xtra's narrative)
Zinmaer, wrapping his cloak tighter to manage the chill, will walk at the front of the group staying close to whomever is leading this adventure (Gary I assume). Zin would be actively perceiving his surroundings.
Perception = 8
Jinara, filling a cold unknown to him, has a look of worry when he hears Valeera say this is an unnatural cold. Having his visibility limited by the fog and sleet, Jinara would tap his feet to unfurl the wings on his boots. Preparing for a jump, Jinara says "Back in a moment!". As Jinara squats down, you see him disappear (casting Invisibility) and a small cloud of snow kick up. Jinara would fly upwards until the visibility gets better and fly towards the glacial rock formation the group is headed towards. Jinara would stop roughly 400 ft away from the formation and take a look around to observe the terrain, surroundings, and any possible hindrances to our accessing the cave.
You continue deeper and watch as gradually light provided from the sun disappears plunging you into complete darkness. You attempt to light a torch but you can’t get a spark. Jinara summons a small flame and lights the torch which struggles to stay lit in the cold. Aryn finds a pit trap disguised as floor and taps it with her sword. You watch as a 10ft radius section of floor cracks and crumples into a pit filled with jagged ice spikes. You continue forward and come around a bend into an opening and find 5 blueish grey reptilian creatures that appear to be awaiting you. To the south the tunnel ends in what you assume is another ice wall. Some of you recognize these reptilian creatures as Kobolds.
Initiative Order: Group 1: Aryn & Jinara Group 2: Valeera, Gaelin, Mucor, Zinmaer & Kobolds
This post has potentially manipulated dice roll results.
Both the southern kobolds fall and the other three are a bit apprehensive to rush forward seeing Valeera. They decide to move forward slightly then two launch rocks from their slings at Valeera and one throws a spear at her. The spear embeds a few inches into her side and she lets out an annoyed roar that shakes the walls.
Valeera Atk: 61418 Dmg: 557
Valeera annoyed, rushes forward and slashes at two of the kobolds with her claws and bites down at the third.
Atk: 222313 Dmg: 8819
Valeera misses the first kobold but cuts the second in half. The kobold holding a shield surprisingly remains upright and says, "You not take Zayrag's shinies!"
This post has potentially manipulated dice roll results.
Zinmaer runs forward aiming to keep the group's promise to keep Valeera safe. He runs all the way around so to be in base contact with both Kobolds. Attacks are focused to the northern kobold until he falls.
The kobold blocks Zinmaer's first blow with his shield but the second two strikes find purchase and cause the shielded kobold to cough up blood. Both beams of energy make contact but the kobolds remain standing.
Mucor will snort loudly as he shakes his head in deeply inhales a cloud of spores. His eyes going wide the minotaur will quickly point towards the kobold with his head lowered as a cloud of spores erupts from his body and swirls around the kobold. (positioned to hit the kobold an no one else). Then moving towards the swirling mass of spores, Mucor would wave his hand once more and send even more spores towards the kobold. "Stand back" The minotaur would snort as he tries to ensure none of his companions enter the storm of spores.
DC 16 con save or take 8 necrotic damage DC 16 con save or take 7 necrotic damage
action to use:
Symbiotic Entity
You can use Wild Shape to awaken the spores that infuse you to gain +40 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional poison damage when you hit with a melee weapon attack. These all last for 10 minutes, or until you lose all these temporary hit points, or until you use your Wild Shape again.
Bonus action to: Spreading Spores
While your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.
Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw (DC 16). A creature can take this damage no more than once per turn.
Reaction to:
Halo of Spores
You can use your reaction to deal 1d8 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC 16).
Mucor will wave away the spores before looking to his companions. "Let's find this dragon quickly" He would say as he steps over the kobold corpse.
(So my special spore power that uses my wild shape only lasts 10 minutes so hopefully we find the dragon before it ends, I don't want to have to burn my second wild shape. It kind of stinks because wildshape should last 5 hours but my special spore thing that burns up a wild shape only last 10 minutes :P)
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Mucor would look down to Aryn and grin as he begins to trek forward. "You may stay close to me if you wish, I am sure that I could help to keep you warm... that is.. unless you are worried my stench might harm your delicate sense of smell" The minotaur would say with a loud snort and a wink before pushing through the cold.
Gary says, "Right this way." and takes flight. Its hard to make out the grey owl at times with the overcast mini blizzard that howls when the wind rushes through the trees. You slowly make your way up the snow and ice covered mountain. You slip and slide on the ice and snow and it takes you a good 40 minutes to hike about a mile. You clothes and armor are covered in a light layer of ice, except for Mucor, as you come to a clearing near a large cave entrance within the glacier. Gary perches atop one of Mucor's horns and says, "This is as far as I go. The dragon dwells somewhere within." then leaps off the horn and flies back toward home.
You slowly make you way into the cave of ice and see the frozen remains of a the lower half of a body. The head and torso ripped off and missing. You continue in another 0-100 feet and see a small tunnel that looks to be similar to the goblin tunnels you saw in the Mithral cave. You continue another 200 feet and come upon a dead end. It's as if the large tunnel suddenly stopped. Valeera steps forward and breathes out a line of fire into the wall and you watch as a foot thick wall of ice melts and crumples to the ground. "Be on your guard" Valeera says as you continue deeper.
Stealth and Initiative!
