Quentin's first bolt catches the orc between the eyes and the orc falls to the cave floor dead. The second bolt slams into the chest of the orc closest to Mucor and it recoils for a moment trying to catch its balance.
Gabriel's hand releases a sickly green bolt that slams into an orc burning away the orc's leather armor and flesh exposing the rib cage & creating a shiny green aura around the orc as a bolt sinks into the exposed heart. Two spurts of blood shoot 15 feet from the ruptured heart spraying the two adjacent orcs as the lifeless body crumples to the floor.
Onyx (I hope you're okay with this you had enough movement to spike armor tackle) dashes forward seeing two orcs fall and rams into the orc that Quentin's second arrow hit who just regained his balance. (Roll for spike armor damage)
Mucor will take a deep breath before turning his head and locking eyes with the cultist. A moment later the mintaur will around onyx and once next to the cultist and injured or he will slam his foot into the ground, sending a shockwave out around him.
The cultist and two orcs closest to him have to take a con 13 save or take 5 thunder damage
Then as the dust settles Mucor will raise his hand and generate putrid spores around the cultist (con 13 save or take 7 necrotic)
(Mucor is going to move diagnally southwest around onyx and then move west and then diagnally north west until in the dark gray square below to the south and between the cultist and injured orc before casting thunderwave at second level. It should be far enough away not to hit Onyx
**** HOLY CRAP TALK ABOUT CRAP DAMAGE ROLL FOR THE THUNDERWAVE....****
This post has potentially manipulated dice roll results.
Mucor charges forward and stomps his foot into the ground releasing a shockwave of thunder sending the cultist and the injured orc back 10 feet. The cultist tries to get up from the ground but is choked to death by the noxious spores Mucor released. The orc lies on the cave floor motionless.
Con save: 171813 Con save (spores): 9
The furthest orc (previously undamaged) stands defiant against the shockwave and attacks Mucor with his greataxe. Attack: 21 Damage: 11
The orc closest to Onyx swings its Greataxe at Onyx. Attack: 10 Damage: 9
Grunting fires an arrow at the furthest orc as he swings at Mucor, Attack: 17 Damage: 9 killing the orc but only after his greataxe hits Mucor.
(imgur currently not working. only one orc remains directly north of Onyx)
This post has potentially manipulated dice roll results.
The blast of concussive force released by Mucor's Thuderwave tussles Quentin's hair around and the rogue's eyes widen in astonishment at the mayhem caused by the spell. "O'ly shit Mucor!" He exclaims excitedly, but he wastes no further time and instead rushes forward again, darting between and around his companions until he is within a comfortable range to use his crossbow on the only remaining target still standing.
Movement used to get within 30 feet of the Orc attacking Onyx.
The archer sees Onyx standing bold and defiant in the face of the Orc's onslaught, but the puppet of Vaeril's minions is wielding a vicious looking greataxe and swinging it with abandon at Quentin's Dwarven companion. Immediately, the hand crossbow comes up and levels on the vital organ region of the Orc's torso.
"You ain't no rose, partner." The rogue quips at the Orc, and a pair of fast-fired bolts fly from his weapon.
Attack on the Orc north of Onyx:20Damage:11
Bonus Action; Crossbow Expert Attack on same Orc:12Damage:7
Yera and Quentin unleash a brutal assault on the orc. Yera slashes the orc's throat nearly slicing the head off as two bolt jam into each eye socket killing the orc instantly.
After all the bloodshed, Yera is on high alert for any more pressing danger, and begins looking around the chamber for anything of interest. Perception 12
"Whew." The rogue exhales, shaking his head slowly. "That were sumthin else, sure nuff." He then twirls and rotates his hand crossbow around his index finger, spinning the weapon in an impressive display of dexterity before stashing it in it's discreet holster at the back of his right hip.
Sleight of Hand (just to see how twirly he can be with his weapon, lol):10
Striding over toward the fallen Orcs and the cultist, Quentin goes to work again patting pockets and rifling through belongings looking for anything of interest or value.
Yera: As you make your way around the large opening, nothing seems out of place, given the circumstances. The cave continues on to the south branching east and west. To the west appears to be an opening full of cots and makeshift beds for the horde of orcs that you've killed over the last few days. To the east the cave continues to descend deeper into the mountain as it twists and turns lit by periodic torches.
Quentin: Your incredible display of accuracy leaves you feeling as chipper as ever. As you twirl your crossbow it starts to leave your hand but you catch it and turn slightly obscuring the mishap from the view of the others... at least you think so. (Everyone sees Quentin fail and almost drop his hand crossbow while trying to play it cool by turning slightly.)
Quentin (cont): Quickly looking around noticing the others stare at you, you leap from body to body following Yera deeper into the cave lifting cots, leaving no stone unturned. You manage to find 12 gold from the orcs, another 12 gold from the cultist and some delicious smelling jerky made from some kind of meat. Near the fire and spit you notice a collection of bones that appear to be humanoid when you see 4 skulls partially buried under the bones. You assume the remnants of the scouting team or some unfortunate souls who were captured on the trek back to the cave. Under one of the cots you find a ring hidden in a pouch of ears. At first glance it seems like a normal ring but after touching it you find that it is quite warm even though the temperature in the cave is very cool.
