Okay, so here's the turn order. Combat is going to be the only time where posting order does matter, so even if you are ready to go, just be patient until the people before you post.
Viaya
Ruggero
Rats
Kelvin
Zakon
Theo
And here's the map for this one. The rats are the silver washers. I forgot about them and didn't make tokens for them. There are 8, and I know it's a tight squeeze. I tried making the maps bigger than what the originals were, but that's still tight. Also remember that each square is 5 ft, so keep your speeds in mind.
So, how this works is that you should write a little blurb that RPs your action and then tell me your action in a spoiler (the ! symbol). So, let me show you an example from the game I played:
So many thoughts raced in Dathyra's mind, faster than well...ever, she figured. She wasn't sure what she should do. She knew that Jodon would want to try and reason with these two, to try and get them to be rational and come to their senses, and then possibly give them some useful information. He would only fight if he had to, and he probably would have wanted her to help him in that goal. She knew that Holg would want her to fight. After all, these men had made their choice to engage in such unsavory business. They probably had no care for the lives of others and they probably wouldn't see reason. But what did she want? Very rarely had she ever asked herself that question. Her eyes darted about the room to find a quick answer.
And an answer was there. Dathyra didn't like the idea of causing pain, but she knew there were two reactions to it: fight or flight. If she could injure them, they would either back off or fight back, meaning she would no longer have to choose between reasoning and battle if she had to defend herself. She stepped into the room, aiming for the first man in front of her.
"Naur!" she shouted, calling forth her spell of fire once again.
Dathyra moves to A6 and casts Sacred Flame.
Dex Save: 12
Damage (if hits): 7 radiant damage
Rollback Post to RevisionRollBack
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Sounds good! It looks like just about everyone is between Viaya and the door so if it costs any extra movement for her to squeeze between them to get in range of the rats let me know.
Deciding it would be best to set everything in motion and finish this matter as quickly as possible, Viayamoves toward the door. Maneuvering around Kelvinand Ruggerountil she is finally standing at Theo'sshoulder. The elf trading her rapier for a dagger from her belt as she goes. Not certain she wants to get close enough to the beasts to use the lower ranged weapon just yet. Leaning around the large half orc, she throws the dagger instead. Looking to impale the rat nearest the doorway through its back and stomach before ducking back to give the more melee minded room to go through.
Viaya moves to E5, either slightly behind or to one side of Theo but still slightly outside the room and throws a dagger. Aiming for the rat on E6.
Attack: 18 Damage: 5
Also let me know if this qualifies for sneak attack damage. Theo is within five feet of the rat I'm attacking it looks like and if so if this strike hits it'll do another 1d6 damage.
Check the top spoiler at the very beginning of my post, Kelvin. It has turn order and the map.
Viaya is quick tomove, not willing to let a small inconvenience put them behind. Her knife strikes the rat dead on, sinking straight into its back. It lets out a bitter hiss before collapsing into the water. This only makes the remaining rats angrier now that they know someone is threatening their home. They glare back.
This post has potentially manipulated dice roll results.
Ruggerotakes his battle axe in one hand and takes out his short sword and moves up toward the rats (F5). He takes a swing with his battle axe at the rat in front of him (F6), then counter-swings his short short sword the other rat (E6), and screams "rats! I hate rats almost as I hate snakes,"
F5 is still in the workshop and there would have been a wall in between you and the rats. Plus, given what you're striking at, I think you meant to say you were going to E6 to strike at the rats on D6 and F6. You kill the one on F6, though.
Ruggero goes splashing in, ready to strike. His first swing slices a rat in two in one swift motion. A little overeager in his efforts, his short sword just barely misses the second rat behind him. This sets the beasts into a rage, and the two rats nearest Ruggero snap at his ankles while the rest squeak in encouragement.
Rat at D6 attempts to bite.
11
Rat at E7 attempts to bite.
17
The dwarf, however, came prepared, his chainmail armor protecting his legs from the feeble bites.
Kelvin, looks like you're up. After Ruggero killed that last rat, F6 is now open.
This post has potentially manipulated dice roll results.
"Vermin...it's a shame this temple is defiled so. I've heard rats don't like fire, how about frost?" Kelvin stays put behind Theo and Ruggero, and closes his eyes, calling upon the powers of his draconic ancestors. A shard of ice materializes in his hand, which he flings into the cavern at the bulk of the rats.
This post has potentially manipulated dice roll results.
