(OoC: I'm not sure. The last info I got was the project was basically done but he now had to catch up on his normal job, which is now 2 months off schedule.)
The group makes their way southwest and approaches the plume of smoke. The tall grass aids in obscuring your progress and you crouch low to remain below the grass periodically peeking up to maintain your track. As you get closer you begin to make out the shapes of the eight goblins that seem to have make a small campfire and are roasting an animal over a spit. You make it within 100 feet of the goblins and hear the chittering sounds of the goblins conversing.
Initiative Order: (for when combat starts, you have a surprise round) Group 1: Gaelin Group 2: Aryn, Jinara, Zinmaer Group 3: Mucor, Goblins
Gaelin will whisper to the group through the earpiece. "I'm pretty sure Jinara or I could take them out in one go with a ball of fire. With your permission one of us will let one fly. Do we want to split up a bit first?"
(We can continue to move freely until combat starts right Xtra? I mean unless we get much closer to the goblins)
(The compass is confusing me, hope I did this right)
Aryn will move NW 20ft and W 15ft. (diagonal right 4 and up 3 squares) She will pull and arrow and hold it ready to attack should one of the goblins notice the group. "Ready when y'all are." she says through the earpiece.
Jinara says in Draconic "Burn them..." giving Gaelin the permission to take the lead on the first attack. Jinara will ready an Fire Bolt for any straggling survivors of Gaelin's fireball.
This post has potentially manipulated dice roll results.
Gaelin nods and will move NW 30 ft closer to where Aryn went. He will whisper, "Here goes nothing." and toss a Fireball centered on the campfire. (I think that should hit them all)
"Go ahead, I'll send in the swarms of bats to clean up. One swarm per goblin should do the trick" Mucor would say motioning to the bats to attack the remaining goblins as he shields his eyes from the bright light of the fireball.
A bead of red light streaks from the tall grass and lands in the campfire glowing bright for a moment before exploding. The heat from the flame brushes over your faces and the immediate area around the campfire ignites. As the field begins to burn you quickly recognize the danger and rush forward stamping out the flames around the area before the entire field becomes an uncontrollable wildfire. You look over the charred corpses of the goblins but don't find anything of value.
Your attention is suddenly distracted by the sound of distant thunder. As you look out you see the trees and bushes in the forest to the east begin to shift. Crashing through the forest, roughly 500 feet away comes goblins, worgs with riders, ogres and orcs.
Initiative Order: Group 1: Gaelin Group 2: Aryn, Jinara, Zinmaer Group 3: Mucor, horde
(Damn that's a lot of things. Not your fault we don't know what to ask.)
Gaelin will look at the oncoming enemies and run east 30 ft yelling "Jinara come with me, the rest of you stay here and prepare yourselves. We'll be back in a moment." then to Jinara he will say, "let's burn as many as we can and then dimension door back." With his action Gaelin will cast Sending targeting Herbert and say, "We're near a tree line roughly (insert mileage for 8 hours of travel) of where you sent us. Send Valeera. (9 more words describing our location, mountains, landmarks, etc. to help Herbert get a grasp on where we are.)"
Zinmaer will take sprinting towards the hoard and take the Dash action moving total of 110 ft
Jinara will tap his boots and take off in flight 10 ft in the air and 20 ft towards the hoard (I should be 480 ft away from the front line of the hoard). Jinara will pull out his medallion around his neck, crystal in material but placed in a sliver reflective casing, and places it in his palm. He begins speaking in celestial "Davara protect us." He takes his free hand draws a line curving along his hand behind his medallion. Jinara will spend 1 sorcery point (distant spell - doubling the range) and will cast Wall of Light. (I want this wall to appear horizontally 2 ft off the ground, making the height of the wall 7 ft. I want the 10 ft side of wall to start at on the closest enemy of the hoard, extending into the hoard the 10 ft, and curve such that the front line is hit [i believe this should immediately hit 3 yellows and a red] -- DC17 CON save, or blinded for 1 minute. Fail = 14 or half on a save)
(OoC @Xtra: it says 120 ft of bright light. Is that considered the "area" for blinded check as well as the wall itself?)
This post has potentially manipulated dice roll results.
Aryn will release an arrow at the northernmost Ogre. Then action surge and release another arrow at the ogre SW of the first one. Both attacks are Sharpshooter. She will move east 35 feet then duck down and hide in the tall grass.
