This post has potentially manipulated dice roll results.
Trying again...
Testing, so an attack with a two-handed sword (1d10) by someone with strength 16 (+3) who is a Paladin with Great Weapon Fighting (re-rolling damage of 2 or lower) would look like this?
Attack: [ roll ]1d20+3[/roll] Damage: [ roll ](if([ roll:-1:critical], =0, 1d10.rerollOnce(=<2), 2{1d10.rerollOnce(=<2)}.expand()))+3[/roll] Attempt above failed, this is what ended up working, below:
Attack: [ roll ]1d20+3[/roll] Damage: [ roll ](if([ roll:-1:critical], =0, 1d10ro<=2, 2{1d10ro<=2}.expand()))+3[/roll]
Showing my work in spoiler tag...
Trying it just the reroll to get the syntax correct...
I'm pretty sure it worked, though the one critical success up there didn't have a low damage roll.
And here is a roll:
Attack: 15 Damage: 13
Two conclusions.
1. Super glad I'm not on the team trying to implement dice rolling in DDB, because the number of edge cases will send someone home crying.
2. I'd love for this to have a more human-readable (or more accurately, human-writable) syntax, like: [ roll ]attack +3 for 1d10+3 reroll <2 once[/roll]
3. (I know I said there were 2) It would be great to have the PbP dice roller get some love and add some features. But see 1, above, so I don't mind.
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Trying again...
Testing, so an attack with a two-handed sword (1d10) by someone with strength 16 (+3) who is a Paladin with Great Weapon Fighting (re-rolling damage of 2 or lower) would look like this?
Attack: [ roll ]1d20+3[/roll] Damage: [ roll ](if([ roll:-1:critical], =0, 1d10.rerollOnce(=<2), 2{1d10.rerollOnce(=<2)}.expand()))+3[/roll]
Attempt above failed, this is what ended up working, below:Attack: [ roll ]1d20+3[/roll] Damage: [ roll ](if([ roll:-1:critical], =0, 1d10ro<=2, 2{1d10ro<=2}.expand()))+3[/roll]
Showing my work in spoiler tag...
Trying it just the reroll to get the syntax correct...
Damage: 8
Damage: 6
Damage: 7
Damage: 12
Damage: 6
Damage: 8
Damage: 6
Damage: 12
Damage: 9
Damage: 13
And the other syntax...
Damage: 6
Damage: 8
Damage: 8
Damage: 7
Damage: 12
Damage: 13
Damage: 8
Damage: 9
Damage: 13
Damage: 8
Now trying to incorporate it into a critical-aware combat roll, here's a vanilla roll...
Attack: 22 Damage: 6
Here's one with my attempt to modify...
Attack: 18 Damage: 6
I think it worked! Here are ten more to try to get a critical or a dropped value...
Attack: 23 Damage: 13
Attack: 18 Damage: 9
Attack: 4 Damage: 13
Attack: 14 Damage: 11
Attack: 19 Damage: 11
Attack: 17 Damage: 7
Attack: 14 Damage: 9
Attack: 12 Damage: 12
Attack: 11 Damage: 12
Attack: 23 Damage: 20
Got the dropped value! But no critical, so here we try again, with LOTS of rolls...
Attack: 12 Damage: 10
Attack: 4 Damage: 6
Attack: 18 Damage: 10
Attack: 6 Damage: 5
Attack: 16 Damage: 7
Attack: 16 Damage: 12
Attack: 7 Damage: 10
Attack: 19 Damage: 12
Attack: 14 Damage: 10
Attack: 20 Damage: 8
Attack: 23 Damage: 13
Attack: 10 Damage: 11
Attack: 17 Damage: 11
Attack: 18 Damage: 13
Attack: 10 Damage: 6
Attack: 22 Damage: 10
Attack: 23 Damage: 23
Attack: 6 Damage: 7
Attack: 20 Damage: 11
Attack: 9 Damage: 13
Attack: 17 Damage: 11
Attack: 22 Damage: 10
Attack: 19 Damage: 8
Attack: 4 Damage: 8
Attack: 13 Damage: 12
Attack: 13 Damage: 7
Attack: 4 Damage: 8
Attack: 18 Damage: 9
Attack: 6 Damage: 6
Attack: 6 Damage: 10
I'm pretty sure it worked, though the one critical success up there didn't have a low damage roll.
And here is a roll:
Attack: 15 Damage: 13
Two conclusions.
1. Super glad I'm not on the team trying to implement dice rolling in DDB, because the number of edge cases will send someone home crying.
2. I'd love for this to have a more human-readable (or more accurately, human-writable) syntax, like: [ roll ]attack +3 for 1d10+3 reroll <2 once[/roll]
3. (I know I said there were 2) It would be great to have the PbP dice roller get some love and add some features. But see 1, above, so I don't mind.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
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