Ruggero, you will also be within 5ft of impact, you'll have to do a dexterity save too, but let's see how the rats fare at least. For sure, the one on E7 is toast after being hit.
D6: 12
D7: 18
E8: 16
F6: 1
Ruggero, I'll edit when I see your dex roll also.
Kelvin's idea was certainly a clever one. The ice shard impaled the rat right in front of Ruggero before it even had time to know what hit it. But before it can curl up and die, the ice shard explodes, blasting a rain of ice shrapnel and rat insides everywhere. Several of the rats duck under the water to avoid the blast, but one in the corner is hit with the tiny fragments of ice and drops dead from its wounds.
Halfway there. That's four down. E7 and D6 are opened up.
Zakon grimaces at the smell of the rancid water and the disgusting rats. Eyeing the small space, Zakon moves into a crouch, pulling his bow and nocking an arrow. If one of the little buggers manages to get away from his companions, he'll be ready.
I'll hold my action unless/until one of the rats moves out of the boiler room, since it seems crowded enough. If one does,
This post has potentially manipulated dice roll results.
e6, f6,e7, d6 are down.
Theo is frozen by the sudden appearance of rats. It takes him a little bit of time to overcome the shock while the rest of the crew try to work around him. He feels a divine prodding to act, finally. He marches forward into the room utters a divine word of radiance and light burst from him into the room.
Theo is going to move into the E7 spot. D7, F7 and E8 should be within range of the spell. Each creature (of my choosing) in range make a CON save or take 1d6
Nevermind, I finally found it in your character sheet.
The rats are quick to avoid the radiant light that emanates from Theo. A couplescatter behind the water pipes only to peek out once the coast is clear. Half of their brood may be gone, but they're still willing to fight to defend their nest.
Back to Viaya again, and here's a new map with where we are now. Ruggero, you're still going to need to make a dex save for Kelvin's ice spell, but otherwise, everything else has resolved.
This post has potentially manipulated dice roll results.
The rats are falling both to magic and to blade at this point, Kelvin'sice shards exploding outwards in the most showy example of this but Ruggero'saxe doing just as much as work. Theo'sholy light burst driving some of the critters back. Viayafeels no need to press in behind the half orc and dwarf as they move into the flooded room beyond, the elf keeping to one side of the doorway as she pulls her other dagger and takes aim once more at the nearest rat.
Ouch! Looks like you're taking that 8 damage. Good news is that Theo's spell is a little more directed, so you don't have to do a constitution check on top of that. And you're up next. Viaya totally nails that rat on F7.
Viaya's dagger hits her mark again. The elf smirks proudly at her accomplishment. She would have loved to see her brother's face when he saw her unladylike use of weapons. Would have served him right.
Meanwhile, the rats are starting to lose some of their ferocity. Now whittled down to only three, they realize they're on the defensive.
Rollback Post to RevisionRollBack
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
This post has potentially manipulated dice roll results.
Ruggero, hisface bloodied from shards of frozen rats, wipes it clean uses his beard as a rag, and then shakes his head to focus. Looking at the remaining rats, Ruggeroscreams and takes his battleaxe and short sword to skewer them.
Ruggero was more annoyed with the feisty creatures rather than angry, but eager to be rid of the, he hacks and slashes away with both swords at one until there are unrecognizable pieces left. Realizing they are in a losing fight, the rats get desperate. One in front of Theo’s feet goes to bite. They may lose their homes, but they’re going to show these intruders that it wasn’t easy. Another, hanging back in the room on the water tank, scampers across, also biting the creature that shone a blinding light at them.
E8 stays put and bites.
12
E9 moves to F7 and also bites at Theo.
5
Their bites are feeble as they dare to try and bite the bulky half-orc wearing sturdy armor. At this point, it is merely pest control for the group.
Okay, so here's the turn order. Combat is going to be the only time where posting order does matter, so even if you are ready to go, just be patient until the people before you post.
