Zinmaer sees the orc to his right drop dead and witnesses Mucor make a spectacular slide in between the ogres legs before releasing havoc on the ground. He will attack the ogre nearest to him with two quick jabs to the ogres face.
Attack: 23 Damage: 10
Attack: 26 Damage: 9
He will then go into a Flurry of Blows and attack two more times to the monstrous ogre in front of him. (As bonus action and spending 1 Ki point.)
Attack: 13 Damage: 5
Attack: 12 Damage: 6
If any of these Flurry of Blows attacks hits then Zinmaer will attempt to push the ogre prone. ( DC 14 - DEX saving throw).
Zinmaers fist pound against the blubbery hide of the ogre. Some punches seem to crack ribs while others seem to be absorbed by the fatty tissue. However the congregate force of the blows catches the ogre off guard and knocks him prone.
Gabriel runs over to his companions and places his hand on the prone ogre's head, preparing to end it's undead existence. (Inflict Wounds at 2nd level: Attack: 21 Damage: 20)
(Melee vs prone, creatures that are paralyzed/stunned, attacks against creatures that haven’t seen you, and flanking all grant advantage. Can’t think of others off hand.
You can also ask prior or roll two separate d20s when posting and I’ll let you know with the reasoning either way. )
This post has potentially manipulated dice roll results.
Gabriel places his hand atop the ogre's head and a green flash is released from his hand into the ogre. The veins of the ogre's skull bulge and turn black as the spell travels through the body of the ogre. The ogre infuriated by this new assault roars back in Gabriel's face. The three goblins release arrows at Mucor, ZInmaer and Gabriel. While the prone ogre stands to his feet and swings his club at Gabriel. The held ogre attempts to shake off the spell.
Mucor- Attack: 24 Damage: Unable to parse dice roll.
Zinmaer-Attack: 24 Damage: Unable to parse dice roll.
Jubilant moves forward and casts Chill touch on the goblin attempting to hide behind the trebuchet. The spectral hand grasp the goblin and chokes the life from it.
Attack: 13 Damage: 10
The griffon rider swoops down into the view of the group and waves towards the front letting you know they are heading back to get the rest of the riders and prepare for pick up.
This post has potentially manipulated dice roll results.
After the last attack, Jinara feels a bit of weakness that he has not felt before. He takes a moment to gather himself and find a bit of innate resolve. Jinara uses his bonus action to convert a 2nd level spell slot to sorcery points. Jinara will then move to gain cover behind the boulder 20 ft to his left. From behind the boulder, he waves his hands and casts Fire Bolt at the closest goblin.
This post has potentially manipulated dice roll results.
The bolt of fire from Jinara's hand slams into the goblins chest creating a gaping wound exposing the rib cage. The goblin slumps over to the ground dead. Yera rushes forward towards the last remaining goblin swinging her sword in a wide arc. The goblin ducks Yera's attack and prepares to counter. Only two ogres and the dexterous goblin remain.
This post has potentially manipulated dice roll results.
Mucor will charge forward and leap towards the orge and goblins, slamming the ground hard with a swirl of spores and dirt. A sound thunderclap will erupt as the minotaur casts thunderwave at second level.
(Con 14 or take 16 and get pushed 10 feet, otherwise take half damage)
(Ogre also has a con14 save or take 7 necrotic due to spores!!!)
After his blows didn't seem to have much of an effect on the thick-skinned ogre, Zinmaer would change tactics. Instead of body blows he would try two kicks aimed at the side of the ogres knees.
Attack: 22 Damage: 9
Attack: 26 Damage: 6
He would then take his bonus action to attack the ogre with an attempt at a swift punch to the ogres jaw!
This post has potentially manipulated dice roll results.
As Mucor releases the energy of a thunder clap the goblin's body is launched into the jagged broken form of the trebuchet and impaled upon a large piece of wood jutting out of the burning wreckage. The paralyzed ogre unable to resist either spell takes the full brunt of both spells and is pushed back 10 feet.
