This post has potentially manipulated dice roll results.
Aryn, Gaelin and Jinara- you smell the sweet aroma in the air and it reminds you of fruits and flower and bread, then a fuzzy sensation creeps into your head and you feel your whole body go limp and the last thing you see is the ground fast approaching your face. It doesn't worry you at all though, you're unable to feel fear as the toxin disrupts your brain's functions.
Torq and Mucor- You watch as Valeera then Gaelin, Aryn and Jinara all fall unconscious. You quickly scan the area and see no signs of creatures then watch as vines begin to emerge from the ground and slowly creep towards and around the unconscious bodies. The air changes from sweet to putrid and you realize the plants are the danger here. Each of you roll an athletics or acrobatics check. DC12- you can save one person, DC18 you can save two people before the vines wrap around them.
After this round they will be restrained unless you are able to free them. Once restrained by the vines they take 14 poison damage each round. You must succeed a DC14 Strength save to cut/ pull them free of the vines. Torq can carry two members since his carrying capacity is 600lbs. Mucor can only carry one but can drag two.
This post has potentially manipulated dice roll results.
Strength: 28
Torq will rage and pickup Jinara and Valeera, hoisting them up gently with his foot talons. He'll fly up into the air near a tree branch about 10-15 ft up and look to Mucor. "We need to get them out of here." he shouts looking for anywhere safe.
(Dang it. I know a way to carry all four now.)
Torq hovers and adds, "Do your best to free them. I have any idea if you can't." he says looking at his bracelet Jinara gave him.
This post has potentially manipulated dice roll results.
Mucor athletics! 19
Mucor would curse as he struggles to collect his companions. Failing to scoop then up as he tries to manipulate His nkw body, Mucor would shout towards the approaching vines. "I will not let you harm my friends!" Before reaching down and grabbing the vinyl closest to Aryn and casting blight
con 18 save with disadvantage or take 64 necrotic damage, half on success I believe. if the plant is not considered to be magical and it fails the save, then it just dies..
choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
Mucor's foot gets tangled by a vine and after freeing himself struggles to free the brother and sister who lie on the ground. Vines begin to curl around the siblings and the vines begin to damage their skin with poison. Mucor, infuriated at this sight reaches down and grass at the vines clutching each of his unconscious companions and releases a wave of greenish black energy that courses through the vines. They writhe for a split second in pain before blackening and shriveling. Small red bumps appear in linear patches on Gaelin and Aryn's flesh where the vines make contact. The ground around them shudders as the local vine plant dies and the earth settles. You see the ground shift and move as more vine plants begin to expand into this new open space and set towards the limp bodies.
(Mucor- the strength save was your action for the first turn, Blight was your action for the second turn.)
This post has potentially manipulated dice roll results.
(Sorry for the delay.)
Torq will end his rage an use the bracelet's power to cast Enlarge on himself then swoop down and pickup Aryn and Gaelin in each hand and look to Mucor, "Hop on". Torq will turn his back to Mucor so he can hop on his back. As soon as Torq feels Mucor on him, he'll fly up. "What do we do? Can you wake them up somehow?"
Athletics: 24 (adv from enlarge)
(@Xtra- As a large creature my carrying capacity would be doubled right? So in theory I should be able to carry all four and Mucor with no issue.)
As the vines creep in Torq's form increases in size. The large aarakocra warrior descends to the ground picking up all his companions, one in each hand and Mucor on his back. He flies up into the air and you see the ground wriggle with new vines that probes the ground for prey. Unable to find anything the vines slink back below the moss and remain dormant. You hover safe in the air and contemplate your next move.
This post has potentially manipulated dice roll results.
"Good thinking Torq... I am sorry I was unable to do more to help" The elf would say with a frown and a huff. "Had you not scooped us up, I fear I may have burned down the whole forest if it ment saving our friends... Some druid I am" Mucor would say as he scans the area for some place safe to land. "Try to set us down somewhere rocky... or perhaps a large clearing. Then we can see what we need to do to wake up our companions." He would say with a look of concern as his eyes move from one friend to another before finally coming to rest on Aryn. Then Mucor the elf would then muter a few words in minotaur as he casts guidance on himself..
Mucor- looking over Aryn's body you see the small bumps from contact with the vines on her wrist and leg then see similar bumps around the nose and mouth though no vines had touched Aryn there. You realize the vines have emitted some king of neurotoxic poison into the air and know that any basic restoration spell would remove the effect. You would also know that this poison only lasts about a minute unless reapplied through contact with the vines.
With your passive perceptions you can make out a cluster of rocks to the east that appears to be the remnants of a large boulder that has eroded and collapsed into chunks.
This post has potentially manipulated dice roll results.