Viaya
Ruggero
Rats
Kelvin
Zakon
Theo
And here's the map for this one. The rats are the silver washers. I forgot about them and didn't make tokens for them. There are 8, and I know it's a tight squeeze. I tried making the maps bigger than what the originals were, but that's still tight. Also remember that each square is 5 ft, so keep your speeds in mind.
https://drive.google.com/file/d/0B5QowkU494u9WWo1MGRrRm83N083aVVBRFB3RV93ZWZzY1Qw/view?usp=sharing
So, how this works is that you should write a little blurb that RPs your action and then tell me your action in a spoiler (the ! symbol). So, let me show you an example from the game I played:
So many thoughts raced in Dathyra's mind, faster than well...ever, she figured. She wasn't sure what she should do. She knew that Jodon would want to try and reason with these two, to try and get them to be rational and come to their senses, and then possibly give them some useful information. He would only fight if he had to, and he probably would have wanted her to help him in that goal. She knew that Holg would want her to fight. After all, these men had made their choice to engage in such unsavory business. They probably had no care for the lives of others and they probably wouldn't see reason. But what did she want? Very rarely had she ever asked herself that question. Her eyes darted about the room to find a quick answer.
And an answer was there. Dathyra didn't like the idea of causing pain, but she knew there were two reactions to it: fight or flight. If she could injure them, they would either back off or fight back, meaning she would no longer have to choose between reasoning and battle if she had to defend herself. She stepped into the room, aiming for the first man in front of her.
"Naur!" she shouted, calling forth her spell of fire once again.
Dathyra moves to A6 and casts Sacred Flame.
Dex Save: 12
Damage (if hits): 7 radiant damage
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Awesome! I'm excited to get this fight started. Do you have a map and are you gonna give us an initiative order, or should we all post our action?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Sounds good! It looks like just about everyone is between Viaya and the door so if it costs any extra movement for her to squeeze between them to get in range of the rats let me know.
Deciding it would be best to set everything in motion and finish this matter as quickly as possible, Viaya moves toward the door. Maneuvering around Kelvin and Ruggero until she is finally standing at Theo's shoulder. The elf trading her rapier for a dagger from her belt as she goes. Not certain she wants to get close enough to the beasts to use the lower ranged weapon just yet. Leaning around the large half orc, she throws the dagger instead. Looking to impale the rat nearest the doorway through its back and stomach before ducking back to give the more melee minded room to go through.
Viaya moves to E5, either slightly behind or to one side of Theo but still slightly outside the room and throws a dagger. Aiming for the rat on E6.
Attack: 18 Damage: 5
Also let me know if this qualifies for sneak attack damage. Theo is within five feet of the rat I'm attacking it looks like and if so if this strike hits it'll do another 1d6 damage.
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
Check the top spoiler at the very beginning of my post, Kelvin. It has turn order and the map.
Viaya is quick to move, not willing to let a small inconvenience put them behind. Her knife strikes the rat dead on, sinking straight into its back. It lets out a bitter hiss before collapsing into the water. This only makes the remaining rats angrier now that they know someone is threatening their home. They glare back.
Viaya knocks out the rat on E6. 1 down, 7 to go.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Oh awesome! my bad
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Friends, we've come too far to be disposed by a bunch of rats! Onwards! Ruggero wield your axe, stave their skulls! Squeak squeak breeder****ers!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ruggero takes his battle axe in one hand and takes out his short sword and moves up toward the rats (F5). He takes a swing with his battle axe at the rat in front of him (F6), then counter-swings his short short sword the other rat (E6), and screams "rats! I hate rats almost as I hate snakes,"
Battle Axe: Attack: 18 Damage: 4
Short Sword: Attack: 24 Damage: 6
F5 is still in the workshop and there would have been a wall in between you and the rats. Plus, given what you're striking at, I think you meant to say you were going to E6 to strike at the rats on D6 and F6. You kill the one on F6, though.
Ruggero goes splashing in, ready to strike. His first swing slices a rat in two in one swift motion. A little overeager in his efforts, his short sword just barely misses the second rat behind him. This sets the beasts into a rage, and the two rats nearest Ruggero snap at his ankles while the rest squeak in encouragement.
Rat at D6 attempts to bite.
11
Rat at E7 attempts to bite.
17
The dwarf, however, came prepared, his chainmail armor protecting his legs from the feeble bites.
Kelvin, looks like you're up. After Ruggero killed that last rat, F6 is now open.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
"Vermin...it's a shame this temple is defiled so. I've heard rats don't like fire, how about frost?" Kelvin stays put behind Theo and Ruggero, and closes his eyes, calling upon the powers of his draconic ancestors. A shard of ice materializes in his hand, which he flings into the cavern at the bulk of the rats.
Kelvin casts ice knife on the rat in E7.
Ranged attack: 7 on hit: 4 frost damage.
Hit or miss, all rats within 5 feet of impact (D-F/6-8) must make a dexterity save (DC13) or take 8 frost damage.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ruggero, you will also be within 5ft of impact, you'll have to do a dexterity save too, but let's see how the rats fare at least. For sure, the one on E7 is toast after being hit.
