(OOC: You can treat it as a Light Hammer, a simple weapon, so you are proficient. I assume you will run up to it, unless you're planning to throw from your current position?)
OK I've just re-read the description of this room. Because he's being far too reasonable. And he clearly doesn't consider us a threat. So.... is there something he does consider a threat off in the direction he was looking? (presuming he was looking north, since we came from South and he was facing away). Or is this room the threat? Or both?
Why do you guys listen to my stupid plans???
With that in mind - I have a stupid plan! Hear me out :
Those ghouls and the jelly and the Skeletons. The Black Spider didn't put them here. He's only got a short head start on us. Couple of days tops. You don't advertise for, interview, recruit and train a Jelly in that kind of time. So these defenses predate the Spider.
That means that these defenses are here to defend against the Spider as much as us. So is the Skull our enemy? Yes, the Skull I convinced you to help me kidnap and smash up with hammers.
And every body we've found so far was old. So if he's here he didn't come the way we came.
So what if he's in the room to the north!
For that to hold water, he'd have to want to come from that room to the north into this room, setting the Skull on alert. Which means what he wants is not north of here, and we know it's not south. So that would mean we want to go west or east.... can anyone remember what direction the wave noise was coming from? Things have looked increasingly civilised and developed as we've moved east, so East gets my vote.
Too far fetched? Ok :
Aside from the flying fire skull that wasn't looking at us, there are a lot of corpses around. Over a dozen. And he says we should get out. They didn't roll for init, which is nice, but still.... Can't help but worry. The skull's restrained which means I can move him at half movement, which for Strix is the same as full movement for a halfling! And that assumes that he's heavy enough for that rule to apply.
He's got no arms or legs, so unless he has a mean bite he must have magic attacks. They either require line of sight or he needs to "pick a point" but he can't pick a point unless he knows where it is relative to him. So how about Strix runs south, swinging the skull-in-a-bag around his head as he goes. He could smash him off the ground as an improvised mace for damage, he won't know which way he's facing so he can't pick a point (Steve, obviously, has final say on this and will probably prove me wrong by fireballing us all :D) and he can't see to hit "a target that you can see") We could go "interrogate" him in the room with the sturdy door from earlier?
Am I overthinking again, and should just punch him a few times?
Well if he can't cast, and he's not able to attack, we should bring him with, interrogating him as we go and hopefully, throw him at the spider...unless he works for the spider.
"Do ye work for the Spider?!"
If he attacks even once, it's back to hammers. For now, bring him along 🤪 (north east wave source)
This post has potentially manipulated dice roll results.
Let the record show I'm just following orders! East it is! 25ft should get me to the doorway. If I'm allowed the full 50, just get into that 10' wide section but maybe not go too much further.
"Seem reasonbull. For flame skull. Why warn? Why danjuss?" Strix asks, unwisely not leaving the interrogation to others. He swings the sack-bag around a few times to disorient the contents, dragging it as far as he can towards the eastern exit. "Also - look for shorty guy. Beard. Seen?"
He prepares to belt the Skull off the wall if he tries anything. Attack: 11 Damage: 5
That's a terrible roll! Bearing in mind, the Skull in the cloak is the weapon here - and all improvised weapons are monk weapons! 0 - with the Wall as the target, so please use the Wall's AC when seeing if that hit :D
Varinth is leaning against the cavern wall as the commotion ensues. He hears the Skull speak just as he has the wineskin to his lips. He mumbles to himself;
flamin' shkull pretty flamin' polite for a flamin' *hic* shkull *glug* heh fancy flamin' shkull with hish flickerin' flamin' flames heh heh finally the idea seems to penetrate and his eyes go wide. He turns to the others and starts to run toward them yelling:
IT"SH A FECKIN' FLAMIN' SHKULL! IT'SH GUNNA FECKIN' BURN THROUGH THA BAG!!
Let the record show I'm just following orders! East it is! 25ft should get me to the doorway. If I'm allowed the full 50, just get into that 10' wide section but maybe not go too much further.
He prepares to belt the Skull off the wall if he tries anything. Attack: 9 Damage: 4
Are you readying this as an attack. And the trigger is that the skull takes any hostile action that you are aware of? What exactly is the attack action that you are readying?
