Boo sits quietly nearby like a little mouse and silently listens to Kol and Zuldaar talking and planning... and nods, "yeah sounds good... out of my wheelhouse though so I will keep to back of the group and let the expert(s) lead the way then. I will be outside the tavern sitting and waiting to follow the rest of you when are ready to go."
Boo then heads outside the door of the tavern waving bye to the kind bartender, not being one to enjoy drinking or such establishments and waits patiently outside for her companions to finish up and go looking for the warehouse on Candle Lane for snake symbol on the door. When they are ready Boo will fall into place a the rear of the group silently following them, their lead ready to lend a hand when needed.
This post has potentially manipulated dice roll results.
"Excellent, let's get a move on then, if he's still alive it'll be better to get there as soon as we can." says Kol, moving out and beginning their search for the warehouse on Candle Lane.
This post has potentially manipulated dice roll results.
Boo, trying to keep a low profile... bringing up the rear of the group follows along silently, keeping her eyes and ears open... alert and looking for the door in question as well as another clues Investigation20 and such that may pop up or prove helpful and relays them to Kol and the others as and if needed.
Summer follows along with Kol and the group towards the warehouse.
"Oh, this just reminds me so much of home," he says to the group. "Me 'n Jerrik - Oh, Jerrik is my friend. He left four years back to head up to Neverwinter, said he was gonna learn to be a wizard - uh, but yeah, me 'n Jerrik used to sneak up to Old Penelope's farm around harvest time. Old Penelope makes the best apple cider in all of Faerûn, but we couldn't ever afford any. So, we'd sneak up to her farm at night. We were like bandits, but good bandits. Cider bandits. Jerrik was... well, I guess we weren't that good, 'cause we were stealing. Huh... But, it was harmless stealing, because everyone knows Old 'Nelope was filthy rich. Anyway, Jerrik was the brains of the organization, and I was the muscle on account of I was the one who worked at the forge all day."
He pauses to take a deep, sharp breath.
"So, I'd sneak past the dogs, climb into the barn real quiet-like and snag us some cider, sneak back past the dogs again and bring the cider to Jerrik. Then we'd have cider."
Miri walks along with the others, keeping one eye on Boo while she listens to Summer talk. "Are you good at sneaking?" she asks Summer. "Do you think we'll need to sneak into this snake place? I wonder what the snake means. I don't like snakes," she says with a shudder.
Gloom envelops a narrow alley as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black winged snake painted above the door’s handle.
DC 10 Intelligence Check:
The black winged snake is the symbol of the Zhentarim.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
"This looks like the place. Zuldaar, did you want to do some scouting?" Kol asks in a quiet, hushed tone. "I could join you if you like, though I'm more at home stalking beasts in the wilderness than thugs in a city."
Rollback Post to RevisionRollBack
Roland Drask:Human Rogue - Lost Mine of Phandelver
Zuldarr looks towards the building, then turns to the Tabaxi. "Summer, is it. Want to go check out the building for us? I'm alright at being sneaky, but you look like you're better at it than me."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Boowatches and listens thinking to herself that kitties are always very good a being sneaky so no doubt this Summer is an expert. Mostly when Boohas hunted monster's in the past Loo as a crawling claw familiar, tended to scout things out for her but best to let the experts deal with this situation with Boo content to silently follow their lead... watching with interest and all the patience that she can muster.
Boo Intelligence Check: 11 in regard to theblack winged snake painted above the door’s handle and relaying the information to the others in the group... regarding that it is a is the symbol of the Zhentarim.
OOC: I am thinking as Boo made the DC 10 Intelligence check, barelywith an 11 thus she has the knowledge in which to relay to the others, if I have assumed wrong, let me know and I will edit the post and remove it that bit, no problem. Thanks...
This post has potentially manipulated dice roll results.
Boowaiting for Summerto respond decides to at least check the door to see if it is locked or not?? If not locked then Boowill quietly crack it open a tiny bit, if it is locked then...
Boowill attempt to use her Thieves' Tools to hopefully pick Sleight of Hand17the lock and open the door for Summeror whoever... ifunable to pick the lock then someone can try to do that or Boo will take out Mr. Reliable, her Crowbar from her pack to use if the party is alright with her using it, etc. If no one wants to scoutthen she will offer to send Loo Crawling Clawin first to do it ((scout)) or they can all just take their chances and all of them just walk on in... group's call.
OOC: Sorry for my delay I posted last and have just been waiting for Summer or the others to post something as Boo has been making a lot of rolls and actions I was looking to try not to hog the spotlight or something... trying to give more time for others to respond first.
Miri leans down to Boo and whispers, "What are the Zhentarim? Are they bandits?" As she asks, she pulls her staff from her back and gets ready, unsure what they might be heading into when the door is opened.