(The area would be 240 feet. Jinara (with adv) and Zinmaer need to make Con saves. Kinda like staring into a super flashlight. If you look at the source even from far away you can start to see spots. If the area was 120 feet none of the horde would be affected since they're over 100 feet from the bright light area.)
Jinara flies forward and conjures a brilliantly white wall of light that illuminates the field in the waning orange sunlight. The worg riders continue forward but start to veer slightly off track heading west but partially north or south a bit.
Worg Rider Con: 12710 Ogre Con: 13
Zinmaer sprints forward towards the oncoming horde ready to unleash his fury upon the enemies. Aryn releases two arrows that fly true and sink into the eye of each ogre, killing them instantly. Their bulbous bodies tumble forward 15 feet before coming to rest forever. The front line of the horde continues forward shielding their eyes from the bright light.
Zinmaer, Jinara, Ogres and Worg riders take: 20 radiant damage from the wall of light.
Worg con save: (at end of turn) 895 Two of the worgs shrug off the blindness and revert back to their straight path while the third continues forward but is still blinded.
(The range on my character sheet is 240 ft. If doubled, that would be 480 ft. that is why i cast it that way. if that is not the case, I would have done something different)
(It should not be 240ft base. DnD Beyond's programming is treating the spell as if it has an attack roll which would be extended by Spell sniper, but it doesn't have an attack roll. Your range for it would be 120 doubled to 240. That is an error on DnD Beyond's website. I'll put in a ticket for them to address that because that is confusing. I see why you would've cast it now. That'd be like giving Fireball a 300ft base distance from spell sniper that you could extend to 600 with sorcery point...OP to the max. They must've just missed it in the programming of the spell. It should be the same as Wall of Fire so not sure how that slipped through the cracks.)
Stealth 25
Initiative! 16
Jin Stealth: 22
Initiative: 16
Zin Stealth 22
Zin Initiative 17
(OOC: so just asking and not trying to sound rude or anything, but how long are you going to have to play two characters Trapfind3r? :P)
(OoC: I'm not sure. The last info I got was the project was basically done but he now had to catch up on his normal job, which is now 2 months off schedule.)
The group makes their way southwest and approaches the plume of smoke. The tall grass aids in obscuring your progress and you crouch low to remain below the grass periodically peeking up to maintain your track. As you get closer you begin to make out the shapes of the eight goblins that seem to have make a small campfire and are roasting an animal over a spit. You make it within 100 feet of the goblins and hear the chittering sounds of the goblins conversing.
Initiative Order: (for when combat starts, you have a surprise round)
Group 1: Gaelin
Group 2: Aryn, Jinara, Zinmaer
Group 3: Mucor, Goblins
Map:
Gaelin will whisper to the group through the earpiece. "I'm pretty sure Jinara or I could take them out in one go with a ball of fire. With your permission one of us will let one fly. Do we want to split up a bit first?"
(We can continue to move freely until combat starts right Xtra? I mean unless we get much closer to the goblins)
(The compass is confusing me, hope I did this right)
Aryn will move NW 20ft and W 15ft. (diagonal right 4 and up 3 squares) She will pull and arrow and hold it ready to attack should one of the goblins notice the group. "Ready when y'all are." she says through the earpiece.
Jinara says in Draconic "Burn them..." giving Gaelin the permission to take the lead on the first attack. Jinara will ready an Fire Bolt for any straggling survivors of Gaelin's fireball.
Gaelin nods and will move NW 30 ft closer to where Aryn went. He will whisper, "Here goes nothing." and toss a Fireball centered on the campfire. (I think that should hit them all)
DC 17 Dex or take: 32 half on success.
"Go ahead, I'll send in the swarms of bats to clean up. One swarm per goblin should do the trick" Mucor would say motioning to the bats to attack the remaining goblins as he shields his eyes from the bright light of the fireball.
Zin will make a perception check to see if anything around them moves in any way. If it looks like an enemy, he will bolt towards that location.
22
A bead of red light streaks from the tall grass and lands in the campfire glowing bright for a moment before exploding. The heat from the flame brushes over your faces and the immediate area around the campfire ignites. As the field begins to burn you quickly recognize the danger and rush forward stamping out the flames around the area before the entire field becomes an uncontrollable wildfire. You look over the charred corpses of the goblins but don't find anything of value.