Wis Save to break hold person: -1
Zinmaer's blows to the ogre's already weakened knees drop the large body to the body to the ground. With one last punch Zinmaer shatters the jaw and drops the ogre. Black blood oozes from the lifeless mouth.
Unable to dodge the oncoming bolt of energy, the ogre watches in horror as the pale green bolt smashes him in the face. Flesh is ripped and melted off from the intense energy leaving a partially exposed skull on the right half of the ogre's head. The left eyeball hangs from its socket and the ogre's lifeless body crumples to the ground.
(end of combat)
A sickening silence comes over the area. Only the sound of the burning trebuchets can be heard. You look around the area seeing no more threats and in the far distance you see the light of the caravan rushing to the trebuchet's aid.
Mucor would Quickly cast spike growth in the path of the oncoming caravan before turning to his companions. Raising his spear and causing a field of small black mold spores to sprout from the ground like tiny shards of glass.... "I hope our pick up gets here quick... That spell won't hold them off for long" The minotaur would say before quickly looking over the corpses for anything of value and retreating towards their pick up point.
Jinara would look up at the sky to see if the returning griffon riders are within line of sight. As he hears the words of Mucor, he turns his sight to the caravan to evaluate its distance compared to that of our pick-up location. (Looking to see how much time we have before the caravan is within striking distance of our current location)
(The caravan is about 2500 feet [east] away so don't know if you want to use spike growth still, should've given a number distance in the previous post. Investigation for looting Pick up point is roughly 1200 feet south)
You can't see the griffon rider due to the darkness of the night sky. (It's way past your 60 ft darkvision)
Gabriel washes his hands clean of his enemies' blood with holy water and mutters a prayer. He looks around to his companions. "I have strength enough left for a healing spell or two, should anyone require immediate assistance. "
(Mucor is over there just stomping his hoof in frustration)
Zinmaer sees the orc to his right drop dead and witnesses Mucor make a spectacular slide in between the ogres legs before releasing havoc on the ground. He will attack the ogre nearest to him with two quick jabs to the ogres face.
Attack: 23 Damage: 10
Attack: 26 Damage: 9
He will then go into a Flurry of Blows and attack two more times to the monstrous ogre in front of him. (As bonus action and spending 1 Ki point.)
Attack: 13 Damage: 5
Attack: 12 Damage: 6
If any of these Flurry of Blows attacks hits then Zinmaer will attempt to push the ogre prone. ( DC 14 - DEX saving throw).
Zinmaers fist pound against the blubbery hide of the ogre. Some punches seem to crack ribs while others seem to be absorbed by the fatty tissue. However the congregate force of the blows catches the ogre off guard and knocks him prone.
Dex: 8
Gabriel!
Gabriel runs over to his companions and places his hand on the prone ogre's head, preparing to end it's undead existence. (Inflict Wounds at 2nd level: Attack: 21 Damage: 20)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(question: how do we know when we can make an attack roll at advantage? I know some DMs have different rules about that[e.g. flanking])
(Melee vs prone, creatures that are paralyzed/stunned, attacks against creatures that haven’t seen you, and flanking all grant advantage. Can’t think of others off hand.
You can also ask prior or roll two separate d20s when posting and I’ll let you know with the reasoning either way. )
Gabriel places his hand atop the ogre's head and a green flash is released from his hand into the ogre. The veins of the ogre's skull bulge and turn black as the spell travels through the body of the ogre. The ogre infuriated by this new assault roars back in Gabriel's face. The three goblins release arrows at Mucor, ZInmaer and Gabriel. While the prone ogre stands to his feet and swings his club at Gabriel. The held ogre attempts to shake off the spell.
Mucor- Attack: 24 Damage: Unable to parse dice roll.
Zinmaer-Attack: 24 Damage: Unable to parse dice roll.
Gabriel-Attack: 18 Damage: Unable to parse dice roll. Attack: 25 Damage: 9
Ogre Wis: 15
Jubilant!
Damage for Mucor: 12
Jubilant moves forward and casts Chill touch on the goblin attempting to hide behind the trebuchet. The spectral hand grasp the goblin and chokes the life from it.