The front door is locked but it's not a serious lock, more to just ward off the curious than to keep out truly determined intruders. Boo easily opens it.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Boo, quickly stows her Thieves' Tools and looks to the others now that door is now slightly ajar... she turns back and frowns slightly as it seems that no one to in a particular rush to investigate who or what might lay in wait beyond said door... so she shrugs and accepts the task... gingerly opening her pack wider to allow LooCrawling Claw to emerge and skitter about.
Boo looks down and telepathically communicates with Loo, "yes I know... it nice to be about and stretch one's fingers... but my friends are going to need your help if you would be so kind. Beyond that door there before you is where we need to go but there may be some danger for us. So if you would a dear and check it out we would appreciate it very much! Go along inside and just to be safe, craw up the closest wall... stay off the floor(s)... try to keep to the upper edge of the walls or possibly along the ceiling as NOT to be underfoot and hopefully harder to see... out of sight as you explore the interior. So Stealth is key... so do try your best not to be seen or heard... take a quick peek to determine if anyone is about and if so how many... be sure to keep me apprised telepathically as you scout things... thank you."
Boo bends down to kiss Looand watches as she skitters through the slightly opened door... Boo concentrating on Loosharing her familiar'ssense of blindsight...
Miri watches wide-eyed as Boo easily opens the door and then sends in her sister's? hand to do some scouting. She tightens her grip on her staff and moves up, waiting.
Loo telepathically relays this information to Boo... If both doors are openthen Boo will direct Loo to go through the one straight ahead (South) to check it first with the idea to check the other door after. If only one door is openthen Boo will direct Loo to go through it and check out what may lay beyond. If both doors are closed, i.e. Loo is unable to move through either of them then Boo will relay this to information of the initial room layout to her companions and suggest they quietlyenter as there may be people beyond the closed doors mentioned.
So if Loo is unable to scout further then Boo will go inside the initial room and once inside Boo will check both doors to determine if they are locked or unlocked (if locked she will later retrieve herThieves' Tools but firstwill) as quietly as possible listen Perception15 at both doors to determine if she can hear anything on the other side and then check Investigation23 the initial room's area a bit beforeshe will be ready to attempt to pick any more locks or move through any unlocked doors. Boo of course giving the others plenty of time to do whatever they want or check what they wish, etc. before moving to any pick locks or try to open either of the two doors.
Boo sits quietly nearby like a little mouse and silently listens to Kol and Zuldaar talking and planning... and nods, "yeah sounds good... out of my wheelhouse though so I will keep to back of the group and let the expert(s) lead the way then. I will be outside the tavern sitting and waiting to follow the rest of you when are ready to go."
Boo then heads outside the door of the tavern waving bye to the kind bartender, not being one to enjoy drinking or such establishments and waits patiently outside for her companions to finish up and go looking for the warehouse on Candle Lane for snake symbol on the door. When they are ready Boo will fall into place a the rear of the group silently following them, their lead ready to lend a hand when needed.
"Excellent, let's get a move on then, if he's still alive it'll be better to get there as soon as we can." says Kol, moving out and beginning their search for the warehouse on Candle Lane.
Investigation: 17
Roland Drask: Human Rogue - Lost Mine of Phandelver
Boo, trying to keep a low profile... bringing up the rear of the group follows along silently, keeping her eyes and ears open... alert and looking for the door in question as well as another clues Investigation 20 and such that may pop up or prove helpful and relays them to Kol and the others as and if needed.
Summer follows along with Kol and the group towards the warehouse.
"Oh, this just reminds me so much of home," he says to the group. "Me 'n Jerrik - Oh, Jerrik is my friend. He left four years back to head up to Neverwinter, said he was gonna learn to be a wizard - uh, but yeah, me 'n Jerrik used to sneak up to Old Penelope's farm around harvest time. Old Penelope makes the best apple cider in all of Faerûn, but we couldn't ever afford any. So, we'd sneak up to her farm at night. We were like bandits, but good bandits. Cider bandits. Jerrik was... well, I guess we weren't that good, 'cause we were stealing. Huh... But, it was harmless stealing, because everyone knows Old 'Nelope was filthy rich. Anyway, Jerrik was the brains of the organization, and I was the muscle on account of I was the one who worked at the forge all day."
He pauses to take a deep, sharp breath.
"So, I'd sneak past the dogs, climb into the barn real quiet-like and snag us some cider, sneak back past the dogs again and bring the cider to Jerrik. Then we'd have cider."
Summer takes another breath.
"So, it reminds me of that!"
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
Miri walks along with the others, keeping one eye on Boo while she listens to Summer talk. "Are you good at sneaking?" she asks Summer. "Do you think we'll need to sneak into this snake place? I wonder what the snake means. I don't like snakes," she says with a shudder.
Gloom envelops a narrow alley as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black winged snake painted above the door’s handle.
DC 10 Intelligence Check:
The black winged snake is the symbol of the Zhentarim.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"This looks like the place. Zuldaar, did you want to do some scouting?" Kol asks in a quiet, hushed tone. "I could join you if you like, though I'm more at home stalking beasts in the wilderness than thugs in a city."
