Raya strolls over to Delg. "I can read Elvish and Sylvan" she says, "Let me take a look". She'll attempt to decipher the carvings.
DM:
Raya was born into nobility and has been taught the elvish languages since she was little. would she recognize these carvings enough to understand them? If i need to roll for anything, what shall i roll?
There are no words carved into the sarcophagi. All that is carved is the likenesses of the people who currently occupy each crypt as they appeared in life. But, like Delg, you do recognize the elven style of ancient Illefarn stonework. It is likely this manor is an ancient house, built millennia ago, and taken over by various groups as time has passed.
Raya addresses the group "I do not recognize these words, but do recognize that these sarcophagi have been here for likely a millennia. This is an ancient place. Who knows what dangers lurk ahead." Raya places her hand on her trusty Scimitar. "Stay alert."
((Where would you like to go from here? There are 3 doors into this room - the one in the north where you entered, double doors in the southeast corner, and a single door in the northeast corner))
Ajax gently slaps the unconscious Droop, who awakes with a start. "Oh - oh - the - the skeletons!" he yells. At Ajax's words, he calms a bit, looking around. "D - D - Droop never been in this room," he says haltingly. "Slaves through other door. Droop didn't know door was locked. Droop have no key," he says sadly, his head and shoulders sagging.
"Aye, but are you not the bravest amongst us? Surely you would like to protect a wandering purveyor of fine goods and antiquities? That...and I also have no keys. I can insult it, if that will make everyone feel better..."
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DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
I think we're talking about the North door. Does it look like something that we could bust open? If it does, and nobody wants to try to pick the lock first, Mulligan will try to bash it down.
Athletics: 9
If that's a strength check instead, my modifier is +2 instead of +4.
((The locked door Droop is talking about is the door in the previous room, which was locked. None of the doors in the room with the crypts are locked))
"the little guy is a smart mouth, let's hope is as good in battle..."
Then goes to the (supposed) slaves door, once also the others are there he eavesdrops at the door and if he hears nothing, given nobody has smuggling experience, he asks for Mulligan aid and tries to force with brute strength
If Ajax hears nothing and sees him attempting to brute strength the door. Raya will call "Mulligan!" with a head nod towards the door. Raya will use the help action to assist Ajax in breaking down the locked door by putting her weight on the door for an extra push.
This post has potentially manipulated dice roll results.
Mulligan: Strength Ck: 15
Between Mulligan, Ajax, and Raya, they manage to break open the locked door. As the door suddenly gives, the three stumble inside. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
Raya will scan the weapons and eyes the swords, she tries to see if any have magical properties.
Arcana Check: 18
She watches Mulligan and Ajax grab a red cloak and nods her head in understanding. "Yes, these might come in handy." as she puts on around her shoulders.
The party drapes themselves in the red cloaks. As soon as he realizes there isn't another door in here, Droop begins stammering. "S-s-slaves must be through next r-r-room," he says. "Droop confused! No hurt Droop!" he whisper-yells, cringing away from the party.
Raya strolls over to Delg. "I can read Elvish and Sylvan" she says, "Let me take a look". She'll attempt to decipher the carvings.
DM:
Raya was born into nobility and has been taught the elvish languages since she was little. would she recognize these carvings enough to understand them? If i need to roll for anything, what shall i roll?
Melkias sighs.
"Another endeavor at retiring...gone. Kapoot. And not even a fair maiden to show for it."
He looks a bit....dejected.
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Raya:
There are no words carved into the sarcophagi. All that is carved is the likenesses of the people who currently occupy each crypt as they appeared in life. But, like Delg, you do recognize the elven style of ancient Illefarn stonework. It is likely this manor is an ancient house, built millennia ago, and taken over by various groups as time has passed.
Raya addresses the group "I do not recognize these words, but do recognize that these sarcophagi have been here for likely a millennia. This is an ancient place. Who knows what dangers lurk ahead." Raya places her hand on her trusty Scimitar. "Stay alert."
((not able to post today, I guess, please go ahead))
((Where would you like to go from here? There are 3 doors into this room - the one in the north where you entered, double doors in the southeast corner, and a single door in the northeast corner))
Ajax gently slaps Droop in the face then, after he woke up, the paladin asks him
"don't worry they are died for good... did you know about these graves?"
And after he replies
"do you know where these two doors lead?"
Ajax gently slaps the unconscious Droop, who awakes with a start. "Oh - oh - the - the skeletons!" he yells. At Ajax's words, he calms a bit, looking around. "D - D - Droop never been in this room," he says haltingly. "Slaves through other door. Droop didn't know door was locked. Droop have no key," he says sadly, his head and shoulders sagging.
Ajax indicates the door Droop mentioned ((not sure which one))
"I am pretty sure some of you is more able than me to unlock that door.."
Melkias smirks.
"Aye, but are you not the bravest amongst us? Surely you would like to protect a wandering purveyor of fine goods and antiquities? That...and I also have no keys. I can insult it, if that will make everyone feel better..."
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
I think we're talking about the North door. Does it look like something that we could bust open? If it does, and nobody wants to try to pick the lock first, Mulligan will try to bash it down.
Athletics: 9
If that's a strength check instead, my modifier is +2 instead of +4.
((The locked door Droop is talking about is the door in the previous room, which was locked. None of the doors in the room with the crypts are locked))
Ajax doesn't take the bait of Melkias, thinking
"the little guy is a smart mouth, let's hope is as good in battle..."
Then goes to the (supposed) slaves door, once also the others are there he eavesdrops at the door and if he hears nothing, given nobody has smuggling experience, he asks for Mulligan aid and tries to force with brute strength
12
If Ajax hears nothing and sees him attempting to brute strength the door. Raya will call "Mulligan!" with a head nod towards the door. Raya will use the help action to assist Ajax in breaking down the locked door by putting her weight on the door for an extra push.
Mulligan: Strength Ck: 15
Between Mulligan, Ajax, and Raya, they manage to break open the locked door. As the door suddenly gives, the three stumble inside. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
Mulligan grabs a red cloak for himself, then grabs another and tosses it to Droop. (Assuming these are part of the Redbrands "uniform".)
I'll also offer a help action to whoever wants to investigate the weapons and armor.
Ajax takes a cloak himself and wears it suddenly
They may come handy, maybe they will realise a second too late that we are not from their lot. Let's try not make too much mess with this weapon
Finally he goes out of the room, to stay on the lookout while the others looks inside
Raya will scan the weapons and eyes the swords, she tries to see if any have magical properties.
Arcana Check: 18
She watches Mulligan and Ajax grab a red cloak and nods her head in understanding. "Yes, these might come in handy." as she puts on around her shoulders.
Raya - none of the weapons are magical.
The party drapes themselves in the red cloaks. As soon as he realizes there isn't another door in here, Droop begins stammering. "S-s-slaves must be through next r-r-room," he says. "Droop confused! No hurt Droop!" he whisper-yells, cringing away from the party.
Delg puts on a cloak and fits it as best as can. He takes a few practice swings to get used to it and looks at Droop.
"Have you ever even been on this side of the bridge?"
Insight: 18