(IGNORE this post. No need to change Xtra's narrative)
Zinmaer, wrapping his cloak tighter to manage the chill, will walk at the front of the group staying close to whomever is leading this adventure (Gary I assume). Zin would be actively perceiving his surroundings.
Perception = 8
Jinara, filling a cold unknown to him, has a look of worry when he hears Valeera say this is an unnatural cold. Having his visibility limited by the fog and sleet, Jinara would tap his feet to unfurl the wings on his boots. Preparing for a jump, Jinara says "Back in a moment!". As Jinara squats down, you see him disappear (casting Invisibility) and a small cloud of snow kick up. Jinara would fly upwards until the visibility gets better and fly towards the glacial rock formation the group is headed towards. Jinara would stop roughly 400 ft away from the formation and take a look around to observe the terrain, surroundings, and any possible hindrances to our accessing the cave.
Perception = 20
Zinmaer
Stealth 22
Initiative 7
Jinara (would be roughly 10 ft behind the group)
Stealth 13
Initiative 17
Stealth: 13
Initiative: 20
Check for traps (Investigation?): 23
Stealth: 24
Initiative: 7
Valeera Stealth: 21 Initiative: 8
Other things initiative: 9 5
"Thanks? Valeera is plenty warm but I appreciate the offer." Aryn responds.
Mucor would let out small laugh at Aryn's response. As he enters the cave he will attempt to remain as quiet as possible.
Stealth 13
Initiative 6
You continue deeper and watch as gradually light provided from the sun disappears plunging you into complete darkness. You attempt to light a torch but you can’t get a spark. Jinara summons a small flame and lights the torch which struggles to stay lit in the cold. Aryn finds a pit trap disguised as floor and taps it with her sword. You watch as a 10ft radius section of floor cracks and crumples into a pit filled with jagged ice spikes. You continue forward and come around a bend into an opening and find 5 blueish grey reptilian creatures that appear to be awaiting you. To the south the tunnel ends in what you assume is another ice wall. Some of you recognize these reptilian creatures as Kobolds.
Initiative Order:
Group 1: Aryn & Jinara
Group 2: Valeera, Gaelin, Mucor, Zinmaer & Kobolds
Aryn & Jinara!
map:
Aryn will shoot an arrow at the southern most kobold then move east 5 ft and attempt to hide behind that small bulge in the wall.
Attack: 31 Damage: 14 9
Stealth: 15
Jinara would target the remaining Kobold to the south with a Fire Bolt
Attack: 18 Damage: 15
Both the southern kobolds fall and the other three are a bit apprehensive to rush forward seeing Valeera. They decide to move forward slightly then two launch rocks from their slings at Valeera and one throws a spear at her. The spear embeds a few inches into her side and she lets out an annoyed roar that shakes the walls.
Valeera Atk: 6 14 18 Dmg: 5 5 7
Valeera annoyed, rushes forward and slashes at two of the kobolds with her claws and bites down at the third.
Atk: 22 23 13 Dmg: 8 8 19
Valeera misses the first kobold but cuts the second in half. The kobold holding a shield surprisingly remains upright and says, "You not take Zayrag's shinies!"
Mucor, Zinmaer, Gaelin!
updated map:
Zinmaer runs forward aiming to keep the group's promise to keep Valeera safe. He runs all the way around so to be in base contact with both Kobolds. Attacks are focused to the northern kobold until he falls.
#1 Attack: 23 Damage: 11
#2 Attack: 13 Damage: 11
Bonus #3 Attack: 10 Damage: 8
Gaelin will move SE so that he is 5ft south of her (whiteish block) and release one beam of Eldritch Blast at each kobold.
Attack : 19 29 Damage: 2 2
(dang)
The kobold blocks Zinmaer's first blow with his shield but the second two strikes find purchase and cause the shielded kobold to cough up blood. Both beams of energy make contact but the kobolds remain standing.
Mucor!
Mucor will snort loudly as he shakes his head in deeply inhales a cloud of spores. His eyes going wide the minotaur will quickly point towards the kobold with his head lowered as a cloud of spores erupts from his body and swirls around the kobold. (positioned to hit the kobold an no one else). Then moving towards the swirling mass of spores, Mucor would wave his hand once more and send even more spores towards the kobold. "Stand back" The minotaur would snort as he tries to ensure none of his companions enter the storm of spores.
DC 16 con save or take 8 necrotic damage
DC 16 con save or take 7 necrotic damage
action to use:
You can use Wild Shape to awaken the spores that infuse you to gain +40 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional poison damage when you hit with a melee weapon attack. These all last for 10 minutes, or until you lose all these temporary hit points, or until you use your Wild Shape again.
While your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.
Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw (DC 16). A creature can take this damage no more than once per turn.
Reaction to:
You can use your reaction to deal 1d8 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC 16).
Con: 14 3
Both kobolds choke as the spores enter their lungs. They fall to the icy floor and expire as the veins in their neck turn black.
(end of combat)
Aryn will check for traps and search the bodies.
Investigation: (traps): 12 (Bodies): 15
Mucor will wave away the spores before looking to his companions. "Let's find this dragon quickly" He would say as he steps over the kobold corpse.
(So my special spore power that uses my wild shape only lasts 10 minutes so hopefully we find the dragon before it ends, I don't want to have to burn my second wild shape. It kind of stinks because wildshape should last 5 hours but my special spore thing that burns up a wild shape only last 10 minutes :P)