Torq will head towards the rocks and set everyone down gently. "What do you think this is Mucor? Can you fix it?" Torq asks while drawing his weapons and keeping an eye out for vines and potential enemies.
"Don't worry Torq... They should wake on their own very soon. Once they wake I can heal any damaged caused by the poison" Mucor would say with a sigh of relief. "I do not think that they are bady injured."
Torq and co fly over to the rock cluster and reach it within seconds of Torq's spell fading. The now normal sized Aarakocra peers out across the forest landscape and can see the distinction where patches of the poisonous vines lie. The moss and springs of grass above the vines have small pink flowers that sprout just above the moss. Though prevalent, there are many areas that appear not to have any pink flowers including the rocks. The group comes to consciousness and feel a bit sore and itchy where the vines make contact, but seem to be relatively fine.
Valeera shakes her head and sees the concerned faces of Mucor and Torq then to the others who are just waking and says, "I believe thanks are in order. I'm not sure what magic or effect caused this but I believe it also messed with my mind. We are on the correct continent. In my excitement I must have forgotten. The east and west are opposite. Telgun sits on the west and Zhora on the east. Six hundred years and still this place confuses me. I think there's a good chance we are just too far north. Wherever we are though, we should leave this place for somewhere safer." she says examining the surroundings.
This post has potentially manipulated dice roll results.
(Yay, we're alive!)
"Ugh, what was that?" Gaelin asks feeling the bumps on his skin and looking over the others. "I'll take any good news at this point. I agree we should leave. Valeera, do you mind carrying us all? Once we get to a safer place I might have a way to expedite our travel."
Medicine: 32 (hoping to gain the same information as Mucor.)
(@Xtra- If Valeera can change her appearance, can she also look like someone else, like Rowan? I don't have Scrying prepared today but if Valeera could turn into her could I scry on Rowan the following day and try to use Teleport or Transport via plants if I can see a tree in the background while scrying?)
In transit to their safe location Gaelin will ritual cast Telepathic Bond. Once they arrive at said safe place he'll ritual cast Tiny Hut.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Mucor wis save! 31 (yay!)
Wisdom: 10
WIS: 10
(Like brother like sister.)
Wisdom save: 22
(Boom! Let's go Mucor!)
Wisdom Save = 12
Welp that went well lol
Aryn, Gaelin and Jinara- you smell the sweet aroma in the air and it reminds you of fruits and flower and bread, then a fuzzy sensation creeps into your head and you feel your whole body go limp and the last thing you see is the ground fast approaching your face. It doesn't worry you at all though, you're unable to feel fear as the toxin disrupts your brain's functions.
Torq and Mucor- You watch as Valeera then Gaelin, Aryn and Jinara all fall unconscious. You quickly scan the area and see no signs of creatures then watch as vines begin to emerge from the ground and slowly creep towards and around the unconscious bodies. The air changes from sweet to putrid and you realize the plants are the danger here. Each of you roll an athletics or acrobatics check. DC12- you can save one person, DC18 you can save two people before the vines wrap around them.
After this round they will be restrained unless you are able to free them. Once restrained by the vines they take 14 poison damage each round. You must succeed a DC14 Strength save to cut/ pull them free of the vines. Torq can carry two members since his carrying capacity is 600lbs. Mucor can only carry one but can drag two.
Torq & Mucor- What will you do?
Strength: 28
Torq will rage and pickup Jinara and Valeera, hoisting them up gently with his foot talons. He'll fly up into the air near a tree branch about 10-15 ft up and look to Mucor. "We need to get them out of here." he shouts looking for anywhere safe.
(Dang it. I know a way to carry all four now.)
Torq hovers and adds, "Do your best to free them. I have any idea if you can't." he says looking at his bracelet Jinara gave him.
(Interesting...)
Torq quickly grabs Jinara and Valeera's limp bodies and pulls them into the air out of the grasp of the vines.
Mucor!
Mucor athletics! 19
Mucor would curse as he struggles to collect his companions. Failing to scoop then up as he tries to manipulate His nkw body, Mucor would shout towards the approaching vines. "I will not let you harm my friends!" Before reaching down and grabbing the vinyl closest to Aryn and casting blight
con 18 save with disadvantage or take 64 necrotic damage, half on success I believe. if the plant is not considered to be magical and it fails the save, then it just dies..
choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
Mucor's foot gets tangled by a vine and after freeing himself struggles to free the brother and sister who lie on the ground. Vines begin to curl around the siblings and the vines begin to damage their skin with poison. Mucor, infuriated at this sight reaches down and grass at the vines clutching each of his unconscious companions and releases a wave of greenish black energy that courses through the vines. They writhe for a split second in pain before blackening and shriveling. Small red bumps appear in linear patches on Gaelin and Aryn's flesh where the vines make contact. The ground around them shudders as the local vine plant dies and the earth settles. You see the ground shift and move as more vine plants begin to expand into this new open space and set towards the limp bodies.