(Perfectly on-brand reaction from Quentin with the twirl fumble lol. Question about the remains though; does Quentin find any identification of any kind that he can bring back to Jesse? Scrap of a uniform, pin, badge, anything of that nature?)
"Whoa now, what we got 'ere?" The rogue holds the ring delicately on his palm, very conscious of it's strange warmth and looking at it with more than a little suspicion in his cerulean eyes. He turns toward his companions, "Any of ya'll fancy takin' a gander at this thang? Found a ring that's warmer n' it has a right t'be."
Quentin's expression is akin to if a spider were sitting on his palm, rather than a piece of jewelry.
Putting her face inches away from the ring in Quentin's outstretched hand, Yera squints and purses her lips for a few moments, "Maybe... it was in someone's pocket." Pulling back, she looks around at the members of her party, "Well, it looks like are work isn't finished yet." And with that, the halfling began heading towards the eastern path waiting for those who might still have things within these chambers they want to look further into.
This post has potentially manipulated dice roll results.
Mucor perception 6
Mucor will walk with the others, trying to position himself towards the front of the group once again. Orc blood running down from his horns and pooling on top of his head.
Gabriel holds a brief service for the unnamed fallen warriors. Sprinkling holy water on the skulls and reading a few passages from his prayer book, he cremates them in sacred flames. Head bowed he rejoins the others, offering medical assistance where it is most needed. (Let me know if anybody is in need of Cure Wounds)
This post has potentially manipulated dice roll results.
(Quentin will take a quick Cure Wounds if your handing them out. Thanks :) )
Quentin raises an eyebrow and shakes his head, "Nah, weren't in no pocket. Found it... in..." His voice trails off as Yera already moves on, leaving the rogue with the ring still warming his palm. Shrugging to himself, he slips the ring into a secure pocket beneath his studded leather and goes around to each of his companions, giving them all four gold pieces each taken from the last of the slain enemies. Once completed, the rakehell will start edging closer toward the tunnels that remain unexplored, turning his ear in their direction and focusing on hearing or seeing anything that might indicate more hostile occupancy.
Perception Check:18
Rollback Post to RevisionRollBack
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Onyx dashes forward 50' to end up next to Mucor and pants heavily at the orc
Quentin's first bolt catches the orc between the eyes and the orc falls to the cave floor dead. The second bolt slams into the chest of the orc closest to Mucor and it recoils for a moment trying to catch its balance.
Gabriel's hand releases a sickly green bolt that slams into an orc burning away the orc's leather armor and flesh exposing the rib cage & creating a shiny green aura around the orc as a bolt sinks into the exposed heart. Two spurts of blood shoot 15 feet from the ruptured heart spraying the two adjacent orcs as the lifeless body crumples to the floor.
Onyx (I hope you're okay with this you had enough movement to spike armor tackle) dashes forward seeing two orcs fall and rams into the orc that Quentin's second arrow hit who just regained his balance. (Roll for spike armor damage)
Updated map:
Mucor!
Spike Armor 16 Damage: 4
Mucor will take a deep breath before turning his head and locking eyes with the cultist. A moment later the mintaur will around onyx and once next to the cultist and injured or he will slam his foot into the ground, sending a shockwave out around him.
The cultist and two orcs closest to him have to take a con 13 save or take 5 thunder damage
Then as the dust settles Mucor will raise his hand and generate putrid spores around the cultist (con 13 save or take 7 necrotic)
(Mucor is going to move diagnally southwest around onyx and then move west and then diagnally north west until in the dark gray square below to the south and between the cultist and injured orc before casting thunderwave at second level. It should be far enough away not to hit Onyx
**** HOLY CRAP TALK ABOUT CRAP DAMAGE ROLL FOR THE THUNDERWAVE....****
Mucor charges forward and stomps his foot into the ground releasing a shockwave of thunder sending the cultist and the injured orc back 10 feet. The cultist tries to get up from the ground but is choked to death by the noxious spores Mucor released. The orc lies on the cave floor motionless.
Con save: 17 18 13 Con save (spores): 9
The furthest orc (previously undamaged) stands defiant against the shockwave and attacks Mucor with his greataxe. Attack: 21 Damage: 11
The orc closest to Onyx swings its Greataxe at Onyx. Attack: 10 Damage: 9
Grunting fires an arrow at the furthest orc as he swings at Mucor, Attack: 17 Damage: 9 killing the orc but only after his greataxe hits Mucor.
(imgur currently not working. only one orc remains directly north of Onyx)
Group 1: Yera & Quentin!
Yera runs up with the rest of her allies and swings her shortsword at the remaining orc.
Melee Weapon Attack: 23 Damage: 8
The blast of concussive force released by Mucor's Thuderwave tussles Quentin's hair around and the rogue's eyes widen in astonishment at the mayhem caused by the spell. "O'ly shit Mucor!" He exclaims excitedly, but he wastes no further time and instead rushes forward again, darting between and around his companions until he is within a comfortable range to use his crossbow on the only remaining target still standing.
