Ajax steps up to the door and listens for a moment. Hearing nothing beyond, he opens the door. There is a hallway, 5 ft wide and 15 ft long. There is a door to the west, directly across the secret door, and another door to the south, at the end of the hallway.
Mulligan moves to the back of the party with an eye toward the door they came through to get to the hallway, making sure we aren't attacked from behind.
Melkias sit's back and waits. He knows dead gnomes tell no tale, and he still has a lot of tales to tell. Best to let the larger people take the brunt of an attack.
He keeps an eye on Droop, lest the goblin run off and warn others that they are here.
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DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
((Sorry for the delay, guys - sidelined by a migraine))
Ajax, after trying the locked door, heads to the south one. It opens easily and you see the following:
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. As the door opens, the skeletons begins to move, heading directly for the door.
Ajax steps up to the door and listens for a moment. Hearing nothing beyond, he opens the door. There is a hallway, 5 ft wide and 15 ft long. There is a door to the west, directly across the secret door, and another door to the south, at the end of the hallway.
The paladin eavesdrops on both door
Ajax stops to listen at each door, hearing nothing beyond either one.
Open the right door
((I am assuming you mean the north door - if not, let me know))
Ajax, hearing nothing, tries to open the door to the north. It is locked.
((Dex check to attempt unlock or Strength check to bust it open))
The paladin leaves the door locked and tries to open the south door
Mulligan moves to the back of the party with an eye toward the door they came through to get to the hallway, making sure we aren't attacked from behind.
Raya is still fiddling with the rocks in her hand at a safe distance from the door.
Delg stands against the wall, a couple of feet from the north door in case something comes from that direction.
Melkias sit's back and waits. He knows dead gnomes tell no tale, and he still has a lot of tales to tell. Best to let the larger people take the brunt of an attack.
He keeps an eye on Droop, lest the goblin run off and warn others that they are here.
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
((Sorry for the delay, guys - sidelined by a migraine))
Ajax, after trying the locked door, heads to the south one. It opens easily and you see the following:
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. As the door opens, the skeletons begins to move, heading directly for the door.
Roll initiative!
Skeletons: 12
EDIT: Got error, so rerolling for skeletons: 8
Melkias shudders. Great, now the dead walk amongst them.
"After you, ladies and gents!"
(Initiative: 5)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Delg gives a curse and glares at Droop. Then shakes his head.
(Initiative: 10)
Raya bellows "Finally" and ready's herself for combat. The stones in her hand begin to glow.
Initiative: 15
Initiative: 4
((Rolling init for Ajax so we can keep moving))
Ajax: 11
((To keep things moving, will have the party go first, then the skeletons. Post your actions along with any rolls you think might be needed.))
So - party is up! Post your actions, I will adjudicate, then monsters will go.
Mulligan rushes forward and attacks the skeleton closest to the door with a Distracting Strike.
Distracting Strike: Attack: 24 Damage: 15
((If it hits, next attack against this skeleton has advantage))
If that kills the first skeleton, I'll get as close as possible to melee range with the one to the east.
With his shield still on his back, Delg wields his warhammer with both hands. He goes up to an unattacked skeleton and swings.
Attack: 4 Damage: 8
Raya's hand appears to glow arcane energy as she casts magic stone as a bonus action. She winds up and throws a stone at the nearest skeleton
magic stone damage: Attack: 11 Damage: Unable to parse dice roll. bludgening