(Mucor- the strength save was your action for the first turn, Blight was your action for the second turn.)
Aryn & Gaelin- you each take 14 poison damage.
Torq!
(Sorry for the delay.)
Torq will end his rage an use the bracelet's power to cast Enlarge on himself then swoop down and pickup Aryn and Gaelin in each hand and look to Mucor, "Hop on". Torq will turn his back to Mucor so he can hop on his back. As soon as Torq feels Mucor on him, he'll fly up. "What do we do? Can you wake them up somehow?"
Athletics: 24 (adv from enlarge)
(@Xtra- As a large creature my carrying capacity would be doubled right? So in theory I should be able to carry all four and Mucor with no issue.)
As the vines creep in Torq's form increases in size. The large aarakocra warrior descends to the ground picking up all his companions, one in each hand and Mucor on his back. He flies up into the air and you see the ground wriggle with new vines that probes the ground for prey. Unable to find anything the vines slink back below the moss and remain dormant. You hover safe in the air and contemplate your next move.
(Torq- you have 9 rounds left of Enlarge.)
(Do we get to make another save? Are we poisoned, paralyzed etc?)
(@Gaelin- Nope. If you fail you go unconscious for the duration. Mucor or Torq can make a medicine check to see what ails you.)
"Good thinking Torq... I am sorry I was unable to do more to help" The elf would say with a frown and a huff. "Had you not scooped us up, I fear I may have burned down the whole forest if it ment saving our friends... Some druid I am" Mucor would say as he scans the area for some place safe to land. "Try to set us down somewhere rocky... or perhaps a large clearing. Then we can see what we need to do to wake up our companions." He would say with a look of concern as his eyes move from one friend to another before finally coming to rest on Aryn. Then Mucor the elf would then muter a few words in minotaur as he casts guidance on himself..
Medicine check! with guidance 20 plus 4
Mucor- looking over Aryn's body you see the small bumps from contact with the vines on her wrist and leg then see similar bumps around the nose and mouth though no vines had touched Aryn there. You realize the vines have emitted some king of neurotoxic poison into the air and know that any basic restoration spell would remove the effect. You would also know that this poison only lasts about a minute unless reapplied through contact with the vines.
With your passive perceptions you can make out a cluster of rocks to the east that appears to be the remnants of a large boulder that has eroded and collapsed into chunks.
Torq will head towards the rocks and set everyone down gently. "What do you think this is Mucor? Can you fix it?" Torq asks while drawing his weapons and keeping an eye out for vines and potential enemies.
Perception: 18
"Don't worry Torq... They should wake on their own very soon. Once they wake I can heal any damaged caused by the poison" Mucor would say with a sigh of relief. "I do not think that they are bady injured."
Torq and co fly over to the rock cluster and reach it within seconds of Torq's spell fading. The now normal sized Aarakocra peers out across the forest landscape and can see the distinction where patches of the poisonous vines lie. The moss and springs of grass above the vines have small pink flowers that sprout just above the moss. Though prevalent, there are many areas that appear not to have any pink flowers including the rocks. The group comes to consciousness and feel a bit sore and itchy where the vines make contact, but seem to be relatively fine.
Valeera shakes her head and sees the concerned faces of Mucor and Torq then to the others who are just waking and says, "I believe thanks are in order. I'm not sure what magic or effect caused this but I believe it also messed with my mind. We are on the correct continent. In my excitement I must have forgotten. The east and west are opposite. Telgun sits on the west and Zhora on the east. Six hundred years and still this place confuses me. I think there's a good chance we are just too far north. Wherever we are though, we should leave this place for somewhere safer." she says examining the surroundings.
(Aka: I forgot how to look at a map.)
(Yay, we're alive!)
"Ugh, what was that?" Gaelin asks feeling the bumps on his skin and looking over the others. "I'll take any good news at this point. I agree we should leave. Valeera, do you mind carrying us all? Once we get to a safer place I might have a way to expedite our travel."
Medicine: 32 (hoping to gain the same information as Mucor.)
(@Xtra- If Valeera can change her appearance, can she also look like someone else, like Rowan? I don't have Scrying prepared today but if Valeera could turn into her could I scry on Rowan the following day and try to use Teleport or Transport via plants if I can see a tree in the background while scrying?)
In transit to their safe location Gaelin will ritual cast Telepathic Bond. Once they arrive at said safe place he'll ritual cast Tiny Hut.