The extra room looks like a deposit and armoury. Aside from some extra equipment for navigation (utensils, sails, ropes...), there 2 shortswords, 2 shortbows, 2, daggers, 2 x 10 arrows.
Fergus does a quick examination of the room looking for a spyglass. While he searches he grabs both sets of arrows. "The Forester will be able to make good use of these." As an after thought Fergus will also grab a dagger and stuff it in his belt.
Rollback Post to RevisionRollBack
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Krisnen will grab the two short swords and examine the quality of the blades, he then secures them to his belt, "Can never have too many weapons, am I right?"
"You are correct good Dwarf. So let's get back on the road. The sun is getting higher in the sky and I don't wish to spend an extra night in the wild when I could spend it in a tavern with a warm fire and a cold ale."
With that Fergus makes his way back to the cargo hold.
Rollback Post to RevisionRollBack
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Krisnen, feeling confident they have searched this deck thoroughly heads up the stairs to the main deck and begins to look around, 'It's strange that there are no crew'
On the main deck, there is almost nothing left, except a broken mast. At bow, there is a door for what it seems one big room. At stern, two doors are present and two flights of stairs (one on the left, one on the right) which go to the quarterdeck.
Krisnen calls quietly from the main deck down to the lower deck, "Nothing up here at first glance, couple doors to check though", Krisnen heads over to the door that seems to lead to the big door, as quietly as he can. He places his ear against the door and listens to see if he can hear anything beyond.
Krisnen, hearing nothing, and knowing the rest of the ship has been mostly abandoned decided it was most likely safe to enter. He reached down and grabbed the latch for the door and released it, opening the door slowly, peeking inside.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
OOG In any case, we will keep to play here, since now the campaign management is useful only for the DM...nice picture by the way!!!
ooc: what's our current xp total? also it seems the only domain available at present to select is life... there's no tempest yet...
OOG Only fergus is injured...4 hp left
I believe we have 200 Xp each. And 4 HP left? Hah! Fergus has had romps in the royal bedchamber rougher than that!
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
OOC: Would I have 200xp as well? I know I joined late and am OK with being behind.
Long days and pleasant rolls to everyone.
OOC: Ok, so lets hear about Fergus' romps, annnnd go! :D
occ:lets hear about what's in the 13th room!
The extra room looks like a deposit and armoury. Aside from some extra equipment for navigation (utensils, sails, ropes...), there 2 shortswords, 2 shortbows, 2, daggers, 2 x 10 arrows.
OOG Yes, Sarmyar has 200 xp as well.
Fergus does a quick examination of the room looking for a spyglass. While he searches he grabs both sets of arrows. "The Forester will be able to make good use of these." As an after thought Fergus will also grab a dagger and stuff it in his belt.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Despite Fergus' effort to find a spyglass, there is none in this room.
Krisnen will grab the two short swords and examine the quality of the blades, he then secures them to his belt, "Can never have too many weapons, am I right?"
"You are correct good Dwarf. So let's get back on the road. The sun is getting higher in the sky and I don't wish to spend an extra night in the wild when I could spend it in a tavern with a warm fire and a cold ale."
With that Fergus makes his way back to the cargo hold.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
I found this on Dragon+. Not exactly what I had in mind (this is smaller), but it might help.
OOC: So where would you say we are currently?
OOG The rooms for the crew would be in the lower deck. Then you have the stairs to go to the main deck.
Krisnen, feeling confident they have searched this deck thoroughly heads up the stairs to the main deck and begins to look around, 'It's strange that there are no crew'
OOG Indeed ;-)
On the main deck, there is almost nothing left, except a broken mast. At bow, there is a door for what it seems one big room. At stern, two doors are present and two flights of stairs (one on the left, one on the right) which go to the quarterdeck.
Krisnen calls quietly from the main deck down to the lower deck, "Nothing up here at first glance, couple doors to check though", Krisnen heads over to the door that seems to lead to the big door, as quietly as he can. He places his ear against the door and listens to see if he can hear anything beyond.
Stealth (in case it's needed): 19
Perception (for listening): 4
Silence. No sound comes from that room.
Krisnen, hearing nothing, and knowing the rest of the ship has been mostly abandoned decided it was most likely safe to enter. He reached down and grabbed the latch for the door and released it, opening the door slowly, peeking inside.