Movement used to get within 30 feet of the Orc attacking Onyx.
The archer sees Onyx standing bold and defiant in the face of the Orc's onslaught, but the puppet of Vaeril's minions is wielding a vicious looking greataxe and swinging it with abandon at Quentin's Dwarven companion. Immediately, the hand crossbow comes up and levels on the vital organ region of the Orc's torso.
"You ain't no rose, partner." The rogue quips at the Orc, and a pair of fast-fired bolts fly from his weapon.
Attack on the Orc north of Onyx: 20 Damage: 11
Bonus Action; Crossbow Expert Attack on same Orc: 12 Damage: 7
Yera and Quentin unleash a brutal assault on the orc. Yera slashes the orc's throat nearly slicing the head off as two bolt jam into each eye socket killing the orc instantly.
(End of combat... damn)
Need an Investigation and Perception check.
After all the bloodshed, Yera is on high alert for any more pressing danger, and begins looking around the chamber for anything of interest. Perception 12
"Whew." The rogue exhales, shaking his head slowly. "That were sumthin else, sure nuff." He then twirls and rotates his hand crossbow around his index finger, spinning the weapon in an impressive display of dexterity before stashing it in it's discreet holster at the back of his right hip.
Sleight of Hand (just to see how twirly he can be with his weapon, lol): 10
Striding over toward the fallen Orcs and the cultist, Quentin goes to work again patting pockets and rifling through belongings looking for anything of interest or value.
Investigation Check: 21
(Finally got imgur to work)
Yera: As you make your way around the large opening, nothing seems out of place, given the circumstances. The cave continues on to the south branching east and west. To the west appears to be an opening full of cots and makeshift beds for the horde of orcs that you've killed over the last few days. To the east the cave continues to descend deeper into the mountain as it twists and turns lit by periodic torches.
Quentin: Your incredible display of accuracy leaves you feeling as chipper as ever. As you twirl your crossbow it starts to leave your hand but you catch it and turn slightly obscuring the mishap from the view of the others... at least you think so. (Everyone sees Quentin fail and almost drop his hand crossbow while trying to play it cool by turning slightly.)
Quentin (cont): Quickly looking around noticing the others stare at you, you leap from body to body following Yera deeper into the cave lifting cots, leaving no stone unturned. You manage to find 12 gold from the orcs, another 12 gold from the cultist and some delicious smelling jerky made from some kind of meat. Near the fire and spit you notice a collection of bones that appear to be humanoid when you see 4 skulls partially buried under the bones. You assume the remnants of the scouting team or some unfortunate souls who were captured on the trek back to the cave. Under one of the cots you find a ring hidden in a pouch of ears. At first glance it seems like a normal ring but after touching it you find that it is quite warm even though the temperature in the cave is very cool.
Updated map:
(Perfectly on-brand reaction from Quentin with the twirl fumble lol. Question about the remains though; does Quentin find any identification of any kind that he can bring back to Jesse? Scrap of a uniform, pin, badge, anything of that nature?)
"Whoa now, what we got 'ere?" The rogue holds the ring delicately on his palm, very conscious of it's strange warmth and looking at it with more than a little suspicion in his cerulean eyes. He turns toward his companions, "Any of ya'll fancy takin' a gander at this thang? Found a ring that's warmer n' it has a right t'be."
Quentin's expression is akin to if a spider were sitting on his palm, rather than a piece of jewelry.
You find no signs of identification for the bones in the rooms you can see or have been in.
Onyx, not waiting around to be last again, runs as far south between the forked path as he can while the others do their exploring
Putting her face inches away from the ring in Quentin's outstretched hand, Yera squints and purses her lips for a few moments, "Maybe... it was in someone's pocket." Pulling back, she looks around at the members of her party, "Well, it looks like are work isn't finished yet." And with that, the halfling began heading towards the eastern path waiting for those who might still have things within these chambers they want to look further into.
Mucor perception 6
Mucor will walk with the others, trying to position himself towards the front of the group once again. Orc blood running down from his horns and pooling on top of his head.
(Imma stab you)
(Mucor of course is at least like... 2 ft behind his poky friend)
Gabriel holds a brief service for the unnamed fallen warriors. Sprinkling holy water on the skulls and reading a few passages from his prayer book, he cremates them in sacred flames. Head bowed he rejoins the others, offering medical assistance where it is most needed. (Let me know if anybody is in need of Cure Wounds)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Quentin will take a quick Cure Wounds if your handing them out. Thanks :) )
Quentin raises an eyebrow and shakes his head, "Nah, weren't in no pocket. Found it... in..." His voice trails off as Yera already moves on, leaving the rogue with the ring still warming his palm. Shrugging to himself, he slips the ring into a secure pocket beneath his studded leather and goes around to each of his companions, giving them all four gold pieces each taken from the last of the slain enemies. Once completed, the rakehell will start edging closer toward the tunnels that remain unexplored, turning his ear in their direction and focusing on hearing or seeing anything that might indicate more hostile occupancy.
Perception Check: 18