Please note that we are in initiative. Scupper, you can ask a question or ready an action when your turn comes, but it will be at the top of round two. Varinth, I'll take the above as your full and only action for this turn, unless you want to change?
Please note that we are in initiative. Scupper, you can ask a question or ready and action when your turn comes, but it will be at the top of round two. Varinth, I'll take the above as your full and only action for this turn, unless you want to change?
As noted it's a readied attack to swing the skull into the wall if it takes a hostile action. Using it as an improvised club (monk weapon!) to attack a wall or floor - whichever had the lowest AC and does the most material damage )
Oh and I don't know where I got that nonsense about improvised weapons being monk ones so if applicable that damage roll is a 1!
(sorry...I thought most dialogue was relatively initiative free unless we were doing an intimidation attack or something similar...so the skull used it's turn to talk to us?)
(It is, I'm just trying to sort out exactly what's happening - who's speaking as flavour, versus who's speaking as their whole action. I need everyone to be really clear in their posts, because I would hate for this to succeed or fail because I've misinterpreted something one of you has written...)
(groovy - I know how complicated this level of combat+ dialogue can be - so should we assume the question was not asked since I hit it with a hammer? I just want to know if I should ask again on my turn or someone else should...
To the party: we want to know who's side this thing is on right? If we throw it at the Black Spider and they're best buds, that's gonna double suck)
Right, ye bony feck! Tell us if ye work for the Black Spider and whether or not ye have reason enough for us not te smash ye te bits! I'll hit ye with me feckin' hammer if ye get cute about it!
Perhaps it is to the dark elf gentleman that you refer? I have thwarted his recent attempted incursions, just as I shall yours. Now remove yourselves from this cavern the same way you arrived. I will not ask again.
Is it possible to do an insight check on this skull? Whose the wisest? Strix right? Or one of Strix' personalities? The inner smart mind? The predator?
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Scupper will hit it with the hammer because every stab is a potential eye hole...
(However, i have no idea what my attack roll is for that)
"I'm gonna mount ye on me ship...when I have one!"
(OOC: You can treat it as a Light Hammer, a simple weapon, so you are proficient. I assume you will run up to it, unless you're planning to throw from your current position?)
Attack: 10 Damage: 3
Sneak attack damage 9
Scupper, you feel the blow connect, despite the skull's wriggling and writhing beneath the cloak.
I must encourage you to withdraw from this area for your own safety. Also, that hurt and I am becoming annoyed.
Incantis and Strix are up.
OK I've just re-read the description of this room. Because he's being far too reasonable. And he clearly doesn't consider us a threat. So.... is there something he does consider a threat off in the direction he was looking? (presuming he was looking north, since we came from South and he was facing away). Or is this room the threat? Or both?
Why do you guys listen to my stupid plans???
With that in mind - I have a stupid plan! Hear me out :
Those ghouls and the jelly and the Skeletons. The Black Spider didn't put them here. He's only got a short head start on us. Couple of days tops. You don't advertise for, interview, recruit and train a Jelly in that kind of time. So these defenses predate the Spider.
That means that these defenses are here to defend against the Spider as much as us. So is the Skull our enemy? Yes, the Skull I convinced you to help me kidnap and smash up with hammers.
And every body we've found so far was old. So if he's here he didn't come the way we came.
So what if he's in the room to the north!
For that to hold water, he'd have to want to come from that room to the north into this room, setting the Skull on alert. Which means what he wants is not north of here, and we know it's not south. So that would mean we want to go west or east.... can anyone remember what direction the wave noise was coming from? Things have looked increasingly civilised and developed as we've moved east, so East gets my vote.
Too far fetched? Ok :
Aside from the flying fire skull that wasn't looking at us, there are a lot of corpses around. Over a dozen. And he says we should get out. They didn't roll for init, which is nice, but still.... Can't help but worry. The skull's restrained which means I can move him at half movement, which for Strix is the same as full movement for a halfling! And that assumes that he's heavy enough for that rule to apply.
He's got no arms or legs, so unless he has a mean bite he must have magic attacks. They either require line of sight or he needs to "pick a point" but he can't pick a point unless he knows where it is relative to him. So how about Strix runs south, swinging the skull-in-a-bag around his head as he goes. He could smash him off the ground as an improvised mace for damage, he won't know which way he's facing so he can't pick a point (Steve, obviously, has final say on this and will probably prove me wrong by fireballing us all :D) and he can't see to hit "a target that you can see") We could go "interrogate" him in the room with the sturdy door from earlier?
Am I overthinking again, and should just punch him a few times?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Well if he can't cast, and he's not able to attack, we should bring him with, interrogating him as we go and hopefully, throw him at the spider...unless he works for the spider.
"Do ye work for the Spider?!"
If he attacks even once, it's back to hammers. For now, bring him along 🤪 (north east wave source)
Let the record show I'm just following orders! East it is! 25ft should get me to the doorway. If I'm allowed the full 50, just get into that 10' wide section but maybe not go too much further.
"Seem reasonbull. For flame skull. Why warn? Why danjuss?" Strix asks, unwisely not leaving the interrogation to others. He swings the sack-bag around a few times to disorient the contents, dragging it as far as he can towards the eastern exit. "Also - look for shorty guy. Beard. Seen?"
He prepares to belt the Skull off the wall if he tries anything. Attack: 11 Damage: 5
That's a terrible roll! Bearing in mind, the Skull in the cloak is the weapon here - and all improvised weapons are monk weapons! 0 - with the Wall as the target, so please use the Wall's AC when seeing if that hit :D
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Varinth is leaning against the cavern wall as the commotion ensues. He hears the Skull speak just as he has the wineskin to his lips. He mumbles to himself;
flamin' shkull pretty flamin' polite for a flamin' *hic* shkull *glug* heh fancy flamin' shkull with hish flickerin' flamin' flames heh heh finally the idea seems to penetrate and his eyes go wide. He turns to the others and starts to run toward them yelling:
IT"SH A FECKIN' FLAMIN' SHKULL! IT'SH GUNNA FECKIN' BURN THROUGH THA BAG!!
Are you readying this as an attack. And the trigger is that the skull takes any hostile action that you are aware of? What exactly is the attack action that you are readying?
Please note that we are in initiative. Scupper, you can ask a question or ready an action when your turn comes, but it will be at the top of round two. Varinth, I'll take the above as your full and only action for this turn, unless you want to change?
Full and only is cool :)
As noted it's a readied attack to swing the skull into the wall if it takes a hostile action. Using it as an improvised club (monk weapon!) to attack a wall or floor - whichever had the lowest AC and does the most material damage )
Oh and I don't know where I got that nonsense about improvised weapons being monk ones so if applicable that damage roll is a 1!
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(sorry...I thought most dialogue was relatively initiative free unless we were doing an intimidation attack or something similar...so the skull used it's turn to talk to us?)
(It is, I'm just trying to sort out exactly what's happening - who's speaking as flavour, versus who's speaking as their whole action. I need everyone to be really clear in their posts, because I would hate for this to succeed or fail because I've misinterpreted something one of you has written...)
(groovy - I know how complicated this level of combat+ dialogue can be - so should we assume the question was not asked since I hit it with a hammer? I just want to know if I should ask again on my turn or someone else should...
To the party: we want to know who's side this thing is on right? If we throw it at the Black Spider and they're best buds, that's gonna double suck)
Incantis casts Mage Hand; the hand appears next to Strix, grabs the cloak and attempts to pull it and tighten it around the skull.
Dexterity check: 11
The cloak is a little more securely fastened around the skull than before.
Varinth calls out his warning from back down the corridor.
Dekhan is up.
Dekhan tries to see if the skull is speaking the truth or has ulterior motives insight 19
Dekhan, you have absolutely no idea of the hidden motivations of the flaming skull that you cannot see and can only hear muffled through a cloak.
Round Two:
A: Scupper
B: Flameskull-in-a-red-cloak
C: Incantis and Strix
D: Varinth
E: Dekhan
Scupper is up.
Right, ye bony feck! Tell us if ye work for the Black Spider and whether or not ye have reason enough for us not te smash ye te bits! I'll hit ye with me feckin' hammer if ye get cute about it!
Perhaps it is to the dark elf gentleman that you refer? I have thwarted his recent attempted incursions, just as I shall yours. Now remove yourselves from this cavern the same way you arrived. I will not ask again.
Incantis and Strix are up.
Is it possible to do an insight check on this skull? Whose the wisest? Strix right? Or one of Strix' personalities? The inner smart mind? The predator?