Attack: 13 Damage: 10
The griffon rider swoops down into the view of the group and waves towards the front letting you know they are heading back to get the rest of the riders and prepare for pick up.
Jinara!
Updated battle map:
After the last attack, Jinara feels a bit of weakness that he has not felt before. He takes a moment to gather himself and find a bit of innate resolve. Jinara uses his bonus action to convert a 2nd level spell slot to sorcery points. Jinara will then move to gain cover behind the boulder 20 ft to his left. From behind the boulder, he waves his hands and casts Fire Bolt at the closest goblin.
ATK = Attack: 27 Damage: 19
The bolt of fire from Jinara's hand slams into the goblins chest creating a gaping wound exposing the rib cage. The goblin slumps over to the ground dead. Yera rushes forward towards the last remaining goblin swinging her sword in a wide arc. The goblin ducks Yera's attack and prepares to counter. Only two ogres and the dexterous goblin remain.
Attack: 10 Damage: 4
Zinmaer & Mucor!
Mucor will charge forward and leap towards the orge and goblins, slamming the ground hard with a swirl of spores and dirt. A sound thunderclap will erupt as the minotaur casts thunderwave at second level.
(Con 14 or take 16 and get pushed 10 feet, otherwise take half damage)
(Ogre also has a con14 save or take 7 necrotic due to spores!!!)
After his blows didn't seem to have much of an effect on the thick-skinned ogre, Zinmaer would change tactics. Instead of body blows he would try two kicks aimed at the side of the ogres knees.
Attack: 22 Damage: 9
Attack: 26 Damage: 6
He would then take his bonus action to attack the ogre with an attempt at a swift punch to the ogres jaw!
Attack: 14 Damage: 9
As Mucor releases the energy of a thunder clap the goblin's body is launched into the jagged broken form of the trebuchet and impaled upon a large piece of wood jutting out of the burning wreckage. The paralyzed ogre unable to resist either spell takes the full brunt of both spells and is pushed back 10 feet.
Wis Save to break hold person: -1
Zinmaer's blows to the ogre's already weakened knees drop the large body to the body to the ground. With one last punch Zinmaer shatters the jaw and drops the ogre. Black blood oozes from the lifeless mouth.
Gabriel!
Updated battle map:
Gabriel plants his feet and hurls a pale green Guiding Bolt at the ogre. Attack: 16 Damage: Unable to parse dice roll.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Unable to dodge the oncoming bolt of energy, the ogre watches in horror as the pale green bolt smashes him in the face. Flesh is ripped and melted off from the intense energy leaving a partially exposed skull on the right half of the ogre's head. The left eyeball hangs from its socket and the ogre's lifeless body crumples to the ground.
(end of combat)
A sickening silence comes over the area. Only the sound of the burning trebuchets can be heard. You look around the area seeing no more threats and in the far distance you see the light of the caravan rushing to the trebuchet's aid.
Mucor would Quickly cast spike growth in the path of the oncoming caravan before turning to his companions. Raising his spear and causing a field of small black mold spores to sprout from the ground like tiny shards of glass.... "I hope our pick up gets here quick... That spell won't hold them off for long" The minotaur would say before quickly looking over the corpses for anything of value and retreating towards their pick up point.
Jinara would look up at the sky to see if the returning griffon riders are within line of sight. As he hears the words of Mucor, he turns his sight to the caravan to evaluate its distance compared to that of our pick-up location. (Looking to see how much time we have before the caravan is within striking distance of our current location)
(The caravan is about 2500 feet [east] away so don't know if you want to use spike growth still, should've given a number distance in the previous post. Investigation for looting Pick up point is roughly 1200 feet south)
You can't see the griffon rider due to the darkness of the night sky. (It's way past your 60 ft darkvision)
Gabriel washes his hands clean of his enemies' blood with holy water and mutters a prayer. He looks around to his companions. "I have strength enough left for a healing spell or two, should anyone require immediate assistance. "
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash