Raya mutters for a moment over the stones in her hand and then throws one at the skeleton nearest the door. The stone hits the skeleton squarely in the chest, shattering its entire ribcage. The skeleton drops, not moving.
Ajax steps forward into the room and steps towards the skeleton at the south. He swings, but the skeleton is too quick and dodges both blows. Delg also steps up and swings, but miscalculates the distance and also misses.
Mulligan strides into the room, heading for the skeleton near the east wall. He swings his hammer and connects with the skeleton's head. The head goes flying across the room, landing in a far corner, the jawbone breaking off and sliding over to rest next to the southern crypt.
The remaining skeleton attacks Ajax, swinging its rusty sword. Attack: 20 Damage: 8 The sword connects, slicing down Ajax's forearm, blood beginning to spill out.
Melkias - you're up, then rest of the party can go again.
Seeing as how these skeletons aren't a threat, Raya will start slowly walking towards the skeleton that attacked Ajax. As she closes the distance she'll throw another magic stone at the skeleton attacking Ajax.
Ajax seeks revenge. At first he tries to hit it hard on the ribs. THen, turing on himself, he swings the weapon at the height of the skeleton's legs, trying to get it out of balance and kncok it prone...if it has a thing called balance at least. If not him, the others they can get rid of this strange monster.
Attack: 10 Damage: 13
BONUS: FORGOING ATTACK IN ORDER TO TRY TO GET IT PRONE: Athletics 24 vs the skelton athletics
OOC: LET'S WAIT FOR DM TO ROLL BUT IF I SUCCEED YOU ALL GET ADVANTAGE BEFORE IT GETS ON ITS FEET.
Ajax attacks again, but the skeleton manages to dodge the blow. As it moves, however, so does Ajax, swinging his weapon at the skeleton's legs, causing it to lose balance and fall prone.
Raya throws another stone at the skeleton, but her aim is off and the stone bounces off the side of the crypt. Melkias rushes forward to the remaining skeleton, striking out with his rapier. He slices almost through the femur of the skeleton, and though it is severely wounded, it is still moving.
((That leaves Delg and Mulligan to attack, I'll wait a bit and see if they post.))
Delg swings his hammer and connects solidly with the bones of the prone skeleton. It disintegrates into a pile of bones and dust.
Surveying the room, there are three large stone sarcophagi stand within this dusty crypt. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. There is also a door in the northeast corner of the room.
Ajax is happy he had been of help but suddenly he asks the others :
"what is the meaning of this?! We were looking for a gang and we found some skeletons?!... Unless they woke up by something unholy, maybe they were the previous owners of the manor..."
He takes a look at
1) the status of the skeletons and the how rusty the weapons are to understand how old are these Graves
2) if on the graves there are names, dates, coat of arms or any other sign
The skeletons have mostly crumbled into dust, though bits of bone remain. They were wearing bits of old and rusty mail and their weapons are also old and rusty.
The stone lid of each sarcophagus is carved. Two depict human males and the third depicts a human female. The carvings appear to denote wealth, as the people are depicted as dressed in fine clothing.
((If you want to try and determine more information, make a history check))
You do also notice, as you look around, that Droop is currently lying unconscious near the doorway of the room.
Ajax moves over to check on Droop, noticing that the goblin is breathing, his chest rising and falling with his breath. He doesn't appear to have any wounds - he most likely fainted.
Delg - you look carefully over the stone carvings on the crypts. You can't be absolutely certain, but it reminds you of ancient carvings you've seen only in books - the style of the elves of ancient Illefarn, a long-forgotten elven nation which used to exist on the Sword Coast.
Melkias - the sarcophagi open easily, but what remains within is mostly dust and remnants of long-decayed fabric.
Though, a sparkle does catch your eye as you examine the final crypt. Lying in the bottom is a platinum signet ring. The ring has a dainty leaf carved into it. (worth 50gp)
Ajax is a little surprised to find this situation in a manor but he does not have the time to speculate on the possible connection.
He attacks the closest skeleton
((assuming the advantage has already been used by others))
Attack: 15 Damage: 5
Bonus Attack: 7 Damage: 7
Re rolling bonus Damages 7
Raya mutters for a moment over the stones in her hand and then throws one at the skeleton nearest the door. The stone hits the skeleton squarely in the chest, shattering its entire ribcage. The skeleton drops, not moving.
Ajax steps forward into the room and steps towards the skeleton at the south. He swings, but the skeleton is too quick and dodges both blows. Delg also steps up and swings, but miscalculates the distance and also misses.
Mulligan strides into the room, heading for the skeleton near the east wall. He swings his hammer and connects with the skeleton's head. The head goes flying across the room, landing in a far corner, the jawbone breaking off and sliding over to rest next to the southern crypt.
The remaining skeleton attacks Ajax, swinging its rusty sword. Attack: 20 Damage: 8 The sword connects, slicing down Ajax's forearm, blood beginning to spill out.
Melkias - you're up, then rest of the party can go again.
((Only the skeleton by the south crypt remains))
Seeing as how these skeletons aren't a threat, Raya will start slowly walking towards the skeleton that attacked Ajax. As she closes the distance she'll throw another magic stone at the skeleton attacking Ajax.
Magic Stone: Attack: 10 Damage: 7
Ajax seeks revenge. At first he tries to hit it hard on the ribs. THen, turing on himself, he swings the weapon at the height of the skeleton's legs, trying to get it out of balance and kncok it prone...if it has a thing called balance at least. If not him, the others they can get rid of this strange monster.
Attack: 10 Damage: 13
BONUS: FORGOING ATTACK IN ORDER TO TRY TO GET IT PRONE: Athletics 24 vs the skelton athletics
OOC: LET'S WAIT FOR DM TO ROLL BUT IF I SUCCEED YOU ALL GET ADVANTAGE BEFORE IT GETS ON ITS FEET.
Skeleton athletics: 12
Ajax attacks again, but the skeleton manages to dodge the blow. As it moves, however, so does Ajax, swinging his weapon at the skeleton's legs, causing it to lose balance and fall prone.
((Raya - you can roll your adv on your attack))
Rayas advantage roll for attack: 11
Damage was 7 from previous roll.
((go ahead, cmon, until it's prone you all get advantage, who didn't do the second round?))
Drawing his rapier, the gold plated hilt glinting in the light, he rushes to the nearest moving bones and pierces in its general direction.
"Take that, you ugly so-and-so!"
(Attack: Rapier: 17, Damage: 9)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Raya throws another stone at the skeleton, but her aim is off and the stone bounces off the side of the crypt. Melkias rushes forward to the remaining skeleton, striking out with his rapier. He slices almost through the femur of the skeleton, and though it is severely wounded, it is still moving.
((That leaves Delg and Mulligan to attack, I'll wait a bit and see if they post.))
Delg takes another two-handed swing with his warhammer.
Attack: 21 Damage: 5
Delg swings his hammer and connects solidly with the bones of the prone skeleton. It disintegrates into a pile of bones and dust.
Surveying the room, there are three large stone sarcophagi stand within this dusty crypt. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. There is also a door in the northeast corner of the room.
Ajax is happy he had been of help but suddenly he asks the others :
"what is the meaning of this?! We were looking for a gang and we found some skeletons?!... Unless they woke up by something unholy, maybe they were the previous owners of the manor..."
He takes a look at
1) the status of the skeletons and the how rusty the weapons are to understand how old are these Graves
2) if on the graves there are names, dates, coat of arms or any other sign
The skeletons have mostly crumbled into dust, though bits of bone remain. They were wearing bits of old and rusty mail and their weapons are also old and rusty.
The stone lid of each sarcophagus is carved. Two depict human males and the third depicts a human female. The carvings appear to denote wealth, as the people are depicted as dressed in fine clothing.
((If you want to try and determine more information, make a history check))
You do also notice, as you look around, that Droop is currently lying unconscious near the doorway of the room.
Ajax goes to che Droop, to make sure that he is only fainted or he is really injured or worst
Ajax moves over to check on Droop, noticing that the goblin is breathing, his chest rising and falling with his breath. He doesn't appear to have any wounds - he most likely fainted.
Delg looks at the sarcophagi and uses Stonecunning to try and discern more about them.
18
Melkias smells money. Or at least he hopes. He will begin opening the sarcophagi to see if theres any valuables.
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Delg - you look carefully over the stone carvings on the crypts. You can't be absolutely certain, but it reminds you of ancient carvings you've seen only in books - the style of the elves of ancient Illefarn, a long-forgotten elven nation which used to exist on the Sword Coast.
Melkias - the sarcophagi open easily, but what remains within is mostly dust and remnants of long-decayed fabric.
Though, a sparkle does catch your eye as you examine the final crypt. Lying in the bottom is a platinum signet ring. The ring has a dainty leaf carved into it. (worth 50gp)
Delg looks to the others. "If I am remembering true, these are elves of Illefarn. Dead and gone long ago."