D6: 12
D7: 18
E8: 16
F6: 1
Ruggero, I'll edit when I see your dex roll also.
Kelvin's idea was certainly a clever one. The ice shard impaled the rat right in front of Ruggero before it even had time to know what hit it. But before it can curl up and die, the ice shard explodes, blasting a rain of ice shrapnel and rat insides everywhere. Several of the rats duck under the water to avoid the blast, but one in the corner is hit with the tiny fragments of ice and drops dead from its wounds.
Halfway there. That's four down. E7 and D6 are opened up.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Zakon grimaces at the smell of the rancid water and the disgusting rats. Eyeing the small space, Zakon moves into a crouch, pulling his bow and nocking an arrow. If one of the little buggers manages to get away from his companions, he'll be ready.
I'll hold my action unless/until one of the rats moves out of the boiler room, since it seems crowded enough. If one does,
Attack: 21 Damage: 8
e6, f6,e7, d6 are down.
Theo is frozen by the sudden appearance of rats. It takes him a little bit of time to overcome the shock while the rest of the crew try to work around him. He feels a divine prodding to act, finally. He marches forward into the room utters a divine word of radiance and light burst from him into the room.
Theo is going to move into the E7 spot. D7, F7 and E8 should be within range of the spell. Each creature (of my choosing) in range make a CON save or take 1d6
damage: 5
D7: 15
F7: 1
E8: 17
Nevermind, I finally found it in your character sheet.
The rats are quick to avoid the radiant light that emanates from Theo. A couplescatter behind the water pipes only to peek out once the coast is clear. Half of their brood may be gone, but they're still willing to fight to defend their nest.
Back to Viaya again, and here's a new map with where we are now. Ruggero, you're still going to need to make a dex save for Kelvin's ice spell, but otherwise, everything else has resolved.
https://drive.google.com/file/d/0B5QowkU494u9cngzVmpad3kxWGR2SHl3SmJVM3M0MEVGUE13/view?usp=sharing
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
The rats are falling both to magic and to blade at this point, Kelvin's ice shards exploding outwards in the most showy example of this but Ruggero's axe doing just as much as work. Theo's holy light burst driving some of the critters back. Viaya feels no need to press in behind the half orc and dwarf as they move into the flooded room beyond, the elf keeping to one side of the doorway as she pulls her other dagger and takes aim once more at the nearest rat.
Going for the one on f7
Attack: 16 Damage: 4
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
Ruggero turns his face as the rats explode in a shard of ice in front of him.
Dex Save: 15
Ouch! Looks like you're taking that 8 damage. Good news is that Theo's spell is a little more directed, so you don't have to do a constitution check on top of that. And you're up next. Viaya totally nails that rat on F7.
Viaya's dagger hits her mark again. The elf smirks proudly at her accomplishment. She would have loved to see her brother's face when he saw her unladylike use of weapons. Would have served him right.
Meanwhile, the rats are starting to lose some of their ferocity. Now whittled down to only three, they realize they're on the defensive.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Ruggero, his face bloodied from shards of frozen rats, wipes it clean uses his beard as a rag, and then shakes his head to focus. Looking at the remaining rats, Ruggero screams and takes his battleaxe and short sword to skewer them.
Ruggero attacks rat at D7
Battleaxe: Attack: 10 Damage: 8
Shortsword: Attack: 24 Damage: 4
Ruggero was more annoyed with the feisty creatures rather than angry, but eager to be rid of the, he hacks and slashes away with both swords at one until there are unrecognizable pieces left. Realizing they are in a losing fight, the rats get desperate. One in front of Theo’s feet goes to bite. They may lose their homes, but they’re going to show these intruders that it wasn’t easy. Another, hanging back in the room on the water tank, scampers across, also biting the creature that shone a blinding light at them.
E8 stays put and bites.
12
E9 moves to F7 and also bites at Theo.
5
Their bites are feeble as they dare to try and bite the bulky half-orc wearing sturdy armor. At this point, it is merely pest control for the group.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Stepping in, Kelvin launches a frosty missile at the far rat, remaining put.
ray of frost on the rat in E9:
18
If that hits: 6 cold damage
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
The rat in E9 moved to F7 during the rats' turn. Just so you are up to speed. Still within range, though.
Another rat drops dead, this one looking more like a rat icicle, thanks to Kelvin's spell. Now only one cornered rat remains.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins