Mulligan will sprint around back to the cavern, as close as he can get while still out of the line of sight, and hold an attack in case any of them get close.
Magic streaks from Kai's hand to the shouting goblin. He dodges and the attack misses. Ajax moves to attack and misses with his first attempt, but connects on the second - a mighty blow that drops the goblin in its tracks. Mulligan and Ajax both move back, waiting.
((The shouting goblin is now dead, so remaining are the two archer goblins and the one in melee with Odo, who is hurt.))
Odo Will finish off the goblin he's in melee with then move back with the others. Hopefully. ((I don't want to provoke an attack of opportunity, I only have 6hp))
Odo swings again at the goblin, but his staff misses the mark. With a quick flick of his wrist, he attacks again and connects, his staff making a dull thunk against the side of the goblin's head. He drops, dead.
The two remaining goblins, seeing the other goblins so easily felled, turn tail and run.
The goblins flee, running as fast as their short legs will carry them. They head up the stream and then turn left into a small tunnel(4). As they run, Ajax begins to follow, turning the corner and launching his javelin at one of them. ((Ajax - I will let you roll attack and damage))
Kyanite looks at the others, "Someone once said, 'the games a foot'. Never really understood it until now! Let's foot it, carefully after them. Either there are more of them, or there is another exit."
"We're lacking the services of a Priest or a Druid," Kyanite says sadly. "Unless someone has a potion of healing about their person. We could set up to rest outside the cave and I can cast Alarm, which will warn of us of anyone trying to leave or enter the cave. But if there is another exit...."
"I don't much care what we do, so long as we decide, and fast. Waiting here feels like a bad idea. Let's press while we have the advantage, wounds be damned, or take a breather outside. Who's in favor of what?"
Kyanite will cast Fire Bolt at the leader. Attack: 8 Damage: 5
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ajax attacks the one hurt by Odo
Attack: 13 Damage: 11
bonus Attack: 18 Damage: 5
If Ajax, as usual, is 10 feet from the closest foe, he uses his movement to get behind the rock where the wolf once were
Mulligan will sprint around back to the cavern, as close as he can get while still out of the line of sight, and hold an attack in case any of them get close.
Magic streaks from Kai's hand to the shouting goblin. He dodges and the attack misses. Ajax moves to attack and misses with his first attempt, but connects on the second - a mighty blow that drops the goblin in its tracks. Mulligan and Ajax both move back, waiting.
((The shouting goblin is now dead, so remaining are the two archer goblins and the one in melee with Odo, who is hurt.))
Odo Will finish off the goblin he's in melee with then move back with the others. Hopefully. ((I don't want to provoke an attack of opportunity, I only have 6hp))
Attack 10 dmg 5
Bonus attack 21 dmg 7
Odo swings again at the goblin, but his staff misses the mark. With a quick flick of his wrist, he attacks again and connects, his staff making a dull thunk against the side of the goblin's head. He drops, dead.
The two remaining goblins, seeing the other goblins so easily felled, turn tail and run.
Ajax takes a javelin and runs around the corner.
ooc: if in this turn he is able to launch it already let me know , or, since I will be away for the weekend, @DM , please feel free to roll for me
The goblins flee, running as fast as their short legs will carry them. They head up the stream and then turn left into a small tunnel(4). As they run, Ajax begins to follow, turning the corner and launching his javelin at one of them. ((Ajax - I will let you roll attack and damage))
Attack: 8 Damage: 5
As Ajax runs ahead, Mulligan follows but stops short of turning the corner, readying an attack in case any goblin comes within range.
Odo follows suit with Mulligan and readies himself around the corner out of line of sight.
"Well, we lost the surprise... What do you all suggest?"
Kyanite looks at the others, "Someone once said, 'the games a foot'. Never really understood it until now! Let's foot it, carefully after them. Either there are more of them, or there is another exit."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Wagner feels lost on his own and wants to see what the rest of the party is up to. He drops down the fissure using acrobatics to land safely.
Acrobatics: 18|
Stealth: 18|
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Ajax suggest
”we must be very careful, I am wounded , like Odo, does any of you got any way oh heal us?”
"We're lacking the services of a Priest or a Druid," Kyanite says sadly. "Unless someone has a potion of healing about their person. We could set up to rest outside the cave and I can cast Alarm, which will warn of us of anyone trying to leave or enter the cave. But if there is another exit...."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
"I don't much care what we do, so long as we decide, and fast. Waiting here feels like a bad idea. Let's press while we have the advantage, wounds be damned, or take a breather outside. Who's in favor of what?"
Ajax stops for a second:
Oh, wait a second! what about Wagner?
He goes to the hole in the cave just to see Wagner safe and sound
Wagner, here you are, goblins retreated for the time being but we are wounded. Hurry: what did you see upstairs?
"There is a cave up there with a fire, coupla goblins and a big furry creature." "I have some limited healing but it will drain my bag of tricks."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"OK, well, I need to wrap this leg up... I think we should back out. Let them THINK we left for good, then strike hard and fast later on."