Roland Drask: Human Rogue - Lost Mine of Phandelver
Zuldarr looks towards the building, then turns to the Tabaxi. "Summer, is it. Want to go check out the building for us? I'm alright at being sneaky, but you look like you're better at it than me."
Be excellent to each other, and roll for initiative dudes!
Boo watches and listens thinking to herself that kitties are always very good a being sneaky so no doubt this Summer is an expert. Mostly when Boo has hunted monster's in the past Loo as a crawling claw familiar, tended to scout things out for her but best to let the experts deal with this situation with Boo content to silently follow their lead... watching with interest and all the patience that she can muster.
Boo Intelligence Check: 11 in regard to the black winged snake painted above the door’s handle and relaying the information to the others in the group... regarding that it is a is the symbol of the Zhentarim.
OOC: I am thinking as Boo made the DC 10 Intelligence check, barely with an 11 thus she has the knowledge in which to relay to the others, if I have assumed wrong, let me know and I will edit the post and remove it that bit, no problem. Thanks...
You are all still standing outside the warehouse.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Boo waiting for Summer to respond decides to at least check the door to see if it is locked or not?? If not locked then Boo will quietly crack it open a tiny bit, if it is locked then...
Boo will attempt to use her Thieves' Tools to hopefully pick Sleight of Hand 17 the lock and open the door for Summer or whoever... if unable to pick the lock then someone can try to do that or Boo will take out Mr. Reliable, her Crowbar from her pack to use if the party is alright with her using it, etc. If no one wants to scout then she will offer to send Loo Crawling Claw in first to do it ((scout)) or they can all just take their chances and all of them just walk on in... group's call.
OOC: Sorry for my delay I posted last and have just been waiting for Summer or the others to post something as Boo has been making a lot of rolls and actions I was looking to try not to hog the spotlight or something... trying to give more time for others to respond first.
Miri leans down to Boo and whispers, "What are the Zhentarim? Are they bandits?" As she asks, she pulls her staff from her back and gets ready, unsure what they might be heading into when the door is opened.
Kol strokes his axe, waiting for the 'sneaking' to occur.
Roland Drask: Human Rogue - Lost Mine of Phandelver
The front door is locked but it's not a serious lock, more to just ward off the curious than to keep out truly determined intruders. Boo easily opens it.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Boo, quickly stows her Thieves' Tools and looks to the others now that door is now slightly ajar... she turns back and frowns slightly as it seems that no one to in a particular rush to investigate who or what might lay in wait beyond said door... so she shrugs and accepts the task... gingerly opening her pack wider to allow Loo Crawling Claw to emerge and skitter about.
Boo looks down and telepathically communicates with Loo, "yes I know... it nice to be about and stretch one's fingers... but my friends are going to need your help if you would be so kind. Beyond that door there before you is where we need to go but there may be some danger for us. So if you would a dear and check it out we would appreciate it very much! Go along inside and just to be safe, craw up the closest wall... stay off the floor(s)... try to keep to the upper edge of the walls or possibly along the ceiling as NOT to be underfoot and hopefully harder to see... out of sight as you explore the interior. So Stealth is key... so do try your best not to be seen or heard... take a quick peek to determine if anyone is about and if so how many... be sure to keep me apprised telepathically as you scout things... thank you."
Boo bends down to kiss Loo and watches as she skitters through the slightly opened door... Boo concentrating on Loo sharing her familiar's sense of blindsight...
Miri watches wide-eyed as Boo easily opens the door and then sends in her sister's? hand to do some scouting. She tightens her grip on her staff and moves up, waiting.
Loo sees a smallish room with some desks and papers strewn about.there is a door to the west and one straight ahead.(South)
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Loo telepathically relays this information to Boo... If both doors are open then Boo will direct Loo to go through the one straight ahead (South) to check it first with the idea to check the other door after. If only one door is open then Boo will direct Loo to go through it and check out what may lay beyond. If both doors are closed, i.e. Loo is unable to move through either of them then Boo will relay this to information of the initial room layout to her companions and suggest they quietly enter as there may be people beyond the closed doors mentioned.
So if Loo is unable to scout further then Boo will go inside the initial room and once inside Boo will check both doors to determine if they are locked or unlocked (if locked she will later retrieve her Thieves' Tools but first will) as quietly as possible listen Perception 15 at both doors to determine if she can hear anything on the other side and then check Investigation 23 the initial room's area a bit before she will be ready to attempt to pick any more locks or move through any unlocked doors. Boo of course giving the others plenty of time to do whatever they want or check what they wish, etc. before moving to any pick locks or try to open either of the two doors.
Miri waits, shifting impatiently from foot to foot. “Should we go in now?” she whispers to the group.
"It seems as good of a plan as any, I can't tell what is going on, should I kick the front door in?" Kol whispers back to Miri.
Roland Drask: Human Rogue - Lost Mine of Phandelver