Your attention is suddenly distracted by the sound of distant thunder. As you look out you see the trees and bushes in the forest to the east begin to shift. Crashing through the forest, roughly 500 feet away comes goblins, worgs with riders, ogres and orcs.
Initiative Order:
Group 1: Gaelin
Group 2: Aryn, Jinara, Zinmaer
Group 3: Mucor, horde
updated map:
(OOC... yeah.. asked the wrong questions)
(Damn that's a lot of things. Not your fault we don't know what to ask.)
Gaelin will look at the oncoming enemies and run east 30 ft yelling "Jinara come with me, the rest of you stay here and prepare yourselves. We'll be back in a moment." then to Jinara he will say, "let's burn as many as we can and then dimension door back." With his action Gaelin will cast Sending targeting Herbert and say, "We're near a tree line roughly (insert mileage for 8 hours of travel) of where you sent us. Send Valeera. (9 more words describing our location, mountains, landmarks, etc. to help Herbert get a grasp on where we are.)"
(Oh snap. Wasn't expecting that. 9 words describing landscape will help.)
Survival check for Herbert: 26
Herbert responds, "Yes I know that location very well. I send her right away."
Aryn, Jinara & Zinmaer!
Zinmaer will take sprinting towards the hoard and take the Dash action moving total of 110 ft
Jinara will tap his boots and take off in flight 10 ft in the air and 20 ft towards the hoard (I should be 480 ft away from the front line of the hoard). Jinara will pull out his medallion around his neck, crystal in material but placed in a sliver reflective casing, and places it in his palm. He begins speaking in celestial "Davara protect us." He takes his free hand draws a line curving along his hand behind his medallion. Jinara will spend 1 sorcery point (distant spell - doubling the range) and will cast Wall of Light. (I want this wall to appear horizontally 2 ft off the ground, making the height of the wall 7 ft. I want the 10 ft side of wall to start at on the closest enemy of the hoard, extending into the hoard the 10 ft, and curve such that the front line is hit [i believe this should immediately hit 3 yellows and a red] -- DC17 CON save, or blinded for 1 minute. Fail = 14 or half on a save)
(OoC @Xtra: it says 120 ft of bright light. Is that considered the "area" for blinded check as well as the wall itself?)
Aryn will release an arrow at the northernmost Ogre. Then action surge and release another arrow at the ogre SW of the first one. Both attacks are Sharpshooter. She will move east 35 feet then duck down and hide in the tall grass.
Northernmost Ogre Attack: 17 Damage: 22 14 30
2nd Northernmost Ogre Attack: 25 Damage: 28 3 36
Stealth: 25
Elven accuracy on first attack: 7
(The area would be 240 feet. Jinara (with adv) and Zinmaer need to make Con saves. Kinda like staring into a super flashlight. If you look at the source even from far away you can start to see spots. If the area was 120 feet none of the horde would be affected since they're over 100 feet from the bright light area.)
Jinara flies forward and conjures a brilliantly white wall of light that illuminates the field in the waning orange sunlight. The worg riders continue forward but start to veer slightly off track heading west but partially north or south a bit.
Worg Rider Con: 12 7 10 Ogre Con: 13
Zinmaer sprints forward towards the oncoming horde ready to unleash his fury upon the enemies. Aryn releases two arrows that fly true and sink into the eye of each ogre, killing them instantly. Their bulbous bodies tumble forward 15 feet before coming to rest forever. The front line of the horde continues forward shielding their eyes from the bright light.
Zinmaer, Jinara, Ogres and Worg riders take: 20 radiant damage from the wall of light.
Worg con save: (at end of turn) 8 9 5 Two of the worgs shrug off the blindness and revert back to their straight path while the third continues forward but is still blinded.
Mucor!
updated map:
(The range on my character sheet is 240 ft. If doubled, that would be 480 ft. that is why i cast it that way. if that is not the case, I would have done something different)
(It should not be 240ft base. DnD Beyond's programming is treating the spell as if it has an attack roll which would be extended by Spell sniper, but it doesn't have an attack roll. Your range for it would be 120 doubled to 240. That is an error on DnD Beyond's website. I'll put in a ticket for them to address that because that is confusing. I see why you would've cast it now. That'd be like giving Fireball a 300ft base distance from spell sniper that you could extend to 600 with sorcery point...OP to the max. They must've just missed it in the programming of the spell. It should be the same as Wall of Fire so not sure how that slipped through the cracks.)