"If we want cannon fodder, Mucor and I can make that happen. If we want Aryn and Zin and kick things up a notch, I can do that too. Either way, let's act quickly."
The group moves slowly down the southeast hallway that splits to the east and west after about 25 feet. Two doors sit on the east side and one on the west.
(Let me know if anyone wants to be positioned differently.)
Roll initiative! (unless you want to keep the same initiative from last time.)
In a split second decision, Jinara reaches into his pocket for a piece of licorice. He breaks off two sections and (spending 3 sp for twinned spell) casts Haste on Aryn and Mucor. "Hurry, you only have 1 minute!" (@Xtra: Can you switch Aryn and I? With her having her swords out, it makes more sense for her to be a little closer to the front. If that is ok with you Aryn)
(I'd prefer to be at the back. If there are more enemies behind us I can absorb/ evade more damage. Don't want our casters to be caught off guard. You could be in the hallway with me though if you prefer to be further back. Zin and I can cover alot of ground since we can bonus dash so its probably good to have us at each end.)
Zin would look over and receive a nod from Mucor and sees him make his way to the east door. Zinmaer would turn and open the west door gently and then make his way inside. Stealth 27
Zinmaer opens the unlocked door to find a smiling mage say, "You should've listened" as he releases three rays of flame towards him. Aryn hears footsteps and a split second later she and Jinara see three guards armed with crossbows appear behind them. At the same time, one of the mages appears out of thin air on the far east side of the lower hallway and releases a Lightning Bolt that travels the length of the hallway and slams into the wall on the west side.
Zinmaer- Atk: 281317 Damage: 457
Gaelin, Mucor & Zinmaer make a DC 17 Dex save or take: 26 lightning, half on success.
Initiative Order: Group 1: Zinmaer, Enemies Group 2: Gaelin, Mucor, Aryn Group 3: Jinara
Zin's first instincts would have been to charge the mage inside the room, but after being hit by the lightning attack from the mage across the hall, he would turn his attention to him and run by Gaelin and Mucor and attack the mage twice with his bladed quarterstaff and then disengage and move 5 ft back using a Ki Point. If any of his attacks hit then he will use another Ki Point in an attempt to stun the mage. DC 15 CON save.
This post has potentially manipulated dice roll results.
Zinmaer's bladed staff carves deep lacerations on the mages arm and leg but the mage remains upright gritting his teeth in pain as his body tenses uncontrollably. The east mage is now stunned.
Mucor would turn and let out an angry roar as electricity arcs between his horns. The smoke billowing off his singed fur will drift towards the wizard as they transition into a cloud of toxic spores surrounds him. As the spores envelop the wizard, Mucor would swing hard with his staff before lunging towards the wizard with his horns, snorting wildly.
staff Attack: 16 Damage: 7 horn Attack: 9 Damage: 6 Bonus action : con 16 or take 8 necrotic (half on success) Reaction : con 16 or take 7 necrotic (half on success)
(Crap I forgot about there being kids here we have to rescue. Probably shouldn’t have tossed that fireball.)
”I agree. Let’s press forward but try to preserve innocent lives as much as possible.” Gaelin adds also sticking near the back with his sister.
"If we want cannon fodder, Mucor and I can make that happen. If we want Aryn and Zin and kick things up a notch, I can do that too. Either way, let's act quickly."
The group moves slowly down the southeast hallway that splits to the east and west after about 25 feet. Two doors sit on the east side and one on the west.
(Let me know if anyone wants to be positioned differently.)
Roll initiative! (unless you want to keep the same initiative from last time.)
map:
(If i spend sorcery points for a subtle spell, will you let me make an action prior to initiative?)
(Yes y'all took about a minute to gather and talk so you have time.)
(I'm fine with the same initiative. Let's kill these pricks.)
(OOC: same is fine)
"Buff yourself and Mucor" Gaelin says telepathically.
In a split second decision, Jinara reaches into his pocket for a piece of licorice. He breaks off two sections and (spending 3 sp for twinned spell) casts Haste on Aryn and Mucor. "Hurry, you only have 1 minute!" (@Xtra: Can you switch Aryn and I? With her having her swords out, it makes more sense for her to be a little closer to the front. If that is ok with you Aryn)
Mucor would rush down the hallway and open the door on the east side, moving as quickly as he could as spores swirl behind him like a smoke trail..
(I'd prefer to be at the back. If there are more enemies behind us I can absorb/ evade more damage. Don't want our casters to be caught off guard. You could be in the hallway with me though if you prefer to be further back. Zin and I can cover alot of ground since we can bonus dash so its probably good to have us at each end.)
(That's fine. Zin has 3 attacks on average w/ and AC of 21. Mucor now has an AC 20 with utility out the wazoo! Gaelin, sorry friend! :) )
I'm good with the initiative order being the same.
(Same initiative is fine with me as well!)
Zin would look over and receive a nod from Mucor and sees him make his way to the east door. Zinmaer would turn and open the west door gently and then make his way inside. Stealth 27
Stealth (major oof!)
10
Zinmaer opens the unlocked door to find a smiling mage say, "You should've listened" as he releases three rays of flame towards him. Aryn hears footsteps and a split second later she and Jinara see three guards armed with crossbows appear behind them. At the same time, one of the mages appears out of thin air on the far east side of the lower hallway and releases a Lightning Bolt that travels the length of the hallway and slams into the wall on the west side.
Zinmaer- Atk: 28 13 17 Damage: 4 5 7
Gaelin, Mucor & Zinmaer make a DC 17 Dex save or take: 26 lightning, half on success.
Initiative Order:
Group 1: Zinmaer, Enemies
Group 2: Gaelin, Mucor, Aryn
Group 3: Jinara
Zinmaer!
updated map:
(Mucor you have advantage on DEX saves)
Zinmaer
Dex Save 27
Zin's first instincts would have been to charge the mage inside the room, but after being hit by the lightning attack from the mage across the hall, he would turn his attention to him and run by Gaelin and Mucor and attack the mage twice with his bladed quarterstaff and then disengage and move 5 ft back using a Ki Point. If any of his attacks hit then he will use another Ki Point in an attempt to stun the mage. DC 15 CON save.
Attack: 25 Damage: 13
Attack: 24 Damage: 6
Mucor Dex save! 13
Zinmaer's bladed staff carves deep lacerations on the mages arm and leg but the mage remains upright gritting his teeth in pain as his body tenses uncontrollably. The east mage is now stunned.
Con save: 6
Aryn, Gaelin, Mucor!
Mucor would turn and let out an angry roar as electricity arcs between his horns. The smoke billowing off his singed fur will drift towards the wizard as they transition into a cloud of toxic spores surrounds him. As the spores envelop the wizard, Mucor would swing hard with his staff before lunging towards the wizard with his horns, snorting wildly.
staff Attack: 16 Damage: 7
horn Attack: 9 Damage: 6
Bonus action : con 16 or take 8 necrotic (half on success)
Reaction : con 16 or take 7 necrotic (half on success)
plus 8 